Ryan Huffman
cfe176c60e
Add locationsMenu.js
2014-05-28 20:50:39 -07:00
Brad Hefta-Gaub
9546fe477c
Merge pull request #2940 from AndrewMeadows/inertia
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fix for lack of neck rotations
2014-05-28 11:00:55 -07:00
Brad Hefta-Gaub
1340ea49d3
Merge pull request #2934 from Barnold1953/master
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OverlayRenderer class and display Overlays to Oculus
2014-05-28 11:00:36 -07:00
AndrewMeadows
2d4970d106
Merge pull request #2932 from birarda/master
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make scripted assignments passed in DS config static
2014-05-28 10:54:28 -07:00
barnold1953
ebfb11c1ce
Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory
2014-05-28 10:46:46 -07:00
Andrew Meadows
676a8882fe
fix for no neck motion
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FaceModel needs similar override to updateJointState() as SkeletonModel
2014-05-28 10:43:21 -07:00
barnold1953
21fb18a92e
Fixed SkeletonModel compilation errors with PrioVR
2014-05-28 10:24:50 -07:00
Stephen Birarda
54bdae4428
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-28 10:09:55 -07:00
barnold1953
35e63757ed
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-28 09:25:55 -07:00
Philip Rosedale
bf4b0707c0
Merge pull request #2938 from matsukaze/master
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Job #19694 . Add option for larger number of frames to the audio scope d...
2014-05-27 21:02:15 -07:00
matsukaze
619db8ee93
Job #19694 - Add option for larger number of frames to the audio scope display
2014-05-27 23:24:28 -04:00
Philip Rosedale
8d7e682a1f
Merge pull request #2937 from huffman/19714
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Code Review for Job #19714
2014-05-27 20:20:45 -07:00
Philip Rosedale
c52592311f
Merge pull request #2936 from ey6es/master
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A couple more shadow tweaks: reduce "shimmer" by moving in texel increments, use multisampling on voxels as well as models.
2014-05-27 18:28:03 -07:00
Andrzej Kapolka
62eeeaa1c6
Fix for Windows build failure.
2014-05-27 18:12:15 -07:00
Andrzej Kapolka
222655d948
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 17:43:34 -07:00
Andrzej Kapolka
e723d0da0a
Merge pull request #2935 from AndrewMeadows/inertia
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cleanup: move avatar specific stuff from Model to SkeletonModel
2014-05-27 17:41:14 -07:00
Stephen Birarda
21274dfc23
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 17:38:28 -07:00
Andrzej Kapolka
9796334160
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 17:26:56 -07:00
Andrzej Kapolka
7c12417653
Use multisampling on the shadow maps for the voxels, too.
2014-05-27 17:26:19 -07:00
barnold1953
216a73cf60
Fixed coding standard issues
2014-05-27 16:40:51 -07:00
Andrew Meadows
d1a8c18d10
simplified hand index constants
2014-05-27 16:32:29 -07:00
barnold1953
2570c55241
Touched up comments
2014-05-27 16:21:34 -07:00
barnold1953
5665e4d278
Merge branch 'master' of https://github.com/highfidelity/hifi
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
2014-05-27 16:16:27 -07:00
barnold1953
75580cfd0f
Made Overlay appear as flat image in front of camera in Oculus Rift. It
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needs to be a curved surface instead.
2014-05-27 16:13:56 -07:00
Brad Hefta-Gaub
36efa68938
Merge pull request #2933 from Atlante45/point_and_glow
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Switched to findRayIntersection in editModels.js
2014-05-27 15:58:46 -07:00
Andrew Meadows
9f72d6ca3f
fix bug -- negate logic around invalid joint index
2014-05-27 15:53:20 -07:00
Atlante45
285bd0d2f2
Switched to findRayIntersection
2014-05-27 15:50:39 -07:00
Andrew Meadows
ae3b792a35
move face/head code from Model into SkeletonModel
2014-05-27 15:28:41 -07:00
Stephen Birarda
ce485c48b8
make scripted assignments passed in DS config static
2014-05-27 15:23:10 -07:00
Andrew Meadows
6efa417742
move hand/arm stuff from Model to SkeletonModel
2014-05-27 15:06:50 -07:00
Andrew Meadows
afc7660d74
merge upstream/master into andrew/inertia
2014-05-27 14:57:44 -07:00
AndrewMeadows
1348902c4b
Merge pull request #2931 from ZappoMan/aacube
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Support improved Ray picking of models
2014-05-27 14:57:06 -07:00
Andrew Meadows
f7b8c4f0a0
remove unused Head::_gravity data memeber
2014-05-27 14:50:17 -07:00
Andrzej Kapolka
0b3486d27b
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 14:26:01 -07:00
Andrzej Kapolka
2b54d627c0
Try rounding to nearest texel unit to reduce shimmer.
2014-05-27 14:25:27 -07:00
ZappoMan
c63c0c0ce3
Merge branch 'master' of https://github.com/worklist/hifi into aacube
2014-05-27 13:39:45 -07:00
ZappoMan
8ec14568fe
support ray picking against the AABB for the rotated model extents
2014-05-27 13:39:32 -07:00
Andrew Meadows
07544c7b43
removal of unused getNeckRotation()
2014-05-27 12:52:44 -07:00
AndrewMeadows
5a5635761d
Merge pull request #2930 from ey6es/master
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A couple tweaks to improve shadowing: render back faces into shadow map, use biased offset, add option to disable shadow on avatars.
2014-05-27 12:44:38 -07:00
Andrzej Kapolka
3f478b1939
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 12:31:12 -07:00
Andrzej Kapolka
e22d239d4d
What the heck; let's try using some multisampling on the shadow maps.
2014-05-27 12:30:45 -07:00
Brad Hefta-Gaub
ee66d87bec
Merge pull request #2929 from binaryking/19674
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Code Review for Job #19674
2014-05-27 11:58:23 -07:00
Andrzej Kapolka
ee00a86915
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 11:44:10 -07:00
Andrzej Kapolka
edaa251e5f
Provide option to disable avatar shadowing.
2014-05-27 11:43:34 -07:00
Ryan Huffman
ca6cc86ca1
Add playSoundWave.js
2014-05-27 11:35:00 -07:00
Mohammed Nafees
5055b18a4b
Merge branch master from upstream
2014-05-28 00:02:15 +05:30
Ryan Huffman
aa47043d57
Fix WAV file support
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The previous implementation assumed the file only contained RIFF, WAVE,
fmt, and data chunks. It is valid for other chunks to appear, so I
updated it to skip any chunks until it finds the "data" chunk.
2014-05-27 11:24:48 -07:00
barnold1953
d1a4192ac5
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-27 11:20:23 -07:00
barnold1953
d4f66a4a3d
Added OverlayRenderer class and moved displayOverlay from Application to
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OverlayRenderer.
2014-05-27 11:19:45 -07:00
Brad Hefta-Gaub
517d51cba7
Merge pull request #2928 from PhilipRosedale/master
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Improved playSound.js to work without a spatial controller
2014-05-27 11:04:25 -07:00