This commit is contained in:
Andrzej Kapolka 2014-11-04 18:13:58 -08:00
commit 52d0b15979
9 changed files with 75 additions and 18 deletions

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@ -0,0 +1,50 @@
//
// audioMuteExample.js
// examples
//
// Created by Thijs Wenker on 10/31/14.
// Copyright 2014 High Fidelity, Inc.
//
// This example shows how to use the AudioDevice mute functions.
// Press the MUTE/UNMUTE button to see it function.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var toggleMuteButton = Overlays.addOverlay("text", {
x: 50,
y: 50,
width: 190,
height: 50,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 255, green: 0, blue: 0},
font: {size: 30},
topMargin: 10
});
function muteButtonText() {
print("Audio Muted: " + AudioDevice.getMuted());
}
function onMuteStateChanged() {
Overlays.editOverlay(toggleMuteButton,
AudioDevice.getMuted() ? {text: "UNMUTE", leftMargin: 10} : {text: "MUTE", leftMargin: 38});
print("Audio Muted: " + AudioDevice.getMuted());
}
function mousePressEvent(event) {
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) {
AudioDevice.toggleMute()
}
}
function scriptEnding() {
Overlays.deleteOverlay(toggleMuteButton);
}
onMuteStateChanged();
AudioDevice.muteToggled.connect(onMuteStateChanged);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);

View file

@ -620,8 +620,8 @@ void Application::paintGL() {
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
_myCamera.setPosition(_myAvatar->getUprightHeadPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
if (OculusManager::isConnected()) {
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
} else {
@ -1980,6 +1980,9 @@ void Application::init() {
connect(getAudio(), &Audio::preProcessOriginalInboundAudio, &_audioReflector,
&AudioReflector::preProcessOriginalInboundAudio,Qt::DirectConnection);
connect(getAudio(), &Audio::muteToggled, AudioDeviceScriptingInterface::getInstance(),
&AudioDeviceScriptingInterface::muteToggled, Qt::DirectConnection);
// save settings when avatar changes
connect(_myAvatar, &MyAvatar::transformChanged, this, &Application::bumpSettings);
}

View file

@ -1057,10 +1057,6 @@ float Avatar::getPelvisFloatingHeight() const {
return -_skeletonModel.getBindExtents().minimum.y;
}
float Avatar::getPelvisToHeadLength() const {
return glm::distance(_position, getHead()->getPosition());
}
void Avatar::setShowDisplayName(bool showDisplayName) {
if (!Menu::getInstance()->isOptionChecked(MenuOption::NamesAboveHeads)) {
_displayNameAlpha = 0.0f;

View file

@ -230,7 +230,6 @@ protected:
float getSkeletonHeight() const;
float getHeadHeight() const;
float getPelvisFloatingHeight() const;
float getPelvisToHeadLength() const;
glm::vec3 getDisplayNamePosition();
void renderDisplayName();

View file

@ -416,7 +416,7 @@ void MyAvatar::renderDebugBodyPoints() {
glPushMatrix();
glColor4f(0, 1, 0, .5f);
glTranslatef(position.x, position.y, position.z);
Application::getInstance()->getGeometryCache()->renderSphere(0.2, 10, 10);
Application::getInstance()->getGeometryCache()->renderSphere(0.2f, 10.0f, 10.0f);
glPopMatrix();
// Head Sphere
@ -424,7 +424,7 @@ void MyAvatar::renderDebugBodyPoints() {
glPushMatrix();
glColor4f(0, 1, 0, .5f);
glTranslatef(position.x, position.y, position.z);
Application::getInstance()->getGeometryCache()->renderSphere(0.15, 10, 10);
Application::getInstance()->getGeometryCache()->renderSphere(0.15f, 10.0f, 10.0f);
glPopMatrix();
}
@ -1004,10 +1004,6 @@ bool MyAvatar::isLookingAtLeftEye() {
return _isLookingAtLeftEye;
}
glm::vec3 MyAvatar::getUprightHeadPosition() const {
return _position + getWorldAlignedOrientation() * glm::vec3(0.0f, getPelvisToHeadLength(), 0.0f);
}
glm::vec3 MyAvatar::getDefaultEyePosition() const {
return _position + getWorldAlignedOrientation() * _skeletonModel.getDefaultEyeModelPosition();
}

View file

@ -66,7 +66,6 @@ public:
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
glm::vec3 getGravity() const { return _gravity; }
glm::vec3 getUprightHeadPosition() const;
glm::vec3 getDefaultEyePosition() const;
bool getShouldRenderLocally() const { return _shouldRender; }

View file

@ -78,3 +78,11 @@ void AudioDeviceScriptingInterface::setReverb(bool reverb) {
void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) {
Application::getInstance()->getAudio()->setReverbOptions(options);
}
void AudioDeviceScriptingInterface::toggleMute() {
Application::getInstance()->getAudio()->toggleMute();
}
bool AudioDeviceScriptingInterface::getMuted() {
return Application::getInstance()->getAudio()->getMuted();
}

View file

@ -41,6 +41,12 @@ public slots:
void setInputVolume(float volume);
void setReverb(bool reverb);
void setReverbOptions(const AudioEffectOptions* options);
bool getMuted();
void toggleMute();
signals:
void muteToggled();
};
#endif // hifi_AudioDeviceScriptingInterface_h

View file

@ -183,7 +183,7 @@ void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& direc
float dist = sqrt(x * x + y * y);
float z = -sqrt(1.0f - dist * dist);
glm::vec3 relativePosition = myAvatar->getHead()->getEyePosition() +
glm::vec3 relativePosition = myAvatar->getDefaultEyePosition() +
glm::normalize(myAvatar->getOrientation() * glm::vec3(x, y, z));
//Rotate the UI pick ray by the avatar orientation
@ -380,7 +380,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
glPushMatrix();
const glm::quat& orientation = myAvatar->getOrientation();
const glm::vec3& position = myAvatar->getHead()->getEyePosition();
const glm::vec3& position = myAvatar->getDefaultEyePosition();
glm::mat4 rotation = glm::toMat4(orientation);
@ -414,7 +414,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
renderTexturedHemisphere();
renderPointersOculus(myAvatar->getHead()->getEyePosition());
renderPointersOculus(myAvatar->getDefaultEyePosition());
glDepthMask(GL_TRUE);
glBindTexture(GL_TEXTURE_2D, 0);
@ -1220,7 +1220,7 @@ void ApplicationOverlay::renderTexturedHemisphere() {
Application* application = Application::getInstance();
MyAvatar* myAvatar = application->getAvatar();
const glm::quat& orientation = myAvatar->getOrientation();
const glm::vec3& position = myAvatar->getHead()->getEyePosition();
const glm::vec3& position = myAvatar->getDefaultEyePosition();
glm::mat4 rotation = glm::toMat4(orientation);