Commit graph

533 commits

Author SHA1 Message Date
David Kelly
2a3b4b3bfb minor cleanup, and adjusted includes per austin's suggestion 2017-07-03 15:54:54 -07:00
David Kelly
373bd0cc8a aspect ratio preserved upon blitting, minor qml tweak, warnings fixed 2017-07-03 14:23:23 -07:00
David Kelly
5f015ec77f Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview 2017-07-03 13:57:25 -07:00
David Kelly
133af0b522 jittery, still not working in tablet 2017-06-30 12:55:11 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
David Kelly
b73102d063 Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview 2017-06-28 08:57:04 -07:00
humbletim
f6262ad54d Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-06-23 16:37:10 -04:00
David Kelly
06b59fe13e still broken, but added initial cut of GLsync stuff 2017-06-20 15:02:05 -07:00
David Kelly
b4c75c3f87 working, except tablet issue 2017-06-19 14:41:42 -07:00
Zach Fox
cbdffce88e Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619 2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b PR feedback and cmake fixes 2017-06-16 16:59:58 -07:00
David Kelly
0f799e52f4 blit entire texture. Only issue is that it is upside down 2017-06-16 15:30:36 -07:00
humbletim
fc33e95e2d Merge branch 'master' into 21180-C++ 2017-06-16 16:16:42 -04:00
David Kelly
f75cbfa087 Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview 2017-06-15 15:45:03 -07:00
David Kelly
3d922f5db6 works, sorta, but blinks like crazy, cursor gets f-ed up... 2017-06-15 14:17:43 -07:00
Zach Fox
d7a9354b37 More CR comments; rename function 2017-06-15 13:25:16 -07:00
Zach Fox
1088d248e3 Howard's CR comments 2017-06-15 13:13:58 -07:00
Zach Fox
834a2a5c3b Ensure monitor never shows frozen SpectatorCamera preview 2017-06-15 12:49:09 -07:00
Zach Fox
7d1a7f4c0b Merge branch 'master' of https://github.com/highfidelity/hifi into
spectator-camera - INCLUDING MERGE CONFLICT FIXES
2017-06-13 09:42:14 -07:00
howard-stearns
d15657616a comments 2017-06-08 10:40:20 -07:00
howard-stearns
bc1eb5c4a3 sizing 2017-06-07 16:18:04 -07:00
samcake
1b45276de2 Adjust the preview to avoid seeing the masked pixels in HMD mode 2017-06-07 15:55:38 -07:00
howard-stearns
51982b1294 display textures in plugins 2017-06-07 14:39:18 -07:00
NeetBhagat
c3621d7c32 Resolved two issues:
1) While in HMD mode -> open Tablet -> Click Desktop.  Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
humbletim
7cab0363a9 standalone 21180 branch with just the C++ changes 2017-06-05 15:57:54 -04:00
NeetBhagat
6228ff19bf Resolve the reviewed comments of @ZappoMan 2017-06-02 15:23:21 +05:30
volansystech
0920dbc1a8 Resolve the comments of @ZappoMan. 2017-05-29 15:53:33 +05:30
volansystech
a2851b5bcb Put proper comments and indentation. 2017-05-25 18:47:59 +05:30
volansystech
8d51be644d Merge branch 'master' into 21255 2017-05-25 17:48:48 +05:30
volansystech
1f24e38585 Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift. 2017-05-25 14:56:06 +05:30
samcake
80b6fd65ae Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
samcake
c3c73b209a Fixing the bad rendering of the instanced primitives on 4.1 2017-04-03 11:49:00 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
Brad Davis
e94f803b84 Merge remote-tracking branch 'upstream/master' into HEAD 2017-03-08 09:03:21 -08:00
Bradley Austin Davis
ce9d637b3f Expose ASW activation status, provide normalized present rate information 2017-03-03 10:46:05 -08:00
Brad Davis
27e8750b9b Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction 2017-02-19 18:11:56 -08:00
Bradley Austin Davis
7fb7aa87eb Working on new texture management strategy 2017-02-17 07:53:16 -08:00
Ryan Huffman
f2638637f7 Add thread names to traces 2017-02-03 09:18:58 -08:00
Brad Davis
1ef4ac9a6c Additional trace details for GPU timing, frame data updates 2017-01-18 16:19:32 -08:00
Brad Davis
27293c342c Change present rate to be an average over 1/10th of a second 2017-01-11 14:27:46 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Brad Davis
9bf4804d3d Use a higher thread priority for Oculus present 2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Bradley Austin Davis
2ca4d0ab29 Fix drop in text rendering quality on texture memory constrained systems 2016-12-05 14:12:57 -08:00
Brad Davis
63b3b7250d Restore correct pipeline shader slot setup 2016-11-29 14:02:58 -08:00
Brad Davis
362976645b Fix HMD UI glow lines 2016-11-18 17:42:56 -08:00
Brad Davis
3074be7ad0 Glow line replacement without geometry shader 2016-11-18 17:42:55 -08:00
Seth Alves
92e24e6ded code review 2016-11-13 16:09:57 -08:00
Seth Alves
9868ddd602 global/static QStrings in plugins appear to cause crashes during shutdown 2016-11-13 10:22:14 -08:00
Seth Alves
804f25740d these qDebugs happen too late and cause a crash 2016-11-13 10:21:27 -08:00
Brad Davis
162f24decd Add stutter tracking for Oculus 2016-11-11 10:12:41 -08:00
Brad Hefta-Gaub
2c28316e39 CR feedback 2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d CR feedback 2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
779f326452 cleanup 2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e gak 2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
0f8967970a Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers 2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546 more work on extra lasers 2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94 Add free GPU memory to the displayed stats 2016-10-23 13:07:38 -07:00
howard-stearns
0141110805 fix flicker in system (inside the hud) hand-lasers. 2016-10-20 15:42:19 -07:00
Brad Hefta-Gaub
1a28732b64 Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
Conflicts:
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
bf732127ca Merge pull request #8856 from jherico/geometry_ids
Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Anthony J. Thibault
55c062098a Adjustment to position and visibility of grab sphere.
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Brad Hefta-Gaub
6bd193cdd8 hacking 2016-10-18 21:33:37 -07:00
Brad Davis
46326ed27c Fix crash in switching to plugin that uses the composite framebuffer in customizeContext 2016-10-13 16:46:02 -07:00
Brad Hefta-Gaub
0e1b377227 Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
Anthony J. Thibault
3158439cba Prevent deadlock when rapidly switching between openvr and desktop mode 2016-10-06 15:44:24 -07:00
Brad Davis
488d191428 Remove all oglplus usage and references 2016-10-02 11:44:34 -07:00
Brad Davis
265996156c Remove unused header and typedef 2016-10-01 11:39:45 -07:00
Brad Hefta-Gaub
cc8aa540b4 fix unix build 2016-09-20 15:54:57 -07:00
Brad Hefta-Gaub
52f0b5f6c8 cleanup 2016-09-20 14:06:02 -07:00
Brad Hefta-Gaub
6c68d9abb3 beter center image around center of eye 2016-09-20 14:04:51 -07:00
Brad Hefta-Gaub
73a7d1b63b redraw no-preview message if window size changes 2016-09-20 10:15:27 -07:00
Brad Hefta-Gaub
8f5c5ebf0e improved disabled preview wording 2016-09-19 18:19:35 -07:00
Brad Hefta-Gaub
09b3292f94 fix unix build 2016-09-19 16:32:36 -07:00
Brad Hefta-Gaub
8eb5f6682a cleanup code 2016-09-19 15:09:03 -07:00
Brad Hefta-Gaub
f923b2ede4 first cut at improved HMD preview 2016-09-18 20:32:23 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Brad Davis
dbedb896f8 Fix overlays when scaling resolution 2016-09-08 11:21:43 -07:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Seth Alves
37db1cba26 Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-09-06 09:38:44 -07:00
Seth Alves
342f7edff3 Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-09-02 16:12:41 -07:00
Brad Davis
94210d2e69 Use dynamic count for global thread pool 2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c Updating stats display for threaded rendering 2016-09-02 14:41:49 -07:00
Seth Alves
25f6e1d79d Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-09-01 15:06:52 -07:00
Stephen Birarda
7c2fea4598 remove glew/oglplus requirement for android interface 2016-08-31 11:03:53 -07:00
Seth Alves
87fbbd68ae Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-08-29 17:37:58 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Seth Alves
3c90413ebb don't render stray/invalid hand-lasers in HMD mode 2016-08-29 04:06:53 -07:00
Howard Stearns
89b00883dd Merge pull request #8428 from highfidelity/discovery
Snapshot of Snapshot-Discovery to master
2016-08-23 14:32:10 -07:00
howard-stearns
4d7d483c0e use ceil 2016-08-19 09:51:58 -07:00
howard-stearns
f6670a6374 new optional aspect-ratio argument to snapshot chain (javascript through
c++ display plugin). When non-zero, it pulls out the largest piece from
the center that maintains that ratio.  Snapshot button uses 1.91.
2016-08-18 16:29:42 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
howard-stearns
2ca1fda71b Re add fix for hmd after merge 2016-08-16 12:02:49 -07:00
Brad Davis
574737fbb5 More GPU api fixes, protect Buffer::flush 2016-08-12 22:29:04 -07:00
Brad Davis
d34ac2cea8 Fix hand laser alignment 2016-08-12 22:29:03 -07:00
Brad Davis
511eb34e5f Fixing mac build 2016-08-12 22:29:02 -07:00
Brad Davis
cac529a1b1 Display plugins now use gpu::Context API 2016-08-12 22:29:00 -07:00
Brad Davis
6d7edd38cc Rename clearViewTransform 2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57 Address vsync weirdness 2016-08-12 22:28:58 -07:00
Brad Davis
719e555381 Restoring reprojection to OpenVR 2016-08-12 22:28:55 -07:00
Brad Davis
029721fd45 Restore screenshot 2016-08-12 22:28:53 -07:00
Bradley Austin Davis
f65b636a09 Re-disable HMD preview on OSX 2016-08-12 22:28:52 -07:00
Bradley Austin Davis
f1fd8ac6e4 Fix OSX Oculus issues 2016-08-12 22:28:51 -07:00
Brad Davis
884ee1a68b Disable debug HMD plugin, ensure we release resources each frame 2016-08-12 22:28:45 -07:00
Bradley Austin Davis
d2fd7f88fd Enabling OSX Oculus plugin 2016-08-12 22:28:43 -07:00
Brad Davis
b12332b517 Add preview window toggle, fix cursor in HMD 2016-08-12 22:28:42 -07:00
Brad Davis
619158b6f2 Remove glfinish 2016-08-12 22:28:38 -07:00
Brad Davis
9cd1d69f1e Restoring preview and removing excessive GL state sync 2016-08-12 22:28:37 -07:00
Brad Davis
9f4fb0e8bd Stop messing about with the context, leave it bound on the render thread 2016-08-12 22:28:35 -07:00
Brad Davis
841d27ad20 Temporarily disable on-screen mirror and conform present batch to conventions 2016-08-12 22:28:34 -07:00
Brad Davis
0396694715 Fix initial state of view correction, plus overkill 2016-08-12 22:28:33 -07:00
Brad Davis
29ff401506 Fix resizing of window in 2D mode 2016-08-12 22:28:31 -07:00
Brad Davis
d8b0fee934 Fixing color balance, enabling vive controllers 2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828 Hand lasers 2016-08-12 22:28:29 -07:00
Brad Davis
b10e2020a7 Don't crash on plugin switch 2016-08-12 22:28:29 -07:00
Brad Davis
c2509e9492 Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0 HMD compositing and buffer debugging 2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e Updating object transform code 2016-08-12 22:28:25 -07:00
Brad Davis
64ece05f40 Move compositing framebuffer to main GL plugin 2016-08-12 22:28:25 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
cab1843eff Buffers on the render thread need special treatment 2016-08-12 22:18:40 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Davis
85b0440e32 Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now 2016-07-23 11:06:33 -07:00
Brad Davis
317dee1b23 Fix decoration inflation 2016-07-15 16:15:53 -07:00
Brad Davis
6242816f68 Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
Brad Davis
0efc684992 Add glow to the termination point of UI pointers 2016-07-12 10:10:00 -07:00
Brad Hefta-Gaub
abcd1e0062 Merge pull request #8164 from SamGondelman/macHMDPreview
Added Mac preview image if VSync is enabled
2016-07-07 09:01:40 -07:00
SamGondelman
d05a27e0e6 embed image locally 2016-07-06 17:27:53 -07:00
Brad Hefta-Gaub
372f8245e6 Merge pull request #8162 from SamGondelman/snapshotFix
Snapshot takes picture of HMD window instead of preview
2016-07-05 09:25:59 -07:00
SamGondelman
057fc8adce endable blending 2016-06-30 10:25:49 -07:00
SamGondelman
be102ba926 remove unused variable 2016-06-30 10:05:57 -07:00
SamGondelman
40d584021a replace old code completely, removed unnecessary blit 2016-06-29 18:09:46 -07:00
SamGondelman
335ed667bb dk2 snapshot takes picture of HMD window 2016-06-29 16:05:17 -07:00
SamGondelman
15d09bb4fa cleanup, fixed texture corruption bug 2016-06-29 13:33:33 -07:00
SamGondelman
af2a0ed924 preserve preview aspect ratio, fix device pixel ratio scaling 2016-06-29 11:02:43 -07:00
Brad Davis
21d2c977a3 Remove roll from cursor in HMD 2016-06-28 18:30:07 -07:00
SamGondelman
a741ae5069 moved _firstPreview after download 2016-06-28 17:43:15 -07:00
SamGondelman
55c5d53640 fixed signal 2016-06-28 16:58:42 -07:00
SamGondelman
a82930cb7a cleanup 2016-06-28 15:59:58 -07:00
SamGondelman
12b5cccfc7 merge from master 2016-06-28 14:05:43 -07:00
SamGondelman
8f0d966810 working on enabling preview image 2016-06-28 13:53:57 -07:00
SamGondelman
0bfe3ea817 added support for disabling vsync on macs, but doesn't work with the rift 2016-06-27 11:34:44 -07:00
Sam Gondelman
3c809ef40c Merge pull request #8123 from AlexanderOtavka/first-person-hmd
Automatically enter first person when in HMD mode
2016-06-24 15:58:38 -07:00
Zander Otavka
d45694836f Add signal for display mode change in HMD 2016-06-24 11:57:12 -07:00
howard-stearns
581d87d653 feedback re magic numbers and variable name. 2016-06-22 16:40:10 -07:00
howard-stearns
e4dbb5e61a Make mouse reticle be perpendicular to head. 2016-06-22 09:57:38 -07:00
howard-stearns
8421931c56 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
160a5de271 CR feedback 2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878 rework plugins to not depend on PluginContainer unless they want to 2016-06-21 12:07:05 -07:00
Anthony J. Thibault
e04d86a75a Change rendering of reticle when in HMD mode
Properly take the overlay model matrix into account.
Reticle depth is now relative to the eye, not relative to the overlay sphere.
2016-06-17 12:10:26 -07:00
Bradley Austin Davis
6ad1008a56 Allow explicit overlay alpha from scripts 2016-06-15 17:24:32 -07:00
Bradley Austin Davis
f3c47acbb2 Fix offset when UI transform is not identity 2016-06-14 09:49:25 -07:00
Howard Stearns
d05987de6d Merge pull request #8042 from jherico/lasers
First pass prototype of laser rendering in OpenVR plugin
2016-06-13 18:06:15 -07:00
Bradley Austin Davis
6707f889b8 Fixing laser offset, support laser in Oculus 2016-06-13 17:33:18 -07:00
Brad Davis
130c0dda31 PR feedback 2016-06-13 13:04:11 -07:00
Brad Davis
9640727f51 Hand laser rendering support in HMD plugins. 2016-06-13 13:04:11 -07:00
Anthony J. Thibault
5ef6847dc3 HMD re-centering while driving improvements.
Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
  * The user's view could shift vertically.
  * Your avatar would briefly go into t-pose
  * other users would see your avatar go into t-pose.

Now we now move the UI sphere instead, which results in a much smoother experience.

MyAvatar: added hasDriveInput method.

OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.

CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.

HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
Brad Davis
8c13ff4ee1 Pinned UI support 2016-06-02 17:24:25 -07:00
Brad Davis
5ba8372c21 Moving GL backend out of GPU 2016-05-16 12:54:17 -07:00
Brad Hefta-Gaub
757eea16a6 Merge pull request #7809 from howard-stearns/hand-controller-pointer
Hand controller pointer
2016-05-10 16:37:26 -07:00
howard-stearns
af8d0dc280 Fix setReticlePosition and getReticlePosition to match. 2016-05-09 11:34:52 -07:00
Bradley Austin Davis
0f768b13b9 Working on OSX Rift functionality 2016-05-07 20:17:31 -07:00
howard-stearns
acc216726a Cleanup 2016-05-03 16:32:53 -07:00
howard-stearns
fdf9c0a217 Fix offset so that non-full-size window can be located anywhere on screen. 2016-05-03 16:26:45 -07:00
Howard Stearns
773770a7fc All but origin-correction. 2016-05-03 07:01:23 -07:00
Brad Hefta-Gaub
8f3d48190a switch to QRect instead of vec4 2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c first cut at exposing recommend overlay rectangle 2016-04-14 20:47:31 -07:00
Brad Davis
1a02220886 Fixing wobble 2016-04-12 17:50:59 -07:00
Brad Davis
3325c58ceb Vive timewarp implementation 2016-04-12 16:44:15 -07:00
Brad Davis
df8ad57185 Fix FPS counter 2016-04-11 00:25:16 -07:00
Brad Hefta-Gaub
772e7b95f6 Merge pull request #7584 from zzmp/log/dep-is-set
Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Brad Hefta-Gaub
8c15116190 fix auto-hide logic in depthReticle 2016-04-06 11:00:43 -07:00
Zach Pomerantz
37efeb7f29 Avoid warning for expected unset PresentThread 2016-04-05 14:59:59 -07:00
Brad Davis
f569cbf70e Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
Zach Pomerantz
931cad34d1 Check plugin activation success 2016-03-28 12:05:58 -07:00
Anthony J. Thibault
73725106f0 OpenGLDisplayPlugin: For non-threaded present use fetchAndReleasewithGpuWait 2016-03-23 17:13:29 -07:00
Anthony Thibault
209524a5c0 openvr: Non-threaded present work
In the unlikely event you hit 90htz in non-threaded present mode, you will have perfect tracking and latency.
This verifies that there are no other sources of tracking or rendering latency, other then the ones we already know about.
2016-03-22 15:38:10 -07:00
Anthony Thibault
225c462685 Improved NSIGHT instrumentation
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Anthony Thibault
0d046b12de OpenVR: Moved WaitGetPoses after main window preview. 2016-03-21 17:39:10 -07:00
Anthony Thibault
5b2a050df7 display-plugins: Pulled getHeadPose into common base class.
* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
d218ca4960 openvr: fix for crash on exit
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin.  This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.

This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:

* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7 Reduce crashes on switching display plugins 2016-03-17 10:13:52 -07:00
Bradley Austin Davis
384351067e Don't crash when the Rift is turned off 2016-03-16 20:16:28 -07:00
Chris Collins
ae596d79f1 Merge pull request #7317 from jherico/hmd_worn
Expose a property in display plugins to determine if the device is visible to the user
2016-03-11 11:46:06 -08:00
Brad Davis
87c9961aa8 Expose a property in display plugins to determine if the device is visble to the user 2016-03-10 17:19:32 -08:00
Brad Hefta-Gaub
92c47fdc8b fix build buster, CR feedback 2016-03-10 16:44:59 -08:00
Brad Hefta-Gaub
387c156ce3 add failsafe for fade, so it can't endup between start and end property value 2016-03-10 16:24:30 -08:00
Brad Hefta-Gaub
9842689ec0 remove noise and return early 2016-03-10 16:19:52 -08:00
Brad Hefta-Gaub
0c12c6ef90 dont be an idiot 2016-03-10 16:14:56 -08:00
Brad Hefta-Gaub
ff30611234 first cut at getting overlays to toggle again 2016-03-10 16:07:49 -08:00