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removal of unused getNeckRotation()
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2 changed files with 0 additions and 8 deletions
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@ -613,10 +613,6 @@ bool Model::getNeckPosition(glm::vec3& neckPosition) const {
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return isActive() && getJointPosition(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
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}
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bool Model::getNeckRotation(glm::quat& neckRotation) const {
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return isActive() && getJointRotation(_geometry->getFBXGeometry().neckJointIndex, neckRotation);
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}
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bool Model::getNeckParentRotation(glm::quat& neckParentRotation) const {
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if (!isActive()) {
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return false;
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@ -135,10 +135,6 @@ public:
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/// \return whether or not the neck was found
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bool getNeckPosition(glm::vec3& neckPosition) const;
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/// Returns the rotation of the neck joint.
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/// \return whether or not the neck was found
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bool getNeckRotation(glm::quat& neckRotation) const;
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/// Returns the rotation of the neck joint's parent.
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/// \return whether or not the neck was found
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bool getNeckParentRotation(glm::quat& neckRotation) const;
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