Merge branch 'bispinor' into inertia

Conflicts:
	interface/src/entities/RenderableModelEntityItem.cpp
	libraries/entities/src/BoxEntityItem.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityItem.h
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTree.h
	libraries/entities/src/EntityTreeElement.cpp
This commit is contained in:
Andrew Meadows 2014-11-18 10:23:38 -08:00
commit 388830c2a2
115 changed files with 3586 additions and 903 deletions
assignment-client/src
domain-server/resources
examples
interface
libraries

View file

@ -776,25 +776,8 @@ void AudioMixer::run() {
// if the stream should be muted, send mute packet
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
static const int TIME_BETWEEN_MUTES = 5; // in secs
if (usecTimestampNow() - nodeData->getAvatarAudioStream()->getLastMuted() >
TIME_BETWEEN_MUTES * USECS_PER_SECOND) {
int headerSize = numBytesForPacketHeaderGivenPacketType(PacketTypeMuteEnvironment);
int packetSize = headerSize + sizeof(glm::vec3) + sizeof(float);
// Fake data to force mute
glm::vec3 position = nodeData->getAvatarAudioStream()->getPosition();
float radius = 1.0f;
char* packet = (char*)malloc(packetSize);
populatePacketHeader(packet, PacketTypeMuteEnvironment);
memcpy(packet + headerSize, &position, sizeof(glm::vec3));
memcpy(packet + headerSize + sizeof(glm::vec3), &radius, sizeof(float));
nodeList->writeDatagram(packet, packetSize, node);
nodeData->getAvatarAudioStream()->setLastMutedNow();
free(packet);
}
QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeNoisyMute);
nodeList->writeDatagram(packet, node);
}
if (node->getType() == NodeType::Agent && node->getActiveSocket()

View file

@ -14,8 +14,7 @@
#include "AvatarAudioStream.h"
AvatarAudioStream::AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings) :
PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings),
_lastMuted(usecTimestampNow())
PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings)
{
}

View file

@ -20,17 +20,12 @@ class AvatarAudioStream : public PositionalAudioStream {
public:
AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings);
qint64 getLastMuted() const { return _lastMuted; }
void setLastMutedNow() { _lastMuted = usecTimestampNow(); }
private:
// disallow copying of AvatarAudioStream objects
AvatarAudioStream(const AvatarAudioStream&);
AvatarAudioStream& operator= (const AvatarAudioStream&);
int parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples);
qint64 _lastMuted;
};
#endif // hifi_AvatarAudioStream_h

View file

@ -1017,10 +1017,13 @@ void OctreeServer::readConfiguration() {
readOptionBool(QString("debugReceiving"), settingsSectionObject, _debugReceiving);
qDebug("debugReceiving=%s", debug::valueOf(_debugReceiving));
readOptionBool(QString("debugTimestampNow"), settingsSectionObject, _debugTimestampNow);
qDebug() << "debugTimestampNow=" << _debugTimestampNow;
bool noPersist;
readOptionBool(QString("NoPersist"), settingsSectionObject, noPersist);
_wantPersist = !noPersist;
qDebug("wantPersist=%s", debug::valueOf(_wantPersist));
qDebug() << "wantPersist=" << _wantPersist;
if (_wantPersist) {
QString persistFilename;
@ -1029,6 +1032,30 @@ void OctreeServer::readConfiguration() {
}
strcpy(_persistFilename, qPrintable(persistFilename));
qDebug("persistFilename=%s", _persistFilename);
_persistInterval = OctreePersistThread::DEFAULT_PERSIST_INTERVAL;
readOptionInt(QString("persistInterval"), settingsSectionObject, _persistInterval);
qDebug() << "persistInterval=" << _persistInterval;
bool noBackup;
readOptionBool(QString("NoBackup"), settingsSectionObject, noBackup);
_wantBackup = !noBackup;
qDebug() << "wantBackup=" << _wantBackup;
if (_wantBackup) {
_backupExtensionFormat = OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT;
readOptionString(QString("backupExtensionFormat"), settingsSectionObject, _backupExtensionFormat);
qDebug() << "backupExtensionFormat=" << _backupExtensionFormat;
_backupInterval = OctreePersistThread::DEFAULT_BACKUP_INTERVAL;
readOptionInt(QString("backupInterval"), settingsSectionObject, _backupInterval);
qDebug() << "backupInterval=" << _backupInterval;
_maxBackupVersions = OctreePersistThread::DEFAULT_MAX_BACKUP_VERSIONS;
readOptionInt(QString("maxBackupVersions"), settingsSectionObject, _maxBackupVersions);
qDebug() << "maxBackupVersions=" << _maxBackupVersions;
}
} else {
qDebug("persistFilename= DISABLED");
}
@ -1112,7 +1139,9 @@ void OctreeServer::run() {
if (_wantPersist) {
// now set up PersistThread
_persistThread = new OctreePersistThread(_tree, _persistFilename);
_persistThread = new OctreePersistThread(_tree, _persistFilename, _persistInterval,
_wantBackup, _backupInterval, _backupExtensionFormat,
_maxBackupVersions, _debugTimestampNow);
if (_persistThread) {
_persistThread->initialize(true);
}
@ -1197,6 +1226,9 @@ void OctreeServer::aboutToFinish() {
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
forceNodeShutdown(node);
}
if (_persistThread) {
_persistThread->aboutToFinish();
}
qDebug() << qPrintable(_safeServerName) << "server ENDING about to finish...";
}

View file

@ -162,11 +162,18 @@ protected:
bool _wantPersist;
bool _debugSending;
bool _debugReceiving;
bool _debugTimestampNow;
bool _verboseDebug;
JurisdictionMap* _jurisdiction;
JurisdictionSender* _jurisdictionSender;
OctreeInboundPacketProcessor* _octreeInboundPacketProcessor;
OctreePersistThread* _persistThread;
int _persistInterval;
bool _wantBackup;
QString _backupExtensionFormat;
int _backupInterval;
int _maxBackupVersions;
static OctreeServer* _instance;

View file

@ -167,7 +167,7 @@
"name": "reverb",
"type": "table",
"label": "Reverb Settings",
"help": "In this table you can set custom reverb values for each audio zones",
"help": "In this table you can set reverb levels for audio zones. For a medium-sized (e.g., 100 square meter) meeting room, try a decay time of around 1.5 seconds and a wet level of -10 db. For an airplane hangar or cathedral, try a decay time of 4 seconds and a wet level of -5 db.",
"numbered": true,
"columns": [
{
@ -276,6 +276,60 @@
"label": "Entity Server Settings",
"assignment-types": [6],
"settings": [
{
"name": "persistFilename",
"label": "Persistant Filename",
"help": "the filename for your entities",
"placeholder": "resources/models.svo",
"default": "resources/models.svo",
"advanced": true
},
{
"name": "persistInterval",
"label": "Persist Interval",
"help": "Interval between persist checks in msecs.",
"placeholder": "30000",
"default": "30000",
"advanced": true
},
{
"name": "NoPersist",
"type": "checkbox",
"help": "Don't persist your entities to a file.",
"default": false,
"advanced": true
},
{
"name": "backupExtensionFormat",
"label": "Backup File Extension Format:",
"help": "Format used to create the extension for the backup of your persisted entities. Use a format with %N to get rolling. Or use date formatting like %Y-%m-%d.%H:%M:%S.%z",
"placeholder": ".backup.%N",
"default": ".backup.%N",
"advanced": true
},
{
"name": "backupInterval",
"label": "Backup Interval",
"help": "Interval between backup checks in msecs.",
"placeholder": "1800000",
"default": "1800000",
"advanced": true
},
{
"name": "maxBackupVersions",
"label": "Max Rolled Backup Versions",
"help": "If your backup extension format uses 'rolling', how many versions do you want us to keep?",
"placeholder": "5",
"default": "5",
"advanced": true
},
{
"name": "NoBackup",
"type": "checkbox",
"help": "Don't regularly backup your persisted entities to a backup file.",
"default": false,
"advanced": true
},
{
"name": "statusHost",
"label": "Status Hostname",
@ -313,6 +367,13 @@
"default": false,
"advanced": true
},
{
"name": "debugTimestampNow",
"type": "checkbox",
"help": "extra debugging for usecTimestampNow() function",
"default": false,
"advanced": true
},
{
"name": "clockSkew",
"label": "Clock Skew",
@ -330,7 +391,52 @@
"label": "Voxel Server Settings",
"assignment-types": [3],
"settings": [
{
"name": "persistFilename",
"label": "Persistant Filename",
"help": "the filename for your voxels",
"placeholder": "resources/voxels.svo",
"default": "resources/voxels.svo",
"advanced": true
},
{
"name": "persistInterval",
"label": "Persist Interval",
"help": "Interval between persist checks in msecs.",
"placeholder": "30000",
"default": "30000",
"advanced": true
},
{
"name": "NoPersist",
"type": "checkbox",
"help": "Don't persist your voxels to a file.",
"default": false,
"advanced": true
},
{
"name": "backupExtensionFormat",
"label": "Backup File Extension Format:",
"help": "Format used to create the extension for the backup of your persisted voxels.",
"placeholder": ".backup.%Y-%m-%d.%H:%M:%S.%z",
"default": ".backup.%Y-%m-%d.%H:%M:%S.%z",
"advanced": true
},
{
"name": "backupInterval",
"label": "Backup Interval",
"help": "Interval between backup checks in msecs.",
"placeholder": "1800000",
"default": "1800000",
"advanced": true
},
{
"name": "NoBackup",
"type": "checkbox",
"help": "Don't regularly backup your persisted voxels to a backup file.",
"default": false,
"advanced": true
},
{
"name": "statusHost",
"label": "Status Hostname",

View file

@ -0,0 +1,8 @@
var entities = Entities.findEntities(MyAvatar.position, 10000);
var URL = "https://s3.amazonaws.com/hifi-public/models/props/chess/";
for(var i in entities) {
if (Entities.getEntityProperties(entities[i]).modelURL.slice(0, URL.length) === URL) {
Entities.deleteEntity(entities[i]);
}
}

View file

@ -0,0 +1,294 @@
//
// clonedOverlaysExample.js
// examples
//
// Created by Thijs Wenker on 11/13/14.
// Copyright 2014 High Fidelity, Inc.
//
// Demonstrates the use of the overlay cloning function.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const NUM_OF_TREES = 40;
const NUM_OF_SANTAS = 20;
// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
// Image source: http://opengameart.org/content/santa-claus (CC-BY 3.0)
const SANTA_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/Santa.png";
Array.prototype.contains = function(obj) {
var i = this.length;
while (i--) {
if (this[i] === obj) {
return true;
}
}
return false;
};
function getRandomPosAroundMyAvatar(radius, height_offset) {
if (height_offset == undefined) {
height_offset = 0;
}
return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y + height_offset, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
}
function OverlayPreloader(overlay_type, overlay_properties, loaded_callback) {
var _this = this;
this.loaded_callback = loaded_callback;
this.overlay = Overlays.addOverlay(overlay_type, overlay_properties);
this.timer = null;
this.timer = Script.setInterval(function() {
if (Overlays.isLoaded(_this.overlay)) {
Script.clearInterval(_this.timer);
_this.loaded_callback();
}
}, 100);
}
function SpriteBillboard(sprite_properties, overlay) {
var _this = this;
// set properties
this.overlay = overlay;
this.overlay_properties = {};
this.sprite_properties = sprite_properties;
this.edited_overlay_properties = [];
this.defaultFPS = 30;
this.currentSequence = "";
this.sequenceIndex = 0;
this.sequenceFPS = 0;
this.sequenceStepToNext = false;
this.sequenceTimer = null;
this.prevSequenceIndex = -1;
this.sequenceX = 0;
this.sequenceY = 0;
this.spriteSize = {x: 0, y: 0, width: 32, height: 64};
this.editedProperty = function(prop_name) {
if (!_this.edited_overlay_properties.contains(prop_name)) {
_this.edited_overlay_properties.push(prop_name);
}
};
// function definitions
this.getPosition = function() {
return _this.overlay_properties.position ?
_this.overlay_properties.position : {x: 0, y: 0, z: 0};
};
this.setPosition = function(newPosition) {
this.overlay_properties.position = newPosition;
this.editedProperty("position");
return _this;
};
this.setAlpha = function(alpha) {
this.overlay_properties.alpha = alpha;
this.editedProperty("alpha");
return _this;
}
this.setScale = function(scale) {
this.overlay_properties.scale = scale;
this.editedProperty("scale");
return _this;
}
this.setSpriteSize = function(spriteSize) {
this.overlay_properties.subImage = spriteSize;
this.editedProperty("subImage");
return _this;
};
this.setSpriteXIndex = function(x_index) {
_this.sequenceX = x_index;
_this.overlay_properties.subImage.x = x_index * _this.overlay_properties.subImage.width;
_this.editedProperty("subImage");
return _this;
}
this.setSpriteYIndex = function(y_index) {
_this.sequenceY = y_index;
_this.overlay_properties.subImage.y = y_index * _this.overlay_properties.subImage.height;
_this.editedProperty("subImage");
return _this;
}
this.editOverlay = function(properties) {
for (var key in properties) {
_this.overlay_properties[attrname] = properties[key];
_this.editedProperty(key);
}
return _this;
};
this.commitChanges = function() {
var changed_properties = {};
for (var i = 0; i < _this.edited_overlay_properties.length; i++) {
var key = _this.edited_overlay_properties[i];
changed_properties[key] = _this.overlay_properties[key];
}
if (Object.keys(changed_properties).length === 0) {
return;
}
Overlays.editOverlay(_this.overlay, changed_properties);
_this.edited_overlay_properties = [];
};
this._renderFrame = function() {
var currentSequence = _this.sprite_properties.sequences[_this.currentSequence];
var currentItem = currentSequence[_this.sequenceIndex];
var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
var canMoveToNext = true;
_this.prevSequenceIndex = _this.sequenceIndex;
if (indexChanged) {
if (currentItem.loop != undefined) {
_this.loopSequence = currentItem.loop;
}
if (currentItem.fps !== undefined && currentItem.fps != _this.sequenceFPS) {
_this.startSequenceTimerFPS(currentItem.fps);
}
if (currentItem.step_to_next !== undefined) {
_this.sequenceStepToNext = currentItem.step_to_next;
}
if (currentItem.x !== undefined) {
_this.setSpriteXIndex(currentItem.x);
}
if (currentItem.y !== undefined) {
_this.setSpriteYIndex(currentItem.y);
}
if (_this.sequenceStepToNext) {
canMoveToNext = false;
}
}
_this.prevSequenceIndex = _this.sequenceIndex;
var nextIndex = (_this.sequenceIndex + 1) % currentSequence.length;
var nextItem = currentSequence[nextIndex];
var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
if (_this.sequenceStepToNext && !indexChanged) {
var XMoveNext = true;
var YMoveNext = true;
if (Math.abs(nextX - _this.sequenceX) > 1) {
_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
}
if (Math.abs(nextY - _this.sequenceY) > 1) {
_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
}
canMoveToNext = XMoveNext && YMoveNext;
}
if (canMoveToNext) {
_this.sequenceIndex = nextIndex;
}
_this.commitChanges();
};
this.clone = function() {
var clone = {};
clone.prototype = this.prototype;
for (property in this) {
clone[property] = this[property];
}
return clone;
};
this.startSequenceTimerFPS = function(fps) {
_this.sequenceFPS = fps;
if (_this.sequenceTimer != null) {
Script.clearInterval(_this.sequenceTimer);
}
_this.sequenceTimer = Script.setInterval(_this._renderFrame, 1000 / fps);
}
this.start = function(sequenceName) {
this.currentSequence = sequenceName;
this.sequenceFPS = this.defaultFPS;
this.startSequenceTimerFPS(this.defaultFPS);
};
if (this.sprite_properties.url !== undefined) {
this.setURL(this.sprite_properties.url);
}
if (this.sprite_properties.sprite_size !== undefined) {
this.setSpriteSize(this.sprite_properties.sprite_size);
}
if (this.sprite_properties.scale !== undefined) {
this.setScale(this.sprite_properties.scale);
}
if (this.sprite_properties.alpha !== undefined) {
this.setAlpha(this.sprite_properties.alpha);
}
if (this.sprite_properties.position !== undefined) {
this.setPosition(this.sprite_properties.position);
}
_this.commitChanges();
if (this.sprite_properties.startup_sequence != undefined) {
this.start(this.sprite_properties.startup_sequence);
}
Script.scriptEnding.connect(function () {
if (_this.sequenceTimer != null) {
Script.clearInterval(_this.sequenceTimer);
}
Overlays.deleteOverlay(_this.overlay);
});
}
var christmastree_loader = null;
christmastree_loader = new OverlayPreloader("billboard",
{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_TREES; i++) {
var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
new SpriteBillboard({
position: getRandomPosAroundMyAvatar(20),
sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
scale: 6,
alpha: 1,
sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
startup_sequence: "idle"
}, clonedOverlay);
}
}
);
var santa_loader = null;
santa_loader = new OverlayPreloader("billboard",
{url: SANTA_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_SANTAS; i++) {
var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);
new SpriteBillboard({
position: getRandomPosAroundMyAvatar(18, -1),
sprite_size: {x: 0, y: 0, width: 64, height: 72},
scale: 4,
alpha: 1,
sequences: {
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
},
startup_sequence: (i % 2 == 0) ? "walk_left" : "walk_right"
}, clonedOverlay);
}
}
);
Script.scriptEnding.connect(function () {
Overlays.deleteOverlay(christmastree_loader.overlay);
Overlays.deleteOverlay(santa_loader.overlay);
});

View file

@ -48,6 +48,9 @@ var RIGHT = 1;
var SPAWN_DISTANCE = 1;
var DEFAULT_DIMENSION = 0.20;
var DEFAULT_TEXT_DIMENSION_X = 1.0;
var DEFAULT_TEXT_DIMENSION_Y = 1.0;
var DEFAULT_TEXT_DIMENSION_Z = 0.01;
var modelURLs = [
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Alder.fbx",
@ -1122,6 +1125,7 @@ var toolBar = (function () {
newModelButton,
newCubeButton,
newSphereButton,
newTextButton,
browseModelsButton,
loadURLMenuItem,
loadFileMenuItem,
@ -1208,7 +1212,16 @@ var toolBar = (function () {
alpha: 0.9,
visible: true
});
newTextButton = toolBar.addTool({
//imageURL: toolIconUrl + "add-text.svg",
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/tools/add-text.svg", // temporarily
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
width: toolWidth,
height: toolHeight,
alpha: 0.9,
visible: true
});
}
function toggleNewModelButton(active) {
@ -1372,6 +1385,25 @@ var toolBar = (function () {
}
if (newTextButton === toolBar.clicked(clickedOverlay)) {
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
type: "Text",
position: position,
dimensions: { x: DEFAULT_TEXT_DIMENSION_X, y: DEFAULT_TEXT_DIMENSION_Y, z: DEFAULT_TEXT_DIMENSION_Z },
backgroundColor: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 255, blue: 255 },
text: "some text",
lineHight: "0.1"
});
} else {
print("Can't create box: Text would be out of bounds.");
}
return true;
}
return false;
};
@ -2447,7 +2479,7 @@ function Tooltip() {
margin: this.margin,
text: "",
color: { red: 228, green: 228, blue: 228 },
alpha: 0.5,
alpha: 0.8,
visible: false
});
this.show = function (doShow) {

View file

@ -0,0 +1,201 @@
(function(){
this.FIRST_TILE = null; // Global position of the first tile (1a)
this.TILE_SIZE = null; // Size of one tile
this.wantDebug = false;
this.active = false;
this.entityID = null;
this.properties = null;
this.boardID = null;
this.boardUserData = null;
this.sound = null;
this.startingTile = null;
this.pieces = new Array();
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
// Piece ID
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
}
// Piece Properties
this.properties = Entities.getEntityProperties(this.entityID);
// Board ID
if (this.boardID === null) {
// Read user data string and update boardID
var userData = JSON.parse(this.properties.userData);
var boardID = Entities.identifyEntity(userData.boardID);
if (boardID.isKnownID) {
this.boardID = boardID;
} else {
return;
}
}
// Board User Data
this.updateUserData();
}
// Get an entity's user data
this.getEntityUserData = function(entityID) {
var properties = Entities.getEntityProperties(entityID);
if (properties && properties.userData){
return JSON.parse(properties.userData);
} else {
print("No user data found.");
return null;
}
}
// Updates user data related objects
this.updateUserData = function() {
// Get board's user data
if (this.boardID !== null && this.boardID.isKnownID) {
this.boardUserData = this.getEntityUserData(this.boardID);
if (!(this.boardUserData &&
this.boardUserData.firstTile &&
this.boardUserData.tileSize)) {
print("Incomplete boardUserData " + this.boardID.id);
} else {
this.FIRST_TILE = this.boardUserData.firstTile;
this.TILE_SIZE = this.boardUserData.tileSize;
this.active = true;
}
} else {
print("Missing boardID:" + JSON.stringify(this.boardID));
}
}
// Returns whether pos is inside the grid or not
this.isOutsideGrid = function(pos) {
return !(pos.i >= 0 && pos.j >= 0 && pos.i < 8 && pos.j < 8);
}
// Returns the tile coordinate
this.getIndexPosition = function(position) {
var halfTile = this.TILE_SIZE / 2.0;
var corner = Vec3.sum(this.FIRST_TILE, { x: -halfTile, y: 0.0, z: -halfTile });
var relative = Vec3.subtract(position, corner);
return {
i: Math.floor(relative.x / this.TILE_SIZE),
j: Math.floor(relative.z / this.TILE_SIZE)
}
}
// Returns the world position
this.getAbsolutePosition = function(pos, halfHeight) {
var relative = {
x: pos.i * this.TILE_SIZE,
y: halfHeight,
z: pos.j * this.TILE_SIZE
}
return Vec3.sum(this.FIRST_TILE, relative);
}
// Pr, Vr are respectively the Ray's Point of origin and Vector director
// Pp, Np are respectively the Plane's Point of origin and Normal vector
this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) {
var d = -Vec3.dot(Pp, Np);
var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np);
return Vec3.sum(Pr, Vec3.multiply(t, Vr));
}
// Download sound if needed
this.maybeDownloadSound = function() {
if (this.sound === null) {
this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav");
}
}
// Play drop sound
this.playSound = function() {
if (this.sound && this.sound.downloaded) {
Audio.playSound(this.sound, { position: this.properties.position });
}
}
// updates the piece position based on mouse input
this.updatePosition = function(mouseEvent) {
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
var upVector = { x: 0, y: 1, z: 0 };
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
this.properties.position, upVector);
// if piece outside grid then send it back to the starting tile
if (this.isOutsideGrid(this.getIndexPosition(intersection))) {
intersection = this.getAbsolutePosition(this.startingTile, this.properties.dimensions.y / 2.0);
}
Entities.editEntity(this.entityID, { position: intersection });
}
// Snap piece to the center of the tile it is on
this.snapToGrid = function() {
var pos = this.getIndexPosition(this.properties.position);
var finalPos = this.getAbsolutePosition((this.isOutsideGrid(pos)) ? this.startingTile : pos,
this.properties.dimensions.y / 2.0);
Entities.editEntity(this.entityID, { position: finalPos });
}
this.moveDeadPiece = function() {
var myPos = this.getIndexPosition(this.properties.position);
var others = Entities.findEntities(this.properties.position, this.properties.dimensions.y);
for (var i = 0; i < others.length; i++) {
var piece = others[i];
if (piece.id != this.entityID.id) {
var properties = Entities.getEntityProperties(piece);
var isWhite = properties.modelURL.search("White") !== -1;
var type = (properties.modelURL.search("King") !== -1) ? 4 :
(properties.modelURL.search("Queen") !== -1) ? 3 :
(properties.modelURL.search("Rook") !== -1) ? 2 :
(properties.modelURL.search("Knight") !== -1) ? 1 :
(properties.modelURL.search("Bishop") !== -1) ? 0 :
(properties.modelURL.search("Pawn") !== -1) ? -1 : -2;
var piecePos = this.getIndexPosition(properties.position);
if (myPos.i === piecePos.i && myPos.j === piecePos.j && type !== -2) {
var position = this.getAbsolutePosition((isWhite) ? { i: type, j: -1 } : { i: 7 - type, j: 8 },
properties.dimensions.y / 2.0);
Entities.editEntity(piece, {
position: position
});
break;
}
}
}
}
this.grab = function(mouseEvent) {
if (this.active) {
this.startingTile = this.getIndexPosition(this.properties.position);
this.updatePosition(mouseEvent);
}
}
this.move = function(mouseEvent) {
if (this.active) {
this.updatePosition(mouseEvent);
}
}
this.release = function(mouseEvent) {
if (this.active) {
this.updatePosition(mouseEvent);
this.snapToGrid();
this.moveDeadPiece();
this.playSound();
}
}
this.preload = function(entityID) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.maybeDownloadSound();
}
this.clickDownOnEntity = function(entityID, mouseEvent) {
this.preload(entityID); // TODO : remove
this.updateProperties(entityID); // All callbacks start by updating the properties
this.grab(mouseEvent);
};
this.holdingClickOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.move(mouseEvent);
};
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.release(mouseEvent);
};
})

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//
// movable.js
// examples/entityScripts
//
// Created by Brad Hefta-Gaub on 11/17/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function(){
this.entityID = null;
this.properties = null;
this.graboffset = null;
// Pr, Vr are respectively the Ray's Point of origin and Vector director
// Pp, Np are respectively the Plane's Point of origin and Normal vector
this.rayPlaneIntersection = function(Pr, Vr, Pp, Np) {
var d = -Vec3.dot(Pp, Np);
var t = -(Vec3.dot(Pr, Np) + d) / Vec3.dot(Vr, Np);
return Vec3.sum(Pr, Vec3.multiply(t, Vr));
};
// updates the piece position based on mouse input
this.updatePosition = function(mouseEvent) {
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
var upVector = { x: 0, y: 1, z: 0 };
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
this.properties.position, upVector);
var newPosition = Vec3.sum(intersection, this.graboffset);
Entities.editEntity(this.entityID, { position: newPosition });
};
this.grab = function(mouseEvent) {
// first calculate the offset
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
var upVector = { x: 0, y: 1, z: 0 };
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
this.properties.position, upVector);
this.graboffset = Vec3.subtract(this.properties.position, intersection);
this.updatePosition(mouseEvent);
};
this.move = function(mouseEvent) {
this.updatePosition(mouseEvent);
};
this.release = function(mouseEvent) {
this.updatePosition(mouseEvent);
};
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
}
this.properties = Entities.getEntityProperties(this.entityID);
};
this.preload = function(entityID) {
this.updateProperties(entityID); // All callbacks start by updating the properties
};
this.clickDownOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.grab(mouseEvent);
};
this.holdingClickOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.move(mouseEvent);
};
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
this.updateProperties(entityID); // All callbacks start by updating the properties
this.release(mouseEvent);
};
})

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@ -0,0 +1,639 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script>
function enableChildren(el, selector) {
els = el.querySelectorAll(selector);
for (var i = 0; i < els.length; i++) {
els[i].removeAttribute('disabled');
}
}
function disableChildren(el, selector) {
els = el.querySelectorAll(selector);
for (var i = 0; i < els.length; i++) {
els[i].setAttribute('disabled', 'disabled');
}
}
function createEmitCheckedPropertyUpdateFunction(propertyName) {
return function() {
EventBridge.emitWebEvent(
'{ "type":"update", "properties":{"' + propertyName + '":' + this.checked + '}}'
);
};
}
function createEmitNumberPropertyUpdateFunction(propertyName) {
return function() {
EventBridge.emitWebEvent(
'{ "type":"update", "properties":{"' + propertyName + '":' + this.value + '}}'
);
};
}
function createEmitTextPropertyUpdateFunction(propertyName) {
return function() {
EventBridge.emitWebEvent(
'{ "type":"update", "properties":{"' + propertyName + '":"' + this.value + '"}}'
);
};
}
function createEmitVec3PropertyUpdateFunction(property, elX, elY, elZ) {
return function() {
var data = {
type: "update",
properties: {
}
};
data.properties[property] = {
x: elX.value,
y: elY.value,
z: elZ.value,
};
EventBridge.emitWebEvent(JSON.stringify(data));
}
};
function createEmitColorPropertyUpdateFunction(property, elRed, elGreen, elBlue) {
return function() {
var data = {
type: "update",
properties: {
}
};
data.properties[property] = {
red: elRed.value,
green: elGreen.value,
blue: elBlue.value,
};
EventBridge.emitWebEvent(JSON.stringify(data));
}
};
function loaded() {
var elType = document.getElementById("property-type");
var elLocked = document.getElementById("property-locked");
var elVisible = document.getElementById("property-visible");
var elPositionX = document.getElementById("property-pos-x");
var elPositionY = document.getElementById("property-pos-y");
var elPositionZ = document.getElementById("property-pos-z");
var elDimensionsX = document.getElementById("property-dim-x");
var elDimensionsY = document.getElementById("property-dim-y");
var elDimensionsZ = document.getElementById("property-dim-z");
var elRegistrationX = document.getElementById("property-reg-x");
var elRegistrationY = document.getElementById("property-reg-y");
var elRegistrationZ = document.getElementById("property-reg-z");
var elLinearVelocityX = document.getElementById("property-lvel-x");
var elLinearVelocityY = document.getElementById("property-lvel-y");
var elLinearVelocityZ = document.getElementById("property-lvel-z");
var elLinearDamping = document.getElementById("property-ldamping");
var elAngularVelocityX = document.getElementById("property-avel-x");
var elAngularVelocityY = document.getElementById("property-avel-y");
var elAngularVelocityZ = document.getElementById("property-avel-z");
var elAngularDamping = document.getElementById("property-adamping");
var elGravityX = document.getElementById("property-grav-x");
var elGravityY = document.getElementById("property-grav-y");
var elGravityZ = document.getElementById("property-grav-z");
var elMass = document.getElementById("property-mass");
var elIgnoreForCollisions = document.getElementById("property-ignore-for-collisions");
var elCollisionsWillMove = document.getElementById("property-collisions-will-move");
var elLifetime = document.getElementById("property-lifetime");
var elBoxSection = document.getElementById("box-section");
var elBoxColorRed = document.getElementById("property-box-red");
var elBoxColorGreen = document.getElementById("property-box-green");
var elBoxColorBlue = document.getElementById("property-box-blue");
var elLightSection = document.getElementById('light-section');
var elLightSpotLight = document.getElementById("property-light-spot-light");
var elLightDiffuseRed = document.getElementById("property-light-diffuse-red");
var elLightDiffuseGreen = document.getElementById("property-light-diffuse-green");
var elLightDiffuseBlue = document.getElementById("property-light-diffuse-blue");
var elLightAmbientRed = document.getElementById("property-light-ambient-red");
var elLightAmbientGreen = document.getElementById("property-light-ambient-green");
var elLightAmbientBlue = document.getElementById("property-light-ambient-blue");
var elLightSpecularRed = document.getElementById("property-light-specular-red");
var elLightSpecularGreen = document.getElementById("property-light-specular-green");
var elLightSpecularBlue = document.getElementById("property-light-specular-blue");
var elLightConstantAttenuation = document.getElementById("property-light-constant-attenuation");
var elLightLinearAttenuation = document.getElementById("property-light-linear-attenuation");
var elLightQuadraticAttenuation = document.getElementById("property-light-quadratic-attenuation");
var elLightExponent = document.getElementById("property-light-exponent");
var elLightCutoff = document.getElementById("property-light-cutoff");
var elModelSection = document.getElementById("model-section");
var elModelURL = document.getElementById("property-model-url");
var elModelAnimationURL = document.getElementById("property-model-animation-url");
var elModelAnimationPlaying = document.getElementById("property-model-animation-playing");
var elModelAnimationFPS = document.getElementById("property-model-animation-fps");
var elModelAnimationFrame = document.getElementById("property-model-animation-frame");
var elTextSection = document.getElementById("text-section");
var elTextText = document.getElementById("property-text-text");
var elTextLineHeight = document.getElementById("property-text-line-height");
var elTextTextColorRed = document.getElementById("property-text-text-color-red");
var elTextTextColorGreen = document.getElementById("property-text-text-color-green");
var elTextTextColorBlue = document.getElementById("property-text-text-color-blue");
var elTextBackgroundColorRed = document.getElementById("property-text-background-color-red");
var elTextBackgroundColorGreen = document.getElementById("property-text-background-color-green");
var elTextBackgroundColorBlue = document.getElementById("property-text-background-color-blue");
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type == "update") {
if (data.properties === undefined) {
disableChildren(document.getElementById("properties"), 'input');
} else {
var properties = data.properties;
elType.innerHTML = properties.type;
elLocked.checked = properties.locked;
if (properties.locked) {
disableChildren(document.getElementById("properties"), 'input');
elLocked.removeAttribute('disabled');
} else {
enableChildren(document.getElementById("properties"), 'input');
elVisible.checked = properties.visible;
elPositionX.value = properties.position.x.toFixed(2);
elPositionY.value = properties.position.y.toFixed(2);
elPositionZ.value = properties.position.z.toFixed(2);
elDimensionsX.value = properties.dimensions.x.toFixed(2);
elDimensionsY.value = properties.dimensions.y.toFixed(2);
elDimensionsZ.value = properties.dimensions.z.toFixed(2);
elRegistrationX.value = properties.registrationPoint.x.toFixed(2);
elRegistrationY.value = properties.registrationPoint.y.toFixed(2);
elRegistrationZ.value = properties.registrationPoint.z.toFixed(2);
elLinearVelocityX.value = properties.velocity.x.toFixed(2);
elLinearVelocityY.value = properties.velocity.y.toFixed(2);
elLinearVelocityZ.value = properties.velocity.z.toFixed(2);
elLinearDamping.value = properties.damping.toFixed(2);
elAngularVelocityX.value = properties.angularVelocity.x.toFixed(2);
elAngularVelocityY.value = properties.angularVelocity.y.toFixed(2);
elAngularVelocityZ.value = properties.angularVelocity.z.toFixed(2);
elAngularDamping.value = properties.angularDamping.toFixed(2);
elGravityX.value = properties.gravity.x.toFixed(2);
elGravityY.value = properties.gravity.y.toFixed(2);
elGravityZ.value = properties.gravity.z.toFixed(2);
elMass.value = properties.mass.toFixed(2);
elIgnoreForCollisions.checked = properties.ignoreForCollisions;
elCollisionsWillMove.checked = properties.collisionsWillMove;
elLifetime.value = properties.lifetime;
if (properties.type != "Box") {
elBoxSection.style.display = 'none';
} else {
elBoxSection.style.display = 'block';
elBoxColorRed.value = properties.color.red;
elBoxColorGreen.value = properties.color.green;
elBoxColorBlue.value = properties.color.blue;
}
if (properties.type != "Model") {
elModelSection.style.display = 'none';
} else {
elModelSection.style.display = 'block';
elModelURL.value = properties.modelURL;
elModelAnimationURL.value = properties.animationURL;
elModelAnimationPlaying.checked = properties.animationPlaying;
elModelAnimationFPS.value = properties.animationFPS;
}
if (properties.type != "Text") {
elTextSection.style.display = 'none';
} else {
elTextSection.style.display = 'block';
elTextText.value = properties.text;
elTextLineHeight.value = properties.lineHeight;
elTextTextColorRed.value = properties.textColor.red;
elTextTextColorGreen.value = properties.textColor.green;
elTextTextColorBlue.value = properties.textColor.blue;
elTextBackgroundColorRed.value = properties.backgroundColor.red;
elTextBackgroundColorGreen.value = properties.backgroundColor.green;
elTextBackgroundColorBlue.value = properties.backgroundColor.blue;
}
if (properties.type != "Light") {
elLightSection.style.display = 'none';
} else {
elLightSection.style.display = 'block';
elLightDiffuseRed.value = properties.diffuseColor.red;
elLightDiffuseGreen.value = properties.diffuseColor.green;
elLightDiffuseBlue.value = properties.diffuseColor.blue;
elLightAmbientRed.value = properties.ambientColor.red;
elLightAmbientGreen.value = properties.ambientColor.green;
elLightAmbientBlue.value = properties.ambientColor.blue;
elLightSpecularRed.value = properties.specularColor.red;
elLightSpecularGreen.value = properties.specularColor.green;
elLightSpecularBlue.value = properties.specularColor.blue;
elLightConstantAttenuation.value = properties.constantAttenuation;
elLightLinearAttenuation.value = properties.linearAttenuation;
elLightQuadraticAttenuation.value = properties.quadraticAttenuation;
elLightExponent.value = properties.exponent;
elLightCutoff.value = properties.cutoff;
}
}
}
}
});
}
elLocked.addEventListener('change', createEmitCheckedPropertyUpdateFunction('locked'));
elVisible.addEventListener('change', createEmitCheckedPropertyUpdateFunction('visible'));
var positionChangeFunction = createEmitVec3PropertyUpdateFunction(
'position', elPositionX, elPositionY, elPositionZ);
elPositionX.addEventListener('change', positionChangeFunction);
elPositionY.addEventListener('change', positionChangeFunction);
elPositionZ.addEventListener('change', positionChangeFunction);
var dimensionsChangeFunction = createEmitVec3PropertyUpdateFunction(
'dimensions', elDimensionsX, elDimensionsY, elDimensionsZ);
elDimensionsX.addEventListener('change', dimensionsChangeFunction);
elDimensionsY.addEventListener('change', dimensionsChangeFunction);
elDimensionsZ.addEventListener('change', dimensionsChangeFunction);
var registrationChangeFunction = createEmitVec3PropertyUpdateFunction(
'registrationPoint', elRegistrationX, elRegistrationY, elRegistrationZ);
elRegistrationX.addEventListener('change', registrationChangeFunction);
elRegistrationY.addEventListener('change', registrationChangeFunction);
elRegistrationZ.addEventListener('change', registrationChangeFunction);
var velocityChangeFunction = createEmitVec3PropertyUpdateFunction(
'velocity', elLinearVelocityX, elLinearVelocityY, elLinearVelocityZ);
elLinearVelocityX.addEventListener('change', velocityChangeFunction);
elLinearVelocityY.addEventListener('change', velocityChangeFunction);
elLinearVelocityZ.addEventListener('change', velocityChangeFunction);
elLinearDamping.addEventListener('change', createEmitNumberPropertyUpdateFunction('damping'));
var angularVelocityChangeFunction = createEmitVec3PropertyUpdateFunction(
'angularVelocity', elAngularVelocityX, elAngularVelocityY, elAngularVelocityZ);
elAngularVelocityX.addEventListener('change', angularVelocityChangeFunction);
elAngularVelocityY.addEventListener('change', angularVelocityChangeFunction);
elAngularVelocityZ.addEventListener('change', angularVelocityChangeFunction);
elAngularDamping.addEventListener('change', createEmitNumberPropertyUpdateFunction('angularDamping'))
var gravityChangeFunction = createEmitVec3PropertyUpdateFunction(
'gravity', elGravityX, elGravityY, elGravityZ);
elGravityX.addEventListener('change', gravityChangeFunction);
elGravityY.addEventListener('change', gravityChangeFunction);
elGravityZ.addEventListener('change', gravityChangeFunction);
elMass.addEventListener('change', createEmitNumberPropertyUpdateFunction('mass'));
elIgnoreForCollisions.addEventListener('change', createEmitCheckedPropertyUpdateFunction('ignoreForCollisions'));
elCollisionsWillMove.addEventListener('change', createEmitCheckedPropertyUpdateFunction('collisionsWillMove'));
elLifetime.addEventListener('change', createEmitNumberPropertyUpdateFunction('lifetime'));
var boxColorChangeFunction = createEmitColorPropertyUpdateFunction(
'color', elBoxColorRed, elBoxColorGreen, elBoxColorBlue);
elBoxColorRed.addEventListener('change', boxColorChangeFunction);
elBoxColorGreen.addEventListener('change', boxColorChangeFunction);
elBoxColorBlue.addEventListener('change', boxColorChangeFunction);
elLightSpotLight.addEventListener('change', createEmitCheckedPropertyUpdateFunction('isSpotlight'));
var lightDiffuseChangeFunction = createEmitColorPropertyUpdateFunction(
'diffuseColor', elLightDiffuseRed, elLightDiffuseGreen, elLightDiffuseBlue);
elLightDiffuseRed.addEventListener('change', lightDiffuseChangeFunction);
elLightDiffuseGreen.addEventListener('change', lightDiffuseChangeFunction);
elLightDiffuseBlue.addEventListener('change', lightDiffuseChangeFunction);
var lightAmbientChangeFunction = createEmitColorPropertyUpdateFunction(
'ambientColor', elLightAmbientRed, elLightAmbientGreen, elLightAmbientBlue);
elLightAmbientRed.addEventListener('change', lightAmbientChangeFunction);
elLightAmbientGreen.addEventListener('change', lightAmbientChangeFunction);
elLightAmbientBlue.addEventListener('change', lightAmbientChangeFunction);
var lightSpecularChangeFunction = createEmitColorPropertyUpdateFunction(
'specularColor', elLightSpecularRed, elLightSpecularGreen, elLightSpecularBlue);
elLightSpecularRed.addEventListener('change', lightSpecularChangeFunction);
elLightSpecularGreen.addEventListener('change', lightSpecularChangeFunction);
elLightSpecularBlue.addEventListener('change', lightSpecularChangeFunction);
elLightConstantAttenuation.addEventListener('change', createEmitNumberPropertyUpdateFunction('constantAttenuation'));
elLightLinearAttenuation.addEventListener('change', createEmitNumberPropertyUpdateFunction('linearAttenuation'));
elLightQuadraticAttenuation.addEventListener('change', createEmitNumberPropertyUpdateFunction('quadraticAttenuation'));
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent'));
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff'));
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
elModelAnimationURL.addEventListener('change', createEmitTextPropertyUpdateFunction('animationURL'));
elModelAnimationPlaying.addEventListener('change', createEmitCheckedPropertyUpdateFunction('animationIsPlaying'));
elModelAnimationFPS.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFPS'));
elModelAnimationFrame.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFrameIndex'));
elTextText.addEventListener('change', createEmitTextPropertyUpdateFunction('text'));
elTextLineHeight.addEventListener('change', createEmitNumberPropertyUpdateFunction('lineHeight'));
var textTextColorChangeFunction = createEmitColorPropertyUpdateFunction(
'textColor', elTextTextColorRed, elTextTextColorGreen, elTextTextColorBlue);
elTextTextColorRed.addEventListener('change', textTextColorChangeFunction);
elTextTextColorGreen.addEventListener('change', textTextColorChangeFunction);
elTextTextColorBlue.addEventListener('change', textTextColorChangeFunction);
var textBackgroundColorChangeFunction = createEmitColorPropertyUpdateFunction(
'backgroundColor', elTextBackgroundColorRed, elTextBackgroundColorGreen, elTextBackgroundColorBlue);
elTextBackgroundColorRed.addEventListener('change', textBackgroundColorChangeFunction);
elTextBackgroundColorGreen.addEventListener('change', textBackgroundColorChangeFunction);
elTextBackgroundColorBlue.addEventListener('change', textBackgroundColorChangeFunction);
}
</script>
</head>
<body onload='loaded();'>
<div class="section-header">
<label>Entity Properties</label>
</div>
<div id="properties" class="grid-section">
<div class="property-section">
<label>Type</label>
<span>
<label id="property-type"></input>
</span>
</div>
<div class="property-section">
<label>Locked</label>
<span>
<input type='checkbox' id="property-locked">
</span>
</div>
<div class="property-section">
<label>Visible</label>
<span>
<input type='checkbox' id="property-visible">
</span>
</div>
<div class="property-section">
<label>Position</label>
<span>
X <input class="coord" type='number' id="property-pos-x"></input>
Y <input class="coord" type='number' id="property-pos-y"></input>
Z <input class="coord" type='number' id="property-pos-z"></input>
</span>
</div>
<div class="property-section">
<label>Registration</label>
<span>
X <input class="coord" type='number' id="property-reg-x"></input>
Y <input class="coord" type='number' id="property-reg-y"></input>
Z <input class="coord" type='number' id="property-reg-z"></input>
</span>
</div>
<div class="property-section">
<label>Width</label>
<span>
<input class="coord" type='number' id="property-dim-x"></input>
</span>
</div>
<div class="property-section">
<label>Height</label>
<span>
<input class="coord" type='number' id="property-dim-y"></input>
</span>
</div>
<div class="property-section">
<label>Depth</label>
<span>
<input class="coord" type='number' id="property-dim-z"></input>
</span>
</div>
<div class="property-section">
<label>Linear</label>
<span>
X <input class="coord" type='number' id="property-lvel-x"></input>
Y <input class="coord" type='number' id="property-lvel-y"></input>
Z <input class="coord" type='number' id="property-lvel-z"></input>
</span>
</div>
<div class="property-section">
<label>Linear Damping</label>
<span>
<input class="coord" type='number' id="property-ldamping"></input>
</span>
</div>
<div class="property-section">
<label>Angular</label>
<span>
Pitch <input class="coord" type='number' id="property-avel-x"></input>
Roll <input class="coord" type='number' id="property-avel-z"></input>
Yaw <input class="coord" type='number' id="property-avel-y"></input>
</span>
</div>
<div class="property-section">
<label>Angular Damping</label>
<span>
<input class="coord" type='number' id="property-adamping"></input>
</span>
</div>
<div class="property-section">
<label>Gravity</label>
<span>
X <input class="coord" type='number' id="property-grav-x"></input>
Y <input class="coord" type='number' id="property-grav-y"></input>
Z <input class="coord" type='number' id="property-grav-z"></input>
</span>
</div>
<div class="property-section">
<label>Mass</label>
<span>
<input type='number' id="property-mass"></input>
</span>
</div>
<div class="property-section">
<label>Ignore For Collisions</label>
<span>
<input type='checkbox' id="property-ignore-for-collisions"></input>
</span>
</div>
<div class="property-section">
<label>Collisions Will Move</label>
<span>
<input type='checkbox' id="property-collisions-will-move"></input>
</span>
</div>
<div class="property-section">
<label>Lifetime</label>
<span>
<input type='number' id="property-lifetime"></input>
</span>
</div>
<div id="box-section" class="multi-property-section">
<div class="property-section">
<label>Color</label>
<span>
Red <input class="coord" type='number' id="property-box-red"></input>
Green <input class="coord" type='number' id="property-box-green"></input>
Blue <input class="coord" type='number' id="property-box-blue"></input>
</span>
</div>
</div>
<div id="model-section" class="multi-property-section">
<div class="property-section">
<label>Model URL</label>
<span>
<input type="text" id="property-model-url"></input>
</span>
</div>
<div class="property-section">
<label>Animation URL</label>
<span>
<input type="text" id="property-model-animation-url"></input>
</span>
</div>
<div class="property-section">
<label>Animation Playing</label>
<span>
<input type='checkbox' id="property-model-animation-playing">
</span>
</div>
<div class="property-section">
<label>Animation FPS</label>
<span>
<input class="coord" type='number' id="property-model-animation-fps"></input>
</span>
</div>
<div class="property-section">
<label>Animation Frame</label>
<span>
<input class="coord" type='number' id="property-model-animation-frame"></input>
</span>
</div>
</div>
<div id="text-section" class="multi-property-section">
<div class="property-section">
<label>Text</label>
<span>
<input type="text" id="property-text-text"></input>
</span>
</div>
<div class="property-section">
<label>Line Height</label>
<span>
<input class="coord" type='number' id="property-text-line-height"></input>
</span>
</div>
<div class="property-section">
<label>Text Color</label>
<span>
Red <input class="coord" type='number' id="property-text-text-color-red"></input>
Green <input class="coord" type='number' id="property-text-text-color-green"></input>
Blue <input class="coord" type='number' id="property-text-text-color-blue"></input>
</span>
</div>
<div class="property-section">
<label>Background Color</label>
<span>
Red <input class="coord" type='number' id="property-text-background-color-red"></input>
Green <input class="coord" type='number' id="property-text-background-color-green"></input>
Blue <input class="coord" type='number' id="property-text-background-color-blue"></input>
</span>
</div>
</div>
<div id="light-section" class="multi-property-section">
<div class="property-section">
<label>Spot Light</label>
<span>
<input type='checkbox' id="property-light-spot-light">
</span>
</div>
<div class="property-section">
<label>Diffuse</label>
<span>
Red <input class="coord" type='number' id="property-light-diffuse-red"></input>
Green <input class="coord" type='number' id="property-light-diffuse-green"></input>
Blue <input class="coord" type='number' id="property-light-diffuse-blue"></input>
</span>
</div>
<div class="property-section">
<label>Ambient</label>
<span>
Red <input class="coord" type='number' id="property-light-ambient-red"></input>
Green <input class="coord" type='number' id="property-light-ambient-green"></input>
Blue <input class="coord" type='number' id="property-light-ambient-blue"></input>
</span>
</div>
<div class="property-section">
<label>Specular</label>
<span>
Red <input class="coord" type='number' id="property-light-specular-red"></input>
Green <input class="coord" type='number' id="property-light-specular-green"></input>
Blue <input class="coord" type='number' id="property-light-specular-blue"></input>
</span>
</div>
<div class="property-section">
<label>Constant Attenuation</label>
<span>
<input class="coord" type='number' id="property-light-constant-attenuation"></input>
</span>
</div>
<div class="property-section">
<label>Linear Attenuation</label>
<span>
<input class="coord" type='number' id="property-light-linear-attenuation"></input>
</span>
</div>
<div class="property-section">
<label>Quadratic Attenuation</label>
<span>
<input class="coord" type='number' id="property-light-quadratic-attenuation"></input>
</span>
</div>
<div class="property-section">
<label>Exponent</label>
<span>
<input class="coord" type='number' id="property-light-exponent"></input>
</span>
</div>
<div class="property-section">
<label>Cutoff (degrees)</label>
<span>
<input class="coord" type='number' id="property-light-cutoff"></input>
</span>
</div>
</div>
</div>
</body>
</html>

View file

@ -1,5 +1,6 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script>
function loaded() {
var gridColor = { red: 0, green: 0, blue: 0 };
@ -17,13 +18,14 @@
gridOn = document.getElementById("grid-on");
snapToGrid = document.getElementById("snap-to-grid");
hGridVisible = document.getElementById("horiz-grid-visible");
bMoveToSelection = document.getElementById("move-to-selection");
bMoveToAvatar = document.getElementById("move-to-avatar");
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.origin) {
if (data.origin) {
var origin = data.origin;
posY.value = origin.y;
}
@ -69,6 +71,19 @@
hGridVisible.addEventListener("change", emitUpdate);
snapToGrid.addEventListener("change", emitUpdate);
bMoveToAvatar.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveToAvatar",
}));
});
bMoveToSelection.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveToSelection",
}));
});
var gridColorBox = document.getElementById('grid-color');
for (var i = 0; i < gridColors.length; i++) {
@ -88,105 +103,63 @@
EventBridge.emitWebEvent(JSON.stringify({ type: 'init' }));
}
</script>
<style>
* {
}
body {
margin: 0;
padding: 0;
background: #DDD;
font-family: Sans-Serif;
font-size: 12px;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
input {
line-height: 2;
}
.input-left {
display: inline-block;
width: 20px;
}
.color-box {
display: inline-block;
width: 20px;
height: 20px;
border: 1px solid black;
background: blue;
margin: 2px;
}
.color-box.highlight {
width: 18px;
height: 18px;
border: 2px solid black;
}
.section-header {
background: #AAA;
border-bottom: 1px solid #CCC;
}
.section-header label {
font-weight: bold;
}
.grid-section {
border-top: 1px solid #DDD;
padding: 4px 0px 4px 20px;
background: #DDD;
}
</style>
</head>
<body onload='loaded();'>
<div class="section-header">
<input type='checkbox' id="horiz-grid-visible">
<label>Horizontal Grid</label>
</div>
<div class="grid-section">
<label>Snap to grid</label>
<div>
<div class="input-left">
</div>
<input type='checkbox' id="snap-to-grid">
<div class="property-section">
<label>Visible</label>
<span>
<input type='checkbox' id="horiz-grid-visible">
</span>
</div>
<label>Position (Y Axis)</label>
<div id="horizontal-position">
<div class="input-left">
</div>
<input type='number' id="horiz-y" class="number" value="0.0" step="0.1"></input>
<div class="property-section">
<label>Snap to grid</label>
<span>
<input type='checkbox' id="snap-to-grid">
</span>
</div>
<label>Minor Grid Size</label>
<div>
<div class="input-left">
</div>
<input type='number' id="minor-spacing" min="0" step="0.01", ></input>
<div id="horizontal-position" class="property-section">
<label>Position (Y Axis)</label>
<span>
<input type='number' id="horiz-y" class="number" value="0.0" step="0.1"></input>
</span>
</div>
<label>Major Grid Every</label>
<div>
<div class="input-left">
</div>
<input type='number' id="major-spacing" min="2" step="1", ></input>
<div class="property-section">
<label>Minor Grid Size</label>
<span>
<input type='number' id="minor-spacing" min="0" step="0.01", ></input>
</span>
</div>
<label>Grid Color</label>
<div id="grid-colors">
<div class="input-left">
</div>
<div class="property-section">
<label>Major Grid Every</label>
<span>
<input type='number' id="major-spacing" min="2" step="1", ></input>
</span>
</div>
<div class="property-section">
<label>Grid Color</label>
<span id="grid-colors"></span>
</div>
<div class="property-section">
<span>
<input type="button" id="move-to-selection" value="Move to Selection">
</span>
</div>
<div class="property-section">
<span>
<input type="button" id="move-to-avatar" value="Move to Avatar">
</span>
</div>
</div>
</body>

95
examples/html/style.css Normal file
View file

@ -0,0 +1,95 @@
* {
}
body {
margin: 0;
padding: 0;
background-color: #efefef;
font-family: Sans-Serif;
font-size: 12px;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
input {
line-height: 2;
}
.input-left {
display: inline-block;
width: 20px;
}
.color-box {
display: inline-block;
width: 20px;
height: 20px;
border: 1px solid black;
margin: 2px;
cursor: pointer;
}
.color-box.highlight {
width: 18px;
height: 18px;
border: 2px solid black;
}
.section-header {
background: #AAA;
border-bottom: 1px solid #CCC;
background-color: #333333;
color: #999;
padding: 4px;
}
.section-header label {
font-weight: bold;
}
.multi-property-section {
}
.property-section {
display: block;
margin: 10 10;
height: 30px;
}
.property-section label {
font-weight: bold;
vertical-align: middle;
}
.property-section span {
float: right;
}
.grid-section {
border-top: 1px solid #DDD;
background-color: #efefef;
}
input[type=button] {
cursor: pointer;
background-color: #608e96;
border-color: #608e96;
border-radius: 5px;
padding: 5px 10px;
border: 0;
color: #fff;
font-weight: bold;
margin: 0 2px;
margin-top: 5px;
font-size: .9em;
}
input.coord {
width: 6em;
height: 2em;
}

View file

@ -41,15 +41,15 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Entity Type:" + properties.type, type: "header" });
index++;
array.push({ label: "Locked:", value: properties.locked });
array.push({ label: "Locked:", type: "checkbox", value: properties.locked });
index++;
if (properties.type == "Model") {
array.push({ label: "Model URL:", value: properties.modelURL });
index++;
array.push({ label: "Animation URL:", value: properties.animationURL });
index++;
array.push({ label: "Animation is playing:", value: properties.animationIsPlaying });
array.push({ label: "Animation is playing:", type: "checkbox", value: properties.animationIsPlaying });
previousAnimationIsPlaying = properties.animationIsPlaying;
index++;
array.push({ label: "Animation FPS:", value: properties.animationFPS });
@ -65,6 +65,30 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Original Textures:\n" + properties.originalTextures, type: "header" });
index++;
}
if (properties.type == "Text") {
array.push({ label: "Text:", value: properties.text });
index++;
array.push({ label: "Line Height:", value: properties.lineHeight });
index++;
array.push({ label: "Text Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.textColor.red });
index++;
array.push({ label: "Green:", value: properties.textColor.green });
index++;
array.push({ label: "Blue:", value: properties.textColor.blue });
index++;
array.push({ label: "Background Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.backgroundColor.red });
index++;
array.push({ label: "Green:", value: properties.backgroundColor.green });
index++;
array.push({ label: "Blue:", value: properties.backgroundColor.blue });
index++;
}
array.push({ label: "Position:", type: "header" });
index++;
array.push({ label: "X:", value: properties.position.x.toFixed(decimals) });
@ -140,20 +164,20 @@ EntityPropertyDialogBox = (function () {
index++;
array.push({ label: "Mass:", value: properties.mass.toFixed(decimals) });
index++;
array.push({ label: "Ignore for Collisions:", value: properties.ignoreForCollisions });
array.push({ label: "Ignore for Collisions:", type: "checkbox", value: properties.ignoreForCollisions });
index++;
array.push({ label: "Collisions Will Move:", value: properties.collisionsWillMove });
array.push({ label: "Collisions Will Move:", type: "checkbox", value: properties.collisionsWillMove });
index++;
array.push({ label: "Lifetime:", value: properties.lifetime.toFixed(decimals) });
index++;
array.push({ label: "Visible:", value: properties.visible });
array.push({ label: "Visible:", type: "checkbox", value: properties.visible });
index++;
array.push({ label: "Script:", value: properties.script });
index++;
if (properties.type == "Box" || properties.type == "Sphere") {
array.push({ label: "Color:", type: "header" });
index++;
@ -225,7 +249,7 @@ EntityPropertyDialogBox = (function () {
var rescaledX = peekX * peekRescale / 100.0;
var rescaledY = peekY * peekRescale / 100.0;
var rescaledZ = peekZ * peekRescale / 100.0;
Window.reloadNonBlockingForm([
{ value: rescaledX.toFixed(decimals), oldIndex: dimensionX },
{ value: rescaledY.toFixed(decimals), oldIndex: dimensionY },
@ -271,6 +295,22 @@ EntityPropertyDialogBox = (function () {
properties.textures = array[index++].value;
index++; // skip textureNames label
}
if (properties.type == "Text") {
properties.text = array[index++].value;
properties.lineHeight = array[index++].value;
index++; // skip header
properties.textColor.red = array[index++].value;
properties.textColor.green = array[index++].value;
properties.textColor.blue = array[index++].value;
index++; // skip header
properties.backgroundColor.red = array[index++].value;
properties.backgroundColor.green = array[index++].value;
properties.backgroundColor.blue = array[index++].value;
}
index++; // skip header
properties.position.x = array[index++].value;
properties.position.y = array[index++].value;
@ -354,4 +394,3 @@ EntityPropertyDialogBox = (function () {
return that;
}());

View file

@ -23,12 +23,13 @@ SelectionManager = (function() {
that.savedProperties = {};
that.eventListener = null;
that.selections = [];
// These are selections that don't have a known ID yet
that.pendingSelections = [];
var pendingSelectionTimer = null;
var listeners = [];
that.localRotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
that.localPosition = { x: 0, y: 0, z: 0 };
that.localDimensions = { x: 0, y: 0, z: 0 };
@ -46,8 +47,8 @@ SelectionManager = (function() {
}
};
that.setEventListener = function(func) {
that.eventListener = func;
that.addEventListener = function(func) {
listeners.push(func);
};
that.hasSelection = function() {
@ -187,8 +188,12 @@ SelectionManager = (function() {
SelectionDisplay.setSpaceMode(SPACE_WORLD);
}
if (that.eventListener) {
that.eventListener();
for (var i = 0; i < listeners.length; i++) {
try {
listeners[i]();
} catch (e) {
print("got exception");
}
}
};

View file

@ -31,6 +31,7 @@ Grid = function(opts) {
that.getMajorIncrement = function() { return minorGridSpacing * majorGridEvery; };
that.visible = false;
that.enabled = false;
that.getOrigin = function() {
return origin;
@ -38,6 +39,11 @@ Grid = function(opts) {
that.getSnapToGrid = function() { return snapToGrid; };
that.setEnabled = function(enabled) {
that.enabled = enabled;
updateGrid();
}
that.setVisible = function(visible, noUpdate) {
that.visible = visible;
updateGrid();
@ -127,7 +133,7 @@ Grid = function(opts) {
function updateGrid() {
Overlays.editOverlay(gridOverlay, {
position: { x: origin.y, y: origin.y, z: -origin.y },
visible: that.visible,
visible: that.visible && that.enabled,
minorGridWidth: minorGridSpacing,
majorGridEvery: majorGridEvery,
color: gridColor,
@ -159,7 +165,7 @@ GridTool = function(opts) {
var listeners = [];
var url = Script.resolvePath('html/gridControls.html');
var webView = new WebWindow(url, 200, 280);
var webView = new WebWindow('Grid', url, 200, 280);
horizontalGrid.addListener(function(data) {
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
@ -174,6 +180,15 @@ GridTool = function(opts) {
for (var i = 0; i < listeners.length; i++) {
listeners[i](data);
}
} else if (data.type == "action") {
var action = data.action;
if (action == "moveToAvatar") {
grid.setPosition(MyAvatar.position);
} else if (action == "moveToSelection") {
var newPosition = selectionManager.worldPosition;
newPosition = Vec3.subtract(newPosition, { x: 0, y: selectionManager.worldDimensions.y * 0.5, z: 0 });
grid.setPosition(newPosition);
}
}
});

View file

@ -39,7 +39,7 @@ Script.include("libraries/gridTool.js");
var grid = Grid();
gridTool = GridTool({ horizontalGrid: grid });
selectionManager.setEventListener(selectionDisplay.updateHandles);
selectionManager.addEventListener(selectionDisplay.updateHandles);
var windowDimensions = Controller.getViewportDimensions();
var toolIconUrl = HIFI_PUBLIC_BUCKET + "images/tools/";
@ -54,14 +54,15 @@ var wantEntityGlow = false;
var SPAWN_DISTANCE = 1;
var DEFAULT_DIMENSION = 0.20;
var DEFAULT_TEXT_DIMENSION_X = 1.0;
var DEFAULT_TEXT_DIMENSION_Y = 1.0;
var DEFAULT_TEXT_DIMENSION_Z = 0.01;
var MENU_GRID_TOOL_ENABLED = 'Grid Tool';
var MENU_INSPECT_TOOL_ENABLED = "Inspect Tool";
var MENU_EASE_ON_FOCUS = "Ease Orientation on Focus";
var SETTING_INSPECT_TOOL_ENABLED = "inspectToolEnabled";
var SETTING_EASE_ON_FOCUS = "cameraEaseOnFocus";
var SETTING_GRID_TOOL_ENABLED = 'GridToolEnabled';
var modelURLs = [
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Alder.fbx",
@ -86,6 +87,7 @@ var toolBar = (function () {
newCubeButton,
newSphereButton,
newLightButton,
newTextButton,
browseModelsButton,
loadURLMenuItem,
loadFileMenuItem,
@ -182,6 +184,16 @@ var toolBar = (function () {
visible: true
});
newTextButton = toolBar.addTool({
//imageURL: toolIconUrl + "add-text.svg",
imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/tools/add-text.svg", // temporarily
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
width: toolWidth,
height: toolHeight,
alpha: 0.9,
visible: true
});
}
function toggleNewModelButton(active) {
@ -272,11 +284,15 @@ var toolBar = (function () {
isActive = !isActive;
if (!isActive) {
gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
} else {
cameraManager.enable();
gridTool.setVisible(Menu.isOptionChecked(MENU_GRID_TOOL_ENABLED));
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
}
return true;
}
@ -355,7 +371,7 @@ var toolBar = (function () {
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
Entities.addEntity({
type: "Light",
position: position,
dimensions: { x: DEFAULT_DIMENSION, y: DEFAULT_DIMENSION, z: DEFAULT_DIMENSION },
@ -376,6 +392,24 @@ var toolBar = (function () {
return true;
}
if (newTextButton === toolBar.clicked(clickedOverlay)) {
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
type: "Text",
position: position,
dimensions: { x: DEFAULT_TEXT_DIMENSION_X, y: DEFAULT_TEXT_DIMENSION_Y, z: DEFAULT_TEXT_DIMENSION_Z },
backgroundColor: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 255, blue: 255 },
text: "some text",
lineHight: "0.1"
});
} else {
print("Can't create box: Text would be out of bounds.");
}
return true;
}
return false;
@ -608,10 +642,6 @@ function setupModelMenus() {
Menu.addMenuItem({ menuName: "File", menuItemName: "Import Models", shortcutKey: "CTRL+META+I", afterItem: "Export Models" });
Menu.addMenuItem({ menuName: "Developer", menuItemName: "Debug Ryans Rotation Problems", isCheckable: true });
Menu.addMenuItem({ menuName: "View", menuItemName: MENU_GRID_TOOL_ENABLED, afterItem: "Edit Entities Help...", isCheckable: true,
isChecked: Settings.getValue(SETTING_GRID_TOOL_ENABLED) == 'true'});
Menu.addMenuItem({ menuName: "View", menuItemName: MENU_INSPECT_TOOL_ENABLED, afterItem: MENU_GRID_TOOL_ENABLED,
isCheckable: true, isChecked: Settings.getValue(SETTING_INSPECT_TOOL_ENABLED) == "true" });
Menu.addMenuItem({ menuName: "View", menuItemName: MENU_EASE_ON_FOCUS, afterItem: MENU_INSPECT_TOOL_ENABLED,
isCheckable: true, isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true" });
}
@ -636,8 +666,6 @@ function cleanupModelMenus() {
Menu.removeMenuItem("File", "Import Models");
Menu.removeMenuItem("Developer", "Debug Ryans Rotation Problems");
Settings.setValue(SETTING_GRID_TOOL_ENABLED, Menu.isOptionChecked(MENU_GRID_TOOL_ENABLED));
Menu.removeMenuItem("View", MENU_GRID_TOOL_ENABLED);
Menu.removeMenuItem("View", MENU_INSPECT_TOOL_ENABLED);
Menu.removeMenuItem("View", MENU_EASE_ON_FOCUS);
}
@ -714,7 +742,7 @@ function handeMenuEvent(menuItem) {
var selectedModel = form[0].value;
if (form[1].value == "Properties") {
editModelID = selectedModel;
showPropertiesForm(editModelID);
entityPropertyDialogBox.openDialog(editModelID);
} else if (form[1].value == "Delete") {
Entities.deleteEntity(selectedModel);
} else if (form[1].value == "Teleport") {
@ -749,10 +777,6 @@ function handeMenuEvent(menuItem) {
}
} else if (menuItem == "Import Models") {
modelImporter.doImport();
} else if (menuItem == MENU_GRID_TOOL_ENABLED) {
if (isActive) {
gridTool.setVisible(Menu.isOptionChecked(MENU_GRID_TOOL_ENABLED));
}
}
tooltip.show(false);
}
@ -911,3 +935,43 @@ function pushCommandForSelections(createdEntityData, deletedEntityData) {
}
UndoStack.pushCommand(applyEntityProperties, undoData, applyEntityProperties, redoData);
}
PropertiesTool = function(opts) {
var that = {};
var url = Script.resolvePath('html/entityProperties.html');
var webView = new WebWindow('Entity Properties', url, 200, 280);
var visible = false;
webView.setVisible(visible);
that.setVisible = function(newVisible) {
visible = newVisible;
webView.setVisible(visible);
};
selectionManager.addEventListener(function() {
data = {
type: 'update',
};
if (selectionManager.hasSelection()) {
data.properties = Entities.getEntityProperties(selectionManager.selections[0]);
}
webView.eventBridge.emitScriptEvent(JSON.stringify(data));
});
webView.eventBridge.webEventReceived.connect(function(data) {
print(data);
data = JSON.parse(data);
if (data.type == "update") {
Entities.editEntity(selectionManager.selections[0], data.properties);
selectionManager._update();
}
});
return that;
};
propertiesTool = PropertiesTool();

View file

@ -194,20 +194,23 @@ print("Cube overlay color =\n"
+ "green: " + cubeColor.green + "\n"
+ "blue: " + cubeColor.blue
);
var modelOverlayProperties = {
textures: {
filename1: "http://url1",
filename2: "http://url2"
}
}
var modelOverlay = Overlays.addOverlay("model", modelOverlayProperties);
var textures = Overlays.getProperty(modelOverlay, "textures");
var textureValues = "";
for (key in textures) {
textureValues += "\n" + key + ": " + textures[key];
}
print("Model overlay textures =" + textureValues);
Overlays.deleteOverlay(modelOverlay);
// This model overlay example causes intermittent crashes in NetworkGeometry::setTextureWithNameToURL()
//var modelOverlayProperties = {
// textures: {
// filename1: HIFI_PUBLIC_BUCKET + "images/testing-swatches.svg",
// filename2: HIFI_PUBLIC_BUCKET + "images/hifi-interface-tools.svg"
// }
//}
//var modelOverlay = Overlays.addOverlay("model", modelOverlayProperties);
//var textures = Overlays.getProperty(modelOverlay, "textures");
//var textureValues = "";
//for (key in textures) {
// textureValues += "\n" + key + ": " + textures[key];
//}
//print("Model overlay textures =" + textureValues);
//Overlays.deleteOverlay(modelOverlay);
print("Unknown overlay property =\n" + Overlays.getProperty(1000, "text")); // value = undefined
// When our script shuts down, we should clean up all of our overlays

262
examples/playChess.js Normal file
View file

@ -0,0 +1,262 @@
//
// playChess.js
// examples
//
// Created by Clement Brisset on 11/08/2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var gamePosition = { x: 1.0, y: 1.0, z: 1.0 };
var gameSize = 1.0;
// Script namespace
var extraDebug = extraDebug || true;
var ChessGame = ChessGame || {
BOARD: {
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Board.fbx",
dimensions: { x: 773.191, y: 20.010, z: 773.191 },
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
numTiles: 10.0
},
KING: 0, QUEEN: 1, BISHOP: 2, KNIGHT: 3, ROOK: 4, PAWN: 5,
board: null,
pieces: new Array()
};
ChessGame.getPieceInfo = function(type, isWhite) {
var info = {
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/",
dimensions: { x: 1.0, y: 1.0, z: 1.0 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
}
switch(type) {
case ChessGame.KING:
info.modelURL += "King";
info.dimensions = { x: 110.496, y: 306.713, z: 110.496 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
break;
case ChessGame.QUEEN:
info.modelURL += "Queen";
info.dimensions = { x: 110.496, y: 257.459, z: 110.496 };
break;
case ChessGame.BISHOP:
info.modelURL += "Bishop";
info.dimensions = { x: 102.002, y: 213.941, z: 102.002 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
break;
case ChessGame.KNIGHT:
info.modelURL += "Knight";
info.dimensions = { x: 95.602, y: 186.939, z: 95.602 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 180, 0);
break;
case ChessGame.ROOK:
info.modelURL += "Rook";
info.dimensions = { x: 101.024, y: 167.523, z: 101.024 };
break;
case ChessGame.PAWN:
info.modelURL += "Pawn";
info.dimensions = { x: 93.317, y: 138.747, z: 93.317 };
break;
}
info.modelURL += ((isWhite) ? "_White" : "_Black") + ".fbx"
return info;
}
// Board class
ChessGame.Board = (function(position, scale) {
this.dimensions = Vec3.multiply(1.0 / ChessGame.BOARD.dimensions.x, ChessGame.BOARD.dimensions); // 1 by 1
this.dimensions = Vec3.multiply(scale, this.dimensions); // scale by scale
this.position = position
this.tileSize = scale / ChessGame.BOARD.numTiles;
this.userDataObject = {
firstTile: this.tilePosition(1, 1),
tileSize: this.tileSize,
whitesDeadPieces: this.tilePosition(0,0),
blacksDeadPieces: this.tilePosition(9,9)
}
this.entityProperties = {
type: "Model",
modelURL: ChessGame.BOARD.modelURL,
position: this.position,
dimensions: this.dimensions,
userData: this.buildUserDataString()
}
this.entity = null;
});
// Returns the top center point of tile i,j
ChessGame.Board.prototype.tilePosition = function(i, j) {
if (!(this.position || this.dimensions || this.tileSize || ChessGame.BOARD.numTiles)) {
print("ChessGame.Board.prototype.tilePosition(): Called before proper initialisation, bailing.");
return null;
}
return {
x: this.position.x + (i - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize,
y: this.position.y + this.dimensions.y / 2.0,
z: this.position.z + (j - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize
};
}
// Checks the color of the tile
ChessGame.Board.prototype.isWhite = function(i, j) {
return (i + j) % 2 != 0;
}
// Build the user data string
ChessGame.Board.prototype.buildUserDataString = function() {
return JSON.stringify(this.userDataObject);
}
// Updates the user data stored by the board
ChessGame.Board.prototype.updateUserData = function() {
var userDataString = this.buildUserDataString();
this.entityProperties.userData = userDataString;
Entities.editEntity(this.entity, { userData: userDataString });
}
// Spawns the board using entities
ChessGame.Board.prototype.spawn = function() {
if (extraDebug) {
print("Spawning board...");
}
this.entity = Entities.addEntity(this.entityProperties);
print("Board spawned");
}
// Cleans up the entities of the board
ChessGame.Board.prototype.cleanup = function() {
if (extraDebug) {
print("Cleaning up board...");
}
Entities.deleteEntity(this.entity);
print("Board cleaned up");
}
// Piece class
ChessGame.Piece = (function(position, dimensions, url, rotation) {
this.dimensions = dimensions;
this.position = position;
this.position.y += this.dimensions.y / 2.0;
this.entityProperties = {
type: "Model",
position: this.position,
rotation: rotation,
dimensions: this.dimensions,
modelURL: url,
/**/
script: "https://s3.amazonaws.com/hifi-public/scripts/entityScripts/chessPiece.js",
/*/
script: "file:/Users/clement/hifi/examples/entityScripts/chessPiece.js",
/**/
userData: this.buildUserDataString()
}
this.entity = null;
});
// Build the user data string
ChessGame.Piece.prototype.buildUserDataString = function() {
if (!(ChessGame.board !== null || ChessGame.board.entity.isKnownID)) {
print("ChessGame.Piece.prototype.buildUserDataString(): Called before proper initialization, bailing.");
return null;
}
var userDataObject = {
boardID: ChessGame.board.entity,
};
return JSON.stringify(userDataObject);
}
// Spawns the piece
ChessGame.Piece.prototype.spawn = function() {
this.entity = Entities.addEntity(this.entityProperties);
}
// Cleans up the piece
ChessGame.Piece.prototype.cleanup = function() {
Entities.deleteEntity(this.entity);
}
ChessGame.makePiece = function(piece, i, j, isWhite) {
var info = ChessGame.getPieceInfo(piece, isWhite);
var url = info.modelURL;
var size = Vec3.multiply(0.5 * (1.0 / ChessGame.BOARD.dimensions.x), info.dimensions);
var rotation = (isWhite) ? info.rotation
: Quat.multiply(Quat.fromPitchYawRollDegrees(0, 180, 0),
info.rotation);
var position = ChessGame.board.tilePosition(i, j);
var piece = new ChessGame.Piece(position, size, url, rotation);
piece.spawn();
ChessGame.pieces.push(piece);
return piece;
}
ChessGame.scriptStarting = function() {
print("playChess.js started");
gamePosition = Vec3.sum(MyAvatar.position,
Vec3.multiplyQbyV(MyAvatar.orientation,
{ x: 0, y: 0, z: -1 }));
// Setup board
ChessGame.board = new ChessGame.Board(gamePosition, gameSize);
ChessGame.board.spawn();
}
ChessGame.update = function() {
ChessGame.board.entity = Entities.identifyEntity(ChessGame.board.entity);
if (ChessGame.board.entity.isKnownID && ChessGame.pieces.length == 0) {
// Setup white pieces
var isWhite = true;
var row = 1;
// King
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
// Queen
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
// Bishop
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
// Knight
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
// Rook
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
for(var j = 1; j <= 8; j++) {
ChessGame.makePiece(ChessGame.PAWN, row + 1, j, isWhite);
}
// Setup black pieces
isWhite = false;
row = 8;
// King
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
// Queen
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
// Bishop
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
// Knight
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
// Rook
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
for(var j = 1; j <= 8; j++) {
ChessGame.makePiece(ChessGame.PAWN, row - 1, j, isWhite);
}
Script.update.disconnect(ChessGame.update);
}
}
ChessGame.scriptEnding = function() {
// Cleaning up board
ChessGame.board.cleanup();
// Cleaning up pieces
for(var i in ChessGame.pieces) {
ChessGame.pieces[i].cleanup();
}
print("playChess.js finished");
}
Script.scriptEnding.connect(ChessGame.scriptEnding);
Script.update.connect(ChessGame.update);
ChessGame.scriptStarting();

View file

@ -1,6 +1,6 @@
filename=defaultAvatar/body.fbx
texdir=defaultAvatar
scale=130
scale=8.666
joint = jointRoot = jointRoot
joint = jointLean = jointSpine
joint = jointNeck = jointNeck

View file

@ -2,7 +2,7 @@
name= defaultAvatar_head
filename=defaultAvatar/head.fbx
texdir=defaultAvatar
scale=80
scale=5.333
rx=0
ry=0
rz=0

View file

@ -125,7 +125,7 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
if (!logMessage.isEmpty()) {
Application::getInstance()->getLogger()->addMessage(qPrintable(logMessage));
Application::getInstance()->getLogger()->addMessage(qPrintable(logMessage + "\n"));
}
}
@ -377,6 +377,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// enable mouse tracking; otherwise, we only get drag events
_glWidget->setMouseTracking(true);
_toolWindow = new ToolWindow();
_toolWindow->setWindowFlags(_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint);
_toolWindow->setWindowTitle("Tools");
// initialization continues in initializeGL when OpenGL context is ready
// Tell our voxel edit sender about our known jurisdictions
@ -1555,6 +1559,8 @@ void Application::checkBandwidthMeterClick() {
// ... to be called upon button release
if (Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth) &&
Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
Menu::getInstance()->isOptionChecked(MenuOption::UserInterface) &&
glm::compMax(glm::abs(glm::ivec2(_mouseX - _mouseDragStartedX, _mouseY - _mouseDragStartedY)))
<= BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH
&& _bandwidthMeter.isWithinArea(_mouseX, _mouseY, _glWidget->width(), _glWidget->height())) {
@ -2890,7 +2896,7 @@ QImage Application::renderAvatarBillboard() {
return image;
}
void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly, RenderArgs::RenderSide renderSide) {
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("display");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
@ -3037,7 +3043,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
PerformanceTimer perfTimer("entities");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... entities...");
_entities.render();
_entities.render(RenderArgs::DEFAULT_RENDER_MODE, renderSide);
}
// render JS/scriptable overlays

View file

@ -83,6 +83,7 @@
#include "ui/overlays/Overlays.h"
#include "ui/ApplicationOverlay.h"
#include "ui/RunningScriptsWidget.h"
#include "ui/ToolWindow.h"
#include "ui/VoxelImportDialog.h"
#include "voxels/VoxelFade.h"
#include "voxels/VoxelHideShowThread.h"
@ -115,15 +116,15 @@ static const float NODE_KILLED_BLUE = 0.0f;
static const QString SNAPSHOT_EXTENSION = ".jpg";
static const float BILLBOARD_FIELD_OF_VIEW = 30.0f; // degrees
static const float BILLBOARD_DISTANCE = 5.0f; // meters
static const float BILLBOARD_DISTANCE = 5.56f; // meters
static const int MIRROR_VIEW_TOP_PADDING = 5;
static const int MIRROR_VIEW_LEFT_PADDING = 10;
static const int MIRROR_VIEW_WIDTH = 265;
static const int MIRROR_VIEW_HEIGHT = 215;
static const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
static const float MIRROR_REARVIEW_DISTANCE = 0.65f;
static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f;
static const float MIRROR_REARVIEW_DISTANCE = 0.722f;
static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.56f;
static const float MIRROR_FIELD_OF_VIEW = 30.0f;
static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
@ -247,6 +248,8 @@ public:
void lockOctreeSceneStats() { _octreeSceneStatsLock.lockForRead(); }
void unlockOctreeSceneStats() { _octreeSceneStatsLock.unlock(); }
ToolWindow* getToolWindow() { return _toolWindow ; }
GeometryCache* getGeometryCache() { return &_geometryCache; }
AnimationCache* getAnimationCache() { return &_animationCache; }
TextureCache* getTextureCache() { return &_textureCache; }
@ -263,7 +266,7 @@ public:
QImage renderAvatarBillboard();
void displaySide(Camera& whichCamera, bool selfAvatarOnly = false);
void displaySide(Camera& whichCamera, bool selfAvatarOnly = false, RenderArgs::RenderSide renderSide = RenderArgs::MONO);
/// Stores the current modelview matrix as the untranslated view matrix to use for transforms and the supplied vector as
/// the view matrix translation.
@ -461,6 +464,8 @@ private:
MainWindow* _window;
GLCanvas* _glWidget; // our GLCanvas has a couple extra features
ToolWindow* _toolWindow;
BandwidthMeter _bandwidthMeter;
QThread* _nodeThread;

View file

@ -99,6 +99,7 @@ Audio::Audio(QObject* parent) :
_muted(false),
_reverb(false),
_reverbOptions(&_scriptReverbOptions),
_gverbLocal(NULL),
_gverb(NULL),
_iconColor(1.0f),
_iconPulseTimeReference(usecTimestampNow()),
@ -504,12 +505,23 @@ bool Audio::switchOutputToAudioDevice(const QString& outputDeviceName) {
void Audio::initGverb() {
// Initialize a new gverb instance
_gverbLocal = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
_reverbOptions->getTailLevel());
_gverb = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
_reverbOptions->getTailLevel());
// Configure the instance (these functions are not super well named - they actually set several internal variables)
gverb_set_roomsize(_gverbLocal, _reverbOptions->getRoomSize());
gverb_set_revtime(_gverbLocal, _reverbOptions->getReverbTime());
gverb_set_damping(_gverbLocal, _reverbOptions->getDamping());
gverb_set_inputbandwidth(_gverbLocal, _reverbOptions->getInputBandwidth());
gverb_set_earlylevel(_gverbLocal, DB_CO(_reverbOptions->getEarlyLevel()));
gverb_set_taillevel(_gverbLocal, DB_CO(_reverbOptions->getTailLevel()));
gverb_set_roomsize(_gverb, _reverbOptions->getRoomSize());
gverb_set_revtime(_gverb, _reverbOptions->getReverbTime());
gverb_set_damping(_gverb, _reverbOptions->getDamping());
@ -565,25 +577,27 @@ void Audio::setReverbOptions(const AudioEffectOptions* options) {
}
}
void Audio::addReverb(int16_t* samplesData, int numSamples, QAudioFormat& audioFormat) {
float dryFraction = DB_CO(_reverbOptions->getDryLevel());
void Audio::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSamples, QAudioFormat& audioFormat, bool noEcho) {
float wetFraction = DB_CO(_reverbOptions->getWetLevel());
float dryFraction = (noEcho) ? 0.0f : (1.0f - wetFraction);
float lValue,rValue;
for (int sample = 0; sample < numSamples; sample += audioFormat.channelCount()) {
// Run GVerb
float value = (float)samplesData[sample];
gverb_do(_gverb, value, &lValue, &rValue);
gverb_do(gverb, value, &lValue, &rValue);
// Mix, accounting for clipping, the left and right channels. Ignore the rest.
for (int j = sample; j < sample + audioFormat.channelCount(); j++) {
if (j == sample) {
// left channel
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction),
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
samplesData[j] = (int16_t)lResult;
} else if (j == (sample + 1)) {
// right channel
int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction), MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction),
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
samplesData[j] = (int16_t)rResult;
} else {
// ignore channels above 2
@ -622,23 +636,10 @@ void Audio::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
if (hasLocalReverb) {
QByteArray loopbackCopy;
if (!hasEcho) {
loopbackCopy = loopBackByteArray;
}
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
int numLoopbackSamples = loopBackByteArray.size() / sizeof(int16_t);
updateGverbOptions();
addReverb(loopbackSamples, numLoopbackSamples, _outputFormat);
if (!hasEcho) {
int16_t* loopbackCopySamples = reinterpret_cast<int16_t*>(loopbackCopy.data());
for (int i = 0; i < numLoopbackSamples; ++i) {
loopbackSamples[i] = glm::clamp((int)loopbackSamples[i] - loopbackCopySamples[i],
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
}
}
addReverb(_gverbLocal, loopbackSamples, numLoopbackSamples, _outputFormat, !hasEcho);
}
if (_loopbackOutputDevice) {
@ -1029,7 +1030,7 @@ void Audio::processReceivedSamples(const QByteArray& inputBuffer, QByteArray& ou
if(_reverb || _receivedAudioStream.hasReverb()) {
updateGverbOptions();
addReverb((int16_t*)outputBuffer.data(), numDeviceOutputSamples, _outputFormat);
addReverb(_gverb, (int16_t*)outputBuffer.data(), numDeviceOutputSamples, _outputFormat);
}
}

View file

@ -248,6 +248,7 @@ private:
AudioEffectOptions _scriptReverbOptions;
AudioEffectOptions _zoneReverbOptions;
AudioEffectOptions* _reverbOptions;
ty_gverb* _gverbLocal;
ty_gverb* _gverb;
GLuint _micTextureId;
GLuint _muteTextureId;
@ -269,7 +270,7 @@ private:
// Adds Reverb
void initGverb();
void updateGverbOptions();
void addReverb(int16_t* samples, int numSamples, QAudioFormat& format);
void addReverb(ty_gverb* gverb, int16_t* samples, int numSamples, QAudioFormat& format, bool noEcho = false);
void handleLocalEchoAndReverb(QByteArray& inputByteArray);

View file

@ -141,17 +141,29 @@ void DatagramProcessor::processDatagrams() {
AccountManager::getInstance().checkAndSignalForAccessToken();
break;
}
case PacketTypeNoisyMute:
case PacketTypeMuteEnvironment: {
glm::vec3 position;
float radius;
bool mute = !Application::getInstance()->getAudio()->getMuted();
int headerSize = numBytesForPacketHeaderGivenPacketType(PacketTypeMuteEnvironment);
memcpy(&position, incomingPacket.constData() + headerSize, sizeof(glm::vec3));
memcpy(&radius, incomingPacket.constData() + headerSize + sizeof(glm::vec3), sizeof(float));
if (incomingType == PacketTypeMuteEnvironment) {
glm::vec3 position;
float radius, distance;
int headerSize = numBytesForPacketHeaderGivenPacketType(PacketTypeMuteEnvironment);
memcpy(&position, incomingPacket.constData() + headerSize, sizeof(glm::vec3));
memcpy(&radius, incomingPacket.constData() + headerSize + sizeof(glm::vec3), sizeof(float));
distance = glm::distance(Application::getInstance()->getAvatar()->getPosition(), position);
mute = mute && (distance < radius);
}
if (glm::distance(Application::getInstance()->getAvatar()->getPosition(), position) < radius
&& !Application::getInstance()->getAudio()->getMuted()) {
if (mute) {
Application::getInstance()->getAudio()->toggleMute();
if (incomingType == PacketTypeMuteEnvironment) {
AudioScriptingInterface::getInstance().environmentMuted();
} else {
AudioScriptingInterface::getInstance().mutedByMixer();
}
}
break;
}

View file

@ -41,7 +41,7 @@ void FileLogger::addMessage(QString message) {
QFile file(_fileName);
if (file.open(QIODevice::WriteOnly | QIODevice::Append | QIODevice::Text)) {
QTextStream out(&file);
out << message << "\n";
out << message;
}
}

View file

@ -247,6 +247,12 @@ Menu::Menu() :
_chatWindow = new ChatWindow(Application::getInstance()->getWindow());
#endif
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
this,
SLOT(toggleToolWindow()));
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::Console,
Qt::CTRL | Qt::ALT | Qt::Key_J,
@ -1464,6 +1470,11 @@ void Menu::toggleConsole() {
_jsConsole->setVisible(!_jsConsole->isVisible());
}
void Menu::toggleToolWindow() {
QMainWindow* toolWindow = Application::getInstance()->getToolWindow();
toolWindow->setVisible(!toolWindow->isVisible());
}
void Menu::audioMuteToggled() {
QAction *muteAction = _actionHash.value(MenuOption::MuteAudio);
if (muteAction) {

View file

@ -224,6 +224,7 @@ private slots:
void showScriptEditor();
void showChat();
void toggleConsole();
void toggleToolWindow();
void toggleChat();
void audioMuteToggled();
void displayNameLocationResponse(const QString& errorString);
@ -490,6 +491,7 @@ namespace MenuOption {
const QString StringHair = "String Hair";
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
const QString TestPing = "Test Ping";
const QString ToolWindow = "Tool Window";
const QString TransmitterDrive = "Transmitter Drive";
const QString TurnWithHead = "Turn using Head";
const QString UploadAttachment = "Upload Attachment Model";

View file

@ -3164,8 +3164,7 @@ void StaticModelRenderer::applyRotation(const glm::quat& rotation) {
}
void StaticModelRenderer::applyScale(float scale) {
const float SCALE_MULTIPLIER = 0.0006f;
_model->setScale(glm::vec3(scale, scale, scale) * SCALE_MULTIPLIER);
_model->setScale(glm::vec3(scale, scale, scale));
}
void StaticModelRenderer::applyURL(const QUrl& url) {

View file

@ -157,7 +157,7 @@ bool ModelUploader::zip() {
// mixamo/autodesk defaults
if (!mapping.contains(SCALE_FIELD)) {
mapping.insert(SCALE_FIELD, 15.0);
mapping.insert(SCALE_FIELD, 1.0);
}
QVariantHash joints = mapping.value(JOINT_FIELD).toHash();
if (!joints.contains("jointEyeLeft")) {

View file

@ -34,8 +34,7 @@ void FaceModel::simulate(float deltaTime, bool fullUpdate) {
neckParentRotation = owningAvatar->getOrientation();
}
setRotation(neckParentRotation);
const float MODEL_SCALE = 0.0006f;
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningHead->getScale() * MODEL_SCALE);
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningHead->getScale());
setPupilDilation(_owningHead->getPupilDilation());
setBlendshapeCoefficients(_owningHead->getBlendshapeCoefficients());

View file

@ -36,8 +36,6 @@ SkeletonModel::~SkeletonModel() {
_ragdoll = NULL;
}
const float MODEL_SCALE = 0.0006f;
void SkeletonModel::setJointStates(QVector<JointState> states) {
Model::setJointStates(states);
@ -57,7 +55,7 @@ void SkeletonModel::setJointStates(QVector<JointState> states) {
_defaultEyeModelPosition.z = -_defaultEyeModelPosition.z;
// Skeleton may have already been scaled so unscale it
_defaultEyeModelPosition = MODEL_SCALE * _defaultEyeModelPosition / _scale;
_defaultEyeModelPosition = _defaultEyeModelPosition / _scale;
}
// the SkeletonModel override of updateJointState() will clear the translation part
@ -80,7 +78,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
setTranslation(_owningAvatar->getSkeletonPosition());
static const glm::quat refOrientation = glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f));
setRotation(_owningAvatar->getOrientation() * refOrientation);
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningAvatar->getScale() * MODEL_SCALE);
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningAvatar->getScale());
setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients());
Model::simulate(deltaTime, fullUpdate);

View file

@ -126,7 +126,7 @@ void TV3DManager::display(Camera& whichCamera) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Application::getInstance()->displaySide(whichCamera);
Application::getInstance()->displaySide(whichCamera, false, RenderArgs::STEREO_LEFT);
if (displayOverlays) {
applicationOverlay.displayOverlayTexture3DTV(whichCamera, _aspect, fov);
@ -156,7 +156,7 @@ void TV3DManager::display(Camera& whichCamera) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Application::getInstance()->displaySide(whichCamera);
Application::getInstance()->displaySide(whichCamera, false, RenderArgs::STEREO_RIGHT);
if (displayOverlays) {
applicationOverlay.displayOverlayTexture3DTV(whichCamera, _aspect, fov);

View file

@ -34,6 +34,7 @@
#include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h"
#include "RenderableSphereEntityItem.h"
#include "RenderableTextEntityItem.h"
QThread* EntityTreeRenderer::getMainThread() {
@ -50,6 +51,7 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts) :
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory)
_currentHoverOverEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
@ -163,10 +165,12 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
QString scriptContents = loadScriptContents(entity->getScript());
if (QScriptEngine::checkSyntax(scriptContents).state() != QScriptSyntaxCheckResult::Valid) {
QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(scriptContents);
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
qDebug() << " INVALID SYNTAX";
qDebug() << " SCRIPT:" << scriptContents;
qDebug() << " " << syntaxCheck.errorMessage() << ":"
<< syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber();
qDebug() << " SCRIPT:" << entity->getScript();
return QScriptValue(); // invalid script
}
@ -175,7 +179,7 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
if (!entityScriptConstructor.isFunction()) {
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
qDebug() << " NOT CONSTRUCTOR";
qDebug() << " SCRIPT:" << scriptContents;
qDebug() << " SCRIPT:" << entity->getScript();
return QScriptValue(); // invalid script
}
@ -252,15 +256,15 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
}
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode) {
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
bool dontRenderAsScene = !Menu::getInstance()->isOptionChecked(MenuOption::RenderEntitiesAsScene);
if (dontRenderAsScene) {
OctreeRenderer::render(renderMode);
OctreeRenderer::render(renderMode, renderSide);
} else {
if (_tree) {
Model::startScene();
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode,
Model::startScene(renderSide);
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
_tree->lockForRead();
_tree->recurseTreeWithOperation(renderOperation, &args);

View file

@ -56,7 +56,8 @@ public:
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
virtual void init();
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE);
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::RenderSide renderSide = RenderArgs::MONO);
virtual const FBXGeometry* getGeometryForEntity(const EntityItem* entityItem);
virtual const Model* getModelForEntityItem(const EntityItem* entityItem);

View file

@ -246,8 +246,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
}
bool RenderableModelEntityItem::needsSimulation() const {
SimulationState simulationState = computeSimulationState();
return _needsInitialSimulation || simulationState == Moving || simulationState == Changing;
return _needsInitialSimulation || getSimulationState() == EntityItem::Moving;
}
EntityItemProperties RenderableModelEntityItem::getProperties() const {

View file

@ -0,0 +1,110 @@
//
// RenderableTextEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include "InterfaceConfig.h"
#include <TextEntityItem.h>
#include <PerfStat.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableTextEntityItem.h"
const int FIXED_FONT_POINT_SIZE = 40;
const float LINE_SCALE_RATIO = 1.2f;
EntityItem* RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableTextEntityItem(entityID, properties);
}
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
assert(getType() == EntityTypes::Text);
glm::vec3 position = getPositionInMeters();
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::quat rotation = getRotation();
float leftMargin = 0.1f;
float rightMargin = 0.1f;
float topMargin = 0.1f;
float bottomMargin = 0.1f;
//qDebug() << "RenderableTextEntityItem::render() id:" << getEntityItemID() << "text:" << getText();
glPushMatrix();
{
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
const float MAX_COLOR = 255.0f;
xColor backgroundColor = getBackgroundColorX();
float alpha = 1.0f; //getBackgroundAlpha();
glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha);
const float SLIGHTLY_BEHIND = -0.005f;
glBegin(GL_QUADS);
glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
glEnd();
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
// Same font properties as textWidth()
TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f);
glm::vec2 clipMinimum(0.0f, 0.0f);
glm::vec2 clipDimensions((dimensions.x - (leftMargin + rightMargin)) / scaleFactor,
(dimensions.y - (topMargin + bottomMargin)) / scaleFactor);
glScalef(scaleFactor, -scaleFactor, 1.0);
enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x);
enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x);
enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y);
enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y);
xColor textColor = getTextColorX();
glColor3f(textColor.red / MAX_COLOR, textColor.green / MAX_COLOR, textColor.blue / MAX_COLOR);
QStringList lines = _text.split("\n");
int lineOffset = maxHeight;
float textAlpha = 1.0f; // getTextAlpha()
foreach(QString thisLine, lines) {
textRenderer->draw(0, lineOffset, qPrintable(thisLine), textAlpha);
lineOffset += maxHeight;
}
glDisable(GL_CLIP_PLANE0);
glDisable(GL_CLIP_PLANE1);
glDisable(GL_CLIP_PLANE2);
glDisable(GL_CLIP_PLANE3);
}
glPopMatrix();
}
void RenderableTextEntityItem::enableClipPlane(GLenum plane, float x, float y, float z, float w) {
GLdouble coefficients[] = { x, y, z, w };
glClipPlane(plane, coefficients);
glEnable(plane);
}

View file

@ -0,0 +1,44 @@
//
// RenderableTextEntityItem.h
// interface/src/entities
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableTextEntityItem_h
#define hifi_RenderableTextEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <TextEntityItem.h>
class RenderableTextEntityItem : public TextEntityItem {
public:
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableTextEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
TextEntityItem(entityItemID, properties)
{ }
virtual void render(RenderArgs* args);
private:
void enableClipPlane(GLenum plane, float x, float y, float z, float w);
};
#endif // hifi_RenderableTextEntityItem_h

View file

@ -1484,8 +1484,10 @@ void Model::deleteGeometry() {
// Scene rendering support
QVector<Model*> Model::_modelsInScene;
gpu::Batch Model::_sceneRenderBatch;
void Model::startScene() {
_modelsInScene.clear();
void Model::startScene(RenderArgs::RenderSide renderSide) {
if (renderSide != RenderArgs::STEREO_RIGHT) {
_modelsInScene.clear();
}
}
void Model::setupBatchTransform(gpu::Batch& batch) {
@ -1503,146 +1505,155 @@ void Model::setupBatchTransform(gpu::Batch& batch) {
void Model::endScene(RenderMode mode, RenderArgs* args) {
PROFILE_RANGE(__FUNCTION__);
// Let's introduce a gpu::Batch to capture all the calls to the graphics api
_sceneRenderBatch.clear();
gpu::Batch& batch = _sceneRenderBatch;
RenderArgs::RenderSide renderSide = RenderArgs::MONO;
if (args) {
renderSide = args->_renderSide;
}
GLBATCH(glDisable)(GL_COLOR_MATERIAL);
// Do the rendering batch creation for mono or left eye, not for right eye
if (renderSide != RenderArgs::STEREO_RIGHT) {
// Let's introduce a gpu::Batch to capture all the calls to the graphics api
_sceneRenderBatch.clear();
gpu::Batch& batch = _sceneRenderBatch;
GLBATCH(glDisable)(GL_COLOR_MATERIAL);
if (mode == DIFFUSE_RENDER_MODE || mode == NORMAL_RENDER_MODE) {
GLBATCH(glDisable)(GL_CULL_FACE);
} else {
GLBATCH(glEnable)(GL_CULL_FACE);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glCullFace)(GL_FRONT);
}
}
// render opaque meshes with alpha testing
GLBATCH(glDisable)(GL_BLEND);
GLBATCH(glEnable)(GL_ALPHA_TEST);
if (mode == DIFFUSE_RENDER_MODE || mode == NORMAL_RENDER_MODE) {
GLBATCH(glDisable)(GL_CULL_FACE);
} else {
GLBATCH(glEnable)(GL_CULL_FACE);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glCullFace)(GL_FRONT);
GLBATCH(glAlphaFunc)(GL_EQUAL, 0.0f);
}
}
// render opaque meshes with alpha testing
GLBATCH(glDisable)(GL_BLEND);
GLBATCH(glEnable)(GL_ALPHA_TEST);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glAlphaFunc)(GL_EQUAL, 0.0f);
}
/*Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(
mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE,
mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE,
mode == DEFAULT_RENDER_MODE);
*/
{
GLenum buffers[3];
int bufferCount = 0;
if (mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT0;
/*Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(
mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE,
mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE,
mode == DEFAULT_RENDER_MODE);
*/
{
GLenum buffers[3];
int bufferCount = 0;
if (mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT0;
}
if (mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT1;
}
if (mode == DEFAULT_RENDER_MODE) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT2;
}
GLBATCH(glDrawBuffers)(bufferCount, buffers);
}
if (mode == DEFAULT_RENDER_MODE || mode == NORMAL_RENDER_MODE) {
const float DEFAULT_ALPHA_THRESHOLD = 0.5f;
int opaqueMeshPartsRendered = 0;
// now, for each model in the scene, render the mesh portions
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, false, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, false, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, true, args);
// render translucent meshes afterwards
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, true);
{
GLenum buffers[2];
int bufferCount = 0;
buffers[bufferCount++] = GL_COLOR_ATTACHMENT1;
}
if (mode == DEFAULT_RENDER_MODE) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT2;
GLBATCH(glDrawBuffers)(bufferCount, buffers);
}
GLBATCH(glDrawBuffers)(bufferCount, buffers);
int translucentParts = 0;
const float MOSTLY_OPAQUE_THRESHOLD = 0.75f;
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, true, true, args);
GLBATCH(glDisable)(GL_ALPHA_TEST);
GLBATCH(glEnable)(GL_BLEND);
GLBATCH(glDepthMask)(false);
GLBATCH(glDepthFunc)(GL_LEQUAL);
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
{
GLenum buffers[1];
int bufferCount = 0;
buffers[bufferCount++] = GL_COLOR_ATTACHMENT0;
GLBATCH(glDrawBuffers)(bufferCount, buffers);
}
if (mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE) {
const float MOSTLY_TRANSPARENT_THRESHOLD = 0.0f;
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, true, true, args);
}
GLBATCH(glDepthMask)(true);
GLBATCH(glDepthFunc)(GL_LESS);
GLBATCH(glDisable)(GL_CULL_FACE);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glCullFace)(GL_BACK);
}
// deactivate vertex arrays after drawing
GLBATCH(glDisableClientState)(GL_NORMAL_ARRAY);
GLBATCH(glDisableClientState)(GL_VERTEX_ARRAY);
GLBATCH(glDisableClientState)(GL_TEXTURE_COORD_ARRAY);
GLBATCH(glDisableClientState)(GL_COLOR_ARRAY);
GLBATCH(glDisableVertexAttribArray)(gpu::Stream::TANGENT);
GLBATCH(glDisableVertexAttribArray)(gpu::Stream::SKIN_CLUSTER_INDEX);
GLBATCH(glDisableVertexAttribArray)(gpu::Stream::SKIN_CLUSTER_WEIGHT);
// bind with 0 to switch back to normal operation
GLBATCH(glBindBuffer)(GL_ARRAY_BUFFER, 0);
GLBATCH(glBindBuffer)(GL_ELEMENT_ARRAY_BUFFER, 0);
GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
if (args) {
args->_translucentMeshPartsRendered = translucentParts;
args->_opaqueMeshPartsRendered = opaqueMeshPartsRendered;
}
const float DEFAULT_ALPHA_THRESHOLD = 0.5f;
int opaqueMeshPartsRendered = 0;
// now, for each model in the scene, render the mesh portions
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, false, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, false, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, true, true, true, args);
// render translucent meshes afterwards
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(false, true, true);
{
GLenum buffers[2];
int bufferCount = 0;
buffers[bufferCount++] = GL_COLOR_ATTACHMENT1;
buffers[bufferCount++] = GL_COLOR_ATTACHMENT2;
GLBATCH(glDrawBuffers)(bufferCount, buffers);
}
int translucentParts = 0;
const float MOSTLY_OPAQUE_THRESHOLD = 0.75f;
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, false, true, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_OPAQUE_THRESHOLD, true, true, true, args);
GLBATCH(glDisable)(GL_ALPHA_TEST);
GLBATCH(glEnable)(GL_BLEND);
GLBATCH(glDepthMask)(false);
GLBATCH(glDepthFunc)(GL_LEQUAL);
//Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
{
GLenum buffers[1];
int bufferCount = 0;
buffers[bufferCount++] = GL_COLOR_ATTACHMENT0;
GLBATCH(glDrawBuffers)(bufferCount, buffers);
}
if (mode == DEFAULT_RENDER_MODE || mode == DIFFUSE_RENDER_MODE) {
const float MOSTLY_TRANSPARENT_THRESHOLD = 0.0f;
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, false, true, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, false, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, false, true, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, true, false, args);
translucentParts += renderMeshesForModelsInScene(batch, mode, true, MOSTLY_TRANSPARENT_THRESHOLD, true, true, true, args);
}
GLBATCH(glDepthMask)(true);
GLBATCH(glDepthFunc)(GL_LESS);
GLBATCH(glDisable)(GL_CULL_FACE);
if (mode == SHADOW_RENDER_MODE) {
GLBATCH(glCullFace)(GL_BACK);
}
// deactivate vertex arrays after drawing
GLBATCH(glDisableClientState)(GL_NORMAL_ARRAY);
GLBATCH(glDisableClientState)(GL_VERTEX_ARRAY);
GLBATCH(glDisableClientState)(GL_TEXTURE_COORD_ARRAY);
GLBATCH(glDisableClientState)(GL_COLOR_ARRAY);
GLBATCH(glDisableVertexAttribArray)(gpu::Stream::TANGENT);
GLBATCH(glDisableVertexAttribArray)(gpu::Stream::SKIN_CLUSTER_INDEX);
GLBATCH(glDisableVertexAttribArray)(gpu::Stream::SKIN_CLUSTER_WEIGHT);
// bind with 0 to switch back to normal operation
GLBATCH(glBindBuffer)(GL_ARRAY_BUFFER, 0);
GLBATCH(glBindBuffer)(GL_ELEMENT_ARRAY_BUFFER, 0);
GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
// Render!
{
PROFILE_RANGE("render Batch");
::gpu::GLBackend::renderBatch(batch);
::gpu::GLBackend::renderBatch(_sceneRenderBatch);
}
// restore all the default material settings
Application::getInstance()->setupWorldLight();
if (args) {
args->_translucentMeshPartsRendered = translucentParts;
args->_opaqueMeshPartsRendered = opaqueMeshPartsRendered;
}
}
bool Model::renderInScene(float alpha, RenderArgs* args) {

View file

@ -31,7 +31,7 @@
class QScriptEngine;
class Shape;
class RenderArgs;
#include "RenderArgs.h"
class ViewFrustum;
@ -91,7 +91,7 @@ public:
bool render(float alpha = 1.0f, RenderMode mode = DEFAULT_RENDER_MODE, RenderArgs* args = NULL);
// Scene rendering support
static void startScene();
static void startScene(RenderArgs::RenderSide renderSide);
bool renderInScene(float alpha = 1.0f, RenderArgs* args = NULL);
static void endScene(RenderMode mode = DEFAULT_RENDER_MODE, RenderArgs* args = NULL);

View file

@ -11,9 +11,13 @@
#include <QVBoxLayout>
#include <QApplication>
#include <QMainWindow>
#include <QDockWidget>
#include <QWebFrame>
#include <QWebView>
#include <QListWidget>
#include "Application.h"
#include "WindowScriptingInterface.h"
#include "WebWindowClass.h"
@ -28,29 +32,34 @@ void ScriptEventBridge::emitScriptEvent(const QString& data) {
emit scriptEventReceived(data);
}
WebWindowClass::WebWindowClass(const QString& url, int width, int height)
WebWindowClass::WebWindowClass(const QString& title, const QString& url, int width, int height)
: QObject(NULL),
_window(new QWidget(NULL, Qt::Tool)),
_eventBridge(new ScriptEventBridge(this)) {
QWebView* webView = new QWebView(_window);
ToolWindow* toolWindow = Application::getInstance()->getToolWindow();
_dockWidget = new QDockWidget(title, toolWindow);
_dockWidget->setFeatures(QDockWidget::DockWidgetMovable);
QWebView* webView = new QWebView(_dockWidget);
webView->page()->mainFrame()->addToJavaScriptWindowObject("EventBridge", _eventBridge);
webView->setUrl(url);
QVBoxLayout* layout = new QVBoxLayout(_window);
_window->setLayout(layout);
layout->addWidget(webView);
layout->setSpacing(0);
layout->setContentsMargins(0, 0, 0, 0);
_window->setGeometry(0, 0, width, height);
_dockWidget->setWidget(webView);
connect(this, &WebWindowClass::destroyed, _window, &QWidget::deleteLater);
toolWindow->addDockWidget(Qt::RightDockWidgetArea, _dockWidget);
connect(this, &WebWindowClass::destroyed, _dockWidget, &QWidget::deleteLater);
}
WebWindowClass::~WebWindowClass() {
}
void WebWindowClass::setVisible(bool visible) {
QMetaObject::invokeMethod(_window, "setVisible", Qt::BlockingQueuedConnection, Q_ARG(bool, visible));
if (visible) {
QMetaObject::invokeMethod(
Application::getInstance()->getToolWindow(), "setVisible", Qt::BlockingQueuedConnection, Q_ARG(bool, visible));
}
QMetaObject::invokeMethod(_dockWidget, "setVisible", Qt::BlockingQueuedConnection, Q_ARG(bool, visible));
}
QScriptValue WebWindowClass::constructor(QScriptContext* context, QScriptEngine* engine) {
@ -59,8 +68,9 @@ QScriptValue WebWindowClass::constructor(QScriptContext* context, QScriptEngine*
QMetaObject::invokeMethod(WindowScriptingInterface::getInstance(), "doCreateWebWindow", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(WebWindowClass*, retVal),
Q_ARG(const QString&, file),
Q_ARG(int, context->argument(1).toInteger()),
Q_ARG(int, context->argument(2).toInteger()));
Q_ARG(QString, context->argument(1).toString()),
Q_ARG(int, context->argument(2).toInteger()),
Q_ARG(int, context->argument(3).toInteger()));
connect(engine, &QScriptEngine::destroyed, retVal, &WebWindowClass::deleteLater);

View file

@ -34,7 +34,7 @@ class WebWindowClass : public QObject {
Q_OBJECT
Q_PROPERTY(QObject* eventBridge READ getEventBridge)
public:
WebWindowClass(const QString& url, int width, int height);
WebWindowClass(const QString& title, const QString& url, int width, int height);
~WebWindowClass();
static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine);
@ -44,7 +44,7 @@ public slots:
ScriptEventBridge* getEventBridge() const { return _eventBridge; }
private:
QWidget* _window;
QDockWidget* _dockWidget;
ScriptEventBridge* _eventBridge;
};

View file

@ -34,8 +34,8 @@ WindowScriptingInterface::WindowScriptingInterface() :
{
}
WebWindowClass* WindowScriptingInterface::doCreateWebWindow(const QString& url, int width, int height) {
return new WebWindowClass(url, width, height);
WebWindowClass* WindowScriptingInterface::doCreateWebWindow(const QString& title, const QString& url, int width, int height) {
return new WebWindowClass(title, url, width, height);
}
QScriptValue WindowScriptingInterface::hasFocus() {
@ -252,6 +252,7 @@ QScriptValue WindowScriptingInterface::doPeekNonBlockingFormResult(QScriptValue
int e = -1;
int d = -1;
int c = -1;
int h = -1;
for (int i = 0; i < _form.property("length").toInt32(); ++i) {
QScriptValue item = _form.property(i);
QScriptValue value = item.property("value");
@ -275,6 +276,11 @@ QScriptValue WindowScriptingInterface::doPeekNonBlockingFormResult(QScriptValue
array.engine()->undefinedValue()
);
_form.setProperty(i, item);
} else if (item.property("type").toString() == "checkbox") {
h++;
value = _checks.at(h)->checkState() == Qt::Checked;
item.setProperty("value", value);
_form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
@ -309,6 +315,7 @@ QScriptValue WindowScriptingInterface::doGetNonBlockingFormResult(QScriptValue a
int e = -1;
int d = -1;
int c = -1;
int h = -1;
for (int i = 0; i < _form.property("length").toInt32(); ++i) {
QScriptValue item = _form.property(i);
QScriptValue value = item.property("value");
@ -332,6 +339,11 @@ QScriptValue WindowScriptingInterface::doGetNonBlockingFormResult(QScriptValue a
array.engine()->undefinedValue()
);
_form.setProperty(i, item);
} else if (item.property("type").toString() == "checkbox") {
h++;
value = _checks.at(h)->checkState() == Qt::Checked;
item.setProperty("value", value);
_form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
@ -362,6 +374,7 @@ QScriptValue WindowScriptingInterface::doGetNonBlockingFormResult(QScriptValue a
_edits.clear();
_directories.clear();
_combos.clear();
_checks.clear();
array = _form;
return (_formResult == QDialog::Accepted);
@ -387,6 +400,7 @@ QScriptValue WindowScriptingInterface::showForm(const QString& title, QScriptVal
int e = -1;
int d = -1;
int c = -1;
int h = -1;
for (int i = 0; i < form.property("length").toInt32(); ++i) {
QScriptValue item = form.property(i);
QScriptValue value = item.property("value");
@ -410,6 +424,11 @@ QScriptValue WindowScriptingInterface::showForm(const QString& title, QScriptVal
form.engine()->undefinedValue()
);
form.setProperty(i, item);
} else if (item.property("type").toString() == "checkbox") {
h++;
value = _checks.at(h)->checkState() == Qt::Checked;
item.setProperty("value", value);
form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
@ -436,6 +455,7 @@ QScriptValue WindowScriptingInterface::showForm(const QString& title, QScriptVal
delete editDialog;
_combos.clear();
_checks.clear();
_edits.clear();
_directories.clear();
return (result == QDialog::Accepted);
@ -522,6 +542,12 @@ QDialog* WindowScriptingInterface::createForm(const QString& title, QScriptValue
}
_combos.push_back(combo);
formLayout->addRow(new QLabel(item.property("label").toString()), combo);
} else if (item.property("type").toString() == "checkbox") {
QCheckBox* check = new QCheckBox();
check->setTristate(false);
check->setCheckState(item.property("value").toString() == "true" ? Qt::Checked : Qt::Unchecked);
_checks.push_back(check);
formLayout->addRow(new QLabel(item.property("label").toString()), check);
} else {
QLineEdit* edit = new QLineEdit(item.property("value").toString());
edit->setMinimumWidth(200);

View file

@ -78,7 +78,7 @@ private slots:
void nonBlockingFormAccepted() { _nonBlockingFormActive = false; _formResult = QDialog::Accepted; emit nonBlockingFormClosed(); }
void nonBlockingFormRejected() { _nonBlockingFormActive = false; _formResult = QDialog::Rejected; emit nonBlockingFormClosed(); }
WebWindowClass* doCreateWebWindow(const QString& url, int width, int height);
WebWindowClass* doCreateWebWindow(const QString& title, const QString& url, int width, int height);
private:
WindowScriptingInterface();
@ -90,6 +90,7 @@ private:
bool _nonBlockingFormActive;
int _formResult;
QVector<QComboBox*> _combos;
QVector<QCheckBox*> _checks;
QVector<QLineEdit*> _edits;
QVector<QPushButton*> _directories;
};

View file

@ -0,0 +1,82 @@
//
// ToolWindow.cpp
// interface/src/ui
//
// Created by Ryan Huffman on 11/13/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "ToolWindow.h"
#include "UIUtil.h"
const int DEFAULT_WIDTH = 300;
ToolWindow::ToolWindow(QWidget* parent) :
QMainWindow(parent),
_hasShown(false),
_lastGeometry() {
}
bool ToolWindow::event(QEvent* event) {
QEvent::Type type = event->type();
if (type == QEvent::Show) {
if (!_hasShown) {
_hasShown = true;
QMainWindow* mainWindow = Application::getInstance()->getWindow();
QRect mainGeometry = mainWindow->geometry();
int titleBarHeight = UIUtil::getWindowTitleBarHeight(this);
int menuBarHeight = Menu::getInstance()->geometry().height();
int topMargin = titleBarHeight + menuBarHeight;
_lastGeometry = QRect(mainGeometry.topLeft().x(), mainGeometry.topLeft().y() + topMargin,
DEFAULT_WIDTH, mainGeometry.height() - topMargin);
}
setGeometry(_lastGeometry);
return true;
} else if (type == QEvent::Hide) {
_lastGeometry = geometry();
return true;
}
return QMainWindow::event(event);
}
void ToolWindow::onChildVisibilityUpdated(bool visible) {
if (visible) {
setVisible(true);
} else {
bool hasVisible = false;
QList<QDockWidget*> dockWidgets = findChildren<QDockWidget*>();
for (int i = 0; i < dockWidgets.count(); i++) {
if (dockWidgets[i]->isVisible()) {
hasVisible = true;
break;
}
}
setVisible(hasVisible);
}
}
void ToolWindow::addDockWidget(Qt::DockWidgetArea area, QDockWidget* dockWidget) {
QMainWindow::addDockWidget(area, dockWidget);
connect(dockWidget, &QDockWidget::visibilityChanged, this, &ToolWindow::onChildVisibilityUpdated);
}
void ToolWindow::addDockWidget(Qt::DockWidgetArea area, QDockWidget* dockWidget, Qt::Orientation orientation) {
QMainWindow::addDockWidget(area, dockWidget, orientation);
connect(dockWidget, &QDockWidget::visibilityChanged, this, &ToolWindow::onChildVisibilityUpdated);
}
void ToolWindow::removeDockWidget(QDockWidget* dockWidget) {
QMainWindow::removeDockWidget(dockWidget);
disconnect(dockWidget, &QDockWidget::visibilityChanged, this, &ToolWindow::onChildVisibilityUpdated);
}

View file

@ -0,0 +1,40 @@
//
// ToolWindow.h
// interface/src/ui
//
// Created by Ryan Huffman on 11/13/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ToolWindow_h
#define hifi_ToolWindow_h
#include <QDockWidget>
#include <QEvent>
#include <QMainWindow>
#include <QRect>
#include <QWidget>
class ToolWindow : public QMainWindow {
Q_OBJECT
public:
ToolWindow(QWidget* parent = NULL);
virtual bool event(QEvent* event);
virtual void addDockWidget(Qt::DockWidgetArea area, QDockWidget* dockWidget);
virtual void addDockWidget(Qt::DockWidgetArea area, QDockWidget* dockWidget, Qt::Orientation orientation);
virtual void removeDockWidget(QDockWidget* dockWidget);
public slots:
void onChildVisibilityUpdated(bool visible);
private:
bool _hasShown;
QRect _lastGeometry;
};
#endif // hifi_ToolWindow_h

View file

@ -31,6 +31,17 @@ Base3DOverlay::Base3DOverlay() :
{
}
Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
Overlay(base3DOverlay),
_position(base3DOverlay->_position),
_lineWidth(base3DOverlay->_lineWidth),
_rotation(base3DOverlay->_rotation),
_isSolid(base3DOverlay->_isSolid),
_isDashedLine(base3DOverlay->_isDashedLine),
_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection)
{
}
Base3DOverlay::~Base3DOverlay() {
}
@ -178,8 +189,4 @@ void Base3DOverlay::drawDashedLine(const glm::vec3& start, const glm::vec3& end)
glVertex3f(end.x, end.y, end.z);
glEnd();
}

View file

@ -23,6 +23,7 @@ class Base3DOverlay : public Overlay {
public:
Base3DOverlay();
Base3DOverlay(const Base3DOverlay* base3DOverlay);
~Base3DOverlay();
// getters
@ -64,6 +65,5 @@ protected:
bool _isDashedLine;
bool _ignoreRayIntersection;
};
#endif // hifi_Base3DOverlay_h

View file

@ -24,6 +24,19 @@ BillboardOverlay::BillboardOverlay() :
_isLoaded = false;
}
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
Base3DOverlay(billboardOverlay),
_url(billboardOverlay->_url),
_billboard(billboardOverlay->_billboard),
_size(),
_billboardTexture(),
_newTextureNeeded(true),
_fromImage(billboardOverlay->_fromImage),
_scale(billboardOverlay->_scale),
_isFacingAvatar(billboardOverlay->_isFacingAvatar)
{
}
void BillboardOverlay::render(RenderArgs* args) {
if (!_visible || !_isLoaded) {
return;
@ -215,3 +228,6 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
return false;
}
BillboardOverlay* BillboardOverlay::createClone() const {
return new BillboardOverlay(this);
}

View file

@ -22,7 +22,8 @@ class BillboardOverlay : public Base3DOverlay {
Q_OBJECT
public:
BillboardOverlay();
BillboardOverlay(const BillboardOverlay* billboardOverlay);
virtual void render(RenderArgs* args);
// setters
@ -36,6 +37,8 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
virtual BillboardOverlay* createClone() const;
private slots:
void replyFinished();

View file

@ -33,6 +33,22 @@ Circle3DOverlay::Circle3DOverlay() :
_minorTickMarksColor.red = _minorTickMarksColor.green = _minorTickMarksColor.blue = (unsigned char)0;
}
Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
Planar3DOverlay(circle3DOverlay),
_startAt(circle3DOverlay->_startAt),
_endAt(circle3DOverlay->_endAt),
_outerRadius(circle3DOverlay->_outerRadius),
_innerRadius(circle3DOverlay->_innerRadius),
_hasTickMarks(circle3DOverlay->_hasTickMarks),
_majorTickMarksAngle(circle3DOverlay->_majorTickMarksAngle),
_minorTickMarksAngle(circle3DOverlay->_minorTickMarksAngle),
_majorTickMarksLength(circle3DOverlay->_majorTickMarksLength),
_minorTickMarksLength(circle3DOverlay->_minorTickMarksLength),
_majorTickMarksColor(circle3DOverlay->_majorTickMarksColor),
_minorTickMarksColor(circle3DOverlay->_minorTickMarksColor)
{
}
Circle3DOverlay::~Circle3DOverlay() {
}
@ -358,9 +374,6 @@ bool Circle3DOverlay::findRayIntersection(const glm::vec3& origin,
return intersects;
}
Circle3DOverlay* Circle3DOverlay::createClone() const {
return new Circle3DOverlay(this);
}

View file

@ -18,6 +18,7 @@ class Circle3DOverlay : public Planar3DOverlay {
public:
Circle3DOverlay();
Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);
~Circle3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
@ -48,6 +49,8 @@ public:
void setMinorTickMarksColor(const xColor& value) { _minorTickMarksColor = value; }
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
virtual Circle3DOverlay* createClone() const;
protected:
float _startAt;

View file

@ -22,6 +22,11 @@
Cube3DOverlay::Cube3DOverlay() {
}
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
Volume3DOverlay(cube3DOverlay)
{
}
Cube3DOverlay::~Cube3DOverlay() {
}
@ -102,3 +107,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
delete glower;
}
}
Cube3DOverlay* Cube3DOverlay::createClone() const {
return new Cube3DOverlay(this);
}

View file

@ -18,8 +18,11 @@ class Cube3DOverlay : public Volume3DOverlay {
public:
Cube3DOverlay();
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
~Cube3DOverlay();
virtual void render(RenderArgs* args);
virtual Cube3DOverlay* createClone() const;
};

View file

@ -20,6 +20,13 @@ Grid3DOverlay::Grid3DOverlay() : Base3DOverlay(),
_majorGridEvery(5) {
}
Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
Base3DOverlay(grid3DOverlay),
_minorGridWidth(grid3DOverlay->_minorGridWidth),
_majorGridEvery(grid3DOverlay->_majorGridEvery)
{
}
Grid3DOverlay::~Grid3DOverlay() {
}
@ -127,3 +134,7 @@ QScriptValue Grid3DOverlay::getProperty(const QString& property) {
return Base3DOverlay::getProperty(property);
}
Grid3DOverlay* Grid3DOverlay::createClone() const {
return new Grid3DOverlay(this);
}

View file

@ -29,12 +29,15 @@ class Grid3DOverlay : public Base3DOverlay {
public:
Grid3DOverlay();
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
~Grid3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual Grid3DOverlay* createClone() const;
private:
float _minorGridWidth;
int _majorGridEvery;

View file

@ -27,6 +27,18 @@ ImageOverlay::ImageOverlay() :
_isLoaded = false;
}
ImageOverlay::ImageOverlay(const ImageOverlay* imageOverlay) :
Overlay2D(imageOverlay),
_imageURL(imageOverlay->_imageURL),
_textureImage(imageOverlay->_textureImage),
_textureID(0),
_fromImage(),
_renderImage(imageOverlay->_renderImage),
_textureBound(false),
_wantClipFromImage(false)
{
}
ImageOverlay::~ImageOverlay() {
if (_parent && _textureID) {
// do we need to call this?
@ -161,3 +173,6 @@ QScriptValue ImageOverlay::getProperty(const QString& property) {
return Overlay2D::getProperty(property);
}
ImageOverlay* ImageOverlay::createClone() const {
return new ImageOverlay(this);
}

View file

@ -33,6 +33,7 @@ class ImageOverlay : public Overlay2D {
public:
ImageOverlay();
ImageOverlay(const ImageOverlay* imageOverlay);
~ImageOverlay();
virtual void render(RenderArgs* args);
@ -46,6 +47,8 @@ public:
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual ImageOverlay* createClone() const;
private slots:
void replyFinished(); // we actually want to hide this...

View file

@ -18,6 +18,12 @@
Line3DOverlay::Line3DOverlay() {
}
Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
Base3DOverlay(line3DOverlay),
_end(line3DOverlay->_end)
{
}
Line3DOverlay::~Line3DOverlay() {
}
@ -87,3 +93,7 @@ QScriptValue Line3DOverlay::getProperty(const QString& property) {
return Base3DOverlay::getProperty(property);
}
Line3DOverlay* Line3DOverlay::createClone() const {
return new Line3DOverlay(this);
}

View file

@ -18,6 +18,7 @@ class Line3DOverlay : public Base3DOverlay {
public:
Line3DOverlay();
Line3DOverlay(const Line3DOverlay* line3DOverlay);
~Line3DOverlay();
virtual void render(RenderArgs* args);
@ -30,6 +31,8 @@ public:
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual Line3DOverlay* createClone() const;
protected:
glm::vec3 _end;
};

View file

@ -18,6 +18,13 @@ LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
_entityTreeRenderer(entityTreeRenderer) {
}
LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay) :
Volume3DOverlay(localModelsOverlay),
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
{
}
LocalModelsOverlay::~LocalModelsOverlay() {
}
@ -48,3 +55,7 @@ void LocalModelsOverlay::render(RenderArgs* args) {
}
}
LocalModelsOverlay* LocalModelsOverlay::createClone() const {
return new LocalModelsOverlay(this);
}

View file

@ -20,11 +20,14 @@ class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
~LocalModelsOverlay();
virtual void update(float deltatime);
virtual void render(RenderArgs* args);
virtual LocalModelsOverlay* createClone() const;
private:
EntityTreeRenderer* _entityTreeRenderer;
};

View file

@ -28,6 +28,12 @@ LocalVoxelsOverlay::LocalVoxelsOverlay() :
{
}
LocalVoxelsOverlay::LocalVoxelsOverlay(const LocalVoxelsOverlay* localVoxelsOverlay) :
Volume3DOverlay(localVoxelsOverlay),
_voxelCount(localVoxelsOverlay->_voxelCount)
{
}
LocalVoxelsOverlay::~LocalVoxelsOverlay() {
_voxelSystem->changeTree(new VoxelTree());
_voxelSystem.clear();
@ -103,6 +109,10 @@ void LocalVoxelsOverlay::setProperties(const QScriptValue &properties) {
}
}
LocalVoxelsOverlay* LocalVoxelsOverlay::createClone() const {
return new LocalVoxelsOverlay(this);
}
QScriptValue LocalVoxelsOverlay::getProperty(const QString& property) {
if (property == "scale") {
return vec3toScriptValue(_scriptEngine, getDimensions());

View file

@ -32,6 +32,7 @@ class LocalVoxelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
LocalVoxelsOverlay();
LocalVoxelsOverlay(const LocalVoxelsOverlay* localVoxelsOverlay);
~LocalVoxelsOverlay();
virtual void update(float deltatime);
@ -40,6 +41,7 @@ public:
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
virtual LocalVoxelsOverlay* createClone() const;
private:
static QMap<QString, WeakVoxelSystemPointer> _voxelSystemMap; // treeName/voxelSystem

View file

@ -22,6 +22,22 @@ ModelOverlay::ModelOverlay()
_isLoaded = false;
}
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
Base3DOverlay(modelOverlay),
_model(),
_modelTextures(QVariantMap()),
_url(modelOverlay->_url),
_rotation(modelOverlay->_rotation),
_scale(modelOverlay->_scale),
_updateModel(false)
{
_model.init();
if (_url.isValid()) {
_updateModel = true;
_isLoaded = false;
}
}
void ModelOverlay::update(float deltatime) {
if (_updateModel) {
_updateModel = false;
@ -166,4 +182,6 @@ bool ModelOverlay::findRayIntersectionExtraInfo(const glm::vec3& origin, const g
return _model.findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo);
}
ModelOverlay* ModelOverlay::createClone() const {
return new ModelOverlay(this);
}

View file

@ -20,7 +20,8 @@ class ModelOverlay : public Base3DOverlay {
Q_OBJECT
public:
ModelOverlay();
ModelOverlay(const ModelOverlay* modelOverlay);
virtual void update(float deltatime);
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
@ -29,8 +30,10 @@ public:
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face, QString& extraInfo) const;
virtual ModelOverlay* createClone() const;
private:
Model _model;
QVariantMap _modelTextures;

View file

@ -39,12 +39,32 @@ Overlay::Overlay() :
{
}
Overlay::Overlay(const Overlay* overlay) :
_parent(NULL),
_isLoaded(overlay->_isLoaded),
_alpha(overlay->_alpha),
_glowLevel(overlay->_glowLevel),
_pulse(overlay->_pulse),
_pulseMax(overlay->_pulseMax),
_pulseMin(overlay->_pulseMin),
_pulsePeriod(overlay->_pulsePeriod),
_pulseDirection(overlay->_pulseDirection),
_lastPulseUpdate(usecTimestampNow()),
_glowLevelPulse(overlay->_glowLevelPulse),
_alphaPulse(overlay->_alphaPulse),
_colorPulse(overlay->_colorPulse),
_color(overlay->_color),
_visible(overlay->_visible),
_anchor(overlay->_anchor),
_scriptEngine(NULL)
{
}
void Overlay::init(QGLWidget* parent, QScriptEngine* scriptEngine) {
_parent = parent;
_scriptEngine = scriptEngine;
}
Overlay::~Overlay() {
}

View file

@ -36,6 +36,7 @@ public:
};
Overlay();
Overlay(const Overlay* overlay);
~Overlay();
void init(QGLWidget* parent, QScriptEngine* scriptEngine);
virtual void update(float deltatime) {}
@ -78,6 +79,7 @@ public:
void setAlphaPulse(float value) { _alphaPulse = value; }
virtual void setProperties(const QScriptValue& properties);
virtual Overlay* createClone() const = 0;
virtual QScriptValue getProperty(const QString& property);
protected:

View file

@ -22,6 +22,12 @@
Overlay2D::Overlay2D() {
}
Overlay2D::Overlay2D(const Overlay2D* overlay2D) :
Overlay(overlay2D),
_bounds(overlay2D->_bounds)
{
}
Overlay2D::~Overlay2D() {
}

View file

@ -28,6 +28,7 @@ class Overlay2D : public Overlay {
public:
Overlay2D();
Overlay2D(const Overlay2D* overlay2D);
~Overlay2D();
virtual bool is3D() const { return false; }
@ -43,7 +44,7 @@ public:
void setX(int x) { _bounds.setX(x); }
void setY(int y) { _bounds.setY(y); }
void setWidth(int width) { _bounds.setWidth(width); }
void setHeight(int height) { _bounds.setHeight(height); }
void setHeight(int height) { _bounds.setHeight(height); }
void setBounds(const QRect& bounds) { _bounds = bounds; }
virtual void setProperties(const QScriptValue& properties);

View file

@ -86,14 +86,14 @@ void Overlays::render2D() {
RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(),
Menu::getInstance()->getVoxelSizeScale(), Menu::getInstance()->getBoundaryLevelAdjust(),
RenderArgs::DEFAULT_RENDER_MODE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
foreach(Overlay* thisOverlay, _overlays2D) {
thisOverlay->render(&args);
}
}
void Overlays::render3D(RenderArgs::RenderMode renderMode) {
void Overlays::render3D(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
QReadLocker lock(&_lock);
if (_overlays3D.size() == 0) {
return;
@ -108,7 +108,7 @@ void Overlays::render3D(RenderArgs::RenderMode renderMode) {
RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(),
Menu::getInstance()->getVoxelSizeScale(), Menu::getInstance()->getBoundaryLevelAdjust(),
renderMode, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
renderMode, renderSide, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
foreach(Overlay* thisOverlay, _overlays3D) {
@ -196,6 +196,16 @@ unsigned int Overlays::addOverlay(Overlay* overlay) {
return thisID;
}
unsigned int Overlays::cloneOverlay(unsigned int id) {
Overlay* thisOverlay = NULL;
if (_overlays2D.contains(id)) {
thisOverlay = _overlays2D[id];
} else if (_overlays3D.contains(id)) {
thisOverlay = _overlays3D[id];
}
return addOverlay(thisOverlay->createClone());
}
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
Overlay* thisOverlay = NULL;
QWriteLocker lock(&_lock);
@ -397,15 +407,15 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, R
bool Overlays::isLoaded(unsigned int id) {
QReadLocker lock(&_lock);
Overlay* overlay = _overlays2D.value(id);
if (!overlay) {
_overlays3D.value(id);
}
if (!overlay) {
Overlay* thisOverlay = NULL;
if (_overlays2D.contains(id)) {
thisOverlay = _overlays2D[id];
} else if (_overlays3D.contains(id)) {
thisOverlay = _overlays3D[id];
} else {
return false; // not found
}
return overlay->isLoaded();
return thisOverlay->isLoaded();
}
float Overlays::textWidth(unsigned int id, const QString& text) const {

View file

@ -51,7 +51,8 @@ public:
~Overlays();
void init(QGLWidget* parent);
void update(float deltatime);
void render3D(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE);
void render3D(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::RenderSide renderSide = RenderArgs::MONO);
void render2D();
public slots:
@ -61,6 +62,9 @@ public slots:
/// adds an overlay that's already been created
unsigned int addOverlay(Overlay* overlay);
/// clones an existing overlay
unsigned int cloneOverlay(unsigned int id);
/// edits an overlay updating only the included properties, will return the identified OverlayID in case of
/// successful edit, if the input id is for an unknown overlay this function will have no effect
bool editOverlay(unsigned int id, const QScriptValue& properties);

View file

@ -26,6 +26,12 @@ Planar3DOverlay::Planar3DOverlay() :
{
}
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
Base3DOverlay(planar3DOverlay),
_dimensions(planar3DOverlay->_dimensions)
{
}
Planar3DOverlay::~Planar3DOverlay() {
}

View file

@ -26,6 +26,7 @@ class Planar3DOverlay : public Base3DOverlay {
public:
Planar3DOverlay();
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
~Planar3DOverlay();
// getters

View file

@ -20,6 +20,11 @@
Rectangle3DOverlay::Rectangle3DOverlay() {
}
Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay) :
Planar3DOverlay(rectangle3DOverlay)
{
}
Rectangle3DOverlay::~Rectangle3DOverlay() {
}
@ -106,9 +111,6 @@ void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);
}
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
return new Rectangle3DOverlay(this);
}

View file

@ -18,9 +18,12 @@ class Rectangle3DOverlay : public Planar3DOverlay {
public:
Rectangle3DOverlay();
Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay);
~Rectangle3DOverlay();
virtual void render(RenderArgs* args);
virtual void setProperties(const QScriptValue& properties);
virtual Rectangle3DOverlay* createClone() const;
};

View file

@ -21,6 +21,11 @@
Sphere3DOverlay::Sphere3DOverlay() {
}
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
Volume3DOverlay(Sphere3DOverlay)
{
}
Sphere3DOverlay::~Sphere3DOverlay() {
}
@ -70,3 +75,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
}
}
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}

View file

@ -18,8 +18,11 @@ class Sphere3DOverlay : public Volume3DOverlay {
public:
Sphere3DOverlay();
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);
~Sphere3DOverlay();
virtual void render(RenderArgs* args);
virtual Sphere3DOverlay* createClone() const;
};

View file

@ -31,6 +31,19 @@ Text3DOverlay::Text3DOverlay() :
{
}
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
Planar3DOverlay(text3DOverlay),
_text(text3DOverlay->_text),
_backgroundColor(text3DOverlay->_backgroundColor),
_lineHeight(text3DOverlay->_lineHeight),
_leftMargin(text3DOverlay->_leftMargin),
_topMargin(text3DOverlay->_topMargin),
_rightMargin(text3DOverlay->_rightMargin),
_bottomMargin(text3DOverlay->_bottomMargin),
_isFacingAvatar(text3DOverlay->_isFacingAvatar)
{
}
Text3DOverlay::~Text3DOverlay() {
}
@ -172,7 +185,6 @@ void Text3DOverlay::setProperties(const QScriptValue& properties) {
setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
@ -208,6 +220,10 @@ QScriptValue Text3DOverlay::getProperty(const QString& property) {
return Planar3DOverlay::getProperty(property);
}
Text3DOverlay* Text3DOverlay::createClone() const {
return new Text3DOverlay(this);;
}
float Text3DOverlay::textWidth(const QString& text) const {
QFont font(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); // Same font properties as render()
QFontMetrics fontMetrics(font);
@ -215,3 +231,4 @@ float Text3DOverlay::textWidth(const QString& text) const {
return scaleFactor * (float)fontMetrics.width(qPrintable(text));
}

View file

@ -24,6 +24,7 @@ class Text3DOverlay : public Planar3DOverlay {
public:
Text3DOverlay();
Text3DOverlay(const Text3DOverlay* text3DOverlay);
~Text3DOverlay();
virtual void render(RenderArgs* args);
@ -51,6 +52,8 @@ public:
float textWidth(const QString& text) const; // Meters
virtual Text3DOverlay* createClone() const;
private:
void enableClipPlane(GLenum plane, float x, float y, float z, float w);

View file

@ -25,6 +25,16 @@ TextOverlay::TextOverlay() :
{
}
TextOverlay::TextOverlay(const TextOverlay* textOverlay) :
Overlay2D(textOverlay),
_text(textOverlay->_text),
_backgroundColor(textOverlay->_backgroundColor),
_leftMargin(textOverlay->_leftMargin),
_topMargin(textOverlay->_topMargin),
_fontSize(textOverlay->_fontSize)
{
}
TextOverlay::~TextOverlay() {
}
@ -124,6 +134,10 @@ void TextOverlay::setProperties(const QScriptValue& properties) {
}
}
TextOverlay* TextOverlay::createClone() const {
return new TextOverlay(this);
}
QScriptValue TextOverlay::getProperty(const QString& property) {
if (property == "font") {
QScriptValue font = _scriptEngine->newObject();
@ -146,7 +160,6 @@ QScriptValue TextOverlay::getProperty(const QString& property) {
return Overlay2D::getProperty(property);
}
float TextOverlay::textWidth(const QString& text) const {
QFont font(SANS_FONT_FAMILY, _fontSize, DEFAULT_FONT_WEIGHT); // Same font properties as render()
QFontMetrics fontMetrics(font);

View file

@ -37,6 +37,7 @@ class TextOverlay : public Overlay2D {
public:
TextOverlay();
TextOverlay(const TextOverlay* textOverlay);
~TextOverlay();
virtual void render(RenderArgs* args);
@ -53,12 +54,12 @@ public:
void setFontSize(int fontSize) { _fontSize = fontSize; }
virtual void setProperties(const QScriptValue& properties);
virtual TextOverlay* createClone() const;
virtual QScriptValue getProperty(const QString& property);
float textWidth(const QString& text) const; // Pixels
private:
QString _text;
xColor _backgroundColor;
int _leftMargin;

View file

@ -28,6 +28,12 @@ Volume3DOverlay::Volume3DOverlay() :
{
}
Volume3DOverlay::Volume3DOverlay(const Volume3DOverlay* volume3DOverlay) :
Base3DOverlay(volume3DOverlay),
_dimensions(volume3DOverlay->_dimensions)
{
}
Volume3DOverlay::~Volume3DOverlay() {
}

View file

@ -26,6 +26,7 @@ class Volume3DOverlay : public Base3DOverlay {
public:
Volume3DOverlay();
Volume3DOverlay(const Volume3DOverlay* volume3DOverlay);
~Volume3DOverlay();
// getters

View file

@ -37,6 +37,10 @@ public slots:
void injectorStopped();
signals:
void mutedByMixer();
void environmentMuted();
private:
AudioScriptingInterface();
QList< QPointer<AudioInjector> > _activeInjectors;

View file

@ -91,8 +91,8 @@ const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fst");
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fst");
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/models/heads/defaultAvatar_head.fst");
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/models/skeletons/defaultAvatar_body.fst");
enum KeyState {
NO_KEY_DOWN = 0,

View file

@ -96,6 +96,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
#endif // USE_BULLET_PHYSICS
_changedOnServer = 0;
initFromEntityItemID(entityItemID);
_simulationState = EntityItem::Static;
}
EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) {
@ -111,6 +112,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
_changedOnServer = 0;
initFromEntityItemID(entityItemID);
setProperties(properties, true); // force copy
_simulationState = EntityItem::Static;
}
EntityItem::~EntityItem() {
@ -735,12 +737,9 @@ void EntityItem::update(const quint64& updateTime) {
}
EntityItem::SimulationState EntityItem::computeSimulationState() const {
if (hasVelocity() || (hasGravity() && !isRestingOnSurface())) {
if (hasVelocity() || (hasGravity() && !isRestingOnSurface()) || hasAngularVelocity()) {
return EntityItem::Moving;
}
if (hasAngularVelocity()) {
return EntityItem::Changing;
}
if (isMortal()) {
return EntityItem::Mortal;
}

View file

@ -28,6 +28,7 @@
#include "EntityItemProperties.h"
#include "EntityTypes.h"
class EntityTree;
class EntityTreeElement;
class EntityTreeElementExtraEncodeData;
@ -119,11 +120,13 @@ public:
typedef enum SimulationState_t {
Static,
Mortal,
Changing,
Moving
} SimulationState;
virtual SimulationState computeSimulationState() const;
// computes the SimulationState that the entity SHOULD be in.
// Use getSimulationState() to find the state under which it is currently categorized.
virtual SimulationState computeSimulationState() const;
virtual void debugDump() const;
// similar to assignment/copy, but it handles keeping lifetime accurate
@ -272,8 +275,12 @@ public:
virtual EntityMotionState* createMotionState() { return NULL; }
void destroyMotionState();
#endif // USE_BULLET_PHYSICS
SimulationState getSimulationState() const { return _simulationState; }
protected:
friend class EntityTree;
void setSimulationState(SimulationState state) { _simulationState = state; }
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
virtual void recalculateCollisionShape();
@ -318,6 +325,7 @@ protected:
#ifdef USE_BULLET_PHYSICS
EntityMotionState* _motionState;
#endif // USE_BULLET_PHYSICS
SimulationState _simulationState; // only set by EntityTree
};

View file

@ -20,93 +20,60 @@
#include "EntityItem.h"
#include "EntityItemProperties.h"
#include "ModelEntityItem.h"
#include "TextEntityItem.h"
EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(visible, EntityItem::DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(dimensions, EntityItem::DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, EntityItem::DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(mass, EntityItem::DEFAULT_MASS),
CONSTRUCT_PROPERTY(velocity, EntityItem::DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, EntityItem::DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(damping, EntityItem::DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(lifetime, EntityItem::DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, EntityItem::DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(color, ),
CONSTRUCT_PROPERTY(modelURL, ""),
CONSTRUCT_PROPERTY(animationURL, ""),
CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS),
CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX),
CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING),
CONSTRUCT_PROPERTY(registrationPoint, EntityItem::DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, EntityItem::DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, EntityItem::DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, EntityItem::DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, EntityItem::DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(isSpotlight, false),
CONSTRUCT_PROPERTY(diffuseColor, ),
CONSTRUCT_PROPERTY(ambientColor, ),
CONSTRUCT_PROPERTY(specularColor, ),
CONSTRUCT_PROPERTY(constantAttenuation, 1.0f),
CONSTRUCT_PROPERTY(linearAttenuation, 0.0f),
CONSTRUCT_PROPERTY(quadraticAttenuation, 0.0f),
CONSTRUCT_PROPERTY(exponent, 0.0f),
CONSTRUCT_PROPERTY(cutoff, PI),
CONSTRUCT_PROPERTY(locked, false),
CONSTRUCT_PROPERTY(textures, ""),
CONSTRUCT_PROPERTY(animationSettings, ""),
CONSTRUCT_PROPERTY(userData, EntityItem::DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
CONSTRUCT_PROPERTY(backgroundColor, TextEntityItem::DEFAULT_BACKGROUND_COLOR),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
_lastEdited(0), // ????
_lastEdited(0),
_created(UNKNOWN_CREATED_TIME),
_type(EntityTypes::Unknown),
_position(0),
_dimensions(EntityItem::DEFAULT_DIMENSIONS),
_rotation(EntityItem::DEFAULT_ROTATION),
_mass(EntityItem::DEFAULT_MASS),
_velocity(EntityItem::DEFAULT_VELOCITY),
_gravity(EntityItem::DEFAULT_GRAVITY),
_damping(EntityItem::DEFAULT_DAMPING),
_lifetime(EntityItem::DEFAULT_LIFETIME),
_userData(EntityItem::DEFAULT_USER_DATA),
_script(EntityItem::DEFAULT_SCRIPT),
_registrationPoint(EntityItem::DEFAULT_REGISTRATION_POINT),
_angularVelocity(EntityItem::DEFAULT_ANGULAR_VELOCITY),
_angularDamping(EntityItem::DEFAULT_ANGULAR_DAMPING),
_visible(EntityItem::DEFAULT_VISIBLE),
_ignoreForCollisions(EntityItem::DEFAULT_IGNORE_FOR_COLLISIONS),
_collisionsWillMove(EntityItem::DEFAULT_COLLISIONS_WILL_MOVE),
_positionChanged(false),
_dimensionsChanged(false),
_rotationChanged(false),
_massChanged(false),
_velocityChanged(false),
_gravityChanged(false),
_dampingChanged(false),
_lifetimeChanged(false),
_userDataChanged(false),
_scriptChanged(false),
_registrationPointChanged(false),
_angularVelocityChanged(false),
_angularDampingChanged(false),
_visibleChanged(false),
_ignoreForCollisionsChanged(false),
_collisionsWillMoveChanged(false),
_color(),
_modelURL(""),
_animationURL(""),
_animationIsPlaying(ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING),
_animationFrameIndex(ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX),
_animationFPS(ModelEntityItem::DEFAULT_ANIMATION_FPS),
_animationSettings(""),
_glowLevel(0.0f),
_localRenderAlpha(1.0f),
_isSpotlight(false),
_colorChanged(false),
_modelURLChanged(false),
_animationURLChanged(false),
_animationIsPlayingChanged(false),
_animationFrameIndexChanged(false),
_animationFPSChanged(false),
_animationSettingsChanged(false),
_glowLevelChanged(false),
_localRenderAlphaChanged(false),
_isSpotlightChanged(false),
_diffuseColor(),
_ambientColor(),
_specularColor(),
_constantAttenuation(1.0f),
_linearAttenuation(0.0f),
_quadraticAttenuation(0.0f),
_exponent(0.0f),
_cutoff(PI),
_locked(false),
_textures(""),
_diffuseColorChanged(false),
_ambientColorChanged(false),
_specularColorChanged(false),
_constantAttenuationChanged(false),
_linearAttenuationChanged(false),
_quadraticAttenuationChanged(false),
_exponentChanged(false),
_cutoffChanged(false),
_lockedChanged(false),
_texturesChanged(false),
_defaultSettings(true),
_naturalDimensions(1.0f, 1.0f, 1.0f)
@ -226,6 +193,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_LOCKED, locked);
CHECK_PROPERTY_CHANGE(PROP_TEXTURES, textures);
CHECK_PROPERTY_CHANGE(PROP_USER_DATA, userData);
CHECK_PROPERTY_CHANGE(PROP_TEXT, text);
CHECK_PROPERTY_CHANGE(PROP_LINE_HEIGHT, lineHeight);
CHECK_PROPERTY_CHANGE(PROP_TEXT_COLOR, textColor);
CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_COLOR, backgroundColor);
return changedProperties;
}
@ -280,6 +251,10 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
COPY_PROPERTY_TO_QSCRIPTVALUE(locked);
COPY_PROPERTY_TO_QSCRIPTVALUE(textures);
COPY_PROPERTY_TO_QSCRIPTVALUE(userData);
COPY_PROPERTY_TO_QSCRIPTVALUE(text);
COPY_PROPERTY_TO_QSCRIPTVALUE(lineHeight);
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(textColor, getTextColor());
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(backgroundColor, getBackgroundColor());
// Sitting properties support
QScriptValue sittingPoints = engine->newObject();
@ -355,6 +330,10 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(locked, setLocked);
COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(textures, setTextures);
COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(userData, setUserData);
COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(text, setText);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(lineHeight, setLineHeight);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(textColor, setTextColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(backgroundColor, setBackgroundColor);
_lastEdited = usecTimestampNow();
}
@ -494,30 +473,43 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_LIFETIME, appendValue, properties.getLifetime());
APPEND_ENTITY_PROPERTY(PROP_SCRIPT, appendValue, properties.getScript());
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, properties.getColor());
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, properties.getModelURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, properties.getAnimationURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, properties.getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, properties.getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, properties.getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, appendValue, properties.getRegistrationPoint());
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, appendValue, properties.getAngularVelocity());
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, appendValue, properties.getAngularDamping());
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, appendValue, properties.getVisible());
APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, appendValue, properties.getIgnoreForCollisions());
APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, appendValue, properties.getCollisionsWillMove());
APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, appendValue, properties.getIsSpotlight());
APPEND_ENTITY_PROPERTY(PROP_DIFFUSE_COLOR, appendColor, properties.getDiffuseColor());
APPEND_ENTITY_PROPERTY(PROP_AMBIENT_COLOR, appendColor, properties.getAmbientColor());
APPEND_ENTITY_PROPERTY(PROP_SPECULAR_COLOR, appendColor, properties.getSpecularColor());
APPEND_ENTITY_PROPERTY(PROP_CONSTANT_ATTENUATION, appendValue, properties.getConstantAttenuation());
APPEND_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION, appendValue, properties.getLinearAttenuation());
APPEND_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION, appendValue, properties.getQuadraticAttenuation());
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, appendValue, properties.getExponent());
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, appendValue, properties.getCutoff());
APPEND_ENTITY_PROPERTY(PROP_LOCKED, appendValue, properties.getLocked());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, appendValue, properties.getTextures());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, appendValue, properties.getAnimationSettings());
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, appendValue, properties.getUserData());
if (properties.getType() == EntityTypes::Text) {
APPEND_ENTITY_PROPERTY(PROP_TEXT, appendValue, properties.getText());
APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, properties.getLineHeight());
APPEND_ENTITY_PROPERTY(PROP_TEXT_COLOR, appendColor, properties.getTextColor());
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_COLOR, appendColor, properties.getBackgroundColor());
}
if (properties.getType() == EntityTypes::Model) {
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, properties.getModelURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, properties.getAnimationURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, properties.getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, properties.getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, properties.getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, appendValue, properties.getTextures());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, appendValue, properties.getAnimationSettings());
}
if (properties.getType() == EntityTypes::Light) {
APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, appendValue, properties.getIsSpotlight());
APPEND_ENTITY_PROPERTY(PROP_DIFFUSE_COLOR, appendColor, properties.getDiffuseColor());
APPEND_ENTITY_PROPERTY(PROP_AMBIENT_COLOR, appendColor, properties.getAmbientColor());
APPEND_ENTITY_PROPERTY(PROP_SPECULAR_COLOR, appendColor, properties.getSpecularColor());
APPEND_ENTITY_PROPERTY(PROP_CONSTANT_ATTENUATION, appendValue, properties.getConstantAttenuation());
APPEND_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION, appendValue, properties.getLinearAttenuation());
APPEND_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION, appendValue, properties.getQuadraticAttenuation());
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, appendValue, properties.getExponent());
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, appendValue, properties.getCutoff());
}
}
if (propertyCount > 0) {
int endOfEntityItemData = packetData->getUncompressedByteOffset();
@ -705,30 +697,43 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFETIME, float, setLifetime);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_SCRIPT,setScript);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_COLOR, setColor);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_MODEL_URL, setModelURL);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_ANIMATION_URL, setAnimationURL);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FPS, float, setAnimationFPS);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_VELOCITY, glm::vec3, setAngularVelocity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_DAMPING, float, setAngularDamping);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IGNORE_FOR_COLLISIONS, bool, setIgnoreForCollisions);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONS_WILL_MOVE, bool, setCollisionsWillMove);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IS_SPOTLIGHT, bool, setIsSpotlight);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_DIFFUSE_COLOR, setDiffuseColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_AMBIENT_COLOR, setAmbientColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_SPECULAR_COLOR, setSpecularColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CONSTANT_ATTENUATION, float, setConstantAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINEAR_ATTENUATION, float, setLinearAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_QUADRATIC_ATTENUATION, float, setQuadraticAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EXPONENT, float, setExponent);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_TEXTURES, setTextures);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_ANIMATION_SETTINGS, setAnimationSettings);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_USER_DATA, setUserData);
if (properties.getType() == EntityTypes::Text) {
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_TEXT, setText);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_HEIGHT, float, setLineHeight);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_TEXT_COLOR, setTextColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_BACKGROUND_COLOR, setBackgroundColor);
}
if (properties.getType() == EntityTypes::Model) {
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_MODEL_URL, setModelURL);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_ANIMATION_URL, setAnimationURL);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FPS, float, setAnimationFPS);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_TEXTURES, setTextures);
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_ANIMATION_SETTINGS, setAnimationSettings);
}
if (properties.getType() == EntityTypes::Light) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IS_SPOTLIGHT, bool, setIsSpotlight);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_DIFFUSE_COLOR, setDiffuseColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_AMBIENT_COLOR, setAmbientColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_SPECULAR_COLOR, setSpecularColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CONSTANT_ATTENUATION, float, setConstantAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINEAR_ATTENUATION, float, setLinearAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_QUADRATIC_ATTENUATION, float, setQuadraticAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EXPONENT, float, setExponent);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff);
}
return valid;
}
@ -800,6 +805,11 @@ void EntityItemProperties::markAllChanged() {
_cutoffChanged = true;
_lockedChanged = true;
_texturesChanged = true;
_textChanged = true;
_lineHeightChanged = true;
_textColorChanged = true;
_backgroundColorChanged = true;
}
AACube EntityItemProperties::getMaximumAACubeInTreeUnits() const {

View file

@ -83,7 +83,14 @@ enum EntityPropertyList {
PROP_ANIMATION_SETTINGS,
PROP_USER_DATA,
PROP_LAST_ITEM = PROP_USER_DATA
PROP_LAST_ITEM = PROP_USER_DATA,
// These properties of TextEntity piggy back off of properties of ModelEntities, the type doesn't matter
// since the derived class knows how to interpret it's own properties and knows the types it expects
PROP_TEXT_COLOR = PROP_COLOR,
PROP_TEXT = PROP_MODEL_URL,
PROP_LINE_HEIGHT = PROP_ANIMATION_URL,
PROP_BACKGROUND_COLOR = PROP_ANIMATION_FPS,
};
typedef PropertyFlags<EntityPropertyList> EntityPropertyFlags;
@ -102,10 +109,14 @@ class EntityItemProperties {
friend class BoxEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class SphereEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class LightEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class TextEntityItem; // TODO: consider removing this friend relationship and use public methods
public:
EntityItemProperties();
virtual ~EntityItemProperties();
EntityTypes::EntityType getType() const { return _type; }
void setType(EntityTypes::EntityType type) { _type = type; }
virtual QScriptValue copyToScriptValue(QScriptEngine* engine) const;
virtual void copyFromScriptValue(const QScriptValue& object);
@ -123,86 +134,63 @@ public:
AABox getAABoxInMeters() const;
void debugDump() const;
void setLastEdited(quint64 usecTime) { _lastEdited = usecTime; }
DEFINE_PROPERTY(PROP_VISIBLE, Visible, visible, bool);
DEFINE_PROPERTY_REF_WITH_SETTER(PROP_POSITION, Position, position, glm::vec3);
DEFINE_PROPERTY_REF(PROP_DIMENSIONS, Dimensions, dimensions, glm::vec3);
DEFINE_PROPERTY_REF(PROP_ROTATION, Rotation, rotation, glm::quat);
DEFINE_PROPERTY(PROP_MASS, Mass, mass, float);
DEFINE_PROPERTY_REF(PROP_VELOCITY, Velocity, velocity, glm::vec3);
DEFINE_PROPERTY_REF(PROP_GRAVITY, Gravity, gravity, glm::vec3);
DEFINE_PROPERTY(PROP_DAMPING, Damping, damping, float);
DEFINE_PROPERTY(PROP_LIFETIME, Lifetime, lifetime, float);
DEFINE_PROPERTY_REF(PROP_SCRIPT, Script, script, QString);
DEFINE_PROPERTY_REF(PROP_COLOR, Color, color, xColor);
DEFINE_PROPERTY_REF(PROP_MODEL_URL, ModelURL, modelURL, QString);
DEFINE_PROPERTY_REF(PROP_ANIMATION_URL, AnimationURL, animationURL, QString);
DEFINE_PROPERTY(PROP_ANIMATION_FPS, AnimationFPS, animationFPS, float);
DEFINE_PROPERTY(PROP_ANIMATION_FRAME_INDEX, AnimationFrameIndex, animationFrameIndex, float);
DEFINE_PROPERTY(PROP_ANIMATION_PLAYING, AnimationIsPlaying, animationIsPlaying, bool);
DEFINE_PROPERTY_REF(PROP_REGISTRATION_POINT, RegistrationPoint, registrationPoint, glm::vec3);
DEFINE_PROPERTY_REF(PROP_ANGULAR_VELOCITY, AngularVelocity, angularVelocity, glm::vec3);
DEFINE_PROPERTY(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float);
DEFINE_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool);
DEFINE_PROPERTY(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool);
DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool);
DEFINE_PROPERTY_REF(PROP_DIFFUSE_COLOR, DiffuseColor, diffuseColor, xColor);
DEFINE_PROPERTY_REF(PROP_AMBIENT_COLOR, AmbientColor, ambientColor, xColor);
DEFINE_PROPERTY_REF(PROP_SPECULAR_COLOR, SpecularColor, specularColor, xColor);
DEFINE_PROPERTY(PROP_CONSTANT_ATTENUATION, ConstantAttenuation, constantAttenuation, float);
DEFINE_PROPERTY(PROP_LINEAR_ATTENUATION, LinearAttenuation, linearAttenuation, float);
DEFINE_PROPERTY(PROP_QUADRATIC_ATTENUATION, QuadraticAttenuation, quadraticAttenuation, float);
DEFINE_PROPERTY(PROP_EXPONENT, Exponent, exponent, float);
DEFINE_PROPERTY(PROP_CUTOFF, Cutoff, cutoff, float);
DEFINE_PROPERTY(PROP_LOCKED, Locked, locked, bool);
DEFINE_PROPERTY_REF(PROP_TEXTURES, Textures, textures, QString);
DEFINE_PROPERTY_REF_WITH_SETTER_AND_GETTER(PROP_ANIMATION_SETTINGS, AnimationSettings, animationSettings, QString);
DEFINE_PROPERTY_REF(PROP_USER_DATA, UserData, userData, QString);
DEFINE_PROPERTY_REF(PROP_TEXT, Text, text, QString);
DEFINE_PROPERTY(PROP_LINE_HEIGHT, LineHeight, lineHeight, float);
DEFINE_PROPERTY_REF(PROP_TEXT_COLOR, TextColor, textColor, xColor);
DEFINE_PROPERTY_REF(PROP_BACKGROUND_COLOR, BackgroundColor, backgroundColor, xColor);
// properties of all entities
EntityTypes::EntityType getType() const { return _type; }
void setType(EntityTypes::EntityType type) { _type = type; }
const glm::vec3& getPosition() const { return _position; }
/// set position in meter units, will be clamped to domain bounds
void setPosition(const glm::vec3& value) { _position = glm::clamp(value, 0.0f, (float)TREE_SCALE); _positionChanged = true; }
const glm::vec3& getDimensions() const { return _dimensions; }
void setDimensions(const glm::vec3& value) { _dimensions = value; _dimensionsChanged = true; }
public:
float getMaxDimension() const { return glm::max(_dimensions.x, _dimensions.y, _dimensions.z); }
const glm::quat& getRotation() const { return _rotation; }
void setRotation(const glm::quat& rotation) { _rotation = rotation; _rotationChanged = true; }
float getMass() const { return _mass; }
void setMass(float value) { _mass = value; _massChanged = true; }
/// velocity in meters (0.0-1.0) per second
const glm::vec3& getVelocity() const { return _velocity; }
/// velocity in meters (0.0-1.0) per second
void setVelocity(const glm::vec3& value) { _velocity = value; _velocityChanged = true; }
/// gravity in meters (0.0-TREE_SCALE) per second squared
const glm::vec3& getGravity() const { return _gravity; }
/// gravity in meters (0.0-TREE_SCALE) per second squared
void setGravity(const glm::vec3& value) { _gravity = value; _gravityChanged = true; }
float getDamping() const { return _damping; }
void setDamping(float value) { _damping = value; _dampingChanged = true; }
float getLifetime() const { return _lifetime; } /// get the lifetime in seconds for the entity
void setLifetime(float value) { _lifetime = value; _lifetimeChanged = true; } /// set the lifetime in seconds for the entity
const QString& getUserData() const { return _userData; }
void setUserData(const QString& value) { _userData = value; _userDataChanged = true; }
float getAge() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
quint64 getCreated() const { return _created; }
void setCreated(quint64 usecTime) { _created = usecTime; }
bool hasCreatedTime() const { return (_created != UNKNOWN_CREATED_TIME); }
// NOTE: how do we handle _defaultSettings???
bool containsBoundsProperties() const { return (_positionChanged || _dimensionsChanged); }
bool containsPositionChange() const { return _positionChanged; }
bool containsDimensionsChange() const { return _dimensionsChanged; }
// TODO: this need to be more generic. for now, we're going to have the properties class support these as
// named getter/setters, but we want to move them to generic types...
// properties we want to move to just models and particles
xColor getColor() const { return _color; }
const QString& getModelURL() const { return _modelURL; }
const QString& getAnimationURL() const { return _animationURL; }
float getAnimationFrameIndex() const { return _animationFrameIndex; }
bool getAnimationIsPlaying() const { return _animationIsPlaying; }
float getAnimationFPS() const { return _animationFPS; }
QString getAnimationSettings() const;
float getGlowLevel() const { return _glowLevel; }
float getLocalRenderAlpha() const { return _localRenderAlpha; }
const QString& getScript() const { return _script; }
// model related properties
void setColor(const xColor& value) { _color = value; _colorChanged = true; }
void setModelURL(const QString& url) { _modelURL = url; _modelURLChanged = true; }
void setAnimationURL(const QString& url) { _animationURL = url; _animationURLChanged = true; }
void setAnimationFrameIndex(float value) { _animationFrameIndex = value; _animationFrameIndexChanged = true; }
void setAnimationIsPlaying(bool value) { _animationIsPlaying = value; _animationIsPlayingChanged = true; }
void setAnimationFPS(float value) { _animationFPS = value; _animationFPSChanged = true; }
void setAnimationSettings(const QString& value);
void setGlowLevel(float value) { _glowLevel = value; _glowLevelChanged = true; }
void setLocalRenderAlpha(float value) { _localRenderAlpha = value; _localRenderAlphaChanged = true; }
void setScript(const QString& value) { _script = value; _scriptChanged = true; }
static bool encodeEntityEditPacket(PacketType command, EntityItemID id, const EntityItemProperties& properties,
unsigned char* bufferOut, int sizeIn, int& sizeOut);
@ -214,23 +202,6 @@ public:
static bool decodeEntityEditPacket(const unsigned char* data, int bytesToRead, int& processedBytes,
EntityItemID& entityID, EntityItemProperties& properties);
bool positionChanged() const { return _positionChanged; }
bool rotationChanged() const { return _rotationChanged; }
bool massChanged() const { return _massChanged; }
bool velocityChanged() const { return _velocityChanged; }
bool gravityChanged() const { return _gravityChanged; }
bool dampingChanged() const { return _dampingChanged; }
bool lifetimeChanged() const { return _lifetimeChanged; }
bool userDataChanged() const { return _userDataChanged; }
bool scriptChanged() const { return _scriptChanged; }
bool dimensionsChanged() const { return _dimensionsChanged; }
bool registrationPointChanged() const { return _registrationPointChanged; }
bool colorChanged() const { return _colorChanged; }
bool modelURLChanged() const { return _modelURLChanged; }
bool animationURLChanged() const { return _animationURLChanged; }
bool animationIsPlayingChanged() const { return _animationIsPlayingChanged; }
bool animationFrameIndexChanged() const { return _animationFrameIndexChanged; }
bool animationFPSChanged() const { return _animationFPSChanged; }
bool glowLevelChanged() const { return _glowLevelChanged; }
bool localRenderAlphaChanged() const { return _localRenderAlphaChanged; }
@ -238,161 +209,26 @@ public:
void markAllChanged();
void setSittingPoints(const QVector<SittingPoint>& sittingPoints);
const glm::vec3& getNaturalDimensions() const { return _naturalDimensions; }
void setNaturalDimensions(const glm::vec3& value) { _naturalDimensions = value; }
const glm::vec3& getRegistrationPoint() const { return _registrationPoint; }
void setRegistrationPoint(const glm::vec3& value) { _registrationPoint = value; _registrationPointChanged = true; }
const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
void setAngularVelocity(const glm::vec3& value) { _angularVelocity = value; _angularVelocityChanged = true; }
float getAngularDamping() const { return _angularDamping; }
void setAngularDamping(float value) { _angularDamping = value; _angularDampingChanged = true; }
bool getVisible() const { return _visible; }
void setVisible(bool value) { _visible = value; _visibleChanged = true; }
bool getIgnoreForCollisions() const { return _ignoreForCollisions; }
void setIgnoreForCollisions(bool value) { _ignoreForCollisions = value; _ignoreForCollisionsChanged = true; }
bool getCollisionsWillMove() const { return _collisionsWillMove; }
void setCollisionsWillMove(bool value) { _collisionsWillMove = value; _collisionsWillMoveChanged = true; }
bool getIsSpotlight() const { return _isSpotlight; }
void setIsSpotlight(bool value) { _isSpotlight = value; _isSpotlightChanged = true; }
xColor getDiffuseColor() const { return _diffuseColor; }
xColor getAmbientColor() const { return _ambientColor; }
xColor getSpecularColor() const { return _specularColor; }
void setDiffuseColor(const xColor& value) { _diffuseColor = value; _diffuseColorChanged = true; }
void setAmbientColor(const xColor& value) { _ambientColor = value; _ambientColorChanged = true; }
void setSpecularColor(const xColor& value) { _specularColor = value; _specularColorChanged = true; }
bool diffuseColorChanged() const { return _colorChanged; }
bool ambientColorChanged() const { return _ambientColorChanged; }
bool specularColorChanged() const { return _specularColorChanged; }
float getConstantAttenuation() const { return _constantAttenuation; }
void setConstantAttenuation(float value) { _constantAttenuation = value; _constantAttenuationChanged = true; }
float getLinearAttenuation() const { return _linearAttenuation; }
void setLinearAttenuation(float value) { _linearAttenuation = value; _linearAttenuationChanged = true; }
float getQuadraticAttenuation() const { return _quadraticAttenuation; }
void setQuadraticAttenuation(float value) { _quadraticAttenuation = value; _quadraticAttenuationChanged = true; }
float getExponent() const { return _exponent; }
void setExponent(float value) { _exponent = value; _exponentChanged = true; }
float getCutoff() const { return _cutoff; }
void setCutoff(float value) { _cutoff = value; _cutoffChanged = true; }
bool getLocked() const { return _locked; }
void setLocked(bool value) { _locked = value; _lockedChanged = true; }
bool lockedChanged() const { return _lockedChanged; }
const QString& getTextures() const { return _textures; }
void setTextures(const QString& value) { _textures = value; _texturesChanged = true; }
const QStringList& getTextureNames() const { return _textureNames; }
void setTextureNames(const QStringList& value) { _textureNames = value; }
void setLastEdited(quint64 usecTime) { _lastEdited = usecTime; }
private:
QUuid _id;
bool _idSet;
quint64 _lastEdited;
quint64 _created;
EntityTypes::EntityType _type;
void setType(const QString& typeName) { _type = EntityTypes::getEntityTypeFromName(typeName); }
glm::vec3 _position;
glm::vec3 _dimensions;
glm::quat _rotation;
float _mass;
glm::vec3 _velocity;
glm::vec3 _gravity;
float _damping;
float _lifetime;
QString _userData;
QString _script;
glm::vec3 _registrationPoint;
glm::vec3 _angularVelocity;
float _angularDamping;
bool _visible;
bool _ignoreForCollisions;
bool _collisionsWillMove;
bool _positionChanged;
bool _dimensionsChanged;
bool _rotationChanged;
bool _massChanged;
bool _velocityChanged;
bool _gravityChanged;
bool _dampingChanged;
bool _lifetimeChanged;
bool _userDataChanged;
bool _scriptChanged;
bool _registrationPointChanged;
bool _angularVelocityChanged;
bool _angularDampingChanged;
bool _visibleChanged;
bool _ignoreForCollisionsChanged;
bool _collisionsWillMoveChanged;
// TODO: this need to be more generic. for now, we're going to have the properties class support these as
// named getter/setters, but we want to move them to generic types...
xColor _color;
QString _modelURL;
QString _animationURL;
bool _animationIsPlaying;
float _animationFrameIndex;
float _animationFPS;
QString _animationSettings;
float _glowLevel;
float _localRenderAlpha;
bool _isSpotlight;
bool _colorChanged;
bool _modelURLChanged;
bool _animationURLChanged;
bool _animationIsPlayingChanged;
bool _animationFrameIndexChanged;
bool _animationFPSChanged;
bool _animationSettingsChanged;
bool _glowLevelChanged;
bool _localRenderAlphaChanged;
bool _isSpotlightChanged;
xColor _diffuseColor;
xColor _ambientColor;
xColor _specularColor;
float _constantAttenuation;
float _linearAttenuation;
float _quadraticAttenuation;
float _exponent;
float _cutoff;
bool _locked;
QString _textures;
bool _diffuseColorChanged;
bool _ambientColorChanged;
bool _specularColorChanged;
bool _constantAttenuationChanged;
bool _linearAttenuationChanged;
bool _quadraticAttenuationChanged;
bool _exponentChanged;
bool _cutoffChanged;
bool _lockedChanged;
bool _texturesChanged;
bool _defaultSettings;
// NOTE: The following are pseudo client only properties. They are only used in clients which can access
@ -406,6 +242,11 @@ QScriptValue EntityItemPropertiesToScriptValue(QScriptEngine* engine, const Enti
void EntityItemPropertiesFromScriptValue(const QScriptValue &object, EntityItemProperties& properties);
// define these inline here so the macros work
inline void EntityItemProperties::setPosition(const glm::vec3& value)
{ _position = glm::clamp(value, 0.0f, (float)TREE_SCALE); _positionChanged = true; }
inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
debug << "EntityItemProperties[" << "\n"
<< " position:" << properties.getPosition() << "in meters" << "\n"

View file

@ -260,6 +260,46 @@
} \
} \
}
#define CONSTRUCT_PROPERTY(n, V) \
_##n(V), \
_##n##Changed(false)
#define DEFINE_PROPERTY(P, N, n, T) \
public: \
T get##N() const { return _##n; } \
void set##N(T value) { _##n = value; _##n##Changed = true; } \
bool n##Changed() const { return _##n##Changed; } \
private: \
T _##n; \
bool _##n##Changed;
#define DEFINE_PROPERTY_REF(P, N, n, T) \
public: \
const T& get##N() const { return _##n; } \
void set##N(const T& value) { _##n = value; _##n##Changed = true; } \
bool n##Changed() const { return _##n##Changed; } \
private: \
T _##n; \
bool _##n##Changed;
#define DEFINE_PROPERTY_REF_WITH_SETTER(P, N, n, T) \
public: \
const T& get##N() const { return _##n; } \
void set##N(const T& value); \
bool n##Changed() const; \
private: \
T _##n; \
bool _##n##Changed;
#define DEFINE_PROPERTY_REF_WITH_SETTER_AND_GETTER(P, N, n, T) \
public: \
T get##N() const; \
void set##N(const T& value); \
bool n##Changed() const; \
private: \
T _##n; \
bool _##n##Changed;

View file

@ -93,7 +93,6 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(EntityItemID
EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const EntityItemProperties& properties) {
EntityItemID actualID = entityID;
// if the entity is unknown, attempt to look it up
if (!entityID.isKnownID) {
actualID = EntityItemID::getIDfromCreatorTokenID(entityID.creatorTokenID);
@ -113,6 +112,18 @@ EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const E
// if at this point, we know the id, send the update to the entity server
if (entityID.isKnownID) {
// make sure the properties has a type, so that the encode can know which properties to include
if (properties.getType() == EntityTypes::Unknown) {
EntityItem* entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
EntityItemProperties tempProperties = properties;
tempProperties.setType(entity->getType());
queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, tempProperties);
return entityID;
}
}
// if the properties already includes the type, then use it as is
queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);
}

View file

@ -82,7 +82,7 @@ void EntityTree::addEntityItem(EntityItem* entity) {
EntityItemID entityID = entity->getEntityItemID();
EntityTreeElement* containingElement = getContainingElement(entityID);
if (containingElement) {
qDebug() << "UNEXPECTED!!!! don't call addEntityItem() on existing entity items. entityID=" << entityID;
qDebug() << "UNEXPECTED!!!! don't call addEntityItem() on existing EntityItems. entityID=" << entityID;
return;
}
@ -90,8 +90,7 @@ void EntityTree::addEntityItem(EntityItem* entity) {
AddEntityOperator theOperator(this, entity);
recurseTreeWithOperator(&theOperator);
// check to see if we need to simulate this entity..
changeEntityState(entity, EntityItem::Static, entity->computeSimulationState());
updateEntityState(entity);
if (_physicsEngine && !entity->getMotionState()) {
addEntityToPhysicsEngine(entity);
@ -129,17 +128,13 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
}
} else {
// check to see if we need to simulate this entity...
EntityItem::SimulationState oldState = existingEntity->computeSimulationState();
QString entityScriptBefore = existingEntity->getScript();
UpdateEntityOperator theOperator(this, containingElement, existingEntity, properties);
recurseTreeWithOperator(&theOperator);
_isDirty = true;
EntityItem::SimulationState newState = existingEntity->computeSimulationState();
if (newState != oldState) {
changeEntityState(existingEntity, oldState, newState);
}
updateEntityState(existingEntity);
QString entityScriptAfter = existingEntity->getScript();
if (entityScriptBefore != entityScriptAfter) {
@ -202,7 +197,9 @@ void EntityTree::trackDeletedEntity(const EntityItemID& entityID) {
void EntityTree::setPhysicsEngine(PhysicsEngine* engine) {
if (_physicsEngine) {
#ifdef USE_BULLET_PHYSICS
// TODO: remove all entities before we clear the engine
#endif // USE_BULLET_PHYSICS
}
_physicsEngine = engine;
}
@ -592,10 +589,41 @@ void EntityTree::releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncod
extraEncodeData->clear();
}
void EntityTree::changeEntityState(EntityItem* const entity,
EntityItem::SimulationState oldState, EntityItem::SimulationState newState) {
void EntityTree::updateEntityState(EntityItem* entity) {
EntityItem::SimulationState oldState = entity->getSimulationState();
EntityItem::SimulationState newState = entity->computeSimulationState();
if (newState != oldState) {
switch (oldState) {
case EntityItem::Moving:
_movingEntities.removeAll(entity);
break;
case EntityItem::Mortal:
_mortalEntities.removeAll(entity);
break;
default:
break;
}
switch (newState) {
case EntityItem::Moving:
_movingEntities.push_back(entity);
break;
case EntityItem::Mortal:
_mortalEntities.push_back(entity);
break;
default:
break;
}
entity->setSimulationState(newState);
}
}
// TODO: can we short circuit this if the state isn't changing?
void EntityTree::clearEntityState(EntityItem* entity) {
EntityItem::SimulationState oldState = entity->getSimulationState();
switch (oldState) {
case EntityItem::Moving:
_movingEntities.removeAll(entity);
@ -608,20 +636,7 @@ void EntityTree::changeEntityState(EntityItem* const entity,
default:
break;
}
switch (newState) {
case EntityItem::Moving:
_movingEntities.push_back(entity);
break;
case EntityItem::Mortal:
_mortalEntities.push_back(entity);
break;
default:
break;
}
entity->setSimulationState(EntityItem::Static);
}
void EntityTree::entityChanged(EntityItem* entity) {
@ -629,20 +644,24 @@ void EntityTree::entityChanged(EntityItem* entity) {
}
void EntityTree::addEntityToPhysicsEngine(EntityItem* entity) {
#ifdef USE_BULLET_PHYSICS
EntityMotionState* motionState = entity->createMotionState();
if (!_physicsEngine->addEntity(static_cast<CustomMotionState*>(motionState))) {
// failed to add to engine: probably because of bad shape,
// probably because entity is too big or too small
entity->destroyMotionState();
}
#endif // USE_BULLET_PHYSICS
}
void EntityTree::removeEntityFromPhysicsEngine(EntityItem* entity) {
#ifdef USE_BULLET_PHYSICS
EntityMotionState* motionState = entity->getMotionState();
if (motionState) {
_physicsEngine->removeEntity(static_cast<CustomMotionState*>(motionState));
entity->destroyMotionState();
}
#endif // USE_BULLET_PHYSICS
}
void EntityTree::update() {
@ -669,52 +688,25 @@ void EntityTree::update() {
}
void EntityTree::updateChangedEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
QSet<EntityItem*> entitiesBecomingStatic;
QSet<EntityItem*> entitiesBecomingMortal;
QSet<EntityItem*> entitiesBecomingMoving;
// TODO: switch these to iterators so we can remove items that get deleted
foreach (EntityItem* thisEntity, _changedEntities) {
// check to see if the lifetime has expired, for immortal entities this is always false
if (thisEntity->lifetimeHasExpired()) {
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
qDebug() << "Lifetime has expired for thisEntity:" << thisEntity->getEntityItemID();
entitiesToDelete << thisEntity->getEntityItemID();
entitiesBecomingStatic << thisEntity;
clearEntityState(thisEntity);
} else {
// TODO: Andrew to push changes to physics engine (when we know how to sort the changes)
EntityItem::SimulationState newState = thisEntity->computeSimulationState();
if (newState == EntityItem::Static) {
entitiesBecomingStatic << thisEntity;
} else if (newState == EntityItem::Mortal) {
entitiesBecomingMortal << thisEntity;
} else if (newState == EntityItem::Moving) {
entitiesBecomingMoving << thisEntity;
}
updateEntityState(thisEntity);
}
}
_changedEntities.clear();
// change state for any entities that were changing but are now either static, mortal, or moving
foreach(EntityItem* entity, entitiesBecomingStatic) {
changeEntityState(entity, EntityItem::Changing, EntityItem::Static);
}
foreach(EntityItem* entity, entitiesBecomingMortal) {
changeEntityState(entity, EntityItem::Changing, EntityItem::Mortal);
}
foreach(EntityItem* entity, entitiesBecomingMoving) {
changeEntityState(entity, EntityItem::Changing, EntityItem::Moving);
}
}
void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
PerformanceTimer perfTimer("updateMovingEntities");
if (_movingEntities.size() > 0) {
MovingEntitiesOperator moveOperator(this);
QSet<EntityItem*> entitiesBecomingStatic;
QSet<EntityItem*> entitiesBecomingMortal;
{
PerformanceTimer perfTimer("_movingEntities");
@ -726,7 +718,7 @@ void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesT
if (thisEntity->lifetimeHasExpired()) {
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
entitiesToDelete << thisEntity->getEntityItemID();
entitiesBecomingStatic << thisEntity;
clearEntityState(thisEntity);
} else {
AACube oldCube, newCube;
EntityMotionState* motionState = thisEntity->getMotionState();
@ -743,17 +735,10 @@ void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesT
if (!domainBounds.touches(newCube)) {
qDebug() << "Entity " << thisEntity->getEntityItemID() << " moved out of domain bounds.";
entitiesToDelete << thisEntity->getEntityItemID();
entitiesBecomingStatic << thisEntity;
clearEntityState(thisEntity);
} else {
moveOperator.addEntityToMoveList(thisEntity, oldCube, newCube);
// check to see if this entity is no longer moving
EntityItem::SimulationState newState = thisEntity->computeSimulationState();
if (newState == EntityItem::Mortal) {
entitiesBecomingMortal << thisEntity;
} else if (newState == EntityItem::Static) {
entitiesBecomingStatic << thisEntity;
}
updateEntityState(thisEntity);
}
}
}
@ -762,21 +747,10 @@ void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesT
PerformanceTimer perfTimer("recurseTreeWithOperator");
recurseTreeWithOperator(&moveOperator);
}
// change state for any entities that were moving but are now either static, mortal, or changing
foreach(EntityItem* entity, entitiesBecomingStatic) {
changeEntityState(entity, EntityItem::Moving, EntityItem::Static);
}
foreach(EntityItem* entity, entitiesBecomingMortal) {
changeEntityState(entity, EntityItem::Moving, EntityItem::Mortal);
}
}
}
void EntityTree::updateMortalEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
QSet<EntityItem*> entitiesBecomingStatic;
QSet<EntityItem*> entitiesBecomingMoving;
// TODO: switch these to iterators so we can remove items that get deleted
for (int i = 0; i < _mortalEntities.size(); i++) {
EntityItem* thisEntity = _mortalEntities[i];
@ -785,26 +759,12 @@ void EntityTree::updateMortalEntities(quint64 now, QSet<EntityItemID>& entitiesT
if (thisEntity->lifetimeHasExpired()) {
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
entitiesToDelete << thisEntity->getEntityItemID();
entitiesBecomingStatic << thisEntity;
clearEntityState(thisEntity);
} else {
// check to see if this entity is no longer moving
EntityItem::SimulationState newState = thisEntity->computeSimulationState();
if (newState == EntityItem::Static) {
entitiesBecomingStatic << thisEntity;
} else if (newState == EntityItem::Moving) {
entitiesBecomingMoving << thisEntity;
}
updateEntityState(thisEntity);
}
}
// change state for any entities that were mortal but are now either static, changing, or moving
foreach(EntityItem* entity, entitiesBecomingStatic) {
changeEntityState(entity, EntityItem::Mortal, EntityItem::Static);
}
foreach(EntityItem* entity, entitiesBecomingMoving) {
changeEntityState(entity, EntityItem::Mortal, EntityItem::Moving);
}
}
@ -1107,7 +1067,6 @@ bool DebugOperator::preRecursion(OctreeElement* element) {
}
void EntityTree::dumpTree() {
// First, look for the existing entity in the tree..
DebugOperator theOperator;
recurseTreeWithOperator(&theOperator);
}
@ -1125,7 +1084,6 @@ bool PruneOperator::postRecursion(OctreeElement* element) {
}
void EntityTree::pruneTree() {
// First, look for the existing entity in the tree..
PruneOperator theOperator;
recurseTreeWithOperator(&theOperator);
}

View file

@ -138,8 +138,8 @@ public:
void sendEntities(EntityEditPacketSender* packetSender, EntityTree* localTree, float x, float y, float z);
void changeEntityState(EntityItem* const entity,
EntityItem::SimulationState oldState, EntityItem::SimulationState newState);
void updateEntityState(EntityItem* entity);
void clearEntityState(EntityItem* entity);
void entityChanged(EntityItem* entity);
void addEntityToPhysicsEngine(EntityItem* entity);

View file

@ -775,9 +775,8 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
addEntityItem(entityItem); // add this new entity to this elements entities
entityItemID = entityItem->getEntityItemID();
_myTree->setContainingElement(entityItemID, this);
_myTree->updateEntityState(entityItem);
_myTree->emitAddingEntity(entityItemID); // we just added an entity
EntityItem::SimulationState newState = entityItem->computeSimulationState();
_myTree->changeEntityState(entityItem, EntityItem::Static, newState);
}
}
// Move the buffer forward to read more entities

View file

@ -22,6 +22,7 @@
#include "LightEntityItem.h"
#include "ModelEntityItem.h"
#include "SphereEntityItem.h"
#include "TextEntityItem.h"
QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
@ -35,6 +36,7 @@ REGISTER_ENTITY_TYPE(Model)
REGISTER_ENTITY_TYPE(Box)
REGISTER_ENTITY_TYPE(Sphere)
REGISTER_ENTITY_TYPE(Light)
REGISTER_ENTITY_TYPE(Text)
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {

View file

@ -34,7 +34,8 @@ public:
Box,
Sphere,
Light,
LAST = Light
Text,
LAST = Text
} EntityType;
static const QString& getEntityTypeName(EntityType entityType);

View file

@ -0,0 +1,113 @@
//
// TextEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDebug>
#include <ByteCountCoding.h>
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "TextEntityItem.h"
const QString TextEntityItem::DEFAULT_TEXT("");
const float TextEntityItem::DEFAULT_LINE_HEIGHT = 0.1f;
const xColor TextEntityItem::DEFAULT_TEXT_COLOR = { 255, 255, 255 };
const xColor TextEntityItem::DEFAULT_BACKGROUND_COLOR = { 0, 0, 0};
EntityItem* TextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItem* result = new TextEntityItem(entityID, properties);
return result;
}
TextEntityItem::TextEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
EntityItem(entityItemID)
{
_type = EntityTypes::Text;
_created = properties.getCreated();
setProperties(properties, true);
}
EntityItemProperties TextEntityItem::getProperties() const {
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(text, getText);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lineHeight, getLineHeight);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textColor, getTextColorX);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(backgroundColor, getBackgroundColorX);
return properties;
}
bool TextEntityItem::setProperties(const EntityItemProperties& properties, bool forceCopy) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties, forceCopy); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(text, setText);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lineHeight, setLineHeight);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textColor, setTextColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(backgroundColor, setBackgroundColor);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qDebug() << "TextEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int TextEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY_STRING(PROP_TEXT, setText);
READ_ENTITY_PROPERTY(PROP_LINE_HEIGHT, float, _lineHeight);
READ_ENTITY_PROPERTY_COLOR(PROP_TEXT_COLOR, _textColor);
READ_ENTITY_PROPERTY_COLOR(PROP_BACKGROUND_COLOR, _backgroundColor);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags TextEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_TEXT;
requestedProperties += PROP_LINE_HEIGHT;
requestedProperties += PROP_TEXT_COLOR;
requestedProperties += PROP_BACKGROUND_COLOR;
return requestedProperties;
}
void TextEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_TEXT, appendValue, getText());
APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, getLineHeight());
APPEND_ENTITY_PROPERTY(PROP_TEXT_COLOR, appendColor, getTextColor());
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_COLOR, appendColor, getBackgroundColor());
}

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