Commit graph

646 commits

Author SHA1 Message Date
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/ShapeEntityItem.h
#	libraries/networking/src/udt/PacketHeaders.cpp
#	libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
SamGondelman
b189433855 merge 2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
humbletim
145a0df082 interim checkin 2018-02-15 14:14:07 -05:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals 2018-02-14 17:33:01 -08:00
SamGondelman
324eefc914 remove fresnel, add unlit, fix overlays, cleanup 2018-02-14 17:02:07 -08:00
Bradley Austin Davis
33690e09b7
Merge pull request #12399 from samcake/blue
Introducing group culling to avoid the avatar model to be partially culled
2018-02-14 15:38:52 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
SamGondelman
9e8aa1898c warnings, load material from URL, shapeID -> parentMaterialID 2018-02-12 12:50:09 -08:00
SamGondelman
84cd0e1529 wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
Seth Alves
31c2b8fea9 oops 2018-02-07 16:31:38 -08:00
Seth Alves
b6ac348428 get children of animated entity joints to follow along, again 2018-02-07 16:30:07 -08:00
humbletim
06afaa7470 BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel

ModelScriptingInterface / scriptable::ModelProvider

integration

update to RC-63

initial graphics-scripting refactoring

graphics-scripting baseline commit

wip commit

Geometry -> MeshPart

remove SimpleMeshProxy

collapse graphics-utils -> graphics-scripting

scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Seth Alves
64a46bf5df merge from upstream 2018-01-31 10:43:41 -08:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
Sam Gateau
e08e64b573 Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch 2018-01-26 19:43:07 -08:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Sam Gateau
51dac04374 Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
samcake
2f4e61888f Making it work maybe 2018-01-25 16:57:35 -08:00
Seth Alves
1cbc2e31cf merge from upstream 2018-01-23 15:21:03 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Dante Ruiz
2d70e76546 fix merge conflict 2018-01-22 15:15:11 -08:00
John Conklin II
4697c5f92c
Merge pull request #12225 from hyperlogic/bug-fix/sassy-avatar
Fix for avatars with crooked spine/head when exiting HMD mode
2018-01-22 11:50:44 -08:00
Anthony J. Thibault
cd4d9255bd Added defaultPoseFlags to avatar protocol
Change rotationSet to rotationIsDefaultPose for JointData
Also for translation.  Fixed all code to flip boolean value.
Created EntityJointData so that the ModelEntity stuff doesn't need to change.
2018-01-19 15:34:27 -08:00
Seth Alves
c622cd8293 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-19 13:39:16 -08:00
Seth Alves
31c007d167 more backwards logic, added withViewVisibilityMask call in ItemKey 2018-01-18 14:15:30 -08:00
Seth Alves
7c32d3c536 flip logic back around 2018-01-18 13:49:17 -08:00
Seth Alves
0ad4cdc41b works now 2018-01-18 13:15:47 -08:00
amantley
961ed88fb0 fixed coding standards in RenderableModelEntityItem.cpp 2018-01-18 12:56:24 -08:00
amantley
1c97272767 Cleaned up the code a bit so that there is no need for a new class variable for properties to verify the change of url 2018-01-18 12:09:28 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
amantley
9f484a7f57 Removed extraneous comments in RenderableItemEntity.cpp and .h 2018-01-18 08:54:05 -08:00
Seth Alves
76ef3d7c7d pull from upstream 2018-01-18 07:01:50 -08:00
amantley
4eb2a5cf5e added a property check in renderableModelEntity for the animation url this fixes the bug stopping you from changing animations on an entity 2018-01-17 19:25:20 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
Soft Entities
2018-01-17 08:02:37 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Dante Ruiz
283b9a8003 fix softEntity edge cases 2018-01-12 15:31:54 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Anthony J. Thibault
088f227df2 Pass model offset from avatar skeletonModel to attached entity 2018-01-12 10:26:02 -08:00
Seth Alves
227dbd6f68 put this back to a working state 2018-01-12 08:52:07 -08:00
Seth Alves
9d4ab13a10 cauterize all head-based entities rather than just models 2018-01-11 19:45:15 -08:00
Seth Alves
e7a3d98ae5 don't draw head-descendent entities when in 1st-person camera mode 2018-01-11 19:34:54 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
Dante Ruiz
980807c657 make changes 2018-01-10 16:50:41 -08:00
SamGondelman
df574c6bc9 keep requesting render update until textures load 2018-01-10 13:19:53 -08:00
Dante Ruiz
d0bff29471 fixing merge conflict 2018-01-10 10:11:53 -08:00
Dante Ruiz
c4253f3b3b Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-09 15:31:38 -08:00
SamGondelman
7c56a9ffb2 model meta is only withTypeShape if visual geometry request fails 2018-01-09 12:43:43 -08:00
Sam Gondelman
5cf25a20c9
use correct model ptr 2018-01-04 21:21:58 -08:00
SamGondelman
6a19b0e0b6 update render items on texture load 2018-01-04 13:10:46 -08:00
Dante Ruiz
527d00871a making relaying translation work 2018-01-04 11:57:51 -08:00
Dante Ruiz
e1a7f9bfb8 working on imporving soft-entities 2018-01-03 08:47:11 -08:00
Dante Ruiz
6fa3446c57 joints are being relayed to children 2018-01-02 13:54:13 -08:00
Dante Ruiz
be9bf31843 Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-02 08:04:26 -08:00
druiz17
0ebbb76b49 fixed property over written issue and start relaying joints 2017-12-29 16:12:40 -08:00
Seth Alves
96197e66bb Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 15:13:02 -08:00
Sam Gateau
a2c16ddf6a
Merge pull request #12026 from SamGondelman/burp3
Remove _model from ModelMeshPartPayload
2017-12-22 13:50:06 -08:00
Seth Alves
897b96d092 Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 07:36:26 -08:00
Dante Ruiz
77874de909 fix spacing 2017-12-21 15:05:23 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
Dante Ruiz
ddddcae932 Merge branch 'master' of github.com:highfidelity/hifi into entity-joints 2017-12-21 08:29:56 -08:00
Dante Ruiz
29f0835475 making entity joints work again 2017-12-20 16:06:19 -08:00
SamGondelman
bd06dc6443 cleaning up modelmeshpartpayload 2017-12-20 11:00:14 -08:00
Andrew Meadows
bad2c1df76 proper modulus of animation frame 2017-12-19 10:40:17 -08:00
Andrew Meadows
559cb33563 remove incorrect comment 2017-12-19 10:40:17 -08:00
Andrew Meadows
661a63bd0c fix crash for bad QVector index 2017-12-19 10:40:17 -08:00
amantley
29538851b6 Made the changes from the latest code review, except getting rid of the
while loop.
2017-12-12 09:06:43 -08:00
amantley
65bb896450 Merge remote-tracking branch 'origin/master' into character_entity_fixes 2017-12-11 10:55:54 -08:00
Seth Alves
2cd64ccd2c merge from upstream 2017-12-11 10:14:30 -08:00
Ryan Huffman
f3fc5769e8 Move asset baking on asset server to separate process 2017-12-06 11:49:19 -08:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
ZappoMan
750d505f9b fix issues in model import sizing caused by recent refactor 2017-11-30 17:51:59 -08:00
amantley
233d693d76 removed debug print statements and fixed negative FPS handling 2017-11-29 10:51:04 -08:00
amantley
778d98f56b made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function 2017-11-28 18:42:03 -08:00
amantley
101e67498a cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property 2017-11-28 14:11:56 -08:00
amantley
d607ca0914 initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server 2017-11-28 11:04:48 -08:00
amantley
522dc3dfb1 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
2017-11-22 17:55:39 -08:00
amantley
2e75016021 changes to modelEntity.cpp 2017-11-22 17:53:21 -08:00
amantley
fdf5139a74 everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
amantley
1e5d099b06 changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp 2017-11-21 17:36:01 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
amantley
013d16cee9 this is the change to add a property for the currentframeplaying 2017-11-17 18:37:54 -08:00
amantley
20fd893b47 Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp 2017-11-16 18:38:28 -08:00
amantley
881b22ab15 added update function to modelEntityItem.cpp 2017-11-16 12:41:56 -08:00
amantley
cc43d8115c In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments. 2017-11-15 17:42:33 -08:00
amantley
3f7a9e9703 all entity animation fixes including the animation play reset 2017-11-10 15:36:57 -08:00
amantley
1a06c6ef11 all entity animation fixes done except play animation 2017-11-10 15:23:17 -08:00
amantley
3ce65ece87 Merge remote-tracking branch 'upstream/master' into character_entity_fixes
this is just to synch this branch with the upstream master
2017-11-09 10:38:34 -08:00
amantley
af0304fd6b preliminary changes for the property fixes 2017-11-09 10:04:12 -08:00
amantley
e13a74213c this is holder spot to put avatar entity animation code 2017-11-06 17:29:19 -08:00
samcake
d878fac62c REverse changes 2017-11-06 11:25:02 -08:00
Sam Gateau
45e5d91b9d Change the sub renderItemIDs list of the Model entity in its meta through a transaction instead of going through the pointer to the model 2017-11-04 20:49:55 -07:00
Andrew Meadows
2b06df1c33 call Model::scaleToFit() before update render items 2017-11-02 12:52:46 -07:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Andrew Meadows
29efe53f74 repair debug rendering of collision shapes 2017-10-24 13:23:46 -07:00
Bradley Austin Davis
4f5851f420 Reducing needless render updates 2017-10-23 15:31:25 -07:00
Brad Hefta-Gaub
87294b8e67 Merge pull request #11638 from ZappoMan/fixWireframe
fix the rendering of wireframe for model entities with bad model URLs
2017-10-20 14:29:01 -07:00
ZappoMan
ef0ff96a44 fix the rendering of wireframe for model entities with bad model URLs 2017-10-20 11:46:28 -07:00
Andrew Meadows
c79bf3bc04 cleanup WANT_DETAILED_PROFILING 2017-10-19 14:31:50 -07:00
Andrew Meadows
339edc67c8 ifdef out more per-frame-per-entity profiling 2017-10-16 17:27:53 -07:00
Andrew Meadows
102a1cb36b ifdef out detailed profiling 2017-10-16 16:02:11 -07:00
Andrew Meadows
fb1c075a12 fix animating entities 2017-10-16 15:55:25 -07:00
Andrew Meadows
23bb8608b1 minor optimizations in updateModelBounds() 2017-10-16 11:52:30 -07:00
Andrew Meadows
e109101acc update profiling timers 2017-10-16 11:52:30 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
SamGondelman
ee02fa9a91 model asks for renderUpdate if animating
(cherry picked from commit 873ae9b9d6)
2017-10-09 13:55:48 -07:00
SamGondelman
a6b7578c3c start fixing asynch issue, fixes model loading! 2017-10-05 12:30:00 -07:00
SamGondelman
3a6e84e681 trying to fix model issue 2017-10-04 17:26:12 -07:00
SamGondelman
215193ad90 try to improve performance
(cherry picked from commit a5f5f9fc5d)
2017-10-04 13:50:35 -07:00
Andrew Meadows
67481287ff comment out asserts that fail to compile in Debug 2017-09-26 09:29:43 -07:00
SamGondelman
86198606e0 add _modelJustLoaded and updateTransforForSkinnedMesh on creation 2017-09-22 17:12:44 -07:00
SamGondelman
9f12d3a365 fix missing models 2017-09-21 17:57:25 -07:00
Brad Davis
688ee68cf9 Ensure thread-safety for model pointer access 2017-09-14 12:29:23 -07:00
Menithal
40d339a831 21484: Updated code to go with PR feedback 2017-09-11 20:36:29 +03:00
Menithal
856452405e Made Code abit more concise for better compilation 2017-09-05 08:46:37 +03:00
Menithal
119a2703f7 Removed Debug Joints that wasnt used anylonger 2017-09-04 22:20:00 +03:00
Menithal
03e076046b Added Joint Name check for translations
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
2017-09-04 22:16:02 +03:00
Menithal
5506520226 Fixed missing semi colon 2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f Merge branch 'master' into 21484 2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63 Fixed Inverse logic and Cleanup 2017-09-01 00:35:56 +03:00
Menithal
ea79748ed3 Some adjustments 2017-08-29 23:59:36 +03:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
Menithal
dc5e374485 Merge remote-tracking branch 'upstream/master' into 21484 2017-08-17 22:28:43 +03:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Menithal
982d4a451f Updated Protocol to add allowTranslation
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371 Preliminary Research Complete
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
David Kelly
4b7779f0f5 add flag to outline render flags, fix pal.js/edit.js interaction 2017-08-03 07:57:21 -07:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b Removed fade transition on model entities. 2017-07-31 15:06:24 +02:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Zach Fox
9147bc21d0 Getting there. 2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf First pass 2017-07-25 17:54:46 -07:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
93218da473 Fixed compilation errors on Mac and Linux 2017-07-13 17:51:16 +02:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
Olivier Prat
aba8be595e Separated fade categories from transition event types 2017-07-11 11:37:24 +02:00
Olivier Prat
cc4e168369 Working fade again 2017-07-10 16:45:13 +02:00
Olivier Prat
66d09a4c3c Some objects fade and fixed crash due to invalid meta item id 2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00
Sam Gateau
ca7e782566 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-06-29 10:54:27 +02:00
Brad Davis
28d727153b PR feedback 2017-06-27 19:22:07 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
howard-stearns
3d4f9be05b fix teleport vs stuck-in-floor work 2017-06-12 17:01:13 -07:00
Howard Stearns
3d62900daf When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works. 2017-06-03 16:49:16 -07:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Seth Alves
b99959c73d munge collision-hull at last minute rather than store munged url as a property 2017-04-11 07:00:22 -07:00
Seth Alves
8a3a52cbcf make getCollisionGeometryResource a separate call from getGeometryResource rather than passing a bool 2017-04-10 13:54:24 -07:00
Seth Alves
6bd841857f added a comment 2017-04-10 13:50:36 -07:00
Seth Alves
717436e0fd use QUrl rather than just munging the url with a string-append 2017-04-10 10:54:30 -07:00
Seth Alves
554b23357c add combineParts flag to getGeometryResource. append ?collsion-hull to urls that are used as compound collision hulls 2017-04-10 10:14:36 -07:00
Brad Hefta-Gaub
0d4649ded8 Merge pull request #10079 from jherico/entity_thread_safety
Thread safety for property getter/setters on entities
2017-04-07 19:01:07 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Brad Davis
d89104f69c Use getters instead of direct member access 2017-04-04 10:50:55 -07:00
Seth Alves
c21b8b4eac raise max mesh count for static collision entities from 500 to 1000 2017-03-26 08:48:08 -07:00
Seth Alves
0d2e0eb9c3 Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
Avoid deadlock on 10k mesh fbx
2017-03-24 12:34:37 -08:00
Seth Alves
aaa78d108b if a model has too many meshes, give up. 2017-03-24 11:17:24 -07:00
Atlante45
4f8d9b190b Show green box when model entity has bad url 2017-03-23 17:56:33 -07:00
ZappoMan
2a663cbcb1 cleanup 2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409 cleanup use of triangleSet for picking 2017-03-05 19:23:55 -08:00
Seth Alves
645aad7bb0 Merge pull request #9557 from hyperlogic/tablet-ui
Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923 Moved Model setting of _spatiallyNestableOverride to constructor 2017-01-31 09:36:21 -08:00
Seth Alves
39d195fce2 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-31 05:02:07 -08:00
Atlante45
c65e884151 Don't set joint "set" flags for animation values 2017-01-30 16:04:54 -08:00
Anthony J. Thibault
0962a15a06 Fix for one-frame lag in the tablet stylus. 2017-01-30 15:39:55 -08:00
Seth Alves
eb25e1c12d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-19 09:41:49 -08:00
samcake
69f9053e61 Merge branch 'master' of https://github.com/highfidelity/hifi into meta 2017-01-17 10:55:10 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
Seth Alves
f0248275ec Merge branch 'load-models-in-keyhole' of github.com:sethalves/hifi into tablet-ui 2017-01-16 06:47:15 -08:00
Seth Alves
050a7e87d2 load entity models that don't yet need to be rendered but are close enough to keep physics from being enabled. 2017-01-15 17:04:51 -08:00
Anthony J. Thibault
26a5b5ed91 Fix for rendering of tablet ModelEntity in desktop mode.
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable.  This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Brad Davis
e5e9ab42ea Encapsulate AnimPose members for easier optimizations 2016-12-28 12:11:24 -08:00
Brad Hefta-Gaub
c65471e880 Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
Conflicts:
	libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Chris Collins
61c60fca2d Merge pull request #8968 from ctrlaltdavid/21089
Clara.io marketplace improvements
2016-12-19 18:21:45 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506 adding profile stats relating to avatar CPU costs 2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
David Rowe
aefa116207 Add extra logging for Clara.io asset resizing 2016-12-13 17:55:22 +13:00
Seth Alves
689fdfb35f implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame 2016-11-04 11:44:42 -07:00
Seth Alves
e41fa94958 implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame 2016-11-04 11:42:31 -07:00
Seth Alves
727fe4bc21 Merge branch 'master' of github.com:highfidelity/hifi into fix-setLocalJointRotation-name 2016-11-04 10:04:56 -07:00
Seth Alves
339d6a55cf getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation 2016-11-03 10:06:07 -07:00
Andrew Meadows
cd5826e2ce load model of new entity with unknown dimensions 2016-11-03 09:03:04 -07:00
Seth Alves
844cc03dcb fix names of model-entity joint setters 2016-11-02 10:24:01 -07:00
Seth Alves
f47aeae2a7 stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00