Merge pull request #2928 from PhilipRosedale/master

Improved playSound.js to work without a spatial controller
This commit is contained in:
Brad Hefta-Gaub 2014-05-27 11:04:25 -07:00
commit 517d51cba7

View file

@ -3,22 +3,22 @@
// examples
//
// Copyright 2014 High Fidelity, Inc.
// This sample script loads a sound file and plays it at the 'fingertip' of the
// Plays a sample audio file at the avatar's current location
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// First, load the clap sound from a URL
var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
// First, load a sample sound from a URL
var bird = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
function maybePlaySound(deltaTime) {
if (Math.random() < 0.01) {
// Set the location and other info for the sound to play
var options = new AudioInjectionOptions();
var palmPosition = Controller.getSpatialControlPosition(0);
options.position = palmPosition;
var position = MyAvatar.position;
options.position = position;
options.volume = 0.5;
Audio.playSound(clap, options);
Audio.playSound(bird, options);
}
}