Stephen Birarda
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8a72cdd59d
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leverage new libcuckoo hash outside LimitedNodeList
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2014-11-05 15:09:54 -08:00 |
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Stephen Birarda
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a492abc3a1
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complete LimitedNodeList changes for new cuckoo hash
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2014-11-05 14:40:56 -08:00 |
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Stephen Birarda
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35d0d31350
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change the NodeHash to a cuckoohash_map with CityHash
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2014-11-05 13:54:38 -08:00 |
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Stephen Birarda
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b8d0bd5d6b
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allow a target to bubble up required includes
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2014-11-05 13:25:32 -08:00 |
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Stephen Birarda
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bff6707715
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repair implicit cast of ints into unsigned colorBuffer
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2014-11-05 12:02:05 -08:00 |
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Stephen Birarda
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118b3133c5
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change call to std::abs to abs in SequenceNumberStats
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2014-11-05 11:45:14 -08:00 |
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Stephen Birarda
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161b3b83d7
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find an installed version of libcuckoo
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2014-11-05 11:44:56 -08:00 |
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Stephen Birarda
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3f44203984
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remove getpid usage and replace with Qt solution
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2014-11-05 11:42:40 -08:00 |
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Stephen Birarda
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c8aeab53ba
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changes for C++11 support
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2014-11-05 11:42:18 -08:00 |
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Stephen Birarda
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874ccf0708
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add FindLibcuckoo module and instructions for dropping in libcuckoo
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2014-11-05 10:57:06 -08:00 |
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Philip Rosedale
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7e36c51edc
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Merge pull request #3741 from ey6es/master
Use 3D geometry (cones, spheres) for rendering point and spot lights for deferred shading, exiting the fragment shaders early on depth fail.
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2014-11-05 07:17:22 -08:00 |
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Andrzej Kapolka
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fb4c1d38eb
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Set Oculus camera fov/aspect ratio.
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2014-11-04 19:04:31 -08:00 |
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Andrzej Kapolka
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a0e0c47701
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Depth value tweak.
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2014-11-04 18:27:24 -08:00 |
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Andrzej Kapolka
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52d0b15979
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-11-04 18:13:58 -08:00 |
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Andrzej Kapolka
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892987d68a
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Increase tesselation to minimize artifacts.
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2014-11-04 18:13:33 -08:00 |
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Andrzej Kapolka
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feabd1d5b3
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Use a fullscreen quad when we're actually inside the light influence.
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2014-11-04 18:08:56 -08:00 |
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Andrzej Kapolka
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1763d8f7f0
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Switch to using cones/spheres (as opposed to screen-aligned quads) with depth
testing for light geometry.
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2014-11-04 17:29:19 -08:00 |
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Brad Hefta-Gaub
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24c324fd1d
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Merge pull request #3735 from ctrlaltdavid/20126
CR for Job #20126 - Rift HUD shouldn't move with head
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2014-11-04 15:52:10 -08:00 |
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Brad Hefta-Gaub
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583b7b1267
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Merge pull request #3732 from thoys/20166
CR for Job #20166 - Extend AudioDeviceScriptingInterface to have muted property and mute event
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2014-11-04 15:51:05 -08:00 |
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Andrzej Kapolka
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576ac23e71
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-11-04 15:10:19 -08:00 |
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Philip Rosedale
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803686c2ce
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Merge pull request #3739 from birarda/lobby
fix for ice server lookup from DomainHandler
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2014-11-04 14:12:18 -08:00 |
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Stephen Birarda
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beb350d1e7
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fix for HifiSockAddr lookup for ice server from DomainHandler
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2014-11-04 13:53:56 -08:00 |
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Philip Rosedale
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b971089ba8
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Merge pull request #3738 from birarda/lobby
fix for ice server sock addr in domain-server
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2014-11-04 13:26:56 -08:00 |
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Stephen Birarda
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d46f775f20
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async and sync nomenclature flip
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2014-11-04 13:23:53 -08:00 |
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Andrzej Kapolka
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3b56f613e2
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Cone render function, some cleanup of GeometryCache methods.
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2014-11-04 13:21:51 -08:00 |
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Stephen Birarda
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d671dec61b
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fix for ice server sock addr in domain-server
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2014-11-04 13:21:48 -08:00 |
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Philip Rosedale
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cdad40faec
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Merge pull request #3736 from ZappoMan/entityBugs
reset the QElapsedTimer in usecTimestampNow() periodically to prevent error
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2014-11-04 12:59:13 -08:00 |
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Stephen Birarda
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fab3a61f1b
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Merge pull request #3737 from birarda/lobby
fix for Camera.getPosition() calls
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2014-11-04 12:40:08 -08:00 |
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Stephen Birarda
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72f80d4a0f
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make camera getPosition() callable from js
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2014-11-04 12:39:50 -08:00 |
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Philip Rosedale
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6b8476a87f
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Merge pull request #3734 from birarda/lobby
bubble up a PickRay with action event, camera cleanup
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2014-11-04 12:03:29 -08:00 |
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Philip Rosedale
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2a84149d15
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Merge pull request #3728 from ey6es/master
Fix for lights/shadows on Oculus, as well as a couple fixes for 3DTV mode.
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2014-11-04 12:01:03 -08:00 |
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Stephen Birarda
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b968f05123
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use a new cursor for selection in lobby
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2014-11-04 11:54:14 -08:00 |
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Andrzej Kapolka
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f00c54c23c
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-11-04 11:45:23 -08:00 |
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Andrzej Kapolka
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03ce8081a4
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Oh, when will I learn not to use "near" and "far" as variable names?
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2014-11-04 11:44:47 -08:00 |
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Stephen Birarda
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f53455ee55
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use a ray from the near clip for action ray
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2014-11-04 11:40:47 -08:00 |
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AndrewMeadows
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61d5bfc751
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Merge pull request #3730 from ZappoMan/deadcode
removed some dead code
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2014-11-04 11:09:24 -08:00 |
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AndrewMeadows
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d7234d5995
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Merge pull request #3731 from ctrlaltdavid/20138
CR for Job #20138 - Repopulate example default models for "Upload URL" to better sized models
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2014-11-04 11:08:47 -08:00 |
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ZappoMan
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a89287e404
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reset the QElapsedTimer in usecTimestampNow() periodically to prevent error
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2014-11-04 11:01:37 -08:00 |
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Stephen Birarda
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8452182b45
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replace position and orientation calls in lobby
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2014-11-04 10:43:09 -08:00 |
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Stephen Birarda
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303e8f6da9
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more js changes for changes to camera interface
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2014-11-04 10:41:36 -08:00 |
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Stephen Birarda
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fe0d593ac4
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expose camera mode as property and leverage in scripts
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2014-11-04 10:41:13 -08:00 |
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Stephen Birarda
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81ef722ef8
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update camera calls in JS to use new mode methods
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2014-11-04 10:35:41 -08:00 |
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Stephen Birarda
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790aa848ae
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leverage Camera object for scripting, remove sep interface
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2014-11-04 10:33:55 -08:00 |
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Stephen Birarda
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957705998f
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fix an uninitialized action ray when hitting spacebar
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2014-11-04 10:19:56 -08:00 |
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Stephen Birarda
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99219a1758
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use actionRay in lobby script
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2014-11-04 10:17:00 -08:00 |
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Brad Hefta-Gaub
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37d95b7f82
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Merge pull request #3733 from huffman/inspect-tool-fixes
Inspect tool fixes
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2014-11-04 10:13:59 -08:00 |
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Ryan Huffman
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2e8e31fce9
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Update inspect tool behavior to pan correctly
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2014-11-04 10:06:45 -08:00 |
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Ryan Huffman
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573e6f119f
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Add entity camera options to settings
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2014-11-04 10:06:17 -08:00 |
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Stephen Birarda
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8d6b041758
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send a pick ray with HFActionEvent, not x,y
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2014-11-04 10:01:25 -08:00 |
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David Rowe
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4fdc00948f
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Repopulate example models in newEditEnties.js too
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2014-11-04 09:39:37 -08:00 |
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