Commit graph

1547 commits

Author SHA1 Message Date
luiscuenca
95fca826a5 Add fit AABox for avatar and implement multisphere on shapeManager 2019-01-09 17:49:19 -07:00
John Conklin II
e4abb66199
Merge pull request #14627 from AndrewMeadows/fewer-avatar-entity-updates
case 20304: please don't flood the avatar-mixer with unnecessary AvatarEntity udpates
2019-01-09 14:55:23 -08:00
luiscuenca
39dc25ea92 Merge branch 'master' into multiSphereAvatar04
# Conflicts:
#	interface/src/avatar/OtherAvatar.h
#	libraries/avatars-renderer/src/avatars-renderer/Avatar.h
2019-01-08 15:41:33 -07:00
luiscuenca
f19201fc92 Other avatar detailed collisions on motion state 2019-01-08 14:09:13 -07:00
Andrew Meadows
13a3982b5a fix ZoneEntityItem::contains() for model shapes 2019-01-04 12:38:32 -08:00
Andrew Meadows
a8325b5c00 add ZoneEntityItem::contains() and support for shapes 2019-01-04 12:37:23 -08:00
Andrew Meadows
65a7e15f5d don't send AvatarEntity updates when not necessary 2019-01-03 17:57:11 -08:00
Seth Alves
9bf9e379a3 fix far-grab initial rotation and entity-method call 2019-01-03 08:17:52 -08:00
Seth Alves
78aff6e95c grab js api; send grab information through trait system 2019-01-03 08:17:52 -08:00
luiscuenca
bd21d0589a Merge branch 'master' into otherAvatarMotionStates01 2018-12-30 10:55:05 -07:00
luiscuenca
4a8bbd79fe other avatars motion states 2018-12-30 10:53:28 -07:00
Sam Gondelman
b690faeb12
Merge branch 'master' into NOverlays 2018-12-06 11:29:06 -08:00
SamGondelman
e282d51883 CR 2018-11-26 01:15:07 -05:00
SamGondelman
079d1dcbd6 convert clientOnly to entityHost and add local entities 2018-11-14 11:25:37 -08:00
John Conklin II
0370c60398
Merge pull request #14358 from AndrewMeadows/fix-capsuleY
Case 18436: consistent handling of CapsuleShape dimensions
2018-11-12 15:25:42 -08:00
Andrew Meadows
91f6a5057a correct capsule height when building btCapsuleShape 2018-11-06 12:54:56 -08:00
Andrew Meadows
228847b507 only look in _activeStaticBodies when body is static 2018-11-05 11:44:58 -08:00
Andrew Meadows
9e7b68fead find and remove dangling pointers from _activeStaticBodies on remove 2018-11-05 11:19:15 -08:00
Andrew Meadows
c6cde2d412 don't assign null Shape to RigidBody already in physics simulation 2018-11-05 11:19:15 -08:00
Jeff Clinton
67fe43ebb1
Merge pull request #14243 from hyperlogic/bug-fix/small-jumping-avatars
Small avatars now have a minimum jump height of 0.25 meters
2018-10-24 17:08:28 -07:00
Anthony Thibault
ef74014075 Small avatars now have a minimum jump height of 0.25 meters
This should improve the quality of the jump animation and improve the mobility of small avatars.
2018-10-19 13:55:56 -07:00
Andrew Meadows
bb51079284 move some bid-prep logic from EntityMotionState to EntityItem 2018-10-18 10:33:02 -07:00
unknown
4313a34ff3 Allow avatar to fly when its scale is very small 2018-10-08 15:35:07 -07:00
Andrew Meadows
c3478dc018 remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
luiscuenca
012cd207b3 No data sent during basic transit 2018-09-24 11:39:10 -07:00
John Conklin II
49e578ebef
Merge pull request #13998 from AndrewMeadows/dont-zero-kinematic
don't zero kinematic velocities when releasing simulation ownership
2018-09-14 15:18:06 -07:00
John Conklin II
65ef04ae75
Merge pull request #13937 from luiscuenca/stt_teleport_wip
Safe Teleport Target
2018-09-14 15:11:18 -07:00
Andrew Meadows
9390687e2d remove redundant EntityMotionState::updateSendVelocities() call 2018-09-14 10:37:55 -07:00
Andrew Meadows
9073e1ade3 don't zero kinematic velocity at end of sim ownership 2018-09-14 10:37:17 -07:00
sabrina-shanman
f3d86cfc7d Fix crash when teleporting into avatars with bubble active 2018-09-13 10:51:53 -07:00
luiscuenca
fa3c6932c6 Merge branch 'stt_collision-group' of https://github.com/sabrina-shanman/hifi into stt_teleport_wip 2018-09-12 11:47:18 -07:00
sabrina-shanman
87b5605d69 Add normalOnPick to CollisionPickResult 2018-09-12 10:36:00 -07:00
Sam Gateau
b92d1061c4
Merge pull request #13920 from AndrewMeadows/dont-bid-for-locked
don't bid for simulation ownership of locked entities
2018-09-04 13:26:21 -07:00
Andrew Meadows
727bd6b05a don't bid for simulation ownership of locked things 2018-08-31 13:31:26 -07:00
sabrina-shanman
397b03d5d5 Add threshold parameter to collision pick with minimum of 0 2018-08-27 14:12:24 -07:00
Andrew Meadows
10d0833c19 use DynamicsWorld::numCollisionObjects instead of our own count 2018-08-23 15:57:54 -07:00
Andrew Meadows
777b90bdc0 add 'physics body count' to debug stats 2018-08-23 12:59:28 -07:00
Andrew Meadows
87223946ad add/remove avatars according to workload region 2018-08-23 12:59:28 -07:00
John Conklin II
e6c81cdfba
Merge pull request #13833 from sabrina-shanman/stt_performance
Performance improvements for Collision Pick API
2018-08-20 17:34:46 -07:00
Andrew Meadows
3068865a6c fix MyAvatar collision bug at transitions b/w meshes 2018-08-20 11:42:28 -07:00
sabrina-shanman
74f482b361 Revert "Convert entityIntersections/avatarIntersections lists in"
This reverts commit aa4a6b2eae.
2018-08-20 10:15:28 -07:00
sabrina-shanman
2933038d04 Rename PhysicsEngine::getCollidingInRegion to contactTest and change it to accept collision flags instead of a MotionState enum 2018-08-17 14:22:42 -07:00
sabrina-shanman
aa4a6b2eae Convert entityIntersections/avatarIntersections lists in
CollisionPickResult to shared pointers
2018-08-16 08:59:29 -07:00
sabrina-shanman
61d12923ea Do not copy list of collision pick contact points when filtering them 2018-08-15 11:12:50 -07:00
sabrina-shanman
83ededfd37 Pass collision filter flags into AllContactsCallback for more efficient collision filtering 2018-08-15 11:12:50 -07:00
sabrina-shanman
2576d502ab Remove unused getter for btCollisionWorld in PhysicsEngine 2018-08-13 17:27:57 -07:00
sabrina-shanman
e5cb078133 Merge branch 'master' of github.com:highfidelity/hifi into safe-teleport-target 2018-08-13 14:51:37 -07:00
sabrina-shanman
ad36e23c34 Return early when colliding MyAvatar is found in AllContactsCallback 2018-08-09 17:00:54 -07:00
sabrina-shanman
6249d1c3aa Initialize btCollisionWorld::ContactResultCallback BEFORE AllContactsCallback variables 2018-08-08 10:32:26 -07:00
Andrew Meadows
49a1d0a18a MyAvatar RigidBody ignores backfacing triangles 2018-08-08 09:11:09 -07:00
sabrina-shanman
4ffe164569 Address Mac/Linux build warnings 2018-08-08 08:56:35 -07:00
sabrina-shanman
870940b3a0 Merge branch 'master' into safe-teleport-target 2018-08-03 18:14:43 -07:00
sabrina-shanman
b7d5804edb Format if..else statements 2018-08-03 12:55:11 -07:00
sabrina-shanman
0b40608650 Fix collision picks not working with MyAvatar 2018-08-03 12:05:58 -07:00
Andrew Meadows
bd6f00e707 eliminate angular dynamics of other-avatars 2018-08-01 11:58:52 -07:00
Andrew Meadows
c939699879 ignore other-avatar angularVelocity in physics simulation 2018-08-01 11:22:58 -07:00
sabrina-shanman
de7d974336 Re-name EntityIntersection to ContactTestResult and remove its default constructor, plus update related variables 2018-07-30 16:45:31 -07:00
sabrina-shanman
41a8deb575 Fix Linux build warnings 2018-07-30 14:51:04 -07:00
John Conklin II
df917688b6
Merge pull request #13707 from AndrewMeadows/fix-ccd
more correct continuous collision detection for thin objects
2018-07-27 14:32:41 -07:00
Andrew Meadows
cf04a91a83 use smaller CCD spheres for thin objects 2018-07-27 09:02:19 -07:00
sabrina-shanman
8f993e4740 Change meaning/naming of collision points in CollisionPick API to better match spec and be more clear 2018-07-25 11:45:13 -07:00
sabrina-shanman
5ec277e458 Move bullet references in collision pick API to PhysicsEngine 2018-07-24 15:47:49 -07:00
sabrina-shanman
f33ee55f9e Create CollisionPick API 2018-07-19 10:33:21 -07:00
Andrew Meadows
207aea8712 remove cruft from rendering collision shapes 2018-07-16 10:29:34 -07:00
John Conklin II
8669b529dc
Merge pull request #13592 from luiscuenca/blueScreenFix
Fix blue screen in VR mode due to NaN values
2018-07-13 09:12:47 -07:00
luiscuenca
45f8ed010c formatting 2018-07-12 16:03:15 -07:00
luiscuenca
1ab6c7a8ac Proper fix 2018-07-12 14:00:55 -07:00
luiscuenca
ced4e1e0e0 Fix blue screen after player step returns NaN values 2018-07-11 18:02:19 -07:00
Andrew Meadows
8ea18e3359 integrate active kinematic even when grabbed 2018-07-10 11:20:18 -07:00
Andrew Meadows
9171fcbe8b explicit insert/erase into _simpleKinematicEntities 2018-07-10 11:17:13 -07:00
John Conklin II
1bd698a5dc
Merge pull request #13558 from danteruiz/fix-falling-through-floor
Fix falling through floor
2018-07-06 13:44:08 -07:00
Dante Ruiz
fdf58ab2b5 fixing edge case 2018-07-06 11:09:59 -07:00
Dante Ruiz
3cc54c5118 another round of small adjustments 2018-07-06 09:11:42 -07:00
Dante Ruiz
6d8fe870e4 some clean up 2018-07-06 09:00:00 -07:00
Dante Ruiz
533164e1e4 some more fixes 2018-07-06 08:55:20 -07:00
Dante Ruiz
09627dd3d9 first pass on trying to fix falling through floor 2018-07-06 08:28:43 -07:00
luiscuenca
b2e02e20cc Fix inaccurate delta rotation axis 2018-07-05 11:47:10 -07:00
Andrew Meadows
ff6c309d8b add comment 2018-07-02 15:20:51 -07:00
Andrew Meadows
9c32a38fb6 fix deactivation slow-spinning kinematics 2018-07-02 15:04:11 -07:00
Andrew Meadows
5e2a08b3c2 handle deactivation of avatar entities differently 2018-06-25 10:37:54 -07:00
Sam Gondelman
850e2d5cf5
Merge branch 'master' into particleFix 2018-06-21 17:32:24 -07:00
John Conklin II
4088035b3b
Merge pull request #13411 from sabrina-shanman/crash-delete-cube
Fix crash when deleting objects in serverless mode
2018-06-21 14:39:07 -07:00
SamGondelman
8f411ad6c8 CR 2018-06-20 16:13:10 -07:00
sabrina-shanman
59833d8f28 Do not use boolean for variable definitions. Use bool instead. 2018-06-20 15:54:19 -07:00
Andrew Meadows
4424a8df11
Merge pull request #13303 from highfidelity/workload
workload project part 1
2018-06-20 15:39:01 -07:00
sabrina-shanman
c039d20304 Fix objects snapping back when selected 2018-06-20 13:55:38 -07:00
Andrew Meadows
44c3620b6e remove cruft 2018-06-18 17:45:58 -07:00
sabrina-shanman
67c605c10a Do not use ownership tracking in serverless mode in PhysicalEntitySimulation 2018-06-18 16:12:38 -07:00
John Conklin II
9ace80c709
Merge pull request #13407 from AndrewMeadows/0.69.0-colliding-avatars
RC69: avatars collide again (again)
2018-06-18 15:21:47 -07:00
Andrew Meadows
a18ba36dd2 merge 'master' into 'workload' 2018-06-18 13:40:08 -07:00
Andrew Meadows
085130e3c9 avatars collide again again 2018-06-18 13:17:32 -07:00
Andrew Meadows
6d422e4678 Merge 'master' into 'workload' 2018-06-18 10:30:13 -07:00
John Conklin II
87d26a9d86
Merge pull request #13304 from sabrina-shanman/btghostraytest
Use optimized Bullet raytest function in CharacterGhostObject::rayTest()
2018-06-18 10:22:17 -07:00
Andrew Meadows
670e07bbf5 fix crash for computing inertia for btBvhTriangleMeshShape 2018-06-15 14:31:51 -07:00
Andrew Meadows
93ac70ead4 avoid crash in inertia calculation of btBvhTriangleMeshShape 2018-06-15 10:28:12 -07:00
sabrina-shanman
baf0df05cd Remove unnecessary 'this->' in rayTest parent function call 2018-06-14 13:16:46 -07:00
Clement
920263ef49 Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master 2018-06-12 17:00:25 -07:00
Andrew Meadows
d31ee52d79 revert PR-13162 from RC68 2018-06-12 03:51:55 -07:00
sabrina-shanman
d4d8f36e44 Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject 2018-06-11 15:40:39 -07:00
Seth Alves
a2399ea1f6 keep small masses from introducing NaN into bullet's calculations 2018-06-08 16:07:01 -07:00
sabrina-shanman
9ac1443b83 Use optimized Bullet raytest function in CharacterGhostObject::rayTest() 2018-06-05 11:17:17 -07:00
Andrew Meadows
4329ea5240 Merge master' into 'workload' 2018-06-04 16:11:25 -07:00
Andrew Meadows
db3520b332 also update queryAACube for 'Held' things 2018-06-01 16:38:57 -07:00
Andrew Meadows
7e44b9b3ae motionState needs correct region when adding to physics 2018-05-31 10:23:49 -07:00
Andrew Meadows
62df4999ef declare method const 2018-05-31 10:22:22 -07:00
Andrew Meadows
c2f5d19ddb add TODO about optimizing character ray tracing 2018-05-31 10:21:14 -07:00
Andrew Meadows
003e444246 Merge branch 'master' into 'workload' 2018-05-30 16:04:13 -07:00
Andrew Meadows
bc57003cfb activate body before disconnecting action from entity 2018-05-29 17:56:41 -07:00
Andrew Meadows
5d3502ed88 activate body when removing action 2018-05-29 17:56:41 -07:00
Andrew Meadows
1612d90cd3 minor DynamicsWorld optimizations and track global steps count therein 2018-05-25 08:31:09 -07:00
Andrew Meadows
ed62a2fc37 _lastKinematicStep now mutable, avoids explicit const_cast 2018-05-25 08:31:09 -07:00
samcake
559d436dfa Fixing the merge conflicts 2018-05-24 16:57:10 -07:00
Andrew Meadows
31dd59d212 double bits in collision groups 2018-05-24 11:28:52 -07:00
Andrew Meadows
84a2e5e443 fix yeild behavior for owned things outside of R1 2018-05-18 11:23:56 -07:00
Andrew Meadows
a9c193b672 merge 'workload-014' into 'workload' 2018-05-18 10:12:04 -07:00
Andrew Meadows
a23126a6b2 Merge 'master' into 'workload' 2018-05-18 07:38:02 -07:00
Andrew Meadows
00e360aff0 reduce sim ownership priority when releasing grab 2018-05-17 17:25:07 -07:00
Andrew Meadows
2cf6e9007b remove unsused data member 2018-05-16 13:57:51 -07:00
Sam Gateau
523d57d948
Merge pull request #13162 from AndrewMeadows/avatar-collisions
avatars collide again
2018-05-16 09:25:05 -07:00
Andrew Meadows
c7c4324b3c Merge 'master' into 'workload' 2018-05-15 10:22:50 -07:00
John Conklin II
c57b0a957d
Merge pull request #13138 from AndrewMeadows/avoid-div-by-zero
avoid div by zero when measuring RigidBody effective acceleration
2018-05-14 13:41:08 -07:00
Andrew Meadows
6de175e794 avatars collide again 2018-05-11 17:01:48 -07:00
Seth Alves
85a6e2555f don't assert when unserializing a 'spring' action 2018-05-11 13:55:29 -07:00
John Conklin II
4129664368
Merge pull request #13145 from highfidelity/stable
Merge RC67 stable into master
2018-05-10 17:07:20 -07:00
Andrew Meadows
b8d34f4b8f more correct variable name 2018-05-09 12:13:27 -07:00
Andrew Meadows
f454dac709 avoid div by zero when measuring acceleration 2018-05-09 12:04:44 -07:00
Seth Alves
db03265a6b when in serverless mode, short-circuit simulation ownership bids 2018-05-09 10:53:46 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Andrew Meadows
b1fcb43246 send ownership removal packet when dynamic object leaves bullet 2018-05-03 16:23:13 -07:00
Andrew Meadows
99a75c5a87 Merge 'master' into 'workload' 2018-05-02 17:28:36 -07:00
Anthony J. Thibault
4fa9af5534 Added items to the developer menu for debugging physics
Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:

  * Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
  * Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
  * Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
  * Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
  * Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
Sam Gateau
22e5465767
Merge pull request #13013 from AndrewMeadows/avoid-update-flood
fix bug: interface sends too many updates on settle
2018-05-02 08:52:58 -07:00
Andrew Meadows
003ea5ae36 remove unused crufty debug variable 2018-05-01 13:15:37 -07:00
Andrew Meadows
26db9ec09e yield ownership outside workload R1 2018-05-01 13:15:37 -07:00
samcake
b3408ae4c0 Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload 2018-05-01 11:39:54 -07:00
Seth Alves
f1e1c6a348 fix physics related crash-on-exit 2018-05-01 09:15:44 -07:00
Andrew Meadows
03e03727db fix bug: interface sends too many updates on settle 2018-04-26 12:55:28 -07:00
samcake
5b5cad38e8 Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-25 10:03:42 -07:00
Andrew Meadows
ae186d46c6 don't try to build convex hulls with nan data 2018-04-23 14:46:23 -07:00
samcake
b554aec317 Trying more drastic changes and learnign to use std::chrono the right way 2018-04-20 17:53:24 -07:00
samcake
9b1a887469 Starting to move dynamically yeah 2018-04-19 17:43:14 -07:00
samcake
a6bd589f4f Merging upstream 2018-04-19 12:20:10 -07:00
Stephen Birarda
c4ad93bafb
Merge pull request #12782 from SimonWalton-HiFi/qregexp
Replace LogHandler repeated regex scheme with assigned ID tracking scheme
2018-04-18 17:28:48 -07:00
John Conklin II
87f60e1e25
Merge pull request #12894 from sethalves/fix-tractor-action-crazy
fix bug that caused tractor action to go crazy
2018-04-18 14:13:56 -07:00
Andrew Meadows
4d3109b849 cleanup some comments 2018-04-16 13:31:36 -07:00
Andrew Meadows
ace32193b4 more correct stat names 2018-04-16 13:31:36 -07:00
Seth Alves
22fd4a7116 fix bug that caused tractor action to go crazy if only one of the two entities it connected were known to interface 2018-04-14 12:27:58 -07:00
Andrew Meadows
060c391d47 more correct stat names 2018-04-12 14:23:48 -07:00
samcake
e2f9eef5e2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-12 12:27:27 -07:00
John Conklin II
e47dca77ec
Merge pull request #12773 from AndrewMeadows/expire-simulation-ownership
entity-server will expire stale simulation ownership
2018-04-12 12:04:52 -07:00
Sam Gateau
6a7ae55d9c Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-11 19:08:57 -07:00
Andrew Meadows
a0f3e3a031 add simulation ownership expiry 2018-04-11 09:40:32 -07:00
SamGondelman
8f65813924 fix asserts on domain switch 2018-04-09 17:10:49 -07:00
samcake
694baa81e8 removing logging around physics 2018-04-06 16:12:02 -07:00
Andrew Meadows
2cfb835b56 only add to physics simulation that when necessary 2018-04-06 15:26:33 -07:00
Andrew Meadows
ed1761945c add/remove entities to physics using workload output 2018-04-06 07:22:05 -07:00
Simon Walton
ed3347a89b Repeated logging - reviewer fixes 2018-04-04 14:11:10 -07:00
Simon Walton
692ccfc09b Create HIFI_FCDEBUG(_ID) variants that require a category
Original macros use default settings.
2018-04-04 09:49:15 -07:00
Andrew Meadows
f0fcfc432c fix typo in comment 2018-04-03 22:16:10 -07:00
Andrew Meadows
6d7574cab9 use std::numeric_limtis<uint64_t>::max() instead of -1 2018-04-03 22:13:25 -07:00
Andrew Meadows
70d6aa99e8 more 'const uint64_t&' purges 2018-04-03 21:55:31 -07:00
Andrew Meadows
bd2bfb6807 DRY: simpler removal of element from middle of std::vector 2018-04-03 18:28:07 -07:00
Andrew Meadows
0a2b4a8d1d add comment about returning smart pointer by ref 2018-04-03 18:26:43 -07:00
Simon Walton
7d16ca9c1c Remove uses of addRepeatedMessageRegex() and its implementation
Change to new log-message ID scheme.
2018-04-03 17:54:01 -07:00
Andrew Meadows
59abc1d5b5 DRY sendBid() and sendUpdate() 2018-03-30 17:04:31 -07:00
Andrew Meadows
766077204e fix typo inside assert() 2018-03-30 16:35:16 -07:00
Andrew Meadows
a924bd4eb0 set correct _bidPriority on first ownership update 2018-03-30 13:18:32 -07:00
Andrew Meadows
5a5376c3d5 untangle 'bidding' from 'owned' 2018-03-30 13:18:32 -07:00
Andrew Meadows
170ec83870 remove unnecessary assert 2018-03-30 13:18:32 -07:00
Andrew Meadows
eb07f6732f add reminder comment 2018-03-30 13:18:32 -07:00
Andrew Meadows
49dce6fa1a remove some redundancy checks
no need to assert(_entity) : guaranteed by ctor and dtor logic
moved some checks around to avoid redundant work
2018-03-30 13:18:32 -07:00
Andrew Meadows
4e0f307dc0 quint8 --> uint8_t 2018-03-30 13:18:32 -07:00
Andrew Meadows
2be0f0fa22 better comments 2018-03-30 13:18:32 -07:00
Andrew Meadows
c61a226bb5 delete default EntityMotionState ctor 2018-03-30 13:18:32 -07:00
Andrew Meadows
73fa6d3d2f slightly simpler EntityMotionState delete logic 2018-03-30 13:18:32 -07:00
Andrew Meadows
6746e08206 faster EntitySimulation::takeDeadEntities() 2018-03-30 13:18:32 -07:00
Andrew Meadows
e1d2a5e5f3 more cleanup for deleting entities 2018-03-30 13:18:32 -07:00
Andrew Meadows
0596497930 more correct comments 2018-03-30 13:18:32 -07:00
Andrew Meadows
6837d042ad move entityCollisionWithEntity to PhysicalEntitySimulation 2018-03-30 13:18:32 -07:00
MiladNazeri
e054f16c46
Merge pull request #12526 from ctrlaltdavid/21709
Entities API JSDoc
2018-03-12 14:40:09 -07:00
NissimHadar
9b9b62d0e4 Transition to hover if falling and height above ground is greater than the threshold. 2018-03-09 15:20:51 -08:00
David Rowe
1fb02d15d7 Entities actions JSDoc 2018-02-27 14:12:20 +13:00
Andrew Meadows
672520f3bf quickfix for velocity spike for Tractor action 2018-02-06 12:06:27 -08:00
Seth Alves
639f7a52d8 remove unneeded/repeated line 2018-02-02 18:24:38 -08:00
Andrew Meadows
83ab994181 avoid initial bad measure of tractor target's velocity 2018-02-02 16:42:51 -08:00
Andrew Meadows
75b5635d2f less word salad 2018-01-18 17:43:22 -08:00
Andrew Meadows
3d3bfcf7a3 check dirty flags when harvesting physics results 2018-01-18 17:43:22 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Howard Stearns
724db93389
Merge pull request #12002 from howard-stearns/consistent-goToUser
Consistent go to user
2018-01-07 11:07:39 -08:00
Andrew Meadows
623a29b14a add ownership infection for constraints 2018-01-04 16:48:06 -08:00
Andrew Meadows
01fd6dc8f6 add comments to make code more clear 2018-01-04 15:53:03 -08:00
Andrew Meadows
6638b1deae fix bug causing sim ownership thrash 2018-01-04 15:53:03 -08:00
howard-stearns
16a58ddf5a Merge branch 'master' of https://github.com/highfidelity/hifi into consistent-goToUser 2017-12-19 10:48:34 -08:00
howard-stearns
813a94a79e function => macro to conditionally take debug arg 2017-12-15 17:12:44 -08:00
howard-stearns
d730b7b87b consistent goToUser behavior in PAL, and be able to go to flying user. 2017-12-15 17:00:54 -08:00
Andrew Meadows
406bf7898d cleanup prof stats and trace context names 2017-12-11 11:31:00 -08:00
Andrew Meadows
2538204b1e expose physics simulation stats to Test JS API 2017-12-11 11:31:00 -08:00
Andrew Meadows
4540e9e483 add ability to save simulation stats to file 2017-12-11 11:31:00 -08:00
Andrew Meadows
fcff9d7e36 use class hierarchy instead of lambdas 2017-12-11 11:31:00 -08:00