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Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters
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commit
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3 changed files with 9 additions and 3 deletions
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@ -1219,7 +1219,7 @@ int matchTextureUVSetToAttributeChannel(const QString& texUVSetName, const QHash
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FBXLight extractLight(const FBXNode& object) {
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FBXLight light;
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int unkwnon = 0;
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foreach (const FBXNode& subobject, object.children) {
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QString childname = QString(subobject.name);
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if (subobject.name == "Properties70") {
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@ -1230,6 +1230,8 @@ FBXLight extractLight(const FBXNode& object) {
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QString propname = property.properties.at(0).toString();
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if (propname == "Intensity") {
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light.intensity = 0.01f * property.properties.at(valIndex).value<double>();
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} else if (propname == "Color") {
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light.color = getVec3(property.properties, valIndex);
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}
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}
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}
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@ -1817,6 +1819,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
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if (lightmapLevel <= 0.0f) {
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loadLightmaps = false;
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}
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lightmapOffset = glm::clamp((*lit).second.color.x, 0.f, 1.f);
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}
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}
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}
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@ -2127,6 +2130,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
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glm::vec2 emissiveParams(0.f, 1.f);
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emissiveParams.x = lightmapOffset;
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emissiveParams.y = lightmapLevel;
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QString emissiveTextureID = emissiveTextures.value(childID);
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QString ambientTextureID = ambientTextures.value(childID);
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if (loadLightmaps && (!emissiveTextureID.isNull() || !ambientTextureID.isNull())) {
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@ -179,12 +179,14 @@ public:
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QString name;
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Transform transform;
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float intensity;
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float fogValue;
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glm::vec3 color;
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FBXLight() :
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name(),
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transform(),
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intensity(1.0f),
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fogValue(0.0f),
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color(1.0f)
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{}
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};
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@ -26,9 +26,9 @@ public:
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Pixels(const Element& format, Size size, const Byte* bytes);
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~Pixels();
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mutable Sysmem _sysmem;
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Sysmem _sysmem;
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Element _format;
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mutable bool _isGPULoaded;
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bool _isGPULoaded;
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};
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typedef QSharedPointer< Pixels > PixelsPointer;
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