Fixed coding standard issues

This commit is contained in:
barnold1953 2014-05-27 16:40:51 -07:00
parent 2570c55241
commit 216a73cf60

View file

@ -234,8 +234,8 @@ void OverlayRenderer::renderOverlay(bool renderToTexture) {
}
// Draws the FBO texture for the screen
void OverlayRenderer::displayOverlayTexture(Camera& whichCamera)
{
void OverlayRenderer::displayOverlayTexture(Camera& whichCamera) {
Application* application = Application::getInstance();
QGLWidget* glWidget = application->getGLWidget();
@ -263,8 +263,7 @@ void OverlayRenderer::displayOverlayTexture(Camera& whichCamera)
}
// Draws the FBO texture for Oculus rift. TODO: Draw a curved texture instead of plane.
void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
{
void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera) {
Application* application = Application::getInstance();