From 59833d8f28e44343a8ade79f6f361f7f253b8539 Mon Sep 17 00:00:00 2001 From: sabrina-shanman Date: Wed, 20 Jun 2018 15:54:19 -0700 Subject: [PATCH] Do not use boolean for variable definitions. Use bool instead. --- libraries/physics/src/PhysicalEntitySimulation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/physics/src/PhysicalEntitySimulation.cpp b/libraries/physics/src/PhysicalEntitySimulation.cpp index 60b1eb9b59..6b238f4cfc 100644 --- a/libraries/physics/src/PhysicalEntitySimulation.cpp +++ b/libraries/physics/src/PhysicalEntitySimulation.cpp @@ -277,7 +277,7 @@ void PhysicalEntitySimulation::getObjectsToChange(VectorOfMotionStates& result) } void PhysicalEntitySimulation::handleDeactivatedMotionStates(const VectorOfMotionStates& motionStates) { - boolean serverlessMode = getEntityTree()->isServerlessMode(); + bool serverlessMode = getEntityTree()->isServerlessMode(); for (auto stateItr : motionStates) { ObjectMotionState* state = &(*stateItr); assert(state); @@ -382,7 +382,7 @@ void PhysicalEntitySimulation::sendOwnershipBids(uint32_t numSubsteps) { } void PhysicalEntitySimulation::sendOwnedUpdates(uint32_t numSubsteps) { - boolean serverlessMode = getEntityTree()->isServerlessMode(); + bool serverlessMode = getEntityTree()->isServerlessMode(); PROFILE_RANGE_EX(simulation_physics, "Update", 0x00000000, (uint64_t)_owned.size()); uint32_t i = 0; while (i < _owned.size()) {