PhysicsWorld can add and remove voxels

This commit is contained in:
Andrew Meadows 2014-11-05 13:05:43 -08:00
parent 92ceb52183
commit 8e90cca290
8 changed files with 224 additions and 7 deletions

View file

@ -18,7 +18,10 @@ public:
static unsigned int hashFunction(unsigned int value, int primeIndex);
static unsigned int hashFunction2(unsigned int value);
DoubleHashKey(unsigned int value, int primIndex = 0) : _hash(hashFunction(value, primIndex)), _hash2(hashFunction2(value)) { }
DoubleHashKey(unsigned int value, int primeIndex = 0) :
_hash(hashFunction(value, primeIndex)),
_hash2(hashFunction2(value)) {
}
bool equals(const DoubleHashKey& other) const {
return _hash == other._hash && _hash2 == other._hash2;
@ -27,6 +30,7 @@ public:
unsigned int getHash() const { return (unsigned int)_hash; }
protected:
// the default ctor is protected so that only derived classes can use it
DoubleHashKey() : _hash(0), _hash2(0) { }
int _hash;

View file

@ -21,3 +21,63 @@ void PhysicsWorld::init() {
_constraintSolver = new btSequentialImpulseConstraintSolver;
_dynamicsWorld = new btDiscreteDynamicsWorld(_collisionDispatcher, _broadphaseFilter, _constraintSolver, _collisionConfig);
}
/// \return true if Voxel added
/// \param position the minimum corner of the voxel
/// \param scale the length of the voxel side
bool PhysicsWorld::addVoxel(const glm::vec3& position, float scale) {
glm::vec3 halfExtents = glm::vec3(0.5f * scale);
glm::vec3 center = position + halfExtents;
PositionHashKey key(center);
VoxelObject* proxy = _voxels.find(key);
if (!proxy) {
// create a shape
ShapeInfo info;
info.setBox(halfExtents);
btCollisionShape* shape = _shapeManager.getShape(info);
// NOTE: the shape creation will fail when the size of the voxel is out of range
if (shape) {
// create a collisionObject
btCollisionObject* object = new btCollisionObject();
object->setCollisionShape(shape);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(center.x, center.y, center.z));
object->setWorldTransform(transform);
// add to map and world
_voxels.insert(key, VoxelObject(center, object));
_dynamicsWorld->addCollisionObject(object);
return true;
}
}
return false;
}
/// \return true if Voxel removed
/// \param position the minimum corner of the voxel
/// \param scale the length of voxel side
bool PhysicsWorld::removeVoxel(const glm::vec3& position, float scale) {
glm::vec3 halfExtents = glm::vec3(0.5f * scale);
glm::vec3 center = position + halfExtents;
PositionHashKey key(center);
VoxelObject* proxy = _voxels.find(key);
if (proxy) {
// remove from world
assert(proxy->_object);
_dynamicsWorld->removeCollisionObject(proxy->_object);
// release shape
ShapeInfo info;
info.setBox(halfExtents);
bool released = _shapeManager.releaseShape(info);
assert(released);
// delete object and remove from voxel map
delete proxy->_object;
_voxels.remove(key);
return true;
}
return false;
}

View file

@ -17,6 +17,35 @@
#include <btBulletDynamicsCommon.h>
#include "ShapeManager.h"
#include "BulletUtil.h"
#include "PositionHashKey.h"
#include "VoxelObject.h"
#ifdef COLLIDABLE
enum MotionType {
MOTION_TYPE_STATIC,
MOTION_TYPE_DYNAMIC,
MOTION_TYPE_KINEMATIC
};
class EntityObject {
public:
EntityObject();
bool makeStatic();
bool makeDynamic();
bool makeKinematic();
MotionType getMotionType() const { return _motionType; }
private:
btCollisionObject* _object;
btMotionState* _motionState;
MotionType _motionType;
btVector3 _inertiaDiagLocal;
float _mass;
};
#endif // COLLIDABLE
class PhysicsWorld {
public:
@ -27,7 +56,17 @@ public:
~PhysicsWorld();
void init();
/// \return true if Voxel added
/// \param position the minimum corner of the voxel
/// \param scale the length of the voxel side
bool addVoxel(const glm::vec3& position, float scale);
/// \return true if Voxel removed
/// \param position the minimum corner of the voxel
/// \param scale the length of the voxel side
bool removeVoxel(const glm::vec3& position, float scale);
protected:
btDefaultCollisionConfiguration* _collisionConfig;
btCollisionDispatcher* _collisionDispatcher;
@ -38,6 +77,7 @@ protected:
ShapeManager _shapeManager;
private:
btHashMap<PositionHashKey, VoxelObject> _voxels;
};

View file

@ -0,0 +1,37 @@
//
// PositionHashKey.cpp
// libraries/physcis/src
//
// Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <math.h>
#include "PositionHashKey.h"
// static
int PositionHashKey::computeHash(const glm::vec3& center) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
int hash = DoubleHashKey::hashFunction((int)(center.x * MILLIMETERS_PER_METER + copysignf(1.0f, center.x) * 0.49f), 0);
hash ^= DoubleHashKey::hashFunction((int)(center.y * MILLIMETERS_PER_METER + copysignf(1.0f, center.y) * 0.49f), 1);
return hash ^ DoubleHashKey::hashFunction((int)(center.z * MILLIMETERS_PER_METER + copysignf(1.0f, center.z) * 0.49f), 2);
}
// static
int PositionHashKey::computeHash2(const glm::vec3& center) {
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
int hash = DoubleHashKey::hashFunction2((int)(center.x * MILLIMETERS_PER_METER + copysignf(1.0f, center.x) * 0.49f));
hash ^= DoubleHashKey::hashFunction2((int)(center.y * MILLIMETERS_PER_METER + copysignf(1.0f, center.y) * 0.49f));
return hash ^ DoubleHashKey::hashFunction2((int)(center.z * MILLIMETERS_PER_METER + copysignf(1.0f, center.z) * 0.49f));
}
PositionHashKey::PositionHashKey(glm::vec3 center) : DoubleHashKey() {
_hash = PositionHashKey::computeHash(center);
_hash2 = PositionHashKey::computeHash2(center);
}

View file

@ -0,0 +1,28 @@
//
// PositionHashKey.h
// libraries/physcis/src
//
// Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PositionHashKey_h
#define hifi_PositionHashKey_h
#include <glm/glm.hpp>
#include <SharedUtil.h>
#include "DoubleHashKey.h"
class PositionHashKey : public DoubleHashKey {
public:
static int computeHash(const glm::vec3& center);
static int computeHash2(const glm::vec3& center);
PositionHashKey(glm::vec3 center);
};
#endif // hifi_PositionHashKey_h

View file

@ -11,8 +11,12 @@
#ifdef USE_BULLET_PHYSICS
#include <math.h>
#include <btBulletDynamicsCommon.h>
#include <SharedUtil.h> // for MILLIMETERS_PER_METER
#include "BulletUtil.h"
#include "ShapeInfo.h"
void ShapeInfo::collectInfo(const btCollisionShape* shape) {
@ -60,6 +64,14 @@ void ShapeInfo::setBox(const btVector3& halfExtents) {
_data.push_back(halfExtents);
}
void ShapeInfo::setBox(const glm::vec3& halfExtents) {
_type = BOX_SHAPE_PROXYTYPE;
_data.clear();
btVector3 bulletHalfExtents;
glmToBullet(halfExtents, bulletHalfExtents);
_data.push_back(bulletHalfExtents);
}
void ShapeInfo::setSphere(float radius) {
_type = SPHERE_SHAPE_PROXYTYPE;
_data.clear();
@ -80,8 +92,6 @@ void ShapeInfo::setCapsule(float radius, float height) {
_data.push_back(btVector3(radius, 0.5f * height, 0.0f));
}
const float MILLIMETERS_PER_METER = 1000.0f;
int ShapeInfo::computeHash() const {
// scramble the bits of the type
// TODO?: provide lookup table for hash of _type?
@ -93,8 +103,10 @@ int ShapeInfo::computeHash() const {
for (int i = 0; i < numData; ++i) {
tmpData = _data[i];
for (int j = 0; j < 3; ++j) {
// multiply these mm by a new prime
unsigned int floatHash = DoubleHashKey::hashFunction((unsigned int)(tmpData[j] * MILLIMETERS_PER_METER + 0.49f), primeIndex++);
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
unsigned int floatHash =
DoubleHashKey::hashFunction((int)(tmpData[j] * MILLIMETERS_PER_METER + copysignf(1.0f, tmpData[j]) * 0.49f), primeIndex++);
hash ^= floatHash;
}
}
@ -111,7 +123,10 @@ int ShapeInfo::computeHash2() const {
for (int i = 0; i < numData; ++i) {
tmpData = _data[i];
for (int j = 0; j < 3; ++j) {
unsigned int floatHash = DoubleHashKey::hashFunction2((unsigned int)(tmpData[j] * MILLIMETERS_PER_METER + 0.49f));
// NOTE: 0.49f is used to bump the float up almost half a millimeter
// so the cast to int produces a round() effect rather than a floor()
unsigned int floatHash =
DoubleHashKey::hashFunction2((int)(tmpData[j] * MILLIMETERS_PER_METER + copysignf(1.0f, tmpData[j]) * 0.49f));
hash += ~(floatHash << 17);
hash ^= (floatHash >> 11);
hash += (floatHash << 4);

View file

@ -16,6 +16,7 @@
#include <btBulletDynamicsCommon.h>
#include <LinearMath/btHashMap.h>
#include <glm/glm.hpp>
#include "DoubleHashKey.h"
@ -30,6 +31,7 @@ public:
void collectInfo(const btCollisionShape* shape);
void setBox(const btVector3& halfExtents);
void setBox(const glm::vec3& halfExtents);
void setSphere(float radius);
void setCylinder(float radius, float height);
void setCapsule(float radius, float height);

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@ -0,0 +1,31 @@
//
// VoxelObject.h
// libraries/physcis/src
//
// Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_VoxelObject_h
#define hifi_VoxelObject_h
#ifdef USE_BULLET_PHYSICS
#include <btBulletDynamicsCommon.h>
#include <glm/glm.hpp>
// VoxelObject is a simple wrapper for tracking a Voxel in a PhysicsWorld
class VoxelObject {
public:
VoxelObject(const glm::vec3& center, btCollisionObject* object) : _object(object), _center(center) {
assert(object != NULL);
}
btCollisionObject* _object;
glm::vec3 _center;
};
#endif // USE_BULLET_PHYSICS
#endif // hifi_VoxelObject_h