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Touched up comments
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5665e4d278
commit
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1 changed files with 3 additions and 3 deletions
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@ -226,7 +226,6 @@ void OverlayRenderer::renderOverlay(bool renderToTexture) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
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// glDisable(GL_BLEND);
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if (renderToTexture) {
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@ -273,6 +272,7 @@ void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
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MyAvatar* myAvatar = application->getAvatar();
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const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation();
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// Calculates the world space width and height of the texture based on a desired FOV
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const float overlayFov = whichCamera.getFieldOfView() * PI / 180.0f;
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const float overlayDistance = 1;
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const float overlayAspectRatio = glWidget->width() / (float)glWidget->height();
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@ -296,12 +296,13 @@ void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
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glPushMatrix();
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glLoadIdentity();
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//transform to world space
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// Transform to world space
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glm::quat rotation = whichCamera.getRotation();
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glm::vec3 axis2 = glm::axis(rotation);
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glRotatef(-glm::degrees(glm::angle(rotation)), axis2.x, axis2.y, axis2.z);
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glTranslatef(viewMatrixTranslation.x, viewMatrixTranslation.y, viewMatrixTranslation.z);
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// Translate to the front of the camera
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glm::vec3 pos = whichCamera.getPosition();
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glm::quat rot = myAvatar->getOrientation();
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glm::vec3 axis = glm::axis(rot);
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@ -309,7 +310,6 @@ void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
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glTranslatef(pos.x, pos.y, pos.z);
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glRotatef(glm::degrees(glm::angle(rot)), axis.x, axis.y, axis.z);
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glDisable(GL_DEPTH_TEST);
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glBegin(GL_QUADS);
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glTexCoord2f(1, 0); glVertex3f(-halfOverlayWidth, halfOverlayHeight, 0);
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