Commit graph

646 commits

Author SHA1 Message Date
HifiExperiments
ae26416c59
Merge branch 'master' into billboard 2021-02-09 22:57:10 -08:00
HifiExperiments
ace6bf6c5b dirty physics on useOriginalPivot change, other small fix for compound shapes 2021-02-03 17:35:17 -08:00
HifiExperiments
bb898aac33 non-exact collisions should work on models with pivots and useOriginalPivot=true 2021-01-21 21:05:00 -08:00
HifiExperiments
1f71a23082 optimize picking 2021-01-17 13:09:09 -08:00
HifiExperiments
2a27fc4de2 billboarding for model entities 2021-01-13 22:31:21 -08:00
HifiExperiments
5dc45e895c more fixes and create checkbox defaults to checked 2021-01-02 19:18:54 -08:00
HifiExperiments
a072010b02 Merge remote-tracking branch 'upstream/master' into pivot 2021-01-02 17:13:24 -08:00
HifiExperiments
20e0c24163 cleanup + create 2021-01-02 00:04:24 -08:00
HifiExperiments
002271a4cc finishing touches 2021-01-01 21:52:16 -08:00
HifiExperiments
0f9f95f716 possible fix for physics 2020-12-28 23:46:37 -08:00
HifiExperiments
f33c7de67a Merge remote-tracking branch 'upstream/master' into pivot 2020-12-18 17:33:24 -08:00
HifiExperiments
7069e48073 working on pivot 2020-12-16 21:01:56 -08:00
HifiExperiments
9a5b956968
Apply suggestions from code review
Co-authored-by: David Rowe <david@ctrlaltstudio.com>
2020-11-27 15:11:18 -08:00
HifiExperiments
2ece568f09 fixing up simple-compound logic 2020-11-27 15:04:56 -08:00
HifiExperiments
06f7624512 some more small improvements 2020-11-14 22:34:03 -08:00
HifiExperiments
ccd5ef80b3 remove isActive, fix contains, maybe fix green box issue 2020-11-09 19:14:30 -08:00
HifiExperiments
a3c85bd438 possible fix for collisions again 2020-11-04 19:41:01 -08:00
HifiExperiments
f413ad3312 small fixes 2020-10-21 16:05:30 -07:00
HifiExperiments
c664991f6f models seem to be working! 2020-10-20 15:06:21 -07:00
HifiExperiments
44b34e0341 what about...this 2020-10-14 13:21:07 -07:00
HifiExperiments
9142b7123d collisions and dimensions seem to be working 2020-10-13 16:27:48 -07:00
HifiExperiments
ae7a46fbca more updates 2020-10-12 22:31:39 -07:00
HifiExperiments
5a8c1a0374 starting improve entity updates pt 2 2020-10-12 18:50:46 -07:00
HifiExperiments
ae944fd985 merge with master 2020-09-01 09:34:54 -07:00
HifiExperiments
aa6eedf0fe make sure render with zones works on models on restart/reload 2020-07-21 12:06:38 -07:00
Kasen IO
21fd10d154 Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
HifiExperiments
8f9c180243 Merge remote-tracking branch 'origin/parenting' into modelShader 2020-05-07 13:43:20 -07:00
HifiExperiments
405d557725
Merge branch 'master' into blendshapes 2020-05-07 13:38:59 -07:00
HifiExperiments
8017e30ab9
Merge branch 'master' into blendshapes 2020-05-07 13:27:22 -07:00
HifiExperiments
3bf690571c
Merge branch 'master' into zoneOcclusion 2020-05-07 13:13:20 -07:00
HifiExperiments
b6cb1fcfe7 fix procedural applying to other things 2020-04-22 16:36:51 -07:00
HifiExperiments
bc319cb340 zone occlusion 2020-01-11 22:29:07 -08:00
HifiExperiments
b40a468b4c fix EOF 2020-01-06 18:31:35 -08:00
HifiExperiments
ef8f085b47 support blendshapes on model entities 2020-01-05 02:37:44 -08:00
HifiExperiments
6156495345 stupid, shadows still broken 2019-12-12 23:04:47 -05:00
SamGondelman
1736252f0d trying and failing to fix models 2019-12-12 23:04:47 -05:00
HifiExperiments
413bf10f79 stupid, shadows still broken 2019-11-26 22:28:06 -08:00
HifiExperiments
3dfd63d46b merge with master 2019-11-26 20:42:44 -08:00
sabrina-shanman
516debdcb2 Fix code style / remove cruft 2019-11-13 12:50:13 -08:00
sabrina-shanman
a42e09aef8 Fix unused variables/implicit type conversions 2019-11-08 10:04:34 -08:00
sabrina-shanman
33bb0e2b19 Change RenderableModelEntityItem::computeShapeInfo to support new HFM format 2019-11-05 14:44:23 -08:00
sabrina-shanman
da5f80c139 Use std::vector types in ShapeInfo 2019-11-05 10:57:55 -08:00
Sam Gateau
7af0940846 getting coision to work 2019-11-05 10:57:54 -08:00
sabrina-shanman
7b14c00540 Merge branch 'master' into instancing 2019-11-05 10:22:24 -08:00
Sam Gateau
695b9cdba6 Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform 2019-10-18 03:31:06 -07:00
Sam Gateau
521ce3936b I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion... 2019-10-07 15:19:23 -07:00
sabrina-shanman
a166b41216 Fix build warnings/errors 2019-09-13 15:39:29 -07:00
HifiExperiments
97b9179144 merge with master 2019-09-05 00:46:56 -07:00
HifiExperiments
7b29f0f718 reduce locking necessary for render updates 2019-07-31 11:21:29 -07:00
SamGondelman
60600779c9 merge with master 2019-07-12 11:01:17 -07:00