quint8 --> uint8_t

This commit is contained in:
Andrew Meadows 2018-03-14 16:29:20 -07:00
parent d6ac294f39
commit 4e0f307dc0
5 changed files with 10 additions and 10 deletions

View file

@ -1911,7 +1911,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
}
}
void EntityItem::setSimulationOwner(const QUuid& id, quint8 priority) {
void EntityItem::setSimulationOwner(const QUuid& id, uint8_t priority) {
if (wantTerseEditLogging() && (id != _simulationOwner.getID() || priority != _simulationOwner.getPriority())) {
qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << id << priority;
}
@ -1942,7 +1942,7 @@ void EntityItem::clearSimulationOwnership() {
}
void EntityItem::setPendingOwnershipPriority(quint8 priority, const quint64& timestamp) {
void EntityItem::setPendingOwnershipPriority(uint8_t priority, const quint64& timestamp) {
_simulationOwner.setPendingPriority(priority, timestamp);
}

View file

@ -304,14 +304,14 @@ public:
// FIXME not thread safe?
const SimulationOwner& getSimulationOwner() const { return _simulationOwner; }
void setSimulationOwner(const QUuid& id, quint8 priority);
void setSimulationOwner(const QUuid& id, uint8_t priority);
void setSimulationOwner(const SimulationOwner& owner);
void promoteSimulationPriority(quint8 priority);
void promoteSimulationPriority(uint8_t priority);
quint8 getSimulationPriority() const { return _simulationOwner.getPriority(); }
uint8_t getSimulationPriority() const { return _simulationOwner.getPriority(); }
QUuid getSimulatorID() const { return _simulationOwner.getID(); }
void clearSimulationOwnership();
void setPendingOwnershipPriority(quint8 priority, const quint64& timestamp);
void setPendingOwnershipPriority(uint8_t priority, const quint64& timestamp);
uint8_t getPendingOwnershipPriority() const { return _simulationOwner.getPendingPriority(); }
void rememberHasSimulationOwnershipBid() const;

View file

@ -326,7 +326,7 @@ public:
void clearSimulationOwner();
void setSimulationOwner(const QUuid& id, uint8_t priority);
void setSimulationOwner(const QByteArray& data);
void promoteSimulationPriority(quint8 priority) { _simulationOwner.promotePriority(priority); }
void promoteSimulationPriority(uint8_t priority) { _simulationOwner.promotePriority(priority); }
void setActionDataDirty() { _actionDataChanged = true; }

View file

@ -621,7 +621,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
} else if (!isLocallyOwned()) {
// we don't own the simulation for this entity yet, but we're sending a bid for it
quint8 bidPriority = glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY);
uint8_t bidPriority = glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY);
properties.setSimulationOwner(Physics::getSessionUUID(), bidPriority);
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
// copy _outgoingPriority into pendingPriority...

View file

@ -148,9 +148,9 @@ public:
virtual const QUuid getObjectID() const = 0;
virtual quint8 getSimulationPriority() const { return 0; }
virtual uint8_t getSimulationPriority() const { return 0; }
virtual QUuid getSimulatorID() const = 0;
virtual void bump(quint8 priority) {}
virtual void bump(uint8_t priority) {}
virtual QString getName() const { return ""; }