Repopulate example models in newEditEnties.js too

This commit is contained in:
David Rowe 2014-11-04 09:39:37 -08:00
parent fd8fb32190
commit 4fdc00948f

View file

@ -52,14 +52,14 @@ var SPAWN_DISTANCE = 1;
var DEFAULT_DIMENSION = 0.20;
var modelURLs = [
HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX",
HIFI_PUBLIC_BUCKET + "meshes/birarda/birarda_head.fbx",
HIFI_PUBLIC_BUCKET + "meshes/pug.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Alder.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush1.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush6.fbx",
HIFI_PUBLIC_BUCKET + "meshes/newInvader16x16-large-purple.svo",
HIFI_PUBLIC_BUCKET + "meshes/minotaur/mino_full.fbx",
HIFI_PUBLIC_BUCKET + "meshes/Combat_tank_V01.FBX",
HIFI_PUBLIC_BUCKET + "meshes/orc.fbx",
HIFI_PUBLIC_BUCKET + "meshes/slimer.fbx"
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed2.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed4.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/3-Buildings-1-Rustic-Shed7.fbx"
];
var mode = 0;