From 3d4f9be05b0c75adc5c2644097f4f810fa4649c5 Mon Sep 17 00:00:00 2001 From: howard-stearns Date: Mon, 12 Jun 2017 17:01:13 -0700 Subject: [PATCH] fix teleport vs stuck-in-floor work --- libraries/entities-renderer/src/RenderableModelEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index eab0e3011e..e89646d838 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -605,7 +605,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori QString extraInfo; return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance, - face, surfaceNormal, extraInfo, precisionPicking, precisionPicking); + face, surfaceNormal, extraInfo, precisionPicking, false); } void RenderableModelEntityItem::getCollisionGeometryResource() {