cleanup some comments

This commit is contained in:
Andrew Meadows 2018-04-13 16:20:40 -07:00
parent ace32193b4
commit 4d3109b849
2 changed files with 2 additions and 2 deletions

View file

@ -132,7 +132,7 @@ protected:
//
// (2) For locally owned simulation: we store the last values sent to the server, integrated forward over time
// according to how we think the server doing it. We calculate the error between the true local transform
// and the remote to decide when to send another update.
// and the remote to decide whether to send another update or not.
//
glm::vec3 _serverPosition; // in simulation-frame (not world-frame)
glm::quat _serverRotation;

View file

@ -41,7 +41,7 @@ void PhysicalEntitySimulation::init(
// begin EntitySimulation overrides
void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
// Do nothing here because the "internal" update the PhysicsEngine::stepSimualtion() which is done elsewhere.
// Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere.
}
void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {