Andrew Meadows
b0cc3a8509
add logic for when to update moving entity
2014-12-08 17:18:07 -08:00
Andrew Meadows
d6c97be78e
using an infinite plane for the ground
2014-12-03 20:17:42 -08:00
Andrew Meadows
85e7c6166b
support for spherical entities
2014-12-03 12:10:26 -08:00
Andrew Meadows
3c67400e13
namechange CustomMotionState to ObjectMotionState
2014-12-03 11:12:04 -08:00
Andrew Meadows
8d49b694cc
ShapeManager doesn't support tiny and giant shapes
2014-12-03 10:08:26 -08:00
Andrew Meadows
64cdef42fe
simplified API of PositionHashKey
2014-12-03 07:23:14 -08:00
Andrew Meadows
29d0d10103
track entities added to PhysicsEngine
...
also fix for RigidBody's not going dynamic
and a fix for changed entities staying on changed list
2014-12-02 17:47:48 -08:00
Andrew Meadows
9f11121df2
oops, forgot to add entities to Bullet simulation
2014-12-02 15:44:07 -08:00
Andrew Meadows
c9ea6885c1
PhysicsEngine is now an EntitySimulation
2014-12-02 15:29:41 -08:00
Andrew Meadows
919214b7cb
split ShapeInfo into shared and physics parts
2014-12-02 10:44:40 -08:00
Andrew Meadows
e6a9081184
Moving ShapeInfo to shared lib
2014-12-01 16:47:55 -08:00
Andrew Meadows
8aba2a06e0
Splitting Bullet stuff out of ShapeInfo
2014-12-01 16:47:33 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
...
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
1c569dcf33
remove some cruft
2014-11-24 15:05:09 -08:00
Andrew Meadows
0e0eaea849
fix typo that broke the build
2014-11-24 11:36:17 -08:00
Andrew Meadows
37093cbd00
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/Application.cpp
2014-11-24 11:24:39 -08:00
Andrew Meadows
ec1f11c1a8
route more entity updates into physics engine
2014-11-24 11:21:40 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
48164c9399
cleanup and moving things around
2014-11-19 15:31:17 -08:00
Andrew Meadows
388830c2a2
Merge branch 'bispinor' into inertia
...
Conflicts:
interface/src/entities/RenderableModelEntityItem.cpp
libraries/entities/src/BoxEntityItem.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTree.h
libraries/entities/src/EntityTreeElement.cpp
2014-11-18 10:23:38 -08:00
Andrew Meadows
2d400e6ae0
rename PhysicsWorld to PhysicsEngine
2014-11-18 09:55:25 -08:00
Andrew Meadows
2f9a35412f
initial support for STATIC and KINEMATIC motion
2014-11-14 15:56:52 -08:00
Andrew Meadows
7fb7256a92
MotionState also ferries velocity
2014-11-14 09:02:22 -08:00
Andrew Meadows
14f49df44d
Application gets a ThreadSafePhysicsWorld
2014-11-13 10:02:36 -08:00
Andrew Meadows
0117233ed4
add ThreadSafeDynamicsWorld pure virtual interface
2014-11-12 15:19:33 -08:00
Andrew Meadows
9e5007a0a3
added a comment
2014-11-11 17:31:27 -08:00
Andrew Meadows
ccc3156587
PhysicsWorld::addEntity() doesn't need mass arg
2014-11-11 17:28:42 -08:00
Andrew Meadows
7c53c7a495
fix build to work when cmake does not fiind Bullet
2014-11-11 12:24:29 -08:00
Andrew Meadows
0d0f98f669
init and step physics simulation
2014-11-11 12:09:59 -08:00
Andrew Meadows
82d7b70ec9
add offset to physics simulation
2014-11-11 10:56:31 -08:00
Andrew Meadows
ed90bf00b9
add offset to physics simulation
...
we anticipate floating point error problems at distances far from origin
and we don't want the simulation to span a big space anyway
so world-frame objects are simulated in a local frame
and positions are translated back and forth as necessary
2014-11-07 08:51:57 -08:00
Andrew Meadows
053b16783c
initial impl of PhysicsWorld::addEntity()
2014-11-06 16:42:07 -08:00
Andrew Meadows
94b6d89b4e
namechange EntityMotionState to CustomMotionState
2014-11-06 10:59:04 -08:00
Andrew Meadows
01b76af9d0
moved EntityMotionState.* to CustomMotionState.*
2014-11-06 10:58:04 -08:00
Andrew Meadows
1097e7f1f2
stubbery for EntityMotionState
2014-11-05 16:35:06 -08:00
Andrew Meadows
8e90cca290
PhysicsWorld can add and remove voxels
2014-11-05 13:05:43 -08:00
Andrew Meadows
2734afcf9a
Adding BulletUtil.h with tests.
2014-11-04 16:43:50 -08:00
Andrew Meadows
57e972d876
ShapeKey now derives from DoubleHashKey
2014-11-04 14:54:35 -08:00
Andrew Meadows
f1bdd2ef7b
PhysicsWorld has a ShapeManager
2014-11-03 16:02:16 -08:00
Andrew Meadows
4a1133fbc2
moved ShapeInfo tests to their own file
2014-11-03 15:25:04 -08:00
Andrew Meadows
b1b6188bb8
ShapeManager has improved HashMap
2014-11-03 14:01:19 -08:00
Andrew Meadows
d26540b029
ShapeManager now under unit test
2014-10-31 17:13:17 -07:00
Andrew Meadows
50a97849bb
Add PhysicsWorld and ShapeManager classes
2014-10-30 10:42:44 -07:00
Andrew Meadows
29fd359385
fix typo in libraries/physics/CMakeLists.txt
2014-10-29 14:39:23 -07:00
Andrew Meadows
c18121756c
fixed path to file in comments
2014-10-29 14:33:11 -07:00
Andrew Meadows
c9450bba02
Adding Bullet as non-required dependency
2014-10-28 17:32:34 -07:00
Andrew Meadows
4c3cdf5b7a
move stuff out of shared and into physics library
2014-10-28 13:51:45 -07:00