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Don't set joint "set" flags for animation values
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1 changed files with 0 additions and 3 deletions
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@ -320,12 +320,9 @@ bool RenderableModelEntityItem::getAnimationFrame() {
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glm::mat4 finalMat = (translationMat * fbxJoints[index].preTransform *
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rotationMat * fbxJoints[index].postTransform);
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_localJointTranslations[j] = extractTranslation(finalMat);
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_localJointTranslationsSet[j] = true;
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_localJointTranslationsDirty[j] = true;
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_localJointRotations[j] = glmExtractRotation(finalMat);
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_localJointRotationsSet[j] = true;
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_localJointRotationsDirty[j] = true;
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}
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}
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