mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:44:21 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi
This commit is contained in:
commit
9796334160
7 changed files with 231 additions and 142 deletions
|
@ -188,7 +188,7 @@ function controller(wichSide) {
|
|||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
|
||||
if (d < properties.radius && 0 < x && x < LASER_LENGTH_FACTOR) {
|
||||
if (0 < x && x < LASER_LENGTH_FACTOR) {
|
||||
return { valid: true, x: x, y: y, z: z };
|
||||
}
|
||||
return { valid: false };
|
||||
|
@ -293,39 +293,43 @@ function controller(wichSide) {
|
|||
|
||||
if (this.pressing) {
|
||||
Vec3.print("Looking at: ", this.palmPosition);
|
||||
var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
|
||||
var pickRay = { origin: this.palmPosition,
|
||||
direction: Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)) };
|
||||
var foundIntersection = Models.findRayIntersection(pickRay);
|
||||
|
||||
for (var i = 0; i < foundModels.length; i++) {
|
||||
|
||||
if (!foundModels[i].isKnownID) {
|
||||
var identify = Models.identifyModel(foundModels[i]);
|
||||
if (!identify.isKnownID) {
|
||||
print("Unknown ID " + identify.id + "(update loop)");
|
||||
return;
|
||||
}
|
||||
foundModels[i] = identify;
|
||||
if(!foundIntersection.accurate) {
|
||||
return;
|
||||
}
|
||||
var foundModel = foundIntersection.modelID;
|
||||
|
||||
if (!foundModel.isKnownID) {
|
||||
var identify = Models.identifyModel(foundModel);
|
||||
if (!identify.isKnownID) {
|
||||
print("Unknown ID " + identify.id + " (update loop " + foundModel.id + ")");
|
||||
continue;
|
||||
}
|
||||
|
||||
var properties = Models.getModelProperties(foundModels[i]);
|
||||
print("foundModels["+i+"].modelURL=" + properties.modelURL);
|
||||
|
||||
if (isLocked(properties)) {
|
||||
print("Model locked " + properties.id);
|
||||
} else {
|
||||
print("Checking properties: " + properties.id + " " + properties.isKnownID);
|
||||
var check = this.checkModel(properties);
|
||||
if (check.valid) {
|
||||
this.grab(foundModels[i], properties);
|
||||
this.x = check.x;
|
||||
this.y = check.y;
|
||||
this.z = check.z;
|
||||
return;
|
||||
}
|
||||
foundModel = identify;
|
||||
}
|
||||
|
||||
var properties = Models.getModelProperties(foundModel);
|
||||
print("foundModel.modelURL=" + properties.modelURL);
|
||||
|
||||
if (isLocked(properties)) {
|
||||
print("Model locked " + properties.id);
|
||||
} else {
|
||||
print("Checking properties: " + properties.id + " " + properties.isKnownID);
|
||||
var check = this.checkModel(properties);
|
||||
if (check.valid) {
|
||||
this.grab(foundModel, properties);
|
||||
this.x = check.x;
|
||||
this.y = check.y;
|
||||
this.z = check.z;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.cleanup = function () {
|
||||
Overlays.deleteOverlay(this.laser);
|
||||
Overlays.deleteOverlay(this.ball);
|
||||
|
@ -478,93 +482,97 @@ function mousePressEvent(event) {
|
|||
} else {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
Vec3.print("[Mouse] Looking at: ", pickRay.origin);
|
||||
var foundModels = Models.findModels(pickRay.origin, LASER_LENGTH_FACTOR);
|
||||
var closest = -1.0;
|
||||
for (var i = 0; i < foundModels.length; i++) {
|
||||
if (!foundModels[i].isKnownID) {
|
||||
var identify = Models.identifyModel(foundModels[i]);
|
||||
if (!identify.isKnownID) {
|
||||
print("Unknown ID " + identify.id + "(update loop)");
|
||||
continue;
|
||||
}
|
||||
foundModels[i] = identify;
|
||||
}
|
||||
|
||||
var properties = Models.getModelProperties(foundModels[i]);
|
||||
if (isLocked(properties)) {
|
||||
print("Model locked " + properties.id);
|
||||
} else {
|
||||
print("Checking properties: " + properties.id + " " + properties.isKnownID);
|
||||
// P P - Model
|
||||
// /| A - Palm
|
||||
// / | d B - unit vector toward tip
|
||||
// / | X - base of the perpendicular line
|
||||
// A---X----->B d - distance fom axis
|
||||
// x x - distance from A
|
||||
//
|
||||
// |X-A| = (P-A).B
|
||||
// X == A + ((P-A).B)B
|
||||
// d = |P-X|
|
||||
|
||||
var A = pickRay.origin;
|
||||
var B = Vec3.normalize(pickRay.direction);
|
||||
var P = properties.position;
|
||||
|
||||
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
|
||||
if (d < properties.radius && 0 < x && x < LASER_LENGTH_FACTOR) {
|
||||
if (closest < 0.0) {
|
||||
closest = x;
|
||||
}
|
||||
|
||||
if (x <= closest) {
|
||||
modelSelected = true;
|
||||
selectedModelID = foundModels[i];
|
||||
selectedModelProperties = properties;
|
||||
|
||||
orientation = MyAvatar.orientation;
|
||||
intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
|
||||
}
|
||||
}
|
||||
var foundIntersection = Models.findRayIntersection(pickRay);
|
||||
|
||||
if(!foundIntersection.accurate) {
|
||||
return;
|
||||
}
|
||||
var foundModel = foundIntersection.modelID;
|
||||
|
||||
if (!foundModel.isKnownID) {
|
||||
var identify = Models.identifyModel(foundModel);
|
||||
if (!identify.isKnownID) {
|
||||
print("Unknown ID " + identify.id + " (update loop " + foundModel.id + ")");
|
||||
continue;
|
||||
}
|
||||
foundModel = identify;
|
||||
}
|
||||
|
||||
if (modelSelected) {
|
||||
selectedModelProperties.oldRadius = selectedModelProperties.radius;
|
||||
selectedModelProperties.oldPosition = {
|
||||
x: selectedModelProperties.position.x,
|
||||
y: selectedModelProperties.position.y,
|
||||
z: selectedModelProperties.position.z,
|
||||
};
|
||||
selectedModelProperties.oldRotation = {
|
||||
x: selectedModelProperties.modelRotation.x,
|
||||
y: selectedModelProperties.modelRotation.y,
|
||||
z: selectedModelProperties.modelRotation.z,
|
||||
w: selectedModelProperties.modelRotation.w,
|
||||
};
|
||||
var properties = Models.getModelProperties(foundModel);
|
||||
if (isLocked(properties)) {
|
||||
print("Model locked " + properties.id);
|
||||
} else {
|
||||
print("Checking properties: " + properties.id + " " + properties.isKnownID);
|
||||
// P P - Model
|
||||
// /| A - Palm
|
||||
// / | d B - unit vector toward tip
|
||||
// / | X - base of the perpendicular line
|
||||
// A---X----->B d - distance fom axis
|
||||
// x x - distance from A
|
||||
//
|
||||
// |X-A| = (P-A).B
|
||||
// X == A + ((P-A).B)B
|
||||
// d = |P-X|
|
||||
|
||||
selectedModelProperties.glowLevel = 0.1;
|
||||
Models.editModel(selectedModelID, { glowLevel: selectedModelProperties.glowLevel});
|
||||
var A = pickRay.origin;
|
||||
var B = Vec3.normalize(pickRay.direction);
|
||||
var P = properties.position;
|
||||
|
||||
print("Clicked on " + selectedModelID.id + " " + modelSelected);
|
||||
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
||||
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
||||
var d = Vec3.length(Vec3.subtract(P, X));
|
||||
|
||||
if (0 < x && x < LASER_LENGTH_FACTOR) {
|
||||
modelSelected = true;
|
||||
selectedModelID = foundModel;
|
||||
selectedModelProperties = properties;
|
||||
|
||||
orientation = MyAvatar.orientation;
|
||||
intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (modelSelected) {
|
||||
selectedModelProperties.oldRadius = selectedModelProperties.radius;
|
||||
selectedModelProperties.oldPosition = {
|
||||
x: selectedModelProperties.position.x,
|
||||
y: selectedModelProperties.position.y,
|
||||
z: selectedModelProperties.position.z,
|
||||
};
|
||||
selectedModelProperties.oldRotation = {
|
||||
x: selectedModelProperties.modelRotation.x,
|
||||
y: selectedModelProperties.modelRotation.y,
|
||||
z: selectedModelProperties.modelRotation.z,
|
||||
w: selectedModelProperties.modelRotation.w,
|
||||
};
|
||||
selectedModelProperties.glowLevel = 0.0;
|
||||
|
||||
print("Clicked on " + selectedModelID.id + " " + modelSelected);
|
||||
}
|
||||
}
|
||||
|
||||
Controller.mouseReleaseEvent.connect(function() {
|
||||
if (modelSelected) {
|
||||
Models.editModel(selectedModelID, { glowLevel: 0.0 });
|
||||
modelSelected = false;
|
||||
}
|
||||
});
|
||||
|
||||
var glowedModelID = { id: -1, isKnownID: false };
|
||||
var oldModifier = 0;
|
||||
var modifier = 0;
|
||||
var wasShifted = false;
|
||||
function mouseMoveEvent(event) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
|
||||
if (!modelSelected) {
|
||||
var modelIntersection = Models.findRayIntersection(pickRay);
|
||||
if (modelIntersection.accurate) {
|
||||
if(glowedModelID.isKnownID && glowedModelID.id != modelIntersection.modelID.id) {
|
||||
Models.editModel(glowedModelID, { glowLevel: 0.0 });
|
||||
glowedModelID.id = -1;
|
||||
glowedModelID.isKnownID = false;
|
||||
}
|
||||
|
||||
if (modelIntersection.modelID.isKnownID) {
|
||||
Models.editModel(modelIntersection.modelID, { glowLevel: 0.25 });
|
||||
glowedModelID = modelIntersection.modelID;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -579,8 +587,7 @@ function mouseMoveEvent(event) {
|
|||
} else {
|
||||
modifier = 0;
|
||||
}
|
||||
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
pickRay = Camera.computePickRay(event.x, event.y);
|
||||
if (wasShifted != event.isShifted || modifier != oldModifier) {
|
||||
selectedModelProperties.oldRadius = selectedModelProperties.radius;
|
||||
|
||||
|
@ -653,6 +660,15 @@ function mouseMoveEvent(event) {
|
|||
Models.editModel(selectedModelID, selectedModelProperties);
|
||||
}
|
||||
|
||||
function mouseReleaseEvent(event) {
|
||||
modelSelected = false;
|
||||
|
||||
glowedModelID.id = -1;
|
||||
glowedModelID.isKnownID = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
function setupModelMenus() {
|
||||
// add our menuitems
|
||||
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Models", isSeparator: true, beforeItem: "Physics" });
|
||||
|
@ -677,6 +693,7 @@ Script.scriptEnding.connect(scriptEnding);
|
|||
Script.update.connect(checkController);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
||||
|
||||
setupModelMenus();
|
||||
Menu.menuItemEvent.connect(function(menuItem){
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <FBXReader.h>
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "Menu.h"
|
||||
#include "ModelTreeRenderer.h"
|
||||
|
@ -34,8 +36,13 @@ ModelTreeRenderer::~ModelTreeRenderer() {
|
|||
|
||||
void ModelTreeRenderer::init() {
|
||||
OctreeRenderer::init();
|
||||
static_cast<ModelTree*>(_tree)->setFBXService(this);
|
||||
}
|
||||
|
||||
void ModelTreeRenderer::setTree(Octree* newTree) {
|
||||
OctreeRenderer::setTree(newTree);
|
||||
static_cast<ModelTree*>(_tree)->setFBXService(this);
|
||||
}
|
||||
|
||||
void ModelTreeRenderer::update() {
|
||||
if (_tree) {
|
||||
|
@ -48,6 +55,16 @@ void ModelTreeRenderer::render(RenderMode renderMode) {
|
|||
OctreeRenderer::render(renderMode);
|
||||
}
|
||||
|
||||
const FBXGeometry* ModelTreeRenderer::getGeometryForModel(const ModelItem& modelItem) {
|
||||
const FBXGeometry* result = NULL;
|
||||
Model* model = getModel(modelItem);
|
||||
if (model) {
|
||||
result = &model->getGeometry()->getFBXGeometry();
|
||||
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Model* ModelTreeRenderer::getModel(const ModelItem& modelItem) {
|
||||
Model* model = NULL;
|
||||
|
||||
|
@ -73,42 +90,6 @@ Model* ModelTreeRenderer::getModel(const ModelItem& modelItem) {
|
|||
return model;
|
||||
}
|
||||
|
||||
void calculateRotatedExtents(Extents& extents, const glm::quat& rotation) {
|
||||
glm::vec3 bottomLeftNear(extents.minimum.x, extents.minimum.y, extents.minimum.z);
|
||||
glm::vec3 bottomRightNear(extents.maximum.x, extents.minimum.y, extents.minimum.z);
|
||||
glm::vec3 bottomLeftFar(extents.minimum.x, extents.minimum.y, extents.maximum.z);
|
||||
glm::vec3 bottomRightFar(extents.maximum.x, extents.minimum.y, extents.maximum.z);
|
||||
glm::vec3 topLeftNear(extents.minimum.x, extents.maximum.y, extents.minimum.z);
|
||||
glm::vec3 topRightNear(extents.maximum.x, extents.maximum.y, extents.minimum.z);
|
||||
glm::vec3 topLeftFar(extents.minimum.x, extents.maximum.y, extents.maximum.z);
|
||||
glm::vec3 topRightFar(extents.maximum.x, extents.maximum.y, extents.maximum.z);
|
||||
|
||||
glm::vec3 bottomLeftNearRotated = rotation * bottomLeftNear;
|
||||
glm::vec3 bottomRightNearRotated = rotation * bottomRightNear;
|
||||
glm::vec3 bottomLeftFarRotated = rotation * bottomLeftFar;
|
||||
glm::vec3 bottomRightFarRotated = rotation * bottomRightFar;
|
||||
glm::vec3 topLeftNearRotated = rotation * topLeftNear;
|
||||
glm::vec3 topRightNearRotated = rotation * topRightNear;
|
||||
glm::vec3 topLeftFarRotated = rotation * topLeftFar;
|
||||
glm::vec3 topRightFarRotated = rotation * topRightFar;
|
||||
|
||||
extents.minimum = glm::min(bottomLeftNearRotated,
|
||||
glm::min(bottomRightNearRotated,
|
||||
glm::min(bottomLeftFarRotated,
|
||||
glm::min(bottomRightFarRotated,
|
||||
glm::min(topLeftNearRotated,
|
||||
glm::min(topRightNearRotated,
|
||||
glm::min(topLeftFarRotated,topRightFarRotated)))))));
|
||||
|
||||
extents.maximum = glm::max(bottomLeftNearRotated,
|
||||
glm::max(bottomRightNearRotated,
|
||||
glm::max(bottomLeftFarRotated,
|
||||
glm::max(bottomRightFarRotated,
|
||||
glm::max(topLeftNearRotated,
|
||||
glm::max(topRightNearRotated,
|
||||
glm::max(topLeftFarRotated,topRightFarRotated)))))));
|
||||
}
|
||||
|
||||
void ModelTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
|
||||
args->_elementsTouched++;
|
||||
// actually render it here...
|
||||
|
@ -248,6 +229,7 @@ void ModelTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
|
|||
}
|
||||
|
||||
if (!isShadowMode && displayModelBounds) {
|
||||
|
||||
glm::vec3 unRotatedMinimum = model->getUnscaledMeshExtents().minimum;
|
||||
glm::vec3 unRotatedMaximum = model->getUnscaledMeshExtents().maximum;
|
||||
glm::vec3 unRotatedExtents = unRotatedMaximum - unRotatedMinimum;
|
||||
|
@ -285,6 +267,7 @@ void ModelTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
|
|||
glutWireCube(1.0);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "renderer/Model.h"
|
||||
|
||||
// Generic client side Octree renderer class.
|
||||
class ModelTreeRenderer : public OctreeRenderer {
|
||||
class ModelTreeRenderer : public OctreeRenderer, public ModelItemFBXService {
|
||||
public:
|
||||
ModelTreeRenderer();
|
||||
virtual ~ModelTreeRenderer();
|
||||
|
@ -38,6 +38,7 @@ public:
|
|||
virtual void renderElement(OctreeElement* element, RenderArgs* args);
|
||||
virtual float getSizeScale() const;
|
||||
virtual int getBoundaryLevelAdjust() const;
|
||||
virtual void setTree(Octree* newTree);
|
||||
|
||||
void update();
|
||||
|
||||
|
@ -48,6 +49,8 @@ public:
|
|||
virtual void init();
|
||||
virtual void render(RenderMode renderMode = DEFAULT_RENDER_MODE);
|
||||
|
||||
virtual const FBXGeometry* getGeometryForModel(const ModelItem& modelItem);
|
||||
|
||||
protected:
|
||||
Model* getModel(const ModelItem& modelItem);
|
||||
QMap<uint32_t, Model*> _knownModelsItemModels;
|
||||
|
|
|
@ -2052,3 +2052,40 @@ FBXGeometry readSVO(const QByteArray& model) {
|
|||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
void calculateRotatedExtents(Extents& extents, const glm::quat& rotation) {
|
||||
glm::vec3 bottomLeftNear(extents.minimum.x, extents.minimum.y, extents.minimum.z);
|
||||
glm::vec3 bottomRightNear(extents.maximum.x, extents.minimum.y, extents.minimum.z);
|
||||
glm::vec3 bottomLeftFar(extents.minimum.x, extents.minimum.y, extents.maximum.z);
|
||||
glm::vec3 bottomRightFar(extents.maximum.x, extents.minimum.y, extents.maximum.z);
|
||||
glm::vec3 topLeftNear(extents.minimum.x, extents.maximum.y, extents.minimum.z);
|
||||
glm::vec3 topRightNear(extents.maximum.x, extents.maximum.y, extents.minimum.z);
|
||||
glm::vec3 topLeftFar(extents.minimum.x, extents.maximum.y, extents.maximum.z);
|
||||
glm::vec3 topRightFar(extents.maximum.x, extents.maximum.y, extents.maximum.z);
|
||||
|
||||
glm::vec3 bottomLeftNearRotated = rotation * bottomLeftNear;
|
||||
glm::vec3 bottomRightNearRotated = rotation * bottomRightNear;
|
||||
glm::vec3 bottomLeftFarRotated = rotation * bottomLeftFar;
|
||||
glm::vec3 bottomRightFarRotated = rotation * bottomRightFar;
|
||||
glm::vec3 topLeftNearRotated = rotation * topLeftNear;
|
||||
glm::vec3 topRightNearRotated = rotation * topRightNear;
|
||||
glm::vec3 topLeftFarRotated = rotation * topLeftFar;
|
||||
glm::vec3 topRightFarRotated = rotation * topRightFar;
|
||||
|
||||
extents.minimum = glm::min(bottomLeftNearRotated,
|
||||
glm::min(bottomRightNearRotated,
|
||||
glm::min(bottomLeftFarRotated,
|
||||
glm::min(bottomRightFarRotated,
|
||||
glm::min(topLeftNearRotated,
|
||||
glm::min(topRightNearRotated,
|
||||
glm::min(topLeftFarRotated,topRightFarRotated)))))));
|
||||
|
||||
extents.maximum = glm::max(bottomLeftNearRotated,
|
||||
glm::max(bottomRightNearRotated,
|
||||
glm::max(bottomLeftFarRotated,
|
||||
glm::max(bottomRightFarRotated,
|
||||
glm::max(topLeftNearRotated,
|
||||
glm::max(topRightNearRotated,
|
||||
glm::max(topLeftFarRotated,topRightFarRotated)))))));
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,8 @@ public:
|
|||
bool containsPoint(const glm::vec3& point) const;
|
||||
|
||||
/// \return whether or not the extents are empty
|
||||
bool isEmpty() { return minimum == maximum; }
|
||||
bool isEmpty() const { return minimum == maximum; }
|
||||
bool isValid() const { return !((minimum == glm::vec3(FLT_MAX)) && (maximum == glm::vec3(-FLT_MAX))); }
|
||||
|
||||
glm::vec3 minimum;
|
||||
glm::vec3 maximum;
|
||||
|
@ -238,4 +239,6 @@ FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping);
|
|||
/// Reads SVO geometry from the supplied model data.
|
||||
FBXGeometry readSVO(const QByteArray& model);
|
||||
|
||||
void calculateRotatedExtents(Extents& extents, const glm::quat& rotation);
|
||||
|
||||
#endif // hifi_FBXReader_h
|
||||
|
|
|
@ -20,6 +20,11 @@ public:
|
|||
virtual void modelCreated(const ModelItem& newModel, const SharedNodePointer& senderNode) = 0;
|
||||
};
|
||||
|
||||
class ModelItemFBXService {
|
||||
public:
|
||||
virtual const FBXGeometry* getGeometryForModel(const ModelItem& modelItem) = 0;
|
||||
};
|
||||
|
||||
class ModelTree : public Octree {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
@ -74,6 +79,11 @@ public:
|
|||
|
||||
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
|
||||
void handleAddModelResponse(const QByteArray& packet);
|
||||
|
||||
void setFBXService(ModelItemFBXService* service) { _fbxService = service; }
|
||||
const FBXGeometry* getGeometryForModel(const ModelItem& modelItem) {
|
||||
return _fbxService ? _fbxService->getGeometryForModel(modelItem) : NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
|
@ -96,6 +106,7 @@ private:
|
|||
|
||||
QReadWriteLock _recentlyDeletedModelsLock;
|
||||
QMultiMap<quint64, uint32_t> _recentlyDeletedModelItemIDs;
|
||||
ModelItemFBXService* _fbxService;
|
||||
};
|
||||
|
||||
#endif // hifi_ModelTree_h
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <FBXReader.h>
|
||||
#include <GeometryUtil.h>
|
||||
|
||||
#include "ModelTree.h"
|
||||
|
@ -158,7 +159,41 @@ bool ModelTreeElement::findDetailedRayIntersection(const glm::vec3& origin, cons
|
|||
|
||||
// if the ray doesn't intersect with our cube, we can stop searching!
|
||||
if (modelCube.findRayIntersection(origin, direction, localDistance, localFace)) {
|
||||
if (localDistance < distance) {
|
||||
const FBXGeometry* fbxGeometry = _myTree->getGeometryForModel(model);
|
||||
if (fbxGeometry && fbxGeometry->meshExtents.isValid()) {
|
||||
Extents extents = fbxGeometry->meshExtents;
|
||||
|
||||
// NOTE: these extents are model space, so we need to scale and center them accordingly
|
||||
// size is our "target size in world space"
|
||||
// we need to set our model scale so that the extents of the mesh, fit in a cube that size...
|
||||
float maxDimension = glm::distance(extents.maximum, extents.minimum);
|
||||
float scale = model.getSize() / maxDimension;
|
||||
|
||||
glm::vec3 halfDimensions = (extents.maximum - extents.minimum) * 0.5f;
|
||||
glm::vec3 offset = -extents.minimum - halfDimensions;
|
||||
|
||||
extents.minimum += offset;
|
||||
extents.maximum += offset;
|
||||
|
||||
extents.minimum *= scale;
|
||||
extents.maximum *= scale;
|
||||
|
||||
calculateRotatedExtents(extents, model.getModelRotation());
|
||||
|
||||
extents.minimum += model.getPosition();
|
||||
extents.maximum += model.getPosition();
|
||||
|
||||
AABox rotatedExtentsBox(extents.minimum, (extents.maximum - extents.minimum));
|
||||
|
||||
if (rotatedExtentsBox.findRayIntersection(origin, direction, localDistance, localFace)) {
|
||||
if (localDistance < distance) {
|
||||
distance = localDistance;
|
||||
face = localFace;
|
||||
*intersectedObject = (void*)(&model);
|
||||
somethingIntersected = true;
|
||||
}
|
||||
}
|
||||
} else if (localDistance < distance) {
|
||||
distance = localDistance;
|
||||
face = localFace;
|
||||
*intersectedObject = (void*)(&model);
|
||||
|
|
Loading…
Reference in a new issue