removal of unused getNeckRotation()

This commit is contained in:
Andrew Meadows 2014-05-27 12:52:44 -07:00
parent 9175ae20d6
commit 07544c7b43
2 changed files with 0 additions and 8 deletions

View file

@ -613,10 +613,6 @@ bool Model::getNeckPosition(glm::vec3& neckPosition) const {
return isActive() && getJointPosition(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
}
bool Model::getNeckRotation(glm::quat& neckRotation) const {
return isActive() && getJointRotation(_geometry->getFBXGeometry().neckJointIndex, neckRotation);
}
bool Model::getNeckParentRotation(glm::quat& neckParentRotation) const {
if (!isActive()) {
return false;

View file

@ -135,10 +135,6 @@ public:
/// \return whether or not the neck was found
bool getNeckPosition(glm::vec3& neckPosition) const;
/// Returns the rotation of the neck joint.
/// \return whether or not the neck was found
bool getNeckRotation(glm::quat& neckRotation) const;
/// Returns the rotation of the neck joint's parent.
/// \return whether or not the neck was found
bool getNeckParentRotation(glm::quat& neckRotation) const;