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Fixing typo
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@ -75,7 +75,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
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}
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}
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#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
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// for reasons that i don;t understand yet, it seems that on mac gl, a fbo must have a color buffer...
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// for reasons that i don't understand yet, it seems that on mac gl, a fbo must have a color buffer...
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else {
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GLuint renderBuffer = 0;
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glGenRenderbuffers(1, &renderBuffer);
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