raise max mesh count for static collision entities from 500 to 1000

This commit is contained in:
Seth Alves 2017-03-26 08:48:08 -07:00
parent 90db9af2f9
commit c21b8b4eac

View file

@ -812,7 +812,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
auto& meshes = _model->getGeometry()->getMeshes();
int32_t numMeshes = (int32_t)(meshes.size());
const int MAX_ALLOWED_MESH_COUNT = 500;
const int MAX_ALLOWED_MESH_COUNT = 1000;
if (numMeshes > MAX_ALLOWED_MESH_COUNT) {
// too many will cause the deadlock timer to throw...
shapeInfo.setParams(SHAPE_TYPE_BOX, 0.5f * dimensions);