mirror of
https://github.com/lubosz/overte.git
synced 2025-04-09 07:22:31 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
This commit is contained in:
commit
6070bf8a37
57 changed files with 441 additions and 310 deletions
8
BUILD.md
8
BUILD.md
|
@ -2,7 +2,6 @@
|
|||
|
||||
* [cmake](http://www.cmake.org/cmake/resources/software.html) ~> 2.8.12.2
|
||||
* [Qt](http://qt-project.org/downloads) ~> 5.3.2
|
||||
* [glm](http://glm.g-truc.net/0.9.5/index.html) ~> 0.9.5.4
|
||||
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1g
|
||||
* IMPORTANT: OpenSSL 1.0.1g is critical to avoid a security vulnerability.
|
||||
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
|
||||
|
@ -10,6 +9,13 @@
|
|||
* [Bullet Physics Engine](https://code.google.com/p/bullet/downloads/list) ~> 2.82
|
||||
* [Gverb](https://github.com/highfidelity/gverb/archive/master.zip) (direct download to latest version)
|
||||
|
||||
#### CMake External Project Dependencies
|
||||
|
||||
The following dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build` directory in each of the subfolders for each external project. These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared.
|
||||
|
||||
* [glm](http://glm.g-truc.net/0.9.5/index.html) ~> 0.9.5.4
|
||||
* [gverb](https://github.com/highfidelity/gverb)
|
||||
|
||||
### OS Specific Build Guides
|
||||
* [BUILD_OSX.md](BUILD_OSX.md) - additional instructions for OS X.
|
||||
* [BUILD_LINUX.md](BUILD_LINUX.md) - additional instructions for Linux.
|
||||
|
|
|
@ -127,11 +127,6 @@ To put the Gear VR Service into developer mode you need an application with an O
|
|||
|
||||
Once the application is on your device, go to `Settings->Application Manager->Gear VR Service->Manage Storage`. Tap on `VR Service Version` six times. It will scan your device to verify that you have an osig file in an application on your device, and then it will let you enable Developer mode.
|
||||
|
||||
####GLM
|
||||
|
||||
GLM is a header only library and technically the same GLM used for desktop builds of hifi could be used for the Android build. However, to avoid conflicts with system installations of Android dependencies, CMake will only look for Android headers and libraries in `ANDROID_LIB_DIR` or in your android-ndk install.
|
||||
|
||||
Download the [glm headers](http://sourceforge.net/projects/ogl-math/files/) from their sourceforge page. The version you download should match the requirement shown in the [general build guide](BUILD.md). Extract the archive into your `ANDROID_LIB_DIR` and rename the extracted folder to `glm`.
|
||||
|
||||
###CMake
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ Please read the [general build guide](BUILD.md) for information on dependencies
|
|||
[Homebrew](http://brew.sh/) is an excellent package manager for OS X. It makes install of all hifi dependencies very simple.
|
||||
|
||||
brew tap highfidelity/homebrew-formulas
|
||||
brew install cmake glm openssl tbb libsoxr
|
||||
brew install cmake openssl tbb libsoxr
|
||||
brew install highfidelity/formulas/qt5
|
||||
brew link qt5 --force
|
||||
|
||||
|
|
25
BUILD_WIN.md
25
BUILD_WIN.md
|
@ -56,9 +56,6 @@ The recommended route for CMake to find the external dependencies is to place al
|
|||
-> bin
|
||||
-> include
|
||||
-> lib
|
||||
-> glm
|
||||
-> glm
|
||||
-> glm.hpp
|
||||
-> openssl
|
||||
-> bin
|
||||
-> include
|
||||
|
@ -129,26 +126,6 @@ Download the binary package: `glew-1.10.0-win32.zip`. Extract to %HIFI_LIB_DIR%\
|
|||
|
||||
Add to the PATH: `%HIFI_LIB_DIR%\glew\bin\Release\Win32`
|
||||
|
||||
###GLM
|
||||
|
||||
This package contains only headers, so there's nothing to add to the PATH.
|
||||
|
||||
Be careful with glm. For the folder other libraries would normally call 'include', the folder containing the headers, glm opts to use 'glm'. You will have a glm folder nested inside the top-level glm folder.
|
||||
|
||||
###Gverb
|
||||
|
||||
1. Go to https://github.com/highfidelity/gverb
|
||||
Or download the sources directly via this link:
|
||||
https://github.com/highfidelity/gverb/archive/master.zip
|
||||
|
||||
2. Extract the archive
|
||||
|
||||
3. Place the directories “include” and “src” in interface/external/gverb
|
||||
(Normally next to this readme)
|
||||
|
||||
4. Clear your build directory, run cmake, build and you should be all set.
|
||||
|
||||
|
||||
###Bullet
|
||||
|
||||
Bullet 2.82 source can be [downloaded here](https://code.google.com/p/bullet/downloads/detail?name=bullet-2.82-r2704.zip). Bullet does not come with prebuilt libraries, you need to make those yourself.
|
||||
|
@ -186,6 +163,8 @@ We recommend you install it to %HIFI_LIB_DIR%\soxr. This will help our FindSoxr
|
|||
|
||||
Extract the soxr archive wherever you like. Then, inside the extracted folder, create a directory called `build`. From that build directory, the following commands will build and then install soxr to `%HIFI_LIB_DIR%`.
|
||||
|
||||
(Make sure to run the following inside Visual Studio)
|
||||
|
||||
```
|
||||
cmake .. -G "NMake Makefiles" -DCMAKE_INSTALL_PREFIX=%HIFI_LIB_DIR%/soxr
|
||||
nmake
|
||||
|
|
|
@ -40,7 +40,7 @@ if (WIN32)
|
|||
elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
|
||||
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-long-long -pedantic")
|
||||
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unknown-pragmas")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -fno-strict-aliasing")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -fno-strict-aliasing -ggdb")
|
||||
endif(WIN32)
|
||||
|
||||
if (NOT MSVC12)
|
||||
|
@ -104,6 +104,7 @@ set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")
|
|||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
|
||||
|
||||
set(MACRO_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros")
|
||||
set(EXTERNAL_PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/externals")
|
||||
|
||||
file(GLOB HIFI_CUSTOM_MACROS "cmake/macros/*.cmake")
|
||||
foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
|
||||
|
|
|
@ -2,7 +2,9 @@ set(TARGET_NAME assignment-client)
|
|||
|
||||
setup_hifi_project(Core Gui Network Script Widgets)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(
|
||||
|
|
|
@ -47,6 +47,7 @@ Agent::Agent(const QByteArray& packet) :
|
|||
_scriptEngine.getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
|
||||
|
||||
DependencyManager::set<ResouceCacheSharedItems>();
|
||||
DependencyManager::set<SoundCache>();
|
||||
}
|
||||
|
||||
void Agent::readPendingDatagrams() {
|
||||
|
|
|
@ -136,7 +136,6 @@ AssignmentClient::AssignmentClient(int &argc, char **argv) :
|
|||
|
||||
// Create Singleton objects on main thread
|
||||
NetworkAccessManager::getInstance();
|
||||
auto soundCache = DependencyManager::get<SoundCache>();
|
||||
}
|
||||
|
||||
void AssignmentClient::sendAssignmentRequest() {
|
||||
|
|
|
@ -479,10 +479,20 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
|
|||
for (int i = 0; i < _zoneReverbSettings.size(); ++i) {
|
||||
AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData());
|
||||
glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition();
|
||||
if (_audioZones[_zoneReverbSettings[i].zone].contains(streamPosition)) {
|
||||
AABox box = _audioZones[_zoneReverbSettings[i].zone];
|
||||
if (box.contains(streamPosition)) {
|
||||
hasReverb = true;
|
||||
reverbTime = _zoneReverbSettings[i].reverbTime;
|
||||
wetLevel = _zoneReverbSettings[i].wetLevel;
|
||||
|
||||
// Modulate wet level with distance to wall
|
||||
float MIN_ATTENUATION_DISTANCE = 2.0f;
|
||||
float MAX_ATTENUATION = -12; // dB
|
||||
glm::vec3 distanceToWalls = (box.getDimensions() / 2.0f) - glm::abs(streamPosition - box.calcCenter());
|
||||
float distanceToClosestWall = glm::min(distanceToWalls.x, distanceToWalls.z);
|
||||
if (distanceToClosestWall < MIN_ATTENUATION_DISTANCE) {
|
||||
wetLevel += MAX_ATTENUATION * (1.0f - distanceToClosestWall / MIN_ATTENUATION_DISTANCE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
15
cmake/externals/glm/CMakeLists.txt
vendored
Normal file
15
cmake/externals/glm/CMakeLists.txt
vendored
Normal file
|
@ -0,0 +1,15 @@
|
|||
set(EXTERNAL_NAME glm)
|
||||
|
||||
include(ExternalProject)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
PREFIX ${EXTERNAL_NAME}
|
||||
URL http://pkgs.fedoraproject.org/repo/pkgs/glm/glm-0.9.5.4.zip/fab76fc982b256b46208e5c750ed456a/glm-0.9.5.4.zip
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
|
||||
LOG_DOWNLOAD ON
|
||||
)
|
||||
|
||||
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
|
||||
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE TYPE STRING)
|
25
cmake/externals/gverb/CMakeLists.txt
vendored
Normal file
25
cmake/externals/gverb/CMakeLists.txt
vendored
Normal file
|
@ -0,0 +1,25 @@
|
|||
set(EXTERNAL_NAME gverb)
|
||||
|
||||
if (ANDROID)
|
||||
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
|
||||
endif ()
|
||||
|
||||
include(ExternalProject)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
PREFIX ${EXTERNAL_NAME}
|
||||
GIT_REPOSITORY https://github.com/birarda/gverb.git
|
||||
CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
|
||||
LOG_DOWNLOAD ON
|
||||
)
|
||||
|
||||
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
|
||||
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE TYPE STRING)
|
||||
|
||||
if (WIN32)
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/gverb.lib CACHE TYPE STRING)
|
||||
else ()
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/libgverb.a CACHE TYPE STRING)
|
||||
endif ()
|
25
cmake/macros/AddDependencyExternalProject.cmake
Normal file
25
cmake/macros/AddDependencyExternalProject.cmake
Normal file
|
@ -0,0 +1,25 @@
|
|||
#
|
||||
# SetupExternalProject.cmake
|
||||
# cmake/macros
|
||||
#
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
# Created by Stephen Birarda on February 13, 2014
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
macro(ADD_DEPENDENCY_EXTERNAL_PROJECT _PROJ_NAME)
|
||||
|
||||
string(TOUPPER ${_PROJ_NAME} _PROJ_NAME_UPPER)
|
||||
|
||||
if (NOT DEFINED GET_${_PROJ_NAME_UPPER} OR GET_${_PROJ_NAME_UPPER})
|
||||
if (NOT TARGET ${_PROJ_NAME})
|
||||
add_subdirectory(${EXTERNAL_PROJECT_DIR}/${_PROJ_NAME} ${CMAKE_BINARY_DIR}/externals/${_PROJ_NAME})
|
||||
endif ()
|
||||
|
||||
add_dependencies(${TARGET_NAME} ${_PROJ_NAME})
|
||||
|
||||
endif ()
|
||||
|
||||
endmacro()
|
|
@ -10,22 +10,21 @@
|
|||
|
||||
macro(HIFI_LIBRARY_SEARCH_HINTS LIBRARY_FOLDER)
|
||||
string(TOUPPER ${LIBRARY_FOLDER} LIBRARY_PREFIX)
|
||||
set(${LIBRARY_PREFIX}_SEARCH_DIRS "")
|
||||
|
||||
if (${LIBRARY_PREFIX}_ROOT_DIR)
|
||||
set(${LIBRARY_PREFIX}_SEARCH_DIRS "${${LIBRARY_PREFIX}_ROOT_DIR}")
|
||||
list(APPEND ${LIBRARY_PREFIX}_SEARCH_DIRS "${${LIBRARY_PREFIX}_ROOT_DIR}")
|
||||
endif ()
|
||||
|
||||
if (ANDROID)
|
||||
set(${LIBRARY_PREFIX}_SEARCH_DIRS "${${LIBRARY_PREFIX}_SEARCH_DIRS}" "/${LIBRARY_FOLDER}")
|
||||
list(APPEND ${LIBRARY_PREFIX}_SEARCH_DIRS "/${LIBRARY_FOLDER}")
|
||||
endif ()
|
||||
|
||||
if (DEFINED ENV{${LIBRARY_PREFIX}_ROOT_DIR})
|
||||
set(${LIBRARY_PREFIX}_SEARCH_DIRS "${${LIBRARY_PREFIX}_SEARCH_DIRS}" "$ENV{${LIBRARY_PREFIX}_ROOT_DIR}")
|
||||
list(APPEND ${LIBRARY_PREFIX}_SEARCH_DIRS "$ENV{${LIBRARY_PREFIX}_ROOT_DIR}")
|
||||
endif ()
|
||||
|
||||
if (DEFINED ENV{HIFI_LIB_DIR})
|
||||
set(${LIBRARY_PREFIX}_SEARCH_DIRS "${${LIBRARY_PREFIX}_SEARCH_DIRS}" "$ENV{HIFI_LIB_DIR}/${LIBRARY_FOLDER}")
|
||||
list(APPEND ${LIBRARY_PREFIX}_SEARCH_DIRS "$ENV{HIFI_LIB_DIR}/${LIBRARY_FOLDER}")
|
||||
endif ()
|
||||
|
||||
endmacro(HIFI_LIBRARY_SEARCH_HINTS _library_folder)
|
|
@ -1,13 +0,0 @@
|
|||
#
|
||||
# IncludeGLM.cmake
|
||||
#
|
||||
# Copyright 2013 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
macro(INCLUDE_GLM)
|
||||
find_package(GLM REQUIRED)
|
||||
include_directories(SYSTEM "${GLM_INCLUDE_DIRS}")
|
||||
endmacro(INCLUDE_GLM)
|
|
@ -18,9 +18,7 @@ include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
|
|||
hifi_library_search_hints("glm")
|
||||
|
||||
# locate header
|
||||
find_path(GLM_INCLUDE_DIR "glm/glm.hpp" HINTS ${GLM_SEARCH_DIRS})
|
||||
|
||||
set(GLM_INCLUDE_DIRS "${GLM_INCLUDE_DIR}")
|
||||
find_path(GLM_INCLUDE_DIRS "glm/glm.hpp" HINTS ${GLM_SEARCH_DIRS})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(GLM DEFAULT_MSG GLM_INCLUDE_DIRS)
|
||||
|
|
|
@ -15,25 +15,11 @@
|
|||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
if (GVERB_INCLUDE_DIRS)
|
||||
# in cache already
|
||||
set(GVERB_FOUND TRUE)
|
||||
else (GVERB_INCLUDE_DIRS)
|
||||
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
|
||||
hifi_library_search_hints("gverb")
|
||||
|
||||
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
|
||||
hifi_library_search_hints("gverb")
|
||||
find_path(GVERB_INCLUDE_DIRS gverb.h PATH_SUFFIXES include HINTS ${GVERB_SEARCH_DIRS})
|
||||
find_library(GVERB_LIBRARIES gverb PATH_SUFFIXES lib HINTS ${GVERB_SEARCH_DIRS})
|
||||
|
||||
find_path(GVERB_INCLUDE_DIRS gverb.h PATH_SUFFIXES include HINTS ${GVERB_SEARCH_DIRS} NO_CMAKE_FIND_ROOT_PATH)
|
||||
find_path(GVERB_SRC_DIRS gverb.c PATH_SUFFIXES src HINTS ${GVERB_SEARCH_DIRS} NO_CMAKE_FIND_ROOT_PATH)
|
||||
|
||||
if (GVERB_INCLUDE_DIRS)
|
||||
set(GVERB_FOUND TRUE)
|
||||
endif (GVERB_INCLUDE_DIRS)
|
||||
|
||||
if (GVERB_FOUND)
|
||||
message(STATUS "Found Gverb: ${GVERB_INCLUDE_DIRS}")
|
||||
else (GVERB_FOUND)
|
||||
message(FATAL_ERROR "Could NOT find Gverb. Read ./libraries/audio-client/externals/gverb/readme.txt")
|
||||
endif (GVERB_FOUND)
|
||||
|
||||
endif(GVERB_INCLUDE_DIRS)
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(GVERB DEFAULT_MSG GVERB_INCLUDE_DIRS GVERB_LIBRARIES)
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
Script.include("../../libraries/globals.js");
|
||||
Script.include("../../libraries/virtualKeyboard.js");
|
||||
Script.include("../../libraries/soundArray.js");
|
||||
|
||||
const MAX_SHOW_INSTRUCTION_TIMES = 2;
|
||||
const INSTRUCTIONS_SETTING = "GoToInstructionsShowCounter"
|
||||
|
@ -82,6 +83,12 @@ var textFontSize = 9;
|
|||
var text = null;
|
||||
var locationURL = "";
|
||||
|
||||
var randomSounds = new SoundArray({}, true);
|
||||
var numberOfSounds = 7;
|
||||
for (var i = 1; i <= numberOfSounds; i++) {
|
||||
randomSounds.addSound(HIFI_PUBLIC_BUCKET + "sounds/UI/virtualKeyboard-press" + i + ".raw");
|
||||
}
|
||||
|
||||
function appendChar(char) {
|
||||
locationURL += char;
|
||||
updateTextOverlay();
|
||||
|
@ -107,6 +114,7 @@ function updateTextOverlay() {
|
|||
}
|
||||
|
||||
keyboard.onKeyPress = function(event) {
|
||||
randomSounds.playRandom();
|
||||
if (event.event == 'keypress') {
|
||||
appendChar(event.char);
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
Script.include("../../libraries/globals.js");
|
||||
Script.include("../../libraries/virtualKeyboard.js");
|
||||
Script.include("../../libraries/soundArray.js");
|
||||
|
||||
const SPAWN_DISTANCE = 1;
|
||||
const DEFAULT_TEXT_DIMENSION_Z = 0.02;
|
||||
|
@ -34,6 +35,12 @@ var text = null;
|
|||
var textText = "";
|
||||
var textSizeMeasureOverlay = Overlays.addOverlay("text3d", {visible: false});
|
||||
|
||||
var randomSounds = new SoundArray({}, true);
|
||||
var numberOfSounds = 7;
|
||||
for (var i = 1; i <= numberOfSounds; i++) {
|
||||
randomSounds.addSound(HIFI_PUBLIC_BUCKET + "sounds/UI/virtualKeyboard-press" + i + ".raw");
|
||||
}
|
||||
|
||||
function appendChar(char) {
|
||||
textText += char;
|
||||
updateTextOverlay();
|
||||
|
@ -58,6 +65,7 @@ function updateTextOverlay() {
|
|||
}
|
||||
|
||||
keyboard.onKeyPress = function(event) {
|
||||
randomSounds.playRandom();
|
||||
if (event.event == 'keypress') {
|
||||
appendChar(event.char);
|
||||
} else if (event.event == 'enter') {
|
||||
|
|
42
examples/libraries/soundArray.js
Normal file
42
examples/libraries/soundArray.js
Normal file
|
@ -0,0 +1,42 @@
|
|||
/**
|
||||
* An array for sounds, allows you to randomly play a sound
|
||||
* taken from the removed editVoxels.js
|
||||
*/
|
||||
SoundArray = function(audioOptions, autoUpdateAudioPosition) {
|
||||
this.audioOptions = audioOptions !== undefined ? audioOptions : {};
|
||||
this.autoUpdateAudioPosition = autoUpdateAudioPosition !== undefined ? autoUpdateAudioPosition : false;
|
||||
if (this.audioOptions.position === undefined) {
|
||||
this.audioOptions.position = Vec3.sum(MyAvatar.position, { x: 0, y: 1, z: 0}),
|
||||
}
|
||||
if (this.audioOptions.volume === undefined) {
|
||||
this.audioOptions.volume = 1.0;
|
||||
}
|
||||
this.sounds = new Array();
|
||||
this.addSound = function (soundURL) {
|
||||
this.sounds[this.sounds.length] = SoundCache.getSound(soundURL);
|
||||
};
|
||||
this.play = function (index) {
|
||||
if (0 <= index && index < this.sounds.length) {
|
||||
if (this.autoUpdateAudioPosition) {
|
||||
this.updateAudioPosition();
|
||||
}
|
||||
if (this.sounds[index].downloaded) {
|
||||
Audio.playSound(this.sounds[index], this.audioOptions);
|
||||
}
|
||||
} else {
|
||||
print("[ERROR] libraries/soundArray.js:play() : Index " + index + " out of range.");
|
||||
}
|
||||
};
|
||||
this.playRandom = function () {
|
||||
if (this.sounds.length > 0) {
|
||||
this.play(Math.floor(Math.random() * this.sounds.length));
|
||||
} else {
|
||||
print("[ERROR] libraries/soundArray.js:playRandom() : Array is empty.");
|
||||
}
|
||||
};
|
||||
this.updateAudioPosition = function() {
|
||||
var position = MyAvatar.position;
|
||||
var forwardVector = Quat.getFront(MyAvatar.orientation);
|
||||
this.audioOptions.position = Vec3.sum(position, forwardVector);
|
||||
};
|
||||
};
|
|
@ -86,4 +86,3 @@ MyAvatar.bodyRoll = 0;
|
|||
|
||||
// would be nice to change to update
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
//
|
||||
// notifications.js
|
||||
// Version 0.801
|
||||
// Created by Adrian
|
||||
//
|
||||
// notifications.js
|
||||
// Version 0.801
|
||||
// Created by Adrian
|
||||
//
|
||||
// Adrian McCarlie 8-10-14
|
||||
// This script demonstrates on-screen overlay type notifications.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
|
@ -20,29 +20,29 @@
|
|||
// CTRL/m for mic mute and unmute.
|
||||
|
||||
// System generated notifications:
|
||||
// Displays users online at startup.
|
||||
// Displays users online at startup.
|
||||
// If Screen is resized.
|
||||
// Triggers notification if @MyUserName is mentioned in chat.
|
||||
// Announces existing user logging out.
|
||||
// Announces new user logging in.
|
||||
// If mic is muted for any reason.
|
||||
//
|
||||
//
|
||||
// To add a new System notification type:
|
||||
//
|
||||
// 1. Set the Event Connector at the bottom of the script.
|
||||
// example:
|
||||
// 1. Set the Event Connector at the bottom of the script.
|
||||
// example:
|
||||
// GlobalServices.incomingMessage.connect(onIncomingMessage);
|
||||
//
|
||||
// 2. Create a new function to produce a text string, do not include new line returns.
|
||||
// 2. Create a new function to produce a text string, do not include new line returns.
|
||||
// example:
|
||||
// function onIncomingMessage(user, message) {
|
||||
// //do stuff here;
|
||||
// //do stuff here;
|
||||
// var text = "This is a notification";
|
||||
// wordWrap(text);
|
||||
// }
|
||||
//
|
||||
// This new function must call wordWrap(text) if the length of message is longer than 42 chars or unknown.
|
||||
// wordWrap() will format the text to fit the notifications overlay and send it to createNotification(text).
|
||||
// wordWrap() will format the text to fit the notifications overlay and send it to createNotification(text).
|
||||
// If the message is 42 chars or less you should bypass wordWrap() and call createNotification() directly.
|
||||
|
||||
|
||||
|
@ -57,6 +57,8 @@
|
|||
// var welcome = "There are " + GlobalServices.onlineUsers.length + " users online now.";
|
||||
// createNotification(welcome);
|
||||
// }
|
||||
Script.include("./libraries/globals.js");
|
||||
Script.include("./libraries/soundArray.js");
|
||||
|
||||
var width = 340.0; //width of notification overlay
|
||||
var windowDimensions = Controller.getViewportDimensions(); // get the size of the interface window
|
||||
|
@ -66,7 +68,7 @@ var locationY = 20.0; // position down from top of interface window
|
|||
var topMargin = 13.0;
|
||||
var leftMargin = 10.0;
|
||||
var textColor = { red: 228, green: 228, blue: 228}; // text color
|
||||
var backColor = { red: 2, green: 2, blue: 2}; // background color was 38,38,38
|
||||
var backColor = { red: 2, green: 2, blue: 2}; // background color was 38,38,38
|
||||
var backgroundAlpha = 0;
|
||||
var fontSize = 12.0;
|
||||
var PERSIST_TIME_2D = 10.0; // Time in seconds before notification fades
|
||||
|
@ -81,6 +83,22 @@ var last_users = GlobalServices.onlineUsers;
|
|||
var users = [];
|
||||
var ctrlIsPressed = false;
|
||||
var ready = true;
|
||||
|
||||
var randomSounds = new SoundArray({}, true);
|
||||
var numberOfSounds = 2;
|
||||
for (var i = 1; i <= numberOfSounds; i++) {
|
||||
randomSounds.addSound(HIFI_PUBLIC_BUCKET + "sounds/UI/notification-general" + i + ".raw");
|
||||
}
|
||||
|
||||
// When our script shuts down, we should clean up all of our overlays
|
||||
function scriptEnding() {
|
||||
for (i = 0; i < notifications.length; i++) {
|
||||
Overlays.deleteOverlay(notifications[i]);
|
||||
Overlays.deleteOverlay(buttons[i]);
|
||||
}
|
||||
}
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
||||
var notifications = [];
|
||||
var buttons = [];
|
||||
var times = [];
|
||||
|
@ -193,6 +211,8 @@ function notify(notice, button, height) {
|
|||
positions,
|
||||
last;
|
||||
|
||||
randomSounds.playRandom();
|
||||
|
||||
if (isOnHMD) {
|
||||
// Calculate 3D values from 2D overlay properties.
|
||||
|
||||
|
@ -454,7 +474,6 @@ function onOnlineUsersChanged(users) {
|
|||
if (last_users.indexOf(users[i]) === -1.0) {
|
||||
createNotification(users[i] + " has joined");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (i = 0; i < last_users.length; i += 1) {
|
||||
|
|
|
@ -13,9 +13,13 @@
|
|||
|
||||
(function () {
|
||||
|
||||
var progress = 100, // %
|
||||
var rawProgress = 100, // % raw value.
|
||||
displayProgress = 100, // % smoothed value to display.
|
||||
DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
|
||||
DISPLAY_PROGRESS_MINOR_INCREMENT = 0.1, // % amount to increment display value each update when 0% raw progress.
|
||||
DISPLAY_PROGRESS_MAJOR_INCREMENT = 5, // % maximum amount to increment display value when >0% raw progress.
|
||||
alpha = 0.0,
|
||||
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out/
|
||||
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out.
|
||||
ALPHA_DELTA_IN = 0.15,
|
||||
ALPHA_DELTA_OUT = -0.02,
|
||||
fadeTimer = null,
|
||||
|
@ -23,18 +27,19 @@
|
|||
fadeWaitTimer = null,
|
||||
FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
|
||||
visible = false,
|
||||
BAR_WIDTH = 320, // Nominal dimension of SVG in pixels of visible portion (half) of the bar.
|
||||
BAR_HEIGHT = 20,
|
||||
BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
|
||||
BAR_HEIGHT = 30,
|
||||
BAR_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar.svg",
|
||||
BACKGROUND_WIDTH = 360,
|
||||
BACKGROUND_HEIGHT = 60,
|
||||
BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
|
||||
BACKGROUND_WIDTH = 540,
|
||||
BACKGROUND_HEIGHT = 90,
|
||||
BACKGROUND_URL = "http://ctrlaltstudio.com/hifi/progress-bar-background.svg",
|
||||
//BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
|
||||
isOnHMD = false,
|
||||
windowWidth = 0,
|
||||
windowHeight = 0,
|
||||
background2D = {},
|
||||
bar2D = {},
|
||||
SCALE_2D = 0.55, // Scale the SVGs for 2D display.
|
||||
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
|
||||
background3D = {},
|
||||
bar3D = {},
|
||||
ENABLE_VR_MODE_MENU_ITEM = "Enable VR Mode",
|
||||
|
@ -43,7 +48,7 @@
|
|||
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
|
||||
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
|
||||
PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
|
||||
SCALE_3D = 0.0017, // Scale the bar SVG for 3D display.
|
||||
SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
|
||||
BACKGROUND_3D_SIZE = { x: 0.76, y: 0.08 }, // Match up with the 3D background with those of notifications.js notices.
|
||||
BACKGROUND_3D_COLOR = { red: 2, green: 2, blue: 2 },
|
||||
BACKGROUND_3D_ALPHA = 0.7;
|
||||
|
@ -89,56 +94,15 @@
|
|||
function onDownloadInfoChanged(info) {
|
||||
var i;
|
||||
|
||||
// Calculate progress
|
||||
// Update raw progress value
|
||||
if (info.downloading.length + info.pending === 0) {
|
||||
progress = 100;
|
||||
rawProgress = 100;
|
||||
} else {
|
||||
progress = 0;
|
||||
rawProgress = 0;
|
||||
for (i = 0; i < info.downloading.length; i += 1) {
|
||||
progress += info.downloading[i];
|
||||
rawProgress += info.downloading[i];
|
||||
}
|
||||
progress = progress / (info.downloading.length + info.pending);
|
||||
}
|
||||
|
||||
// Update state
|
||||
if (!visible) { // Not visible because no recent downloads
|
||||
if (progress < 100) { // Have started downloading so fade in
|
||||
visible = true;
|
||||
alphaDelta = ALPHA_DELTA_IN;
|
||||
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
|
||||
}
|
||||
} else if (alphaDelta !== 0.0) { // Fading in or out
|
||||
if (alphaDelta > 0) {
|
||||
if (progress === 100) { // Was donloading but now have finished so fade out
|
||||
alphaDelta = ALPHA_DELTA_OUT;
|
||||
}
|
||||
} else {
|
||||
if (progress < 100) { // Was finished downloading but have resumed so fade in
|
||||
alphaDelta = ALPHA_DELTA_IN;
|
||||
}
|
||||
}
|
||||
} else { // Fully visible because downloading or recently so
|
||||
if (fadeWaitTimer === null) {
|
||||
if (progress === 100) { // Was downloading but have finished so fade out soon
|
||||
fadeWaitTimer = Script.setTimeout(function () {
|
||||
alphaDelta = ALPHA_DELTA_OUT;
|
||||
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
|
||||
fadeWaitTimer = null;
|
||||
}, FADE_OUT_WAIT);
|
||||
}
|
||||
} else {
|
||||
if (progress < 100) { // Was finished and waiting to fade out but have resumed downloading so don't fade out
|
||||
Script.clearInterval(fadeWaitTimer);
|
||||
fadeWaitTimer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update progress bar
|
||||
if (visible) {
|
||||
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
|
||||
subImage: { x: BAR_WIDTH * (1 - progress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
|
||||
});
|
||||
rawProgress = rawProgress / (info.downloading.length + info.pending);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,7 +164,58 @@
|
|||
createOverlays();
|
||||
}
|
||||
|
||||
// Calculate progress value to display
|
||||
if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
|
||||
displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
|
||||
} else if (rawProgress < displayProgress) {
|
||||
displayProgress = rawProgress;
|
||||
} else if (rawProgress > displayProgress) {
|
||||
displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
|
||||
} // else (rawProgress === displayProgress); do nothing.
|
||||
|
||||
// Update state
|
||||
if (!visible) { // Not visible because no recent downloads
|
||||
if (displayProgress < 100) { // Have started downloading so fade in
|
||||
visible = true;
|
||||
alphaDelta = ALPHA_DELTA_IN;
|
||||
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
|
||||
}
|
||||
} else if (alphaDelta !== 0.0) { // Fading in or out
|
||||
if (alphaDelta > 0) {
|
||||
if (displayProgress === 100) { // Was downloading but now have finished so fade out
|
||||
alphaDelta = ALPHA_DELTA_OUT;
|
||||
}
|
||||
} else {
|
||||
if (displayProgress < 100) { // Was finished downloading but have resumed so fade in
|
||||
alphaDelta = ALPHA_DELTA_IN;
|
||||
}
|
||||
}
|
||||
} else { // Fully visible because downloading or recently so
|
||||
if (fadeWaitTimer === null) {
|
||||
if (displayProgress === 100) { // Was downloading but have finished so fade out soon
|
||||
fadeWaitTimer = Script.setTimeout(function () {
|
||||
alphaDelta = ALPHA_DELTA_OUT;
|
||||
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
|
||||
fadeWaitTimer = null;
|
||||
}, FADE_OUT_WAIT);
|
||||
}
|
||||
} else {
|
||||
if (displayProgress < 100) { // Was finished and waiting to fade out but have resumed so don't fade out
|
||||
Script.clearInterval(fadeWaitTimer);
|
||||
fadeWaitTimer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (visible) {
|
||||
|
||||
// Update progress bar
|
||||
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
|
||||
visible: visible,
|
||||
subImage: { x: BAR_WIDTH * (1 - displayProgress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
|
||||
});
|
||||
|
||||
// Update position
|
||||
if (isOnHMD) {
|
||||
// Update 3D overlays to maintain positions relative to avatar
|
||||
eyePosition = MyAvatar.getDefaultEyePosition();
|
||||
|
|
|
@ -24,7 +24,9 @@ endif ()
|
|||
|
||||
include_directories(${Qt5Gui_PRIVATE_INCLUDE_DIRS})
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared networking audio-client avatars)
|
||||
include_dependency_includes()
|
||||
|
|
|
@ -32,8 +32,6 @@ elseif (WIN32)
|
|||
set(GL_HEADERS "#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/wglew.h>")
|
||||
endif ()
|
||||
|
||||
# set up the external glm library
|
||||
include_glm()
|
||||
include_bullet()
|
||||
|
||||
# create the InterfaceConfig.h file based on GL_HEADERS above
|
||||
|
@ -109,6 +107,11 @@ endif()
|
|||
# create the executable, make it a bundle on OS X
|
||||
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
|
||||
|
||||
# set up the external glm library
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
|
||||
|
||||
# link required hifi libraries
|
||||
link_hifi_libraries(shared octree environment gpu model fbx metavoxels networking entities avatars
|
||||
audio audio-client animation script-engine physics
|
||||
|
|
|
@ -536,22 +536,5 @@
|
|||
height="44.57473"
|
||||
x="84.498352"
|
||||
y="1050.0748" />
|
||||
<g
|
||||
id="g3322"
|
||||
transform="translate(-46.607143,-3.5714285)">
|
||||
<use
|
||||
x="0"
|
||||
y="0"
|
||||
width="744.09448"
|
||||
height="1052.3622"
|
||||
transform="translate(0.5864354,0.4607839)"
|
||||
xlink:href="#rect899"
|
||||
id="use1503" />
|
||||
<path
|
||||
d="m 75.506508,1023.3478 1.372845,5.4631 -14.094975,-1.152 2.35e-4,7.2772 14.094975,-1.152 -1.372845,5.1249 13.761293,-7.6113 -13.761293,-7.9499 z"
|
||||
id="rect899"
|
||||
inkscape:connector-curvature="0"
|
||||
style="fill:#d3d3d3;fill-opacity:0.75;fill-rule:evenodd;stroke:#000000;stroke-width:0.77974033;stroke-linecap:round;stroke-linejoin:round" />
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 15 KiB |
|
@ -230,7 +230,7 @@ int AudioScope::addSilenceToScope(QByteArray* byteArray, int frameOffset, int si
|
|||
int samplesToBufferEnd = _samplesPerScope - frameOffset;
|
||||
if (silentSamples > samplesToBufferEnd) {
|
||||
memset(destination + frameOffset, 0, samplesToBufferEnd * sizeof(int16_t));
|
||||
memset(destination, 0, silentSamples - samplesToBufferEnd * sizeof(int16_t));
|
||||
memset(destination, 0, (silentSamples - samplesToBufferEnd) * sizeof(int16_t));
|
||||
} else {
|
||||
memset(destination + frameOffset, 0, silentSamples * sizeof(int16_t));
|
||||
}
|
||||
|
|
|
@ -17,7 +17,9 @@
|
|||
#include "Line3DOverlay.h"
|
||||
|
||||
|
||||
Line3DOverlay::Line3DOverlay() {
|
||||
Line3DOverlay::Line3DOverlay() :
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
}
|
||||
|
||||
Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
|
||||
|
|
|
@ -8,17 +8,13 @@ link_hifi_libraries(audio)
|
|||
# append audio includes to our list of includes to bubble
|
||||
list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${HIFI_LIBRARY_DIR}/audio/src")
|
||||
|
||||
set(GVERB_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/gverb")
|
||||
# have CMake grab Gverb from git and then set up linking and directory include
|
||||
add_dependency_external_project(gverb)
|
||||
|
||||
# As Gverb is currently the only reverb library, it's required.
|
||||
find_package(Gverb REQUIRED)
|
||||
|
||||
file(GLOB GVERB_SRCS ${GVERB_SRC_DIRS}/*.c)
|
||||
add_library(gverb STATIC ${GVERB_SRCS})
|
||||
target_link_libraries(${TARGET_NAME} gverb)
|
||||
|
||||
# append gverb includes to our list of includes to bubble
|
||||
list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${GVERB_INCLUDE_DIRS}")
|
||||
target_link_libraries(${TARGET_NAME} ${GVERB_LIBRARIES})
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${GVERB_INCLUDE_DIRS})
|
||||
|
||||
# we use libsoxr for resampling
|
||||
find_package(Soxr REQUIRED)
|
||||
|
|
14
libraries/audio-client/external/gverb/readme.txt
vendored
14
libraries/audio-client/external/gverb/readme.txt
vendored
|
@ -1,14 +0,0 @@
|
|||
Instructions for adding the Gverb library to audio-client
|
||||
(This is a required library)
|
||||
Clément Brisset, October 22nd, 2014
|
||||
|
||||
1. Go to https://github.com/highfidelity/gverb
|
||||
Or download the sources directly via this link:
|
||||
https://github.com/highfidelity/gverb/archive/master.zip
|
||||
|
||||
2. Extract the archive
|
||||
|
||||
3. Place the directories “include” and “src” in libraries/audio-client/external/gverb
|
||||
(Normally next to this readme)
|
||||
|
||||
4. Clear your build directory, run cmake, build and you should be all set.
|
|
@ -33,6 +33,11 @@
|
|||
#include <QtMultimedia/QAudioInput>
|
||||
#include <QtMultimedia/QAudioOutput>
|
||||
|
||||
extern "C" {
|
||||
#include <gverb/gverb.h>
|
||||
#include <gverb/gverbdsp.h>
|
||||
}
|
||||
|
||||
#include <soxr.h>
|
||||
|
||||
#include <NodeList.h>
|
||||
|
@ -104,7 +109,6 @@ AudioClient::AudioClient() :
|
|||
_audioSourceInjectEnabled(false),
|
||||
_reverb(false),
|
||||
_reverbOptions(&_scriptReverbOptions),
|
||||
_gverbLocal(NULL),
|
||||
_gverb(NULL),
|
||||
_inputToNetworkResampler(NULL),
|
||||
_networkToOutputResampler(NULL),
|
||||
|
@ -121,26 +125,23 @@ AudioClient::AudioClient() :
|
|||
|
||||
connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples,
|
||||
this, &AudioClient::processReceivedSamples, Qt::DirectConnection);
|
||||
|
||||
// Initialize GVerb
|
||||
initGverb();
|
||||
|
||||
const qint64 DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
|
||||
|
||||
_inputDevices = getDeviceNames(QAudio::AudioInput);
|
||||
_outputDevices = getDeviceNames(QAudio::AudioOutput);
|
||||
|
||||
const qint64 DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
|
||||
QTimer* updateTimer = new QTimer(this);
|
||||
connect(updateTimer, &QTimer::timeout, this, &AudioClient::checkDevices);
|
||||
updateTimer->start(DEVICE_CHECK_INTERVAL_MSECS);
|
||||
|
||||
// create GVerb filter
|
||||
_gverb = createGverbFilter();
|
||||
configureGverbFilter(_gverb);
|
||||
}
|
||||
|
||||
AudioClient::~AudioClient() {
|
||||
stop();
|
||||
|
||||
if (_gverbLocal) {
|
||||
gverb_free(_gverbLocal);
|
||||
}
|
||||
if (_gverb) {
|
||||
gverb_free(_gverb);
|
||||
}
|
||||
|
@ -153,6 +154,8 @@ void AudioClient::reset() {
|
|||
_toneSource.reset();
|
||||
_sourceGain.reset();
|
||||
_inputGain.reset();
|
||||
|
||||
gverb_flush(_gverb);
|
||||
}
|
||||
|
||||
void AudioClient::audioMixerKilled() {
|
||||
|
@ -486,8 +489,8 @@ void AudioClient::start() {
|
|||
_sourceGain.initialize();
|
||||
_noiseSource.initialize();
|
||||
_toneSource.initialize();
|
||||
_sourceGain.setParameters(0.25f,0.0f);
|
||||
_inputGain.setParameters(1.0f,0.0f);
|
||||
_sourceGain.setParameters(0.25f, 0.0f);
|
||||
_inputGain.setParameters(1.0f, 0.0f);
|
||||
}
|
||||
|
||||
void AudioClient::stop() {
|
||||
|
@ -530,38 +533,24 @@ bool AudioClient::switchOutputToAudioDevice(const QString& outputDeviceName) {
|
|||
return switchOutputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName));
|
||||
}
|
||||
|
||||
void AudioClient::initGverb() {
|
||||
ty_gverb* AudioClient::createGverbFilter() {
|
||||
// Initialize a new gverb instance
|
||||
if (_gverbLocal) {
|
||||
gverb_free(_gverbLocal);
|
||||
}
|
||||
_gverbLocal = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
|
||||
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
|
||||
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
|
||||
_reverbOptions->getTailLevel());
|
||||
|
||||
if (_gverb) {
|
||||
gverb_free(_gverb);
|
||||
}
|
||||
_gverb = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
|
||||
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
|
||||
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
|
||||
_reverbOptions->getTailLevel());
|
||||
ty_gverb* filter = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
|
||||
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
|
||||
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
|
||||
_reverbOptions->getTailLevel());
|
||||
|
||||
return filter;
|
||||
}
|
||||
|
||||
void AudioClient::configureGverbFilter(ty_gverb* filter) {
|
||||
// Configure the instance (these functions are not super well named - they actually set several internal variables)
|
||||
gverb_set_roomsize(_gverbLocal, _reverbOptions->getRoomSize());
|
||||
gverb_set_revtime(_gverbLocal, _reverbOptions->getReverbTime());
|
||||
gverb_set_damping(_gverbLocal, _reverbOptions->getDamping());
|
||||
gverb_set_inputbandwidth(_gverbLocal, _reverbOptions->getInputBandwidth());
|
||||
gverb_set_earlylevel(_gverbLocal, DB_CO(_reverbOptions->getEarlyLevel()));
|
||||
gverb_set_taillevel(_gverbLocal, DB_CO(_reverbOptions->getTailLevel()));
|
||||
|
||||
gverb_set_roomsize(_gverb, _reverbOptions->getRoomSize());
|
||||
gverb_set_revtime(_gverb, _reverbOptions->getReverbTime());
|
||||
gverb_set_damping(_gverb, _reverbOptions->getDamping());
|
||||
gverb_set_inputbandwidth(_gverb, _reverbOptions->getInputBandwidth());
|
||||
gverb_set_earlylevel(_gverb, DB_CO(_reverbOptions->getEarlyLevel()));
|
||||
gverb_set_taillevel(_gverb, DB_CO(_reverbOptions->getTailLevel()));
|
||||
gverb_set_roomsize(filter, _reverbOptions->getRoomSize());
|
||||
gverb_set_revtime(filter, _reverbOptions->getReverbTime());
|
||||
gverb_set_damping(filter, _reverbOptions->getDamping());
|
||||
gverb_set_inputbandwidth(filter, _reverbOptions->getInputBandwidth());
|
||||
gverb_set_earlylevel(filter, DB_CO(_reverbOptions->getEarlyLevel()));
|
||||
gverb_set_taillevel(filter, DB_CO(_reverbOptions->getTailLevel()));
|
||||
}
|
||||
|
||||
void AudioClient::updateGverbOptions() {
|
||||
|
@ -574,7 +563,7 @@ void AudioClient::updateGverbOptions() {
|
|||
}
|
||||
if (_zoneReverbOptions.getWetLevel() != _receivedAudioStream.getWetLevel()) {
|
||||
_zoneReverbOptions.setWetLevel(_receivedAudioStream.getWetLevel());
|
||||
reverbChanged = true;
|
||||
// Not part of actual filter config, no need to set reverbChanged to true
|
||||
}
|
||||
|
||||
if (_reverbOptions != &_zoneReverbOptions) {
|
||||
|
@ -587,7 +576,17 @@ void AudioClient::updateGverbOptions() {
|
|||
}
|
||||
|
||||
if (reverbChanged) {
|
||||
initGverb();
|
||||
gverb_free(_gverb);
|
||||
_gverb = createGverbFilter();
|
||||
configureGverbFilter(_gverb);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioClient::setReverb(bool reverb) {
|
||||
_reverb = reverb;
|
||||
|
||||
if (!_reverb) {
|
||||
gverb_flush(_gverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -606,14 +605,17 @@ void AudioClient::setReverbOptions(const AudioEffectOptions* options) {
|
|||
_scriptReverbOptions.setWetLevel(options->getWetLevel());
|
||||
|
||||
if (_reverbOptions == &_scriptReverbOptions) {
|
||||
// Apply them to the reverb instance(s)
|
||||
initGverb();
|
||||
// Apply them to the reverb instances
|
||||
gverb_free(_gverb);
|
||||
_gverb = createGverbFilter();
|
||||
configureGverbFilter(_gverb);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSamples, QAudioFormat& audioFormat, bool noEcho) {
|
||||
void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int16_t* reverbAlone, int numSamples,
|
||||
QAudioFormat& audioFormat, bool noEcho) {
|
||||
float wetFraction = DB_CO(_reverbOptions->getWetLevel());
|
||||
float dryFraction = (noEcho) ? 0.0f : (1.0f - wetFraction);
|
||||
float dryFraction = 1.0f - wetFraction;
|
||||
|
||||
float lValue,rValue;
|
||||
for (int sample = 0; sample < numSamples; sample += audioFormat.channelCount()) {
|
||||
|
@ -628,11 +630,19 @@ void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSample
|
|||
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction),
|
||||
AudioConstants::MIN_SAMPLE_VALUE, AudioConstants::MAX_SAMPLE_VALUE);
|
||||
samplesData[j] = (int16_t)lResult;
|
||||
|
||||
if (noEcho) {
|
||||
reverbAlone[j] = (int16_t)lValue * wetFraction;
|
||||
}
|
||||
} else if (j == (sample + 1)) {
|
||||
// right channel
|
||||
int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction),
|
||||
AudioConstants::MIN_SAMPLE_VALUE, AudioConstants::MAX_SAMPLE_VALUE);
|
||||
samplesData[j] = (int16_t)rResult;
|
||||
|
||||
if (noEcho) {
|
||||
reverbAlone[j] = (int16_t)rValue * wetFraction;
|
||||
}
|
||||
} else {
|
||||
// ignore channels above 2
|
||||
}
|
||||
|
@ -642,9 +652,8 @@ void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSample
|
|||
|
||||
void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
|
||||
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
|
||||
bool hasLocalReverb = (_reverb || _receivedAudioStream.hasReverb()) &&
|
||||
!_shouldEchoToServer;
|
||||
if (_muted || !_audioOutput || (!_shouldEchoLocally && !hasLocalReverb)) {
|
||||
bool hasReverb = _reverb || _receivedAudioStream.hasReverb();
|
||||
if (_muted || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -654,6 +663,10 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
|
|||
if (!_loopbackOutputDevice && _loopbackAudioOutput) {
|
||||
// we didn't have the loopback output device going so set that up now
|
||||
_loopbackOutputDevice = _loopbackAudioOutput->start();
|
||||
|
||||
if (!_loopbackOutputDevice) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// do we need to setup a resampler?
|
||||
|
@ -666,26 +679,31 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
|
|||
}
|
||||
}
|
||||
|
||||
static QByteArray reverbAlone; // Intermediary for local reverb with no echo
|
||||
static QByteArray loopBackByteArray;
|
||||
loopBackByteArray.resize(numDestinationSamplesRequired(_inputFormat, _outputFormat,
|
||||
inputByteArray.size() / sizeof(int16_t)) * sizeof(int16_t));
|
||||
|
||||
int numInputSamples = inputByteArray.size() / sizeof(int16_t);
|
||||
int numLoopbackSamples = numDestinationSamplesRequired(_inputFormat, _outputFormat, numInputSamples);
|
||||
|
||||
reverbAlone.resize(numInputSamples * sizeof(int16_t));
|
||||
loopBackByteArray.resize(numLoopbackSamples * sizeof(int16_t));
|
||||
|
||||
int16_t* inputSamples = reinterpret_cast<int16_t*>(inputByteArray.data());
|
||||
int16_t* reverbAloneSamples = reinterpret_cast<int16_t*>(reverbAlone.data());
|
||||
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
|
||||
|
||||
if (hasReverb) {
|
||||
updateGverbOptions();
|
||||
addReverb(_gverb, inputSamples, reverbAloneSamples, numInputSamples,
|
||||
_inputFormat, !_shouldEchoLocally);
|
||||
}
|
||||
|
||||
possibleResampling(_loopbackResampler,
|
||||
reinterpret_cast<int16_t*>(inputByteArray.data()),
|
||||
reinterpret_cast<int16_t*>(loopBackByteArray.data()),
|
||||
inputByteArray.size() / sizeof(int16_t), loopBackByteArray.size() / sizeof(int16_t),
|
||||
(_shouldEchoLocally) ? inputSamples : reverbAloneSamples, loopbackSamples,
|
||||
numInputSamples, numLoopbackSamples,
|
||||
_inputFormat, _outputFormat);
|
||||
|
||||
if (hasLocalReverb) {
|
||||
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
|
||||
int numLoopbackSamples = loopBackByteArray.size() / sizeof(int16_t);
|
||||
updateGverbOptions();
|
||||
addReverb(_gverbLocal, loopbackSamples, numLoopbackSamples, _outputFormat, !_shouldEchoLocally);
|
||||
}
|
||||
|
||||
if (_loopbackOutputDevice) {
|
||||
_loopbackOutputDevice->write(loopBackByteArray);
|
||||
}
|
||||
_loopbackOutputDevice->write(loopBackByteArray);
|
||||
}
|
||||
|
||||
void AudioClient::handleAudioInput() {
|
||||
|
@ -879,11 +897,6 @@ void AudioClient::processReceivedSamples(const QByteArray& inputBuffer, QByteArr
|
|||
reinterpret_cast<int16_t*>(outputBuffer.data()),
|
||||
numNetworkOutputSamples, numDeviceOutputSamples,
|
||||
_desiredOutputFormat, _outputFormat);
|
||||
|
||||
if(_reverb || _receivedAudioStream.hasReverb()) {
|
||||
updateGverbOptions();
|
||||
addReverb(_gverb, (int16_t*)outputBuffer.data(), numDeviceOutputSamples, _outputFormat);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioClient::sendMuteEnvironmentPacket() {
|
||||
|
|
|
@ -47,10 +47,7 @@
|
|||
#pragma warning( disable : 4273 )
|
||||
#pragma warning( disable : 4305 )
|
||||
#endif
|
||||
extern "C" {
|
||||
#include <gverb.h>
|
||||
#include <gverbdsp.h>
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning( pop )
|
||||
#endif
|
||||
|
@ -68,6 +65,7 @@ class QAudioInput;
|
|||
class QAudioOutput;
|
||||
class QIODevice;
|
||||
struct soxr;
|
||||
typedef struct ty_gverb ty_gverb;
|
||||
|
||||
typedef glm::vec3 (*AudioPositionGetter)();
|
||||
typedef glm::quat (*AudioOrientationGetter)();
|
||||
|
@ -168,7 +166,7 @@ public slots:
|
|||
|
||||
float getInputVolume() const { return (_audioInput) ? _audioInput->volume() : 0.0f; }
|
||||
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
|
||||
void setReverb(bool reverb) { _reverb = reverb; }
|
||||
void setReverb(bool reverb);
|
||||
void setReverbOptions(const AudioEffectOptions* options);
|
||||
|
||||
void outputNotify();
|
||||
|
@ -243,7 +241,6 @@ private:
|
|||
AudioEffectOptions _scriptReverbOptions;
|
||||
AudioEffectOptions _zoneReverbOptions;
|
||||
AudioEffectOptions* _reverbOptions;
|
||||
ty_gverb* _gverbLocal;
|
||||
ty_gverb* _gverb;
|
||||
|
||||
// possible soxr streams needed for resample
|
||||
|
@ -252,9 +249,10 @@ private:
|
|||
soxr* _loopbackResampler;
|
||||
|
||||
// Adds Reverb
|
||||
void initGverb();
|
||||
ty_gverb* createGverbFilter();
|
||||
void configureGverbFilter(ty_gverb* filter);
|
||||
void updateGverbOptions();
|
||||
void addReverb(ty_gverb* gverb, int16_t* samples, int numSamples, QAudioFormat& format, bool noEcho = false);
|
||||
void addReverb(ty_gverb* gverb, int16_t* samples, int16_t* reverbAlone, int numSamples, QAudioFormat& format, bool noEcho = false);
|
||||
|
||||
void handleLocalEchoAndReverb(QByteArray& inputByteArray);
|
||||
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME audio)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(networking shared)
|
||||
|
||||
|
|
|
@ -23,8 +23,8 @@ public:
|
|||
|
||||
bool getZeroCrossing(uint32_t start, bool direction, float32_t epsilon, uint32_t& zero);
|
||||
|
||||
void linearFade(uint32_t start, uint32_t stop, bool slope);
|
||||
void exponentialFade(uint32_t start, uint32_t stop, bool slope);
|
||||
void linearFade(uint32_t start, uint32_t stop, bool increasing);
|
||||
void exponentialFade(uint32_t start, uint32_t stop, bool increasing);
|
||||
};
|
||||
|
||||
template< typename T >
|
||||
|
@ -74,7 +74,7 @@ inline bool AudioEditBuffer<T>::getZeroCrossing(uint32_t start, bool direction,
|
|||
}
|
||||
|
||||
template< typename T >
|
||||
inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool slope) {
|
||||
inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool increasing) {
|
||||
|
||||
if (start >= stop || start > this->_frameCount || stop > this->_frameCount ) {
|
||||
return;
|
||||
|
@ -84,7 +84,7 @@ inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool s
|
|||
float32_t delta;
|
||||
float32_t gain;
|
||||
|
||||
if (slope) { // 0.0 to 1.0f in delta increments
|
||||
if (increasing) { // 0.0 to 1.0f in delta increments
|
||||
delta = 1.0f / (float32_t)count;
|
||||
gain = 0.0f;
|
||||
} else { // 1.0f to 0.0f in delta increments
|
||||
|
@ -95,13 +95,13 @@ inline void AudioEditBuffer<T>::linearFade(uint32_t start, uint32_t stop, bool s
|
|||
for (uint32_t i = start; i < stop; ++i) {
|
||||
for (uint32_t j = 0; j < this->_channelCount; ++j) {
|
||||
this->_frameBuffer[j][i] *= gain;
|
||||
gain += delta;
|
||||
}
|
||||
gain += delta;
|
||||
}
|
||||
}
|
||||
|
||||
template< typename T >
|
||||
inline void AudioEditBuffer<T>::exponentialFade(uint32_t start, uint32_t stop, bool slope) {
|
||||
inline void AudioEditBuffer<T>::exponentialFade(uint32_t start, uint32_t stop, bool increasing) {
|
||||
// TBD
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME avatars)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network Script)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(audio shared networking)
|
||||
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME entities-renderer)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Widgets OpenGL Network Script)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared gpu script-engine render-utils)
|
||||
|
||||
|
|
|
@ -3,7 +3,10 @@ set(TARGET_NAME entities)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network Script)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
include_bullet()
|
||||
|
||||
link_hifi_libraries(avatars shared octree gpu model fbx networking animation)
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME environment)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library()
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared networking)
|
||||
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME fbx)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library()
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared gpu model networking octree)
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ AUTOSCRIBE_SHADER_LIB(gpu)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library()
|
||||
|
||||
include_glm()
|
||||
|
||||
link_hifi_libraries(shared)
|
||||
|
||||
if (APPLE)
|
||||
|
|
|
@ -8,7 +8,9 @@ setup_hifi_library(Network Script Widgets)
|
|||
# link in the networking library
|
||||
link_hifi_libraries(shared networking)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
# call macro to include our dependency includes and bubble them up via a property on our target
|
||||
include_dependency_includes()
|
|
@ -5,7 +5,9 @@ AUTOSCRIBE_SHADER_LIB(gpu)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library()
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared gpu)
|
||||
|
||||
|
|
|
@ -310,20 +310,23 @@ int LimitedNodeList::updateNodeWithDataFromPacket(const SharedNodePointer& match
|
|||
|
||||
matchingNode->setLastHeardMicrostamp(usecTimestampNow());
|
||||
|
||||
if (!matchingNode->getLinkedData() && linkedDataCreateCallback) {
|
||||
NodeData* linkedData = matchingNode->getLinkedData();
|
||||
if (!linkedData && linkedDataCreateCallback) {
|
||||
linkedDataCreateCallback(matchingNode.data());
|
||||
}
|
||||
|
||||
QMutexLocker linkedDataLocker(&matchingNode->getLinkedData()->getMutex());
|
||||
|
||||
return matchingNode->getLinkedData()->parseData(packet);
|
||||
|
||||
if (linkedData) {
|
||||
QMutexLocker linkedDataLocker(&linkedData->getMutex());
|
||||
return linkedData->parseData(packet);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LimitedNodeList::findNodeAndUpdateWithDataFromPacket(const QByteArray& packet) {
|
||||
SharedNodePointer matchingNode = sendingNodeForPacket(packet);
|
||||
|
||||
if (matchingNode) {
|
||||
updateNodeWithDataFromPacket(matchingNode, packet);
|
||||
return updateNodeWithDataFromPacket(matchingNode, packet);
|
||||
}
|
||||
|
||||
// we weren't able to match the sender address to the address we have for this node, unlock and don't parse
|
||||
|
|
|
@ -347,7 +347,7 @@ void NodeList::handleICEConnectionToDomainServer() {
|
|||
qDebug() << "Sending ping packets to establish connectivity with domain-server with ID"
|
||||
<< uuidStringWithoutCurlyBraces(_domainHandler.getICEDomainID());
|
||||
|
||||
// send the ping packet to the local and public sockets for this nodfe
|
||||
// send the ping packet to the local and public sockets for this node
|
||||
QByteArray localPingPacket = constructPingPacket(PingType::Local, false, _domainHandler.getICEClientID());
|
||||
writeUnverifiedDatagram(localPingPacket, _domainHandler.getICEPeer().getLocalSocket());
|
||||
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME octree)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library()
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared networking)
|
||||
|
||||
|
|
|
@ -3,7 +3,10 @@ set(TARGET_NAME physics)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library()
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
include_bullet()
|
||||
if (BULLET_FOUND)
|
||||
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
|
||||
|
|
|
@ -8,7 +8,9 @@ qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Widgets OpenGL Network Script)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(animation fbx shared gpu)
|
||||
|
||||
|
|
|
@ -511,6 +511,10 @@ TextRenderer::TextRenderer(const char* family, float pointSize, int weight,
|
|||
bool italic, EffectType effect, int effectThickness,
|
||||
const QColor& color) :
|
||||
_effectType(effect), _effectThickness(effectThickness), _pointSize(pointSize), _color(color), _font(loadFont(family)) {
|
||||
if (!_font) {
|
||||
qWarning() << "Unable to load font with family " << family;
|
||||
_font = loadFont("Courier");
|
||||
}
|
||||
if (1 != _effectThickness) {
|
||||
qWarning() << "Effect thickness not current supported";
|
||||
}
|
||||
|
@ -524,7 +528,10 @@ TextRenderer::~TextRenderer() {
|
|||
|
||||
glm::vec2 TextRenderer::computeExtent(const QString & str) const {
|
||||
float scale = (_pointSize / DEFAULT_POINT_SIZE) * 0.25f;
|
||||
return _font->computeExtent(str) * scale;
|
||||
if (_font) {
|
||||
return _font->computeExtent(str) * scale;
|
||||
}
|
||||
return glm::vec2(0.1f,0.1f);
|
||||
}
|
||||
|
||||
float TextRenderer::draw(float x, float y, const QString & str,
|
||||
|
@ -544,7 +551,9 @@ float TextRenderer::draw(float x, float y, const QString & str,
|
|||
// scale at all.
|
||||
mv.translate(glm::vec2(x, y)).scale(glm::vec3(scale, -scale, scale));
|
||||
// The font does all the OpenGL work
|
||||
result = _font->drawString(x, y, str, actualColor, _effectType, bounds / scale);
|
||||
if (_font) {
|
||||
result = _font->drawString(x, y, str, actualColor, _effectType, bounds / scale);
|
||||
}
|
||||
});
|
||||
return result.x;
|
||||
}
|
||||
|
|
|
@ -3,7 +3,9 @@ set(TARGET_NAME script-engine)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Gui Network Script Widgets)
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(shared octree gpu model fbx entities animation audio physics metavoxels)
|
||||
|
||||
|
|
|
@ -4,5 +4,9 @@ set(TARGET_NAME shared)
|
|||
# TODO: there isn't really a good reason to have Script linked here - let's get what is requiring it out (RegisteredMetaTypes.cpp)
|
||||
setup_hifi_library(Gui Network Script Widgets)
|
||||
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
# call macro to include our dependency includes and bubble them up via a property on our target
|
||||
include_dependency_includes()
|
|
@ -2,8 +2,6 @@ set(TARGET_NAME audio-tests)
|
|||
|
||||
setup_hifi_project()
|
||||
|
||||
include_glm()
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(shared audio networking)
|
||||
|
||||
|
|
|
@ -2,8 +2,6 @@ set(TARGET_NAME metavoxel-tests)
|
|||
|
||||
auto_mtc()
|
||||
|
||||
include_glm()
|
||||
|
||||
setup_hifi_project(Network Script Widgets)
|
||||
|
||||
# link in the shared libraries
|
||||
|
|
|
@ -2,8 +2,6 @@ set(TARGET_NAME octree-tests)
|
|||
|
||||
setup_hifi_project(Script Network)
|
||||
|
||||
include_glm()
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(shared octree gpu model fbx metavoxels networking entities avatars audio animation script-engine physics)
|
||||
|
||||
|
|
|
@ -2,7 +2,10 @@ set(TARGET_NAME physics-tests)
|
|||
|
||||
setup_hifi_project()
|
||||
|
||||
include_glm()
|
||||
add_dependency_external_project(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
include_bullet()
|
||||
|
||||
link_hifi_libraries(shared physics)
|
||||
|
|
|
@ -2,8 +2,6 @@ set(TARGET_NAME render-utils-tests)
|
|||
|
||||
setup_hifi_project(Quick Gui OpenGL)
|
||||
|
||||
include_glm()
|
||||
|
||||
#include_oglplus()
|
||||
|
||||
# link in the shared libraries
|
||||
|
|
|
@ -2,8 +2,6 @@ set(TARGET_NAME shared-tests)
|
|||
|
||||
setup_hifi_project()
|
||||
|
||||
include_glm()
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(shared)
|
||||
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
set(TARGET_NAME bitstream2json)
|
||||
setup_hifi_project(Widgets Script)
|
||||
|
||||
include_glm()
|
||||
|
||||
link_hifi_libraries(metavoxels)
|
||||
|
||||
include_dependency_includes()
|
|
@ -1,8 +1,6 @@
|
|||
set(TARGET_NAME json2bitstream)
|
||||
setup_hifi_project(Widgets Script)
|
||||
|
||||
include_glm()
|
||||
|
||||
link_hifi_libraries(metavoxels)
|
||||
|
||||
include_dependency_includes()
|
Loading…
Reference in a new issue