diff --git a/libraries/physics/src/EntityMotionState.h b/libraries/physics/src/EntityMotionState.h index 807acbfe80..a542c61d43 100644 --- a/libraries/physics/src/EntityMotionState.h +++ b/libraries/physics/src/EntityMotionState.h @@ -132,7 +132,7 @@ protected: // // (2) For locally owned simulation: we store the last values sent to the server, integrated forward over time // according to how we think the server doing it. We calculate the error between the true local transform - // and the remote to decide when to send another update. + // and the remote to decide whether to send another update or not. // glm::vec3 _serverPosition; // in simulation-frame (not world-frame) glm::quat _serverRotation; diff --git a/libraries/physics/src/PhysicalEntitySimulation.cpp b/libraries/physics/src/PhysicalEntitySimulation.cpp index 06e7069f72..ab7c2ec252 100644 --- a/libraries/physics/src/PhysicalEntitySimulation.cpp +++ b/libraries/physics/src/PhysicalEntitySimulation.cpp @@ -41,7 +41,7 @@ void PhysicalEntitySimulation::init( // begin EntitySimulation overrides void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) { - // Do nothing here because the "internal" update the PhysicsEngine::stepSimualtion() which is done elsewhere. + // Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere. } void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {