Resolve the comments of @ZappoMan.

This commit is contained in:
volansystech 2017-05-29 15:53:33 +05:30
parent a2851b5bcb
commit 0920dbc1a8
7 changed files with 92 additions and 94 deletions

View file

@ -244,6 +244,8 @@ static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStanda
Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
static const QString MARKETPLACE_CDN_HOSTNAME = "mpassets.highfidelity.com";
static const int INTERVAL_TO_CHECK_HMD_MOUNTED_STATUS = 500; // milliseconds
static const QString OCULUS_RIFT_DISPLAY_PLUGIN_NAME = "Oculus Rift";
const QHash<QString, Application::AcceptURLMethod> Application::_acceptedExtensions {
{ SVO_EXTENSION, &Application::importSVOFromURL },
@ -1338,19 +1340,20 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
properties["active_display_plugin"] = getActiveDisplayPlugin()->getName();
properties["using_hmd"] = isHMDMode();
if (isOculusRiftPluginAvailable()) {
// If Oculus Rift Plugin is available and current display plugin is not Oculus Rift
// then startOculusRiftStandBySession to listen Oculus HMD Mounted status.
if (getActiveDisplayPlugin()->getName() != "Oculus Rift" &&
!oculusRiftPlugin->isStandBySessionActive()) {
startOculusRiftStandBySession();
}
// Poll periodically to check whether the user has worn Oculus HMD or not. And switch Display mode accordingly.
// If the user wear Oculus HMD then switch to VR mode. If the user removes Oculus HMD then switch to Desktop mode.
QTimer *switchDisplayModeTimer = new QTimer(this);
connect(switchDisplayModeTimer, SIGNAL(timeout()), this, SLOT(switchDisplayModeForOculus()));
switchDisplayModeTimer->start(500);
}
if (isHMDPluginAvailable()) {
// Currently, autoswitch display mode support is only for Oculus Rift.
// If HMD Plugin is available and current display plugin is not HMD plugin
// then startHMDStandBySession to listen HMD Mounted status.
if (getActiveDisplayPlugin()->getName() != _hmdPluginName &&
!_hmdPlugin->isStandBySessionActive()) {
startHMDStandBySession();
}
// Poll periodically to check whether the user has worn HMD or not. And switch Display mode accordingly.
// If the user wear HMD then switch to VR mode. If the user removes HMD then switch to Desktop mode.
QTimer *switchDisplayModeTimer = new QTimer(this);
connect(switchDisplayModeTimer, SIGNAL(timeout()), this, SLOT(switchDisplayMode()));
switchDisplayModeTimer->start(INTERVAL_TO_CHECK_HMD_MOUNTED_STATUS);
}
auto glInfo = getGLContextData();
properties["gl_info"] = glInfo;
@ -1581,8 +1584,8 @@ void Application::aboutToQuit() {
}
getActiveDisplayPlugin()->deactivate();
if (oculusRiftPlugin && oculusRiftPlugin->isStandBySessionActive()) {
oculusRiftPlugin->endStandBySession();
if (_hmdPlugin && _hmdPlugin->isStandBySessionActive()) {
_hmdPlugin->endStandBySession();
}
// Hide Running Scripts dialog so that it gets destroyed in an orderly manner; prevents warnings at shutdown.
DependencyManager::get<OffscreenUi>()->hide("RunningScripts");
@ -6846,54 +6849,48 @@ void Application::updateDisplayMode() {
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
}
bool Application::isOculusRiftPluginAvailable() {
bool isOculusRiftPluginAvailable = false;
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
// Default to the first item on the list, in case none of the menu items match
DisplayPluginPointer defaultplugin = displayPlugins.at(0);
if (defaultplugin->isHmd() && defaultplugin->getName() == "Oculus Rift") {
oculusRiftPlugin = defaultplugin;
return true;
}
// Iterate to check If Oculus Rift Plugin is available
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
QString pluginname = displayPlugin->getName();
if (displayPlugin->isHmd() && pluginname == "Oculus Rift") {
oculusRiftPlugin = displayPlugin;
_oculusHMDMountedStatus = displayPlugin->isDisplayVisible();
isOculusRiftPluginAvailable = true;
break;
}
}
return isOculusRiftPluginAvailable;
bool Application::isHMDPluginAvailable() {
bool isHMDEnabledPluginAvailable = false;
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
// Currently, autoswitch display mode support is only for Oculus Rift.
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
if (displayPlugin->isHmd() && displayPlugin->getName() == OCULUS_RIFT_DISPLAY_PLUGIN_NAME) {
_hmdPlugin = displayPlugin;
_hmdPluginName = displayPlugin->getName();
_hmdMountedStatus = displayPlugin->isDisplayVisible();
isHMDEnabledPluginAvailable = true;
break;
}
}
return isHMDEnabledPluginAvailable;
}
void Application::switchDisplayModeForOculus() {
bool currenthmdMountedStatus = oculusRiftPlugin->isDisplayVisible();
if (currenthmdMountedStatus != _oculusHMDMountedStatus) {
// Switch to respective mode as soon as currenthmdMountedStatus changes
if (currenthmdMountedStatus == false && _oculusHMDMountedStatus == true) {
qCDebug(interfaceapp) << "Switching from HMD to desktop mode";
setActiveDisplayPlugin("Desktop");
startOculusRiftStandBySession();
}
if (currenthmdMountedStatus == true && _oculusHMDMountedStatus == false) {
qCDebug(interfaceapp) << "Switching from Desktop to HMD mode";
endOculusRiftStandBySession();
setActiveDisplayPlugin("Oculus Rift");
}
}
_oculusHMDMountedStatus = currenthmdMountedStatus;
void Application::switchDisplayMode() {
bool currentHMDMountedStatus = _hmdPlugin->isDisplayVisible();
if (currentHMDMountedStatus != _hmdMountedStatus) {
// Switch to respective mode as soon as currenthmdMountedStatus changes
if (currentHMDMountedStatus == false && _hmdMountedStatus == true) {
qCDebug(interfaceapp) << "Switching from HMD to desktop mode";
setActiveDisplayPlugin("Desktop");
startHMDStandBySession();
}
if (currentHMDMountedStatus == true && _hmdMountedStatus == false) {
qCDebug(interfaceapp) << "Switching from Desktop to HMD mode";
endHMDStandBySession();
setActiveDisplayPlugin(_hmdPluginName);
}
}
_hmdMountedStatus = currentHMDMountedStatus;
}
bool Application::startOculusRiftStandBySession() {
bool isStandBySessionStarted = oculusRiftPlugin->startStandBySession();
qCDebug(interfaceapp) << "startOculusRiftStandBySession: " << isStandBySessionStarted;
return isStandBySessionStarted;
bool Application::startHMDStandBySession() {
bool isStandBySessionStarted = _hmdPlugin->startStandBySession();
qCDebug(interfaceapp) << "startHMDStandBySession: " << isStandBySessionStarted;
return isStandBySessionStarted;
}
void Application::endOculusRiftStandBySession() {
oculusRiftPlugin->endStandBySession();
void Application::endHMDStandBySession() {
_hmdPlugin->endStandBySession();
}
mat4 Application::getEyeProjection(int eye) const {

View file

@ -442,7 +442,7 @@ private slots:
void addAssetToWorldErrorTimeout();
void handleSandboxStatus(QNetworkReply* reply);
void switchDisplayModeForOculus();
void switchDisplayMode();
private:
static void initDisplay();
void init();
@ -684,11 +684,12 @@ private:
SharedSoundPointer _snapshotSound;
DisplayPluginPointer oculusRiftPlugin;
bool isOculusRiftPluginAvailable();
bool _oculusHMDMountedStatus; // Keep track of Oculus Rift HMDMounted Flag
bool startOculusRiftStandBySession();
void endOculusRiftStandBySession();
DisplayPluginPointer _hmdPlugin; // HMD Enabled Plugin
QString _hmdPluginName;
bool isHMDPluginAvailable();
bool _hmdMountedStatus; // Check HMD Mounted status
bool startHMDStandBySession();
void endHMDStandBySession();
};

View file

@ -339,15 +339,15 @@ void OpenGLDisplayPlugin::deactivate() {
}
bool OpenGLDisplayPlugin::startStandBySession() {
if (!activateStandBySession()) {
return false;
}
return Parent::startStandBySession();
if (!activateStandBySession()) {
return false;
}
return Parent::startStandBySession();
}
void OpenGLDisplayPlugin::endStandBySession() {
deactivateStandBySession();
return Parent::endStandBySession();
deactivateStandBySession();
return Parent::endStandBySession();
}
void OpenGLDisplayPlugin::customizeContext() {

View file

@ -42,8 +42,8 @@ public:
// between the main thread and the presentation thread
bool activate() override final;
void deactivate() override final;
bool startStandBySession() override final;
void endStandBySession() override final;
bool startStandBySession() override final;
void endStandBySession() override final;
bool eventFilter(QObject* receiver, QEvent* event) override;
bool isDisplayVisible() const override { return true; }
@ -102,9 +102,9 @@ protected:
virtual bool internalActivate() { return true; }
virtual void internalDeactivate() {}
// Returns true on successful activation of standby session
virtual bool activateStandBySession() { return true; }
virtual void deactivateStandBySession() {}
// Returns true on successful activation of standby session
virtual bool activateStandBySession() { return true; }
virtual void deactivateStandBySession() {}
// Plugin specific functionality to send the composed scene to the output window or device
virtual void internalPresent();

View file

@ -53,18 +53,18 @@ public:
virtual bool isActive() {
return _active;
}
virtual bool startStandBySession() {
_standbysessionstatus = true;
return _standbysessionstatus;
}
virtual bool startStandBySession() {
_standbysessionstatus = true;
return _standbysessionstatus;
}
virtual void endStandBySession() {
_standbysessionstatus = false;
}
virtual void endStandBySession() {
_standbysessionstatus = false;
}
virtual bool isStandBySessionActive() {
return _standbysessionstatus;
}
virtual bool isStandBySessionActive() {
return _standbysessionstatus;
}
/**
* Called by the application during it's idle phase. If the plugin needs to do
@ -85,7 +85,7 @@ signals:
protected:
bool _active { false };
bool _standbysessionstatus { false };
bool _standbysessionstatus { false };
PluginContainer* _container { nullptr };
static const char* UNKNOWN_PLUGIN_ID;

View file

@ -128,15 +128,15 @@ void OculusBaseDisplayPlugin::internalDeactivate() {
}
bool OculusBaseDisplayPlugin::activateStandBySession() {
_session = acquireOculusSession();
if (!_session) {
return false;
}
return true;
_session = acquireOculusSession();
if (!_session) {
return false;
}
return true;
}
void OculusBaseDisplayPlugin::deactivateStandBySession() {
releaseOculusSession();
_session = nullptr;
releaseOculusSession();
_session = nullptr;
}
void OculusBaseDisplayPlugin::updatePresentPose() {
//mat4 sensorResetMat;

View file

@ -33,8 +33,8 @@ protected:
void uncustomizeContext() override;
bool internalActivate() override;
void internalDeactivate() override;
bool activateStandBySession() override;
void deactivateStandBySession() override;
bool activateStandBySession() override;
void deactivateStandBySession() override;
void updatePresentPose() override;
protected: