fixing a bug in texture storage when accessing mip #0

This commit is contained in:
Sam Gateau 2015-01-22 16:57:33 -08:00
parent 258b5fd5a2
commit 80784a7a33

View file

@ -41,18 +41,18 @@ void Texture::Storage::reset() {
}
Texture::PixelsPointer Texture::Storage::editMip(uint16 level) {
if (level > _mips.size()) {
return PixelsPointer();
} else {
if (level < _mips.size()) {
return _mips[level];
} else {
return PixelsPointer();
}
}
const Texture::PixelsPointer Texture::Storage::getMip(uint16 level) const {
if (level > _mips.size()) {
return PixelsPointer();
} else {
if (level < _mips.size()) {
return _mips[level];
} else {
return PixelsPointer();
}
}