David Kelly
2a3b4b3bfb
minor cleanup, and adjusted includes per austin's suggestion
2017-07-03 15:54:54 -07:00
David Kelly
373bd0cc8a
aspect ratio preserved upon blitting, minor qml tweak, warnings fixed
2017-07-03 14:23:23 -07:00
David Kelly
5f015ec77f
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-07-03 13:57:25 -07:00
David Kelly
133af0b522
jittery, still not working in tablet
2017-06-30 12:55:11 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
David Kelly
b73102d063
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-06-28 08:57:04 -07:00
humbletim
f6262ad54d
Merge remote-tracking branch 'upstream/master' into 21180-C++
2017-06-23 16:37:10 -04:00
David Kelly
06b59fe13e
still broken, but added initial cut of GLsync stuff
2017-06-20 15:02:05 -07:00
David Kelly
b4c75c3f87
working, except tablet issue
2017-06-19 14:41:42 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
David Kelly
0f799e52f4
blit entire texture. Only issue is that it is upside down
2017-06-16 15:30:36 -07:00
humbletim
fc33e95e2d
Merge branch 'master' into 21180-C++
2017-06-16 16:16:42 -04:00
David Kelly
f75cbfa087
Merge branch 'spectator-camera' of https://github.com/highfidelity/hifi into dk/spectatorCameraPreview
2017-06-15 15:45:03 -07:00
David Kelly
3d922f5db6
works, sorta, but blinks like crazy, cursor gets f-ed up...
2017-06-15 14:17:43 -07:00
Zach Fox
d7a9354b37
More CR comments; rename function
2017-06-15 13:25:16 -07:00
Zach Fox
1088d248e3
Howard's CR comments
2017-06-15 13:13:58 -07:00
Zach Fox
834a2a5c3b
Ensure monitor never shows frozen SpectatorCamera preview
2017-06-15 12:49:09 -07:00
Zach Fox
7d1a7f4c0b
Merge branch 'master' of https://github.com/highfidelity/hifi into
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spectator-camera - INCLUDING MERGE CONFLICT FIXES
2017-06-13 09:42:14 -07:00
howard-stearns
d15657616a
comments
2017-06-08 10:40:20 -07:00
howard-stearns
bc1eb5c4a3
sizing
2017-06-07 16:18:04 -07:00
samcake
1b45276de2
Adjust the preview to avoid seeing the masked pixels in HMD mode
2017-06-07 15:55:38 -07:00
howard-stearns
51982b1294
display textures in plugins
2017-06-07 14:39:18 -07:00
NeetBhagat
c3621d7c32
Resolved two issues:
...
1) While in HMD mode -> open Tablet -> Click Desktop. Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
humbletim
7cab0363a9
standalone 21180 branch with just the C++ changes
2017-06-05 15:57:54 -04:00
NeetBhagat
6228ff19bf
Resolve the reviewed comments of @ZappoMan
2017-06-02 15:23:21 +05:30
volansystech
0920dbc1a8
Resolve the comments of @ZappoMan.
2017-05-29 15:53:33 +05:30
volansystech
a2851b5bcb
Put proper comments and indentation.
2017-05-25 18:47:59 +05:30
volansystech
8d51be644d
Merge branch 'master' into 21255
2017-05-25 17:48:48 +05:30
volansystech
1f24e38585
Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift.
2017-05-25 14:56:06 +05:30
samcake
80b6fd65ae
Cleaning up counters and naming schemes...
2017-05-17 18:31:28 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
samcake
c3c73b209a
Fixing the bad rendering of the instanced primitives on 4.1
2017-04-03 11:49:00 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Bradley Austin Davis
ce9d637b3f
Expose ASW activation status, provide normalized present rate information
2017-03-03 10:46:05 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Ryan Huffman
f2638637f7
Add thread names to traces
2017-02-03 09:18:58 -08:00
Brad Davis
1ef4ac9a6c
Additional trace details for GPU timing, frame data updates
2017-01-18 16:19:32 -08:00
Brad Davis
27293c342c
Change present rate to be an average over 1/10th of a second
2017-01-11 14:27:46 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Brad Davis
9bf4804d3d
Use a higher thread priority for Oculus present
2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
Brad Davis
63b3b7250d
Restore correct pipeline shader slot setup
2016-11-29 14:02:58 -08:00
Brad Davis
362976645b
Fix HMD UI glow lines
2016-11-18 17:42:56 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
Seth Alves
92e24e6ded
code review
2016-11-13 16:09:57 -08:00
Seth Alves
9868ddd602
global/static QStrings in plugins appear to cause crashes during shutdown
2016-11-13 10:22:14 -08:00
Seth Alves
804f25740d
these qDebugs happen too late and cause a crash
2016-11-13 10:21:27 -08:00
Brad Davis
162f24decd
Add stutter tracking for Oculus
2016-11-11 10:12:41 -08:00
Brad Hefta-Gaub
2c28316e39
CR feedback
2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
779f326452
cleanup
2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
0f8967970a
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94
Add free GPU memory to the displayed stats
2016-10-23 13:07:38 -07:00
howard-stearns
0141110805
fix flicker in system (inside the hud) hand-lasers.
2016-10-20 15:42:19 -07:00
Brad Hefta-Gaub
1a28732b64
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
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Conflicts:
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
bf732127ca
Merge pull request #8856 from jherico/geometry_ids
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Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
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(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Hefta-Gaub
6bd193cdd8
hacking
2016-10-18 21:33:37 -07:00
Brad Davis
46326ed27c
Fix crash in switching to plugin that uses the composite framebuffer in customizeContext
2016-10-13 16:46:02 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
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Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Anthony J. Thibault
3158439cba
Prevent deadlock when rapidly switching between openvr and desktop mode
2016-10-06 15:44:24 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
Brad Davis
265996156c
Remove unused header and typedef
2016-10-01 11:39:45 -07:00
Brad Hefta-Gaub
cc8aa540b4
fix unix build
2016-09-20 15:54:57 -07:00
Brad Hefta-Gaub
52f0b5f6c8
cleanup
2016-09-20 14:06:02 -07:00
Brad Hefta-Gaub
6c68d9abb3
beter center image around center of eye
2016-09-20 14:04:51 -07:00
Brad Hefta-Gaub
73a7d1b63b
redraw no-preview message if window size changes
2016-09-20 10:15:27 -07:00
Brad Hefta-Gaub
8f5c5ebf0e
improved disabled preview wording
2016-09-19 18:19:35 -07:00
Brad Hefta-Gaub
09b3292f94
fix unix build
2016-09-19 16:32:36 -07:00
Brad Hefta-Gaub
8eb5f6682a
cleanup code
2016-09-19 15:09:03 -07:00
Brad Hefta-Gaub
f923b2ede4
first cut at improved HMD preview
2016-09-18 20:32:23 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Brad Davis
dbedb896f8
Fix overlays when scaling resolution
2016-09-08 11:21:43 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Seth Alves
37db1cba26
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-06 09:38:44 -07:00
Seth Alves
342f7edff3
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-02 16:12:41 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c
Updating stats display for threaded rendering
2016-09-02 14:41:49 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Stephen Birarda
7c2fea4598
remove glew/oglplus requirement for android interface
2016-08-31 11:03:53 -07:00
Seth Alves
87fbbd68ae
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-29 17:37:58 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
Seth Alves
3c90413ebb
don't render stray/invalid hand-lasers in HMD mode
2016-08-29 04:06:53 -07:00
Howard Stearns
89b00883dd
Merge pull request #8428 from highfidelity/discovery
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Snapshot of Snapshot-Discovery to master
2016-08-23 14:32:10 -07:00
howard-stearns
4d7d483c0e
use ceil
2016-08-19 09:51:58 -07:00
howard-stearns
f6670a6374
new optional aspect-ratio argument to snapshot chain (javascript through
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c++ display plugin). When non-zero, it pulls out the largest piece from
the center that maintains that ratio. Snapshot button uses 1.91.
2016-08-18 16:29:42 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
howard-stearns
2ca1fda71b
Re add fix for hmd after merge
2016-08-16 12:02:49 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
d34ac2cea8
Fix hand laser alignment
2016-08-12 22:29:03 -07:00
Brad Davis
511eb34e5f
Fixing mac build
2016-08-12 22:29:02 -07:00
Brad Davis
cac529a1b1
Display plugins now use gpu::Context API
2016-08-12 22:29:00 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Brad Davis
029721fd45
Restore screenshot
2016-08-12 22:28:53 -07:00
Bradley Austin Davis
f65b636a09
Re-disable HMD preview on OSX
2016-08-12 22:28:52 -07:00
Bradley Austin Davis
f1fd8ac6e4
Fix OSX Oculus issues
2016-08-12 22:28:51 -07:00
Brad Davis
884ee1a68b
Disable debug HMD plugin, ensure we release resources each frame
2016-08-12 22:28:45 -07:00
Bradley Austin Davis
d2fd7f88fd
Enabling OSX Oculus plugin
2016-08-12 22:28:43 -07:00
Brad Davis
b12332b517
Add preview window toggle, fix cursor in HMD
2016-08-12 22:28:42 -07:00
Brad Davis
619158b6f2
Remove glfinish
2016-08-12 22:28:38 -07:00
Brad Davis
9cd1d69f1e
Restoring preview and removing excessive GL state sync
2016-08-12 22:28:37 -07:00
Brad Davis
9f4fb0e8bd
Stop messing about with the context, leave it bound on the render thread
2016-08-12 22:28:35 -07:00
Brad Davis
841d27ad20
Temporarily disable on-screen mirror and conform present batch to conventions
2016-08-12 22:28:34 -07:00
Brad Davis
0396694715
Fix initial state of view correction, plus overkill
2016-08-12 22:28:33 -07:00
Brad Davis
29ff401506
Fix resizing of window in 2D mode
2016-08-12 22:28:31 -07:00
Brad Davis
d8b0fee934
Fixing color balance, enabling vive controllers
2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828
Hand lasers
2016-08-12 22:28:29 -07:00
Brad Davis
b10e2020a7
Don't crash on plugin switch
2016-08-12 22:28:29 -07:00
Brad Davis
c2509e9492
Working on draw crash bug, adding render thread trash handling
2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0
HMD compositing and buffer debugging
2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e
Updating object transform code
2016-08-12 22:28:25 -07:00
Brad Davis
64ece05f40
Move compositing framebuffer to main GL plugin
2016-08-12 22:28:25 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Bradley Austin Davis
cab1843eff
Buffers on the render thread need special treatment
2016-08-12 22:18:40 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Brad Davis
85b0440e32
Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
2016-07-23 11:06:33 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Brad Davis
6242816f68
Adding glow to hand lasers
2016-07-12 10:10:01 -07:00
Brad Davis
0efc684992
Add glow to the termination point of UI pointers
2016-07-12 10:10:00 -07:00
Brad Hefta-Gaub
abcd1e0062
Merge pull request #8164 from SamGondelman/macHMDPreview
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Added Mac preview image if VSync is enabled
2016-07-07 09:01:40 -07:00
SamGondelman
d05a27e0e6
embed image locally
2016-07-06 17:27:53 -07:00
Brad Hefta-Gaub
372f8245e6
Merge pull request #8162 from SamGondelman/snapshotFix
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Snapshot takes picture of HMD window instead of preview
2016-07-05 09:25:59 -07:00
SamGondelman
057fc8adce
endable blending
2016-06-30 10:25:49 -07:00
SamGondelman
be102ba926
remove unused variable
2016-06-30 10:05:57 -07:00
SamGondelman
40d584021a
replace old code completely, removed unnecessary blit
2016-06-29 18:09:46 -07:00
SamGondelman
335ed667bb
dk2 snapshot takes picture of HMD window
2016-06-29 16:05:17 -07:00
SamGondelman
15d09bb4fa
cleanup, fixed texture corruption bug
2016-06-29 13:33:33 -07:00
SamGondelman
af2a0ed924
preserve preview aspect ratio, fix device pixel ratio scaling
2016-06-29 11:02:43 -07:00
Brad Davis
21d2c977a3
Remove roll from cursor in HMD
2016-06-28 18:30:07 -07:00
SamGondelman
a741ae5069
moved _firstPreview after download
2016-06-28 17:43:15 -07:00
SamGondelman
55c5d53640
fixed signal
2016-06-28 16:58:42 -07:00
SamGondelman
a82930cb7a
cleanup
2016-06-28 15:59:58 -07:00
SamGondelman
12b5cccfc7
merge from master
2016-06-28 14:05:43 -07:00
SamGondelman
8f0d966810
working on enabling preview image
2016-06-28 13:53:57 -07:00
SamGondelman
0bfe3ea817
added support for disabling vsync on macs, but doesn't work with the rift
2016-06-27 11:34:44 -07:00
Sam Gondelman
3c809ef40c
Merge pull request #8123 from AlexanderOtavka/first-person-hmd
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Automatically enter first person when in HMD mode
2016-06-24 15:58:38 -07:00
Zander Otavka
d45694836f
Add signal for display mode change in HMD
2016-06-24 11:57:12 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
howard-stearns
e4dbb5e61a
Make mouse reticle be perpendicular to head.
2016-06-22 09:57:38 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
160a5de271
CR feedback
2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Anthony J. Thibault
e04d86a75a
Change rendering of reticle when in HMD mode
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Properly take the overlay model matrix into account.
Reticle depth is now relative to the eye, not relative to the overlay sphere.
2016-06-17 12:10:26 -07:00
Bradley Austin Davis
6ad1008a56
Allow explicit overlay alpha from scripts
2016-06-15 17:24:32 -07:00
Bradley Austin Davis
f3c47acbb2
Fix offset when UI transform is not identity
2016-06-14 09:49:25 -07:00
Howard Stearns
d05987de6d
Merge pull request #8042 from jherico/lasers
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First pass prototype of laser rendering in OpenVR plugin
2016-06-13 18:06:15 -07:00
Bradley Austin Davis
6707f889b8
Fixing laser offset, support laser in Oculus
2016-06-13 17:33:18 -07:00
Brad Davis
130c0dda31
PR feedback
2016-06-13 13:04:11 -07:00
Brad Davis
9640727f51
Hand laser rendering support in HMD plugins.
2016-06-13 13:04:11 -07:00
Anthony J. Thibault
5ef6847dc3
HMD re-centering while driving improvements.
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Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
* The user's view could shift vertically.
* Your avatar would briefly go into t-pose
* other users would see your avatar go into t-pose.
Now we now move the UI sphere instead, which results in a much smoother experience.
MyAvatar: added hasDriveInput method.
OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.
CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.
HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
Brad Davis
8c13ff4ee1
Pinned UI support
2016-06-02 17:24:25 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
Brad Hefta-Gaub
757eea16a6
Merge pull request #7809 from howard-stearns/hand-controller-pointer
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Hand controller pointer
2016-05-10 16:37:26 -07:00
howard-stearns
af8d0dc280
Fix setReticlePosition and getReticlePosition to match.
2016-05-09 11:34:52 -07:00
Bradley Austin Davis
0f768b13b9
Working on OSX Rift functionality
2016-05-07 20:17:31 -07:00
howard-stearns
acc216726a
Cleanup
2016-05-03 16:32:53 -07:00
howard-stearns
fdf9c0a217
Fix offset so that non-full-size window can be located anywhere on screen.
2016-05-03 16:26:45 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Brad Hefta-Gaub
8f3d48190a
switch to QRect instead of vec4
2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c
first cut at exposing recommend overlay rectangle
2016-04-14 20:47:31 -07:00
Brad Davis
1a02220886
Fixing wobble
2016-04-12 17:50:59 -07:00
Brad Davis
3325c58ceb
Vive timewarp implementation
2016-04-12 16:44:15 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Hefta-Gaub
772e7b95f6
Merge pull request #7584 from zzmp/log/dep-is-set
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Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Brad Hefta-Gaub
8c15116190
fix auto-hide logic in depthReticle
2016-04-06 11:00:43 -07:00
Zach Pomerantz
37efeb7f29
Avoid warning for expected unset PresentThread
2016-04-05 14:59:59 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Anthony J. Thibault
73725106f0
OpenGLDisplayPlugin: For non-threaded present use fetchAndReleasewithGpuWait
2016-03-23 17:13:29 -07:00
Anthony Thibault
209524a5c0
openvr: Non-threaded present work
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In the unlikely event you hit 90htz in non-threaded present mode, you will have perfect tracking and latency.
This verifies that there are no other sources of tracking or rendering latency, other then the ones we already know about.
2016-03-22 15:38:10 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
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* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Anthony Thibault
0d046b12de
OpenVR: Moved WaitGetPoses after main window preview.
2016-03-21 17:39:10 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
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* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
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Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
384351067e
Don't crash when the Rift is turned off
2016-03-16 20:16:28 -07:00
Chris Collins
ae596d79f1
Merge pull request #7317 from jherico/hmd_worn
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Expose a property in display plugins to determine if the device is visible to the user
2016-03-11 11:46:06 -08:00
Brad Davis
87c9961aa8
Expose a property in display plugins to determine if the device is visble to the user
2016-03-10 17:19:32 -08:00
Brad Hefta-Gaub
92c47fdc8b
fix build buster, CR feedback
2016-03-10 16:44:59 -08:00
Brad Hefta-Gaub
387c156ce3
add failsafe for fade, so it can't endup between start and end property value
2016-03-10 16:24:30 -08:00
Brad Hefta-Gaub
9842689ec0
remove noise and return early
2016-03-10 16:19:52 -08:00
Brad Hefta-Gaub
0c12c6ef90
dont be an idiot
2016-03-10 16:14:56 -08:00
Brad Hefta-Gaub
ff30611234
first cut at getting overlays to toggle again
2016-03-10 16:07:49 -08:00