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Repopulate example models in newEditEnties.js too
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1 changed files with 7 additions and 7 deletions
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@ -52,14 +52,14 @@ var SPAWN_DISTANCE = 1;
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var DEFAULT_DIMENSION = 0.20;
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var modelURLs = [
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HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX",
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HIFI_PUBLIC_BUCKET + "meshes/birarda/birarda_head.fbx",
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HIFI_PUBLIC_BUCKET + "meshes/pug.fbx",
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HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Alder.fbx",
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HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush1.fbx",
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HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush6.fbx",
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HIFI_PUBLIC_BUCKET + "meshes/newInvader16x16-large-purple.svo",
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HIFI_PUBLIC_BUCKET + "meshes/minotaur/mino_full.fbx",
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HIFI_PUBLIC_BUCKET + "meshes/Combat_tank_V01.FBX",
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HIFI_PUBLIC_BUCKET + "meshes/orc.fbx",
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HIFI_PUBLIC_BUCKET + "meshes/slimer.fbx"
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HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed.fbx",
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HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed2.fbx",
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HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed4.fbx",
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HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed7.fbx"
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];
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var mode = 0;
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