Use optimized Bullet raytest function in CharacterGhostObject::rayTest()

This commit is contained in:
sabrina-shanman 2018-06-05 11:17:17 -07:00
parent c981925c4d
commit 9ac1443b83

View file

@ -69,7 +69,7 @@ bool CharacterGhostObject::rayTest(const btVector3& start,
const btVector3& end,
CharacterRayResult& result) const {
if (_world && _inWorld) {
_world->rayTest(start, end, result);
this->btGhostObject::rayTest(start, end, result);
}
return result.hasHit();
}