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DRY up gpu library/header linking
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parent
9425ea2c17
commit
b202eb7dae
3 changed files with 24 additions and 74 deletions
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@ -5,33 +5,7 @@ setup_hifi_library(Widgets OpenGL Network Script)
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include_glm()
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link_hifi_libraries(shared gpu)
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if (APPLE)
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# link in required OS X frameworks and include the right GL headers
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find_library(OpenGL OpenGL)
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#target_link_libraries(${TARGET_NAME} ${OpenGL})
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else (APPLE)
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find_package(OpenGL REQUIRED)
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if (${OPENGL_INCLUDE_DIR})
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include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
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endif ()
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# link target to external libraries
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if (WIN32)
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIRS})
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find_package(GLUT REQUIRED)
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include_directories(SYSTEM "${GLUT_INCLUDE_DIRS}")
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}")
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endif()
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endif (APPLE)
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link_hifi_libraries(shared gpu script-engine)
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# call macro to link our dependencies and bubble them up via a property on our target
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link_shared_dependencies()
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@ -6,13 +6,32 @@ setup_hifi_library()
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include_glm()
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link_hifi_libraries(shared)
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if (APPLE)
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# link in required OS X frameworks and include the right GL headers
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find_library(OpenGL OpenGL)
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target_link_libraries(${TARGET_NAME} ${OpenGL})
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else (APPLE)
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elseif (WIN32)
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIRS})
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" opengl32.lib)
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# need to bubble up the GLEW_INCLUDE_DIRS
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list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${GLEW_INCLUDE_DIRS}")
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# try to find the Nsight package and add it to the build if we find it
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find_package(NSIGHT)
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if (NSIGHT_FOUND)
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include_directories(${NSIGHT_INCLUDE_DIRS})
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add_definitions(-DNSIGHT_FOUND)
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target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
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endif ()
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else ()
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find_package(OpenGL REQUIRED)
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if (${OPENGL_INCLUDE_DIR})
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@ -21,25 +40,8 @@ else (APPLE)
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target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
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# link target to external libraries
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if (WIN32)
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIRS})
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" "${NSIGHT_LIBRARIES}" opengl32.lib)
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# try to find the Nsight package and add it to the build if we find it
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find_package(NSIGHT)
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if (NSIGHT_FOUND)
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include_directories(${NSIGHT_INCLUDE_DIRS})
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add_definitions(-DNSIGHT_FOUND)
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target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
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endif ()
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endif()
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# need to bubble up the OPENGL_INCLUDE_DIR
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list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${OPENGL_INCLUDE_DIR}")
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endif (APPLE)
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# call macro to link our dependencies and bubble them up via a property on our target
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@ -6,32 +6,6 @@ setup_hifi_library(Widgets OpenGL Network Script)
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include_glm()
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link_hifi_libraries(shared gpu)
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if (APPLE)
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# link in required OS X frameworks and include the right GL headers
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find_library(OpenGL OpenGL)
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#target_link_libraries(${TARGET_NAME} ${OpenGL})
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else (APPLE)
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find_package(OpenGL REQUIRED)
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if (${OPENGL_INCLUDE_DIR})
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include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
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endif ()
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# link target to external libraries
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if (WIN32)
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIRS})
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find_package(GLUT REQUIRED)
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include_directories(SYSTEM "${GLUT_INCLUDE_DIRS}")
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}")
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endif()
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endif (APPLE)
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# call macro to link our dependencies and bubble them up via a property on our target
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link_shared_dependencies()
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