Merge branch 'master' of https://github.com/highfidelity/hifi into meta

This commit is contained in:
samcake 2017-01-17 10:55:10 -08:00
commit 69f9053e61
3 changed files with 11 additions and 3 deletions
domain-server/resources
interface/src
libraries/entities-renderer/src

View file

@ -40,7 +40,7 @@
{
"name": "local_port",
"label": "Local UDP Port",
"help": "This is the local port your domain-server binds to for UDP connections.<br/>Depending on your router, this may need to be changed to run multiple full automatic networking domain-servers in the same network.",
"help": "This is the local port your domain-server binds to for UDP connections.<br/>Depending on your router, this may need to be changed to unique values for each domain-server in order to run multiple full automatic networking domain-servers in the same network. You can use the value 0 to have the domain-server select a random port, which will help in preventing port collisions.",
"default": "40102",
"type": "int",
"advanced": true

View file

@ -5297,15 +5297,17 @@ bool Application::nearbyEntitiesAreReadyForPhysics() {
if (_nearbyEntitiesStabilityCount >= MINIMUM_NEARBY_ENTITIES_STABILITY_COUNT) {
// We've seen the same number of nearby entities for several stats packets in a row. assume we've got all
// the local entities.
bool result = true;
foreach (EntityItemPointer entity, entities) {
if (entity->shouldBePhysical() && !entity->isReadyToComputeShape()) {
static QString repeatedMessage =
LogHandler::getInstance().addRepeatedMessageRegex("Physics disabled until entity loads: .*");
qCDebug(interfaceapp) << "Physics disabled until entity loads: " << entity->getID() << entity->getName();
return false;
// don't break here because we want all the relevant entities to start their downloads
result = false;
}
}
return true;
return result;
}
return false;
}

View file

@ -659,6 +659,12 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
// the model is still being downloaded.
return false;
} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
if (!_model) {
EntityTreePointer tree = getTree();
if (tree) {
QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
}
}
return (_model && _model->isLoaded());
}
return true;