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Merge pull request #2938 from matsukaze/master
Job #19694. Add option for larger number of frames to the audio scope d...
This commit is contained in:
commit
bf4b0707c0
4 changed files with 171 additions and 42 deletions
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@ -97,9 +97,11 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
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_scopeEnabledPause(false),
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_scopeInputOffset(0),
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_scopeOutputOffset(0),
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_scopeInput(SAMPLES_PER_SCOPE_WIDTH * sizeof(int16_t), 0),
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_scopeOutputLeft(SAMPLES_PER_SCOPE_WIDTH * sizeof(int16_t), 0),
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_scopeOutputRight(SAMPLES_PER_SCOPE_WIDTH * sizeof(int16_t), 0)
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_framesPerScope(DEFAULT_FRAMES_PER_SCOPE),
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_samplesPerScope(NETWORK_SAMPLES_PER_FRAME * _framesPerScope),
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_scopeInput(0),
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_scopeOutputLeft(0),
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_scopeOutputRight(0)
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{
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// clear the array of locally injected samples
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memset(_localProceduralSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
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@ -592,7 +594,7 @@ void Audio::handleAudioInput() {
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unsigned int monoAudioChannel = 0;
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addBufferToScope(_scopeInput, _scopeInputOffset, monoAudioSamples, monoAudioChannel, numMonoAudioChannels);
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_scopeInputOffset += NETWORK_SAMPLES_PER_FRAME;
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_scopeInputOffset %= SAMPLES_PER_SCOPE_WIDTH;
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_scopeInputOffset %= _samplesPerScope;
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}
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NodeList* nodeList = NodeList::getInstance();
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@ -849,7 +851,7 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
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samples, audioChannel, numAudioChannels);
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_scopeOutputOffset += NETWORK_SAMPLES_PER_FRAME;
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_scopeOutputOffset %= SAMPLES_PER_SCOPE_WIDTH;
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_scopeOutputOffset %= _samplesPerScope;
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samples += NETWORK_SAMPLES_PER_FRAME * numAudioChannels;
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}
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}
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@ -1060,25 +1062,73 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
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glDisable(GL_TEXTURE_2D);
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}
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void Audio::toggleScope() {
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_scopeEnabled = !_scopeEnabled;
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if (_scopeEnabled) {
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_scopeInputOffset = 0;
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_scopeOutputOffset = 0;
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allocateScope();
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} else {
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freeScope();
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}
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}
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void Audio::toggleScopePause() {
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_scopeEnabledPause = !_scopeEnabledPause;
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}
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void Audio::toggleScope() {
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_scopeEnabled = !_scopeEnabled;
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if (_scopeEnabled) {
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static const int width = SAMPLES_PER_SCOPE_WIDTH;
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_scopeInputOffset = 0;
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_scopeOutputOffset = 0;
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memset(_scopeInput.data(), 0, width * sizeof(int16_t));
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memset(_scopeOutputLeft.data(), 0, width * sizeof(int16_t));
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memset(_scopeOutputRight.data(), 0, width * sizeof(int16_t));
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_scopeEnabledPause = false;
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void Audio::selectAudioScopeFiveFrames() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::AudioScopeFiveFrames)) {
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reallocateScope(5);
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}
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}
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void Audio::selectAudioScopeTwentyFrames() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::AudioScopeTwentyFrames)) {
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reallocateScope(20);
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}
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}
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void Audio::selectAudioScopeFiftyFrames() {
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if (Menu::getInstance()->isOptionChecked(MenuOption::AudioScopeFiftyFrames)) {
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reallocateScope(50);
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}
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}
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void Audio::allocateScope() {
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int num = _samplesPerScope * sizeof(int16_t);
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_scopeInput = new QByteArray(num, 0);
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_scopeOutputLeft = new QByteArray(num, 0);
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_scopeOutputRight = new QByteArray(num, 0);
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}
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void Audio::reallocateScope(int frames) {
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if (_framesPerScope != frames) {
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_framesPerScope = frames;
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_samplesPerScope = NETWORK_SAMPLES_PER_FRAME * _framesPerScope;
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QMutexLocker lock(&_guard);
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freeScope();
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allocateScope();
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}
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}
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void Audio::freeScope() {
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if (_scopeInput) {
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delete _scopeInput;
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_scopeInput = 0;
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}
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if (_scopeOutputLeft) {
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delete _scopeOutputLeft;
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_scopeOutputLeft = 0;
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}
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if (_scopeOutputRight) {
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delete _scopeOutputRight;
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_scopeOutputRight = 0;
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}
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}
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void Audio::addBufferToScope(
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QByteArray& byteArray, unsigned int frameOffset, const int16_t* source, unsigned int sourceChannel, unsigned int sourceNumberOfChannels) {
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QByteArray* byteArray, unsigned int frameOffset, const int16_t* source, unsigned int sourceChannel, unsigned int sourceNumberOfChannels) {
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// Constant multiplier to map sample value to vertical size of scope
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float multiplier = (float)MULTIPLIER_SCOPE_HEIGHT / logf(2.0f);
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@ -1089,8 +1139,9 @@ void Audio::addBufferToScope(
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// Temporary variable receives mapping of sample value
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int16_t value;
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QMutexLocker lock(&_guard);
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// Short int pointer to mapped samples in byte array
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int16_t* destination = (int16_t*) byteArray.data();
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int16_t* destination = (int16_t*) byteArray->data();
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for (unsigned int i = 0; i < NETWORK_SAMPLES_PER_FRAME; i++) {
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sample = (float)source[i * sourceNumberOfChannels + sourceChannel];
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@ -1116,18 +1167,20 @@ void Audio::renderScope(int width, int height) {
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static const float outputLeftColor[4] = { 0.7f, .3f, 0.3f, 0.6f };
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static const float outputRightColor[4] = { 0.3f, .3f, 0.7f, 0.6f };
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static const int gridRows = 2;
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static const int gridCols = 5;
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int gridCols = _framesPerScope;
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int x = (width - SAMPLES_PER_SCOPE_WIDTH) / 2;
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int y = (height - SAMPLES_PER_SCOPE_HEIGHT) / 2;
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int w = SAMPLES_PER_SCOPE_WIDTH;
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int h = SAMPLES_PER_SCOPE_HEIGHT;
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int x = (width - SCOPE_WIDTH) / 2;
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int y = (height - SCOPE_HEIGHT) / 2;
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int w = SCOPE_WIDTH;
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int h = SCOPE_HEIGHT;
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renderBackground(backgroundColor, x, y, w, h);
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renderGrid(gridColor, x, y, w, h, gridRows, gridCols);
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renderLineStrip(inputColor, x, y, w, _scopeInputOffset, _scopeInput);
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renderLineStrip(outputLeftColor, x, y, w, _scopeOutputOffset, _scopeOutputLeft);
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renderLineStrip(outputRightColor, x, y, w, _scopeOutputOffset, _scopeOutputRight);
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QMutexLocker lock(&_guard);
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renderLineStrip(inputColor, x, y, _samplesPerScope, _scopeInputOffset, _scopeInput);
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renderLineStrip(outputLeftColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputLeft);
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renderLineStrip(outputRightColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputRight);
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}
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void Audio::renderBackground(const float* color, int x, int y, int width, int height) {
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@ -1170,21 +1223,54 @@ void Audio::renderGrid(const float* color, int x, int y, int width, int height,
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glColor4f(1, 1, 1, 1);
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}
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void Audio::renderLineStrip(const float* color, int x, int y, int n, int offset, const QByteArray& byteArray) {
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void Audio::renderLineStrip(const float* color, int x, int y, int n, int offset, const QByteArray* byteArray) {
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glColor4fv(color);
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glBegin(GL_LINE_STRIP);
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int16_t sample;
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int16_t* samples = ((int16_t*) byteArray.data()) + offset;
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y += SAMPLES_PER_SCOPE_HEIGHT / 2;
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for (int i = n - offset; --i >= 0; ) {
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sample = *samples++;
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int16_t* samples = ((int16_t*) byteArray->data()) + offset;
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int numSamplesToAverage = _framesPerScope / DEFAULT_FRAMES_PER_SCOPE;
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int count = (n - offset) / numSamplesToAverage;
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int remainder = (n - offset) % numSamplesToAverage;
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y += SCOPE_HEIGHT / 2;
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// Compute and draw the sample averages from the offset position
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for (int i = count; --i >= 0; ) {
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sample = 0;
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for (int j = numSamplesToAverage; --j >= 0; ) {
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sample += *samples++;
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}
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sample /= numSamplesToAverage;
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glVertex2i(x++, y - sample);
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}
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samples = (int16_t*) byteArray.data();
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for (int i = offset; --i >= 0; ) {
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sample = *samples++;
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// Compute and draw the sample average across the wrap boundary
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if (remainder != 0) {
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sample = 0;
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for (int j = remainder; --j >= 0; ) {
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sample += *samples++;
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}
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samples = (int16_t*) byteArray->data();
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for (int j = numSamplesToAverage - remainder; --j >= 0; ) {
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sample += *samples++;
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}
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sample /= numSamplesToAverage;
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glVertex2i(x++, y - sample);
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} else {
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samples = (int16_t*) byteArray->data();
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}
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// Compute and draw the sample average from the beginning to the offset
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count = (offset - remainder) / numSamplesToAverage;
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for (int i = count; --i >= 0; ) {
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sample = 0;
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for (int j = numSamplesToAverage; --j >= 0; ) {
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sample += *samples++;
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}
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sample /= numSamplesToAverage;
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glVertex2i(x++, y - sample);
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}
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glEnd();
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@ -85,6 +85,9 @@ public slots:
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void toggleScope();
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void toggleScopePause();
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void toggleAudioSpatialProcessing();
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void selectAudioScopeFiveFrames();
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void selectAudioScopeTwentyFrames();
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void selectAudioScopeFiftyFrames();
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virtual void handleAudioByteArray(const QByteArray& audioByteArray);
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@ -197,28 +200,36 @@ private:
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int calculateNumberOfFrameSamples(int numBytes);
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float calculateDeviceToNetworkInputRatio(int numBytes);
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// Audio scope methods for allocation/deallocation
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void allocateScope();
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void freeScope();
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void reallocateScope(int frames);
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// Audio scope methods for data acquisition
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void addBufferToScope(
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QByteArray& byteArray, unsigned int frameOffset, const int16_t* source, unsigned int sourceChannel, unsigned int sourceNumberOfChannels);
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QByteArray* byteArray, unsigned int frameOffset, const int16_t* source, unsigned int sourceChannel, unsigned int sourceNumberOfChannels);
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// Audio scope methods for rendering
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void renderBackground(const float* color, int x, int y, int width, int height);
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void renderGrid(const float* color, int x, int y, int width, int height, int rows, int cols);
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void renderLineStrip(const float* color, int x, int y, int n, int offset, const QByteArray& byteArray);
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void renderLineStrip(const float* color, int x, int y, int n, int offset, const QByteArray* byteArray);
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// Audio scope data
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static const unsigned int NETWORK_SAMPLES_PER_FRAME = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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static const unsigned int FRAMES_PER_SCOPE = 5;
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static const unsigned int SAMPLES_PER_SCOPE_WIDTH = FRAMES_PER_SCOPE * NETWORK_SAMPLES_PER_FRAME;
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static const unsigned int DEFAULT_FRAMES_PER_SCOPE = 5;
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static const unsigned int SCOPE_WIDTH = NETWORK_SAMPLES_PER_FRAME * DEFAULT_FRAMES_PER_SCOPE;
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static const unsigned int MULTIPLIER_SCOPE_HEIGHT = 20;
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static const unsigned int SAMPLES_PER_SCOPE_HEIGHT = 2 * 15 * MULTIPLIER_SCOPE_HEIGHT;
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static const unsigned int SCOPE_HEIGHT = 2 * 15 * MULTIPLIER_SCOPE_HEIGHT;
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bool _scopeEnabled;
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bool _scopeEnabledPause;
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int _scopeInputOffset;
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int _scopeOutputOffset;
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QByteArray _scopeInput;
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QByteArray _scopeOutputLeft;
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QByteArray _scopeOutputRight;
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int _framesPerScope;
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int _samplesPerScope;
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QMutex _guard;
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QByteArray* _scopeInput;
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QByteArray* _scopeOutputLeft;
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QByteArray* _scopeOutputRight;
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};
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@ -417,7 +417,8 @@ Menu::Menu() :
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false,
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appInstance->getAudio(),
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SLOT(toggleToneInjection()));
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false,
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScope,
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Qt::CTRL | Qt::Key_P, false,
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appInstance->getAudio(),
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SLOT(toggleScope()));
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addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScopePause,
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@ -426,6 +427,33 @@ Menu::Menu() :
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appInstance->getAudio(),
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SLOT(toggleScopePause()));
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QMenu* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope Options");
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addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
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{
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QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
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0,
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true,
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appInstance->getAudio(),
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SLOT(selectAudioScopeFiveFrames()));
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QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
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0,
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false,
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appInstance->getAudio(),
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SLOT(selectAudioScopeTwentyFrames()));
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QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
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0,
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false,
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appInstance->getAudio(),
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SLOT(selectAudioScopeFiftyFrames()));
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QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
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audioScopeFramesGroup->addAction(fiveFrames);
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audioScopeFramesGroup->addAction(twentyFrames);
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audioScopeFramesGroup->addAction(fiftyFrames);
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}
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QMenu* spatialAudioMenu = audioDebugMenu->addMenu("Spatial Audio");
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addCheckableActionToQMenuAndActionHash(spatialAudioMenu, MenuOption::AudioSpatialProcessing,
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@ -279,6 +279,10 @@ namespace MenuOption {
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const QString AudioNoiseReduction = "Audio Noise Reduction";
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const QString AudioScope = "Audio Scope";
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const QString AudioScopePause = "Pause Audio Scope";
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const QString AudioScopeFrames = "Display Frames";
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const QString AudioScopeFiveFrames = "Five";
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const QString AudioScopeTwentyFrames = "Twenty";
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const QString AudioScopeFiftyFrames = "Fifty";
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const QString AudioToneInjection = "Inject Test Tone";
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const QString AudioSpatialProcessing = "Audio Spatial Processing";
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const QString AudioSpatialProcessingHeadOriented = "Head Oriented";
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