From c21b8b4eacb52ece02c655fb15cf72543364b727 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Sun, 26 Mar 2017 08:48:08 -0700 Subject: [PATCH] raise max mesh count for static collision entities from 500 to 1000 --- libraries/entities-renderer/src/RenderableModelEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index e94e5df9cb..487a3e1e56 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -812,7 +812,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) { auto& meshes = _model->getGeometry()->getMeshes(); int32_t numMeshes = (int32_t)(meshes.size()); - const int MAX_ALLOWED_MESH_COUNT = 500; + const int MAX_ALLOWED_MESH_COUNT = 1000; if (numMeshes > MAX_ALLOWED_MESH_COUNT) { // too many will cause the deadlock timer to throw... shapeInfo.setParams(SHAPE_TYPE_BOX, 0.5f * dimensions);