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Fixed coding standard issues
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2570c55241
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216a73cf60
1 changed files with 3 additions and 4 deletions
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@ -234,8 +234,8 @@ void OverlayRenderer::renderOverlay(bool renderToTexture) {
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}
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// Draws the FBO texture for the screen
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void OverlayRenderer::displayOverlayTexture(Camera& whichCamera)
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{
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void OverlayRenderer::displayOverlayTexture(Camera& whichCamera) {
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Application* application = Application::getInstance();
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QGLWidget* glWidget = application->getGLWidget();
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@ -263,8 +263,7 @@ void OverlayRenderer::displayOverlayTexture(Camera& whichCamera)
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}
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// Draws the FBO texture for Oculus rift. TODO: Draw a curved texture instead of plane.
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void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera)
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{
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void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera) {
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Application* application = Application::getInstance();
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