From 216a73cf60a9386e5c146565ce5c2b78ed917b5c Mon Sep 17 00:00:00 2001 From: barnold1953 Date: Tue, 27 May 2014 16:40:51 -0700 Subject: [PATCH] Fixed coding standard issues --- interface/src/ui/overlays/OverlayRenderer.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/interface/src/ui/overlays/OverlayRenderer.cpp b/interface/src/ui/overlays/OverlayRenderer.cpp index 6dc095c3f9..c8fdc4972f 100644 --- a/interface/src/ui/overlays/OverlayRenderer.cpp +++ b/interface/src/ui/overlays/OverlayRenderer.cpp @@ -234,8 +234,8 @@ void OverlayRenderer::renderOverlay(bool renderToTexture) { } // Draws the FBO texture for the screen -void OverlayRenderer::displayOverlayTexture(Camera& whichCamera) -{ +void OverlayRenderer::displayOverlayTexture(Camera& whichCamera) { + Application* application = Application::getInstance(); QGLWidget* glWidget = application->getGLWidget(); @@ -263,8 +263,7 @@ void OverlayRenderer::displayOverlayTexture(Camera& whichCamera) } // Draws the FBO texture for Oculus rift. TODO: Draw a curved texture instead of plane. -void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera) -{ +void OverlayRenderer::displayOverlayTextureOculus(Camera& whichCamera) { Application* application = Application::getInstance();