mirror of
https://github.com/overte-org/overte.git
synced 2025-04-13 23:27:34 +02:00
check dirty flags when harvesting physics results
This commit is contained in:
parent
2e4fc5e58c
commit
3d3bfcf7a3
6 changed files with 95 additions and 25 deletions
|
@ -1610,6 +1610,37 @@ void EntityItem::setPosition(const glm::vec3& value) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityItem::setWorldTransformAndVelocitiesUnlessDirtyFlags(
|
||||
const glm::vec3& position,
|
||||
const glm::quat& orientation,
|
||||
const glm::vec3& linearVelocity,
|
||||
const glm::vec3& angularVelocity) {
|
||||
// only ever call this for harvesting results of physics simulation
|
||||
// if a dirty bit is set then an update arrived (via script or network) overriding the physics simulation
|
||||
uint32_t flags = _dirtyFlags & (Simulation::DIRTY_TRANSFORM | Simulation::DIRTY_VELOCITIES);
|
||||
if (!flags) {
|
||||
// flags are clear
|
||||
setWorldTransform(position, orientation);
|
||||
setWorldVelocity(linearVelocity);
|
||||
setWorldAngularVelocity(angularVelocity);
|
||||
setLastSimulated(usecTimestampNow());
|
||||
} else {
|
||||
// only set properties NOT flagged
|
||||
if (!(flags & Simulation::DIRTY_TRANSFORM)) {
|
||||
setWorldTransform(position, orientation);
|
||||
}
|
||||
if (!(flags & Simulation::DIRTY_LINEAR_VELOCITY)) {
|
||||
setWorldVelocity(linearVelocity);
|
||||
}
|
||||
if (!(flags & Simulation::DIRTY_ANGULAR_VELOCITY)) {
|
||||
setWorldAngularVelocity(angularVelocity);
|
||||
}
|
||||
if (flags != (Simulation::DIRTY_TRANSFORM | Simulation::DIRTY_VELOCITIES)) {
|
||||
setLastSimulated(usecTimestampNow());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::setParentID(const QUuid& value) {
|
||||
QUuid oldParentID = getParentID();
|
||||
if (oldParentID != value) {
|
||||
|
@ -1739,6 +1770,22 @@ void EntityItem::setVelocity(const glm::vec3& value) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityItem::zeroAllVelocitiesUnlessDirtyFlags() {
|
||||
uint32_t flags = _dirtyFlags & (Simulation::DIRTY_TRANSFORM | Simulation::DIRTY_VELOCITIES);
|
||||
if (!flags) {
|
||||
setWorldVelocity(glm::vec3(0.0f));
|
||||
setWorldAngularVelocity(glm::vec3(0.0f));
|
||||
} else {
|
||||
if (!(flags & Simulation::DIRTY_LINEAR_VELOCITY)) {
|
||||
setWorldVelocity(glm::vec3(0.0f));
|
||||
}
|
||||
if (!(flags & Simulation::DIRTY_ANGULAR_VELOCITY)) {
|
||||
setWorldAngularVelocity(glm::vec3(0.0f));
|
||||
}
|
||||
}
|
||||
_acceleration = glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
void EntityItem::setDamping(float value) {
|
||||
auto clampedDamping = glm::clamp(value, 0.0f, 1.0f);
|
||||
withWriteLock([&] {
|
||||
|
|
|
@ -355,6 +355,7 @@ public:
|
|||
|
||||
void setRotation(glm::quat orientation);
|
||||
void setVelocity(const glm::vec3& velocity);
|
||||
void zeroAllVelocitiesUnlessDirtyFlags();
|
||||
|
||||
uint32_t getDirtyFlags() const;
|
||||
void markDirtyFlags(uint32_t mask);
|
||||
|
@ -368,6 +369,13 @@ public:
|
|||
void* getPhysicsInfo() const { return _physicsInfo; }
|
||||
|
||||
void setPhysicsInfo(void* data) { _physicsInfo = data; }
|
||||
|
||||
void setWorldTransformAndVelocitiesUnlessDirtyFlags(
|
||||
const glm::vec3& position,
|
||||
const glm::quat& orientation,
|
||||
const glm::vec3& linearVelocity,
|
||||
const glm::vec3& angularVelocity);
|
||||
|
||||
EntityTreeElementPointer getElement() const { return _element; }
|
||||
EntityTreePointer getTree() const;
|
||||
virtual SpatialParentTree* getParentTree() const override;
|
||||
|
|
|
@ -256,25 +256,12 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
|||
assert(_entity);
|
||||
assert(entityTreeIsLocked());
|
||||
measureBodyAcceleration();
|
||||
bool positionSuccess;
|
||||
_entity->setWorldPosition(bulletToGLM(worldTrans.getOrigin()) + ObjectMotionState::getWorldOffset(), positionSuccess, false);
|
||||
if (!positionSuccess) {
|
||||
static QString repeatedMessage =
|
||||
LogHandler::getInstance().addRepeatedMessageRegex("EntityMotionState::setWorldTransform "
|
||||
"setPosition failed.*");
|
||||
qCDebug(physics) << "EntityMotionState::setWorldTransform setPosition failed" << _entity->getID();
|
||||
}
|
||||
bool orientationSuccess;
|
||||
_entity->setWorldOrientation(bulletToGLM(worldTrans.getRotation()), orientationSuccess, false);
|
||||
if (!orientationSuccess) {
|
||||
static QString repeatedMessage =
|
||||
LogHandler::getInstance().addRepeatedMessageRegex("EntityMotionState::setWorldTransform "
|
||||
"setOrientation failed.*");
|
||||
qCDebug(physics) << "EntityMotionState::setWorldTransform setOrientation failed" << _entity->getID();
|
||||
}
|
||||
_entity->setVelocity(getBodyLinearVelocity());
|
||||
_entity->setAngularVelocity(getBodyAngularVelocity());
|
||||
_entity->setLastSimulated(usecTimestampNow());
|
||||
|
||||
_entity->setWorldTransformAndVelocitiesUnlessDirtyFlags(
|
||||
bulletToGLM(worldTrans.getOrigin()),
|
||||
bulletToGLM(worldTrans.getRotation()),
|
||||
getBodyLinearVelocity(),
|
||||
getBodyAngularVelocity());
|
||||
|
||||
if (_entity->getSimulatorID().isNull()) {
|
||||
_loopsWithoutOwner++;
|
||||
|
@ -530,9 +517,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
|
||||
if (!_body->isActive()) {
|
||||
// make sure all derivatives are zero
|
||||
_entity->setVelocity(Vectors::ZERO);
|
||||
_entity->setAngularVelocity(Vectors::ZERO);
|
||||
_entity->setAcceleration(Vectors::ZERO);
|
||||
_entity->zeroAllVelocitiesUnlessDirtyFlags();
|
||||
_numInactiveUpdates++;
|
||||
} else {
|
||||
glm::vec3 gravity = _entity->getGravity();
|
||||
|
@ -559,9 +544,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
if (movingSlowly) {
|
||||
// velocities might not be zero, but we'll fake them as such, which will hopefully help convince
|
||||
// other simulating observers to deactivate their own copies
|
||||
glm::vec3 zero(0.0f);
|
||||
_entity->setVelocity(zero);
|
||||
_entity->setAngularVelocity(zero);
|
||||
_entity->zeroAllVelocitiesUnlessDirtyFlags();
|
||||
}
|
||||
}
|
||||
_numInactiveUpdates = 0;
|
||||
|
|
|
@ -253,6 +253,7 @@ glm::vec2 getFacingDir2D(const glm::mat4& m);
|
|||
|
||||
inline bool isNaN(const glm::vec3& value) { return isNaN(value.x) || isNaN(value.y) || isNaN(value.z); }
|
||||
inline bool isNaN(const glm::quat& value) { return isNaN(value.w) || isNaN(value.x) || isNaN(value.y) || isNaN(value.z); }
|
||||
inline bool isNaN(const glm::mat3& value) { return isNaN(value * glm::vec3(1.0f)); }
|
||||
|
||||
glm::mat4 orthoInverse(const glm::mat4& m);
|
||||
|
||||
|
|
|
@ -464,6 +464,36 @@ glm::vec3 SpatiallyNestable::localToWorldDimensions(const glm::vec3& dimensions,
|
|||
return dimensions;
|
||||
}
|
||||
|
||||
void SpatiallyNestable::setWorldTransform(const glm::vec3& position, const glm::quat& orientation) {
|
||||
// guard against introducing NaN into the transform
|
||||
if (isNaN(orientation) || isNaN(position)) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
bool success = true;
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
_transformLock.withWriteLock([&] {
|
||||
Transform myWorldTransform;
|
||||
Transform::mult(myWorldTransform, parentTransform, _transform);
|
||||
if (myWorldTransform.getRotation() != orientation) {
|
||||
changed = true;
|
||||
myWorldTransform.setRotation(orientation);
|
||||
}
|
||||
if (myWorldTransform.getTranslation() != position) {
|
||||
changed = true;
|
||||
myWorldTransform.setTranslation(position);
|
||||
}
|
||||
if (changed) {
|
||||
Transform::inverseMult(_transform, parentTransform, myWorldTransform);
|
||||
_translationChanged = usecTimestampNow();
|
||||
}
|
||||
});
|
||||
if (success && changed) {
|
||||
locationChanged(false);
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 SpatiallyNestable::getWorldPosition(bool& success) const {
|
||||
return getTransform(success).getTranslation();
|
||||
}
|
||||
|
|
|
@ -87,6 +87,7 @@ public:
|
|||
|
||||
virtual Transform getParentTransform(bool& success, int depth = 0) const;
|
||||
|
||||
void setWorldTransform(const glm::vec3& position, const glm::quat& orientation);
|
||||
virtual glm::vec3 getWorldPosition(bool& success) const;
|
||||
virtual glm::vec3 getWorldPosition() const;
|
||||
virtual void setWorldPosition(const glm::vec3& position, bool& success, bool tellPhysics = true);
|
||||
|
|
Loading…
Reference in a new issue