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https://github.com/overte-org/overte.git
synced 2025-04-21 04:03:59 +02:00
Cone render function, some cleanup of GeometryCache methods.
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parent
6b8476a87f
commit
3b56f613e2
4 changed files with 126 additions and 18 deletions
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@ -73,6 +73,12 @@ void DeferredLightingEffect::renderWireCube(float size) {
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releaseSimpleProgram();
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}
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void DeferredLightingEffect::renderSolidCone(float base, float height, int slices, int stacks) {
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bindSimpleProgram();
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Application::getInstance()->getGeometryCache()->renderCone(base, height, slices, stacks);
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releaseSimpleProgram();
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}
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void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radius, const glm::vec3& ambient,
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const glm::vec3& diffuse, const glm::vec3& specular, float constantAttenuation,
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float linearAttenuation, float quadraticAttenuation) {
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@ -47,6 +47,9 @@ public:
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//// Renders a wireframe cube with the simple program.
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void renderWireCube(float size);
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//// Renders a solid cone with the simple program.
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void renderSolidCone(float base, float height, int slices, int stacks);
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/// Adds a point light to render for the current frame.
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void addPointLight(const glm::vec3& position, float radius, const glm::vec3& ambient = glm::vec3(0.0f, 0.0f, 0.0f),
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@ -110,15 +110,18 @@ void GeometryCache::renderHemisphere(int slices, int stacks) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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const int NUM_VERTICES_PER_TRIANGLE = 3;
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const int NUM_TRIANGLES_PER_QUAD = 2;
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const int NUM_VERTICES_PER_TRIANGULATED_QUAD = NUM_VERTICES_PER_TRIANGLE * NUM_TRIANGLES_PER_QUAD;
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const int NUM_COORDS_PER_VERTEX = 3;
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const int NUM_BYTES_PER_VERTEX = NUM_COORDS_PER_VERTEX * sizeof(GLfloat);
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const int NUM_BYTES_PER_INDEX = sizeof(GLushort);
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void GeometryCache::renderSphere(float radius, int slices, int stacks) {
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VerticesIndices& vbo = _sphereVBOs[IntPair(slices, stacks)];
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int vertices = slices * (stacks - 1) + 2;
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const int NUM_VERTICES_PER_TRIANGLE = 3;
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const int NUM_TRIANGLES_PER_QUAD = 2;
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int indices = slices * NUM_TRIANGLES_PER_QUAD * NUM_VERTICES_PER_TRIANGLE * (stacks - 1) + slices * NUM_TRIANGLES_PER_QUAD * NUM_VERTICES_PER_TRIANGLE;
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if (vbo.first == 0) {
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const int NUM_COORDS_PER_VERTEX = 3;
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int vertices = slices * (stacks - 1) + 2;
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int indices = slices * stacks * NUM_VERTICES_PER_TRIANGULATED_QUAD;
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if (vbo.first == 0) {
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GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX];
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GLfloat* vertex = vertexData;
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@ -148,8 +151,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks) {
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glGenBuffers(1, &vbo.first);
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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const int BYTES_PER_VERTEX = NUM_COORDS_PER_VERTEX * sizeof(GLfloat);
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glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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delete[] vertexData;
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GLushort* indexData = new GLushort[indices];
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@ -192,8 +194,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks) {
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glGenBuffers(1, &vbo.second);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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const int BYTES_PER_INDEX = sizeof(GLushort);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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delete[] indexData;
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} else {
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@ -239,8 +240,7 @@ void GeometryCache::renderSquare(int xDivisions, int yDivisions) {
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glGenBuffers(1, &vbo.first);
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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const int BYTES_PER_VERTEX = 3 * sizeof(GLfloat);
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glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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delete[] vertexData;
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GLushort* indexData = new GLushort[indices];
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@ -263,8 +263,7 @@ void GeometryCache::renderSquare(int xDivisions, int yDivisions) {
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glGenBuffers(1, &vbo.second);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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const int BYTES_PER_INDEX = sizeof(GLushort);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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delete[] indexData;
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} else {
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@ -313,8 +312,7 @@ void GeometryCache::renderHalfCylinder(int slices, int stacks) {
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glGenBuffers(1, &vbo.first);
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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const int BYTES_PER_VERTEX = 3 * sizeof(GLfloat);
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glBufferData(GL_ARRAY_BUFFER, 2 * vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, 2 * vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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delete[] vertexData;
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GLushort* indexData = new GLushort[indices];
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@ -337,8 +335,7 @@ void GeometryCache::renderHalfCylinder(int slices, int stacks) {
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glGenBuffers(1, &vbo.second);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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const int BYTES_PER_INDEX = sizeof(GLushort);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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delete[] indexData;
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} else {
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@ -360,6 +357,106 @@ void GeometryCache::renderHalfCylinder(int slices, int stacks) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void GeometryCache::renderCone(float base, float height, int slices, int stacks) {
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VerticesIndices& vbo = _halfCylinderVBOs[IntPair(slices, stacks)];
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int vertices = (stacks + 2) * slices;
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int baseTriangles = slices - 2;
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int indices = NUM_VERTICES_PER_TRIANGULATED_QUAD * slices * stacks + NUM_VERTICES_PER_TRIANGLE * baseTriangles;
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if (vbo.first == 0) {
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GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX * 2];
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GLfloat* vertex = vertexData;
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// cap
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for (int i = 0; i < slices; i++) {
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float theta = TWO_PI * i / slices;
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//normals
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*(vertex++) = 0.0f;
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*(vertex++) = 0.0f;
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*(vertex++) = -1.0f;
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// vertices
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*(vertex++) = cosf(theta);
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*(vertex++) = sinf(theta);
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*(vertex++) = 0.0f;
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}
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// body
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for (int i = 0; i <= stacks; i++) {
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float z = (float)i / stacks;
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float radius = 1.0f - z;
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for (int j = 0; j < slices; j++) {
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float theta = TWO_PI * j / slices;
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//normals
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*(vertex++) = cosf(theta) / SQUARE_ROOT_OF_2;
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*(vertex++) = sinf(theta) / SQUARE_ROOT_OF_2;
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*(vertex++) = 1.0f / SQUARE_ROOT_OF_2;
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// vertices
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*(vertex++) = radius * cosf(theta);
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*(vertex++) = radius * sinf(theta);
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*(vertex++) = z;
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}
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}
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glGenBuffers(1, &vbo.first);
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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glBufferData(GL_ARRAY_BUFFER, 2 * vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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delete[] vertexData;
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GLushort* indexData = new GLushort[indices];
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GLushort* index = indexData;
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for (int i = 0; i < baseTriangles; i++) {
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*(index++) = 0;
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*(index++) = i + 1;
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*(index++) = i + 2;
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}
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for (int i = 1; i <= stacks; i++) {
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GLushort bottom = i * slices;
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GLushort top = bottom + slices;
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for (int j = 0; j < slices; j++) {
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int next = (j + 1) % slices;
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*(index++) = bottom + j;
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*(index++) = top + next;
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*(index++) = top + j;
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*(index++) = bottom + j;
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*(index++) = bottom + next;
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*(index++) = top + next;
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}
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}
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glGenBuffers(1, &vbo.second);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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delete[] indexData;
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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int stride = NUM_VERTICES_PER_TRIANGULATED_QUAD * sizeof(float);
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glNormalPointer(GL_FLOAT, stride, 0);
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glVertexPointer(NUM_COORDS_PER_VERTEX, GL_FLOAT, stride, (const void *)(NUM_COORDS_PER_VERTEX * sizeof(float)));
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glPushMatrix();
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glScalef(base, base, height);
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glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
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glPopMatrix();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void GeometryCache::renderGrid(int xDivisions, int yDivisions) {
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QOpenGLBuffer& buffer = _gridBuffers[IntPair(xDivisions, yDivisions)];
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int vertices = (xDivisions + 1 + yDivisions + 1) * 2;
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@ -42,6 +42,7 @@ public:
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void renderSphere(float radius, int slices, int stacks);
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void renderSquare(int xDivisions, int yDivisions);
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void renderHalfCylinder(int slices, int stacks);
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void renderCone(float base, float height, int slices, int stacks);
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void renderGrid(int xDivisions, int yDivisions);
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/// Loads geometry from the specified URL.
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@ -71,6 +72,7 @@ private:
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QHash<IntPair, VerticesIndices> _sphereVBOs;
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QHash<IntPair, VerticesIndices> _squareVBOs;
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QHash<IntPair, VerticesIndices> _halfCylinderVBOs;
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QHash<IntPair, VerticesIndices> _coneVBOs;
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QHash<IntPair, QOpenGLBuffer> _gridBuffers;
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QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
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