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fix typo that broke the build
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1 changed files with 1 additions and 1 deletions
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@ -28,7 +28,7 @@ typedef unsigned int uint32_t;
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// and re-added to the physics engine and "easy" which just updates the body properties.
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const uint32_t PHYSICS_UPDATE_HARD = PHYSICS_UPDATE_MOTION_TYPE | PHYSICS_UPDATE_SHAPE;
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const uint32_t PHYSICS_UPDATE_EASY = PHYSICS_UPDATE_POSITION | PHYSICS_UPDATE_VELOCITY |
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PHYSICS_UPDATE_GRAVITY PHYSICS_UPDATE_MASS | PHYSICS_UPDATE_COLLISION_GROUP;
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PHYSICS_UPDATE_GRAVITY | PHYSICS_UPDATE_MASS | PHYSICS_UPDATE_COLLISION_GROUP;
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#ifdef USE_BULLET_PHYSICS
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