fix teleport vs stuck-in-floor work

This commit is contained in:
howard-stearns 2017-06-12 17:01:13 -07:00
parent 347742be1b
commit 3d4f9be05b

View file

@ -605,7 +605,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
QString extraInfo;
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
face, surfaceNormal, extraInfo, precisionPicking, precisionPicking);
face, surfaceNormal, extraInfo, precisionPicking, false);
}
void RenderableModelEntityItem::getCollisionGeometryResource() {