display textures in plugins

This commit is contained in:
howard-stearns 2017-06-07 14:39:18 -07:00
parent d1719fade6
commit 51982b1294
6 changed files with 50 additions and 28 deletions

View file

@ -284,6 +284,11 @@ void WindowScriptingInterface::copyToClipboard(const QString& text) {
QApplication::clipboard()->setText(text);
}
bool WindowScriptingInterface::setDisplayTexture(const QString& name) {
return qApp->getActiveDisplayPlugin()->setDisplayTexture(name); // Plugins that don't know how, answer false.
}
void WindowScriptingInterface::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio) {
qApp->takeSnapshot(notify, includeAnimated, aspectRatio);
}

View file

@ -62,6 +62,7 @@ public slots:
void displayAnnouncement(const QString& message);
void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
bool isPhysicsEnabled();
bool setDisplayTexture(const QString& name);
int openMessageBox(QString title, QString text, int buttons, int defaultButton);
void updateMessageBox(int id, QString title, QString text, int buttons, int defaultButton);

View file

@ -496,6 +496,17 @@ void OpenGLDisplayPlugin::submitFrame(const gpu::FramePointer& newFrame) {
_newFrameQueue.push(newFrame);
});
}
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor) {
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(scissor);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, texture);
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
}
void OpenGLDisplayPlugin::updateFrameData() {
PROFILE_RANGE(render, __FUNCTION__)
@ -605,14 +616,9 @@ void OpenGLDisplayPlugin::compositeLayers() {
void OpenGLDisplayPlugin::internalPresent() {
render([&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.setViewportTransform(ivec4(uvec2(0), getSurfacePixels()));
batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
auto viewport = ivec4(uvec2(0), getSurfacePixels());
renderFromTexture(batch, _displayTexture ? _displayTexture : _compositeFramebuffer->getRenderBuffer(0), viewport, viewport);
});
swapBuffers();
_presentRate.increment();
}
@ -694,6 +700,20 @@ void OpenGLDisplayPlugin::withMainThreadContext(std::function<void()> f) const {
_container->makeRenderingContextCurrent();
}
bool OpenGLDisplayPlugin::setDisplayTexture(const QString& name) {
if (name.isEmpty()) {
_displayTexture.reset();
return true;
}
auto textureCache = DependencyManager::get<TextureCache>();
auto networkTexture = textureCache->getTexture(name);
if (!networkTexture) {
return false;
}
_displayTexture = networkTexture->getGPUTexture();
return !!_displayTexture;
}
QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) const {
auto size = _compositeFramebuffer->getSize();
if (isHmd()) {

View file

@ -57,6 +57,7 @@ public:
return getSurfaceSize();
}
virtual bool setDisplayTexture(const QString& name) override;
QImage getScreenshot(float aspectRatio = 0.0f) const override;
float presentRate() const override;
@ -109,6 +110,7 @@ protected:
// Plugin specific functionality to send the composed scene to the output window or device
virtual void internalPresent();
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor);
virtual void updateFrameData();
void withMainThreadContext(std::function<void()> f) const;
@ -134,6 +136,7 @@ protected:
gpu::PipelinePointer _simplePipeline;
gpu::PipelinePointer _presentPipeline;
gpu::PipelinePointer _cursorPipeline;
gpu::TexturePointer _displayTexture{};
float _compositeOverlayAlpha { 1.0f };
struct CursorData {

View file

@ -27,6 +27,7 @@
#include <gpu/StandardShaderLib.h>
#include <gpu/gl/GLBackend.h>
#include <TextureCache.h>
#include <PathUtils.h>
#include "../Logging.h"
@ -211,7 +212,13 @@ void HmdDisplayPlugin::internalPresent() {
// Composite together the scene, overlay and mouse cursor
hmdPresent();
if (!_disablePreview) {
if (_displayTexture) {
auto viewport = getViewportForSourceSize(uvec2(_displayTexture->getDimensions()));
render([&](gpu::Batch& batch) {
renderFromTexture(batch, _displayTexture, viewport, viewport);
});
swapBuffers();
} else if (!_disablePreview) {
// screen preview mirroring
auto sourceSize = _renderTargetSize;
if (_monoPreview) {
@ -272,16 +279,7 @@ void HmdDisplayPlugin::internalPresent() {
viewport.z *= 2;
}
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(scissor); // was viewport
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
renderFromTexture(batch, _compositeFramebuffer->getRenderBuffer(0), viewport, scissor);
});
swapBuffers();
} else if (_clearPreviewFlag) {
@ -310,15 +308,7 @@ void HmdDisplayPlugin::internalPresent() {
auto viewport = getViewportForSourceSize(uvec2(_previewTexture->getDimensions()));
render([&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(viewport);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, _previewTexture);
batch.setPipeline(_presentPipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
renderFromTexture(batch, _previewTexture, viewport, viewport);
});
_clearPreviewFlag = false;
swapBuffers();

View file

@ -184,6 +184,9 @@ public:
// will query the underlying hmd api to compute the most recent head pose
virtual bool beginFrameRender(uint32_t frameIndex) { return true; }
// Set the texture to display on the monitor and return true, if allowed. Empty string resets.
virtual bool setDisplayTexture(const QString& name) { return false; }
virtual float devicePixelRatio() { return 1.0f; }
// Rate at which we render frames
virtual float renderRate() const { return -1.0f; }