Oh, when will I learn not to use "near" and "far" as variable names?

This commit is contained in:
Andrzej Kapolka 2014-11-04 11:44:47 -08:00
parent 3ba3299e35
commit 03ce8081a4

View file

@ -514,8 +514,9 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
const ovrFovPort& port = _eyeFov[_activeEyeIndex];
float near = whichCamera.getNearClip(), far = whichCamera.getFarClip();
glFrustum(-near * port.LeftTan, near * port.RightTan, -near * port.DownTan, near * port.UpTan, near, far);
float nearClip = whichCamera.getNearClip(), farClip = whichCamera.getFarClip();
glFrustum(-nearClip * port.LeftTan, nearClip * port.RightTan, -nearClip * port.DownTan,
nearClip * port.UpTan, nearClip, farClip);
glViewport(_eyeRenderViewport[eye].Pos.x, _eyeRenderViewport[eye].Pos.y,
_eyeRenderViewport[eye].Size.w, _eyeRenderViewport[eye].Size.h);