Touched up comments

This commit is contained in:
barnold1953 2014-05-27 16:21:34 -07:00
parent 5665e4d278
commit 2570c55241

View file

@ -226,7 +226,6 @@ void OverlayRenderer::renderOverlay(bool renderToTexture) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
// glDisable(GL_BLEND);
if (renderToTexture) {
@ -273,6 +272,7 @@ void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
MyAvatar* myAvatar = application->getAvatar();
const glm::vec3& viewMatrixTranslation = application->getViewMatrixTranslation();
// Calculates the world space width and height of the texture based on a desired FOV
const float overlayFov = whichCamera.getFieldOfView() * PI / 180.0f;
const float overlayDistance = 1;
const float overlayAspectRatio = glWidget->width() / (float)glWidget->height();
@ -296,12 +296,13 @@ void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
glPushMatrix();
glLoadIdentity();
//transform to world space
// Transform to world space
glm::quat rotation = whichCamera.getRotation();
glm::vec3 axis2 = glm::axis(rotation);
glRotatef(-glm::degrees(glm::angle(rotation)), axis2.x, axis2.y, axis2.z);
glTranslatef(viewMatrixTranslation.x, viewMatrixTranslation.y, viewMatrixTranslation.z);
// Translate to the front of the camera
glm::vec3 pos = whichCamera.getPosition();
glm::quat rot = myAvatar->getOrientation();
glm::vec3 axis = glm::axis(rot);
@ -309,7 +310,6 @@ void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(glm::degrees(glm::angle(rot)), axis.x, axis.y, axis.z);
glDisable(GL_DEPTH_TEST);
glBegin(GL_QUADS);
glTexCoord2f(1, 0); glVertex3f(-halfOverlayWidth, halfOverlayHeight, 0);