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Merge pull request #4248 from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
This commit is contained in:
commit
12ab841191
5 changed files with 30 additions and 4 deletions
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@ -1166,7 +1166,7 @@ int matchTextureUVSetToAttributeChannel(const QString& texUVSetName, const QHash
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FBXLight extractLight(const FBXNode& object) {
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FBXLight light;
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int unkwnon = 0;
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foreach (const FBXNode& subobject, object.children) {
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QString childname = QString(subobject.name);
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if (subobject.name == "Properties70") {
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@ -1177,6 +1177,8 @@ FBXLight extractLight(const FBXNode& object) {
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QString propname = property.properties.at(0).toString();
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if (propname == "Intensity") {
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light.intensity = 0.01f * property.properties.at(valIndex).value<double>();
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} else if (propname == "Color") {
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light.color = getVec3(property.properties, valIndex);
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}
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}
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}
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@ -1764,6 +1766,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
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if (lightmapLevel <= 0.0f) {
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loadLightmaps = false;
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}
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lightmapOffset = glm::clamp((*lit).second.color.x, 0.f, 1.f);
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}
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}
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}
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@ -2074,6 +2077,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
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glm::vec2 emissiveParams(0.f, 1.f);
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emissiveParams.x = lightmapOffset;
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emissiveParams.y = lightmapLevel;
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QString emissiveTextureID = emissiveTextures.value(childID);
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QString ambientTextureID = ambientTextures.value(childID);
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if (loadLightmaps && (!emissiveTextureID.isNull() || !ambientTextureID.isNull())) {
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@ -174,12 +174,14 @@ public:
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QString name;
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Transform transform;
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float intensity;
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float fogValue;
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glm::vec3 color;
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FBXLight() :
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name(),
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transform(),
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intensity(1.0f),
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fogValue(0.0f),
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color(1.0f)
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{}
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};
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@ -271,7 +271,12 @@ void GLBackend::syncGPUObject(const Texture& texture) {
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if (texture.isAutogenerateMips()) {
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glGenerateMipmap(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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// At this point the mip piels have been loaded, we can notify
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texture.notifyGPULoaded(0);
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glBindTexture(GL_TEXTURE_2D, boundTex);
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object->_contentStamp = texture.getDataStamp();
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}
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@ -302,6 +307,9 @@ void GLBackend::syncGPUObject(const Texture& texture) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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// At this point the mip piels have been loaded, we can notify
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texture.notifyGPULoaded(0);
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glBindTexture(GL_TEXTURE_2D, boundTex);
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object->_storageStamp = texture.getStamp();
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object->_size = texture.getSize();
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@ -17,7 +17,8 @@ using namespace gpu;
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Texture::Pixels::Pixels(const Element& format, Size size, const Byte* bytes) :
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_sysmem(size, bytes),
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_format(format) {
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_format(format),
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_isGPULoaded(false) {
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}
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Texture::Pixels::~Pixels() {
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@ -53,6 +54,14 @@ const Texture::PixelsPointer Texture::Storage::getMip(uint16 level) const {
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return PixelsPointer();
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}
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void Texture::Storage::notifyGPULoaded(uint16 level) const {
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PixelsPointer mip = getMip(level);
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if (mip) {
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mip->_isGPULoaded = true;
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mip->_sysmem.resize(0);
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}
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}
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bool Texture::Storage::isMipAvailable(uint16 level) const {
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PixelsPointer mip = getMip(level);
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return (mip && mip->_sysmem.getSize());
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@ -28,6 +28,7 @@ public:
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Sysmem _sysmem;
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Element _format;
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bool _isGPULoaded;
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};
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typedef QSharedPointer< Pixels > PixelsPointer;
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@ -42,7 +43,8 @@ public:
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virtual bool allocateMip(uint16 level);
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virtual bool assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes);
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virtual bool isMipAvailable(uint16 level) const;
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virtual void notifyGPULoaded(uint16 level) const;
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protected:
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Texture* _texture;
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std::vector<PixelsPointer> _mips;
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@ -168,7 +170,8 @@ public:
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// Access the the sub mips
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bool isStoredMipAvailable(uint16 level) const { return _storage->isMipAvailable(level); }
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const PixelsPointer accessStoredMip(uint16 level) const { return _storage->getMip(level); }
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void notifyGPULoaded(uint16 level) const { return _storage->notifyGPULoaded(level); }
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// access sizes for the stored mips
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uint16 getStoredMipWidth(uint16 level) const;
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uint16 getStoredMipHeight(uint16 level) const;
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