Do not use boolean for variable definitions. Use bool instead.

This commit is contained in:
sabrina-shanman 2018-06-20 15:54:19 -07:00
parent c039d20304
commit 59833d8f28

View file

@ -277,7 +277,7 @@ void PhysicalEntitySimulation::getObjectsToChange(VectorOfMotionStates& result)
}
void PhysicalEntitySimulation::handleDeactivatedMotionStates(const VectorOfMotionStates& motionStates) {
boolean serverlessMode = getEntityTree()->isServerlessMode();
bool serverlessMode = getEntityTree()->isServerlessMode();
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
assert(state);
@ -382,7 +382,7 @@ void PhysicalEntitySimulation::sendOwnershipBids(uint32_t numSubsteps) {
}
void PhysicalEntitySimulation::sendOwnedUpdates(uint32_t numSubsteps) {
boolean serverlessMode = getEntityTree()->isServerlessMode();
bool serverlessMode = getEntityTree()->isServerlessMode();
PROFILE_RANGE_EX(simulation_physics, "Update", 0x00000000, (uint64_t)_owned.size());
uint32_t i = 0;
while (i < _owned.size()) {