Adjustment to position and visibility of grab sphere.

* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
This commit is contained in:
Anthony J. Thibault 2016-10-19 17:33:05 -07:00
parent ca9d497159
commit 55c062098a
3 changed files with 20 additions and 15 deletions

View file

@ -375,10 +375,10 @@ void HmdDisplayPlugin::updateFrameData() {
castDirection = glm::inverse(_presentUiModelTransform.getRotation()) * castDirection;
}
// this offset needs to match GRAB_POINT_SPHERE_OFFSET in scripts/system/libraries/controllers.js
static const vec3 GRAB_POINT_SPHERE_OFFSET(0.075f, 0.175f, 0.039f);
// this offset needs to match GRAB_POINT_SPHERE_OFFSET in scripts/system/libraries/controllers.js:19
static const vec3 GRAB_POINT_SPHERE_OFFSET(0.04f, 0.13f, 0.039f); // x = upward, y = forward, z = lateral
// swizzle grab point so that (x = upward, y = inward, z = forward)
// swizzle grab point so that (x = upward, y = lateral, z = forward)
vec3 grabPointOffset = glm::vec3(GRAB_POINT_SPHERE_OFFSET.x, GRAB_POINT_SPHERE_OFFSET.z, -GRAB_POINT_SPHERE_OFFSET.y);
if (i == 0) {
grabPointOffset.x *= -1.0f; // this changes between left and right hands

View file

@ -11,7 +11,7 @@
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation, getGrabPointSphereOffset */
/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation, getGrabPointSphereOffset, setGrabCommunications */
(function() { // BEGIN LOCAL_SCOPE
@ -27,7 +27,7 @@ var WANT_DEBUG_STATE = false;
var WANT_DEBUG_SEARCH_NAME = null;
var FORCE_IGNORE_IK = false;
var SHOW_GRAB_POINT_SPHERE = true;
var SHOW_GRAB_POINT_SPHERE = false;
//
// these tune time-averaging and "on" value for analog trigger
@ -101,7 +101,7 @@ var MAX_EQUIP_HOTSPOT_RADIUS = 1.0;
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
var NEAR_GRAB_RADIUS = 0.04; // radius used for palm vs object for near grabbing.
var NEAR_GRAB_RADIUS = 0.1; // radius used for palm vs object for near grabbing.
var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
@ -111,7 +111,7 @@ var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-g
var CHECK_TOO_FAR_UNEQUIP_TIME = 0.3; // seconds, duration between checks
var GRAB_POINT_SPHERE_RADIUS = NEAR_GRAB_RADIUS * 1.5;
var GRAB_POINT_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
var GRAB_POINT_SPHERE_COLOR = { red: 240, green: 240, blue: 240 };
var GRAB_POINT_SPHERE_ALPHA = 0.85;
@ -835,7 +835,7 @@ function MyController(hand) {
this.grabPointSphere = Overlays.addOverlay("sphere", {
localPosition: getGrabPointSphereOffset(this.handToController()),
localRotation: { x: 0, y: 0, z: 0, w: 1 },
dimensions: GRAB_POINT_SPHERE_RADIUS,
dimensions: GRAB_POINT_SPHERE_RADIUS * 2,
color: GRAB_POINT_SPHERE_COLOR,
alpha: GRAB_POINT_SPHERE_ALPHA,
solid: true,
@ -2661,6 +2661,15 @@ mapping.from([Controller.Standard.RightPrimaryThumb]).peek().to(rightController.
Controller.enableMapping(MAPPING_NAME);
function handleMenuEvent(menuItem) {
if (menuItem === "Show Grab Sphere") {
SHOW_GRAB_POINT_SPHERE = Menu.isOptionChecked("Show Grab Sphere");
}
}
Menu.addMenuItem({ menuName: "Developer", menuItemName: "Show Grab Sphere", isCheckable: true, isChecked: false });
Menu.menuItemEvent.connect(handleMenuEvent);
// the section below allows the grab script to listen for messages
// that disable either one or both hands. useful for two handed items
var handToDisable = 'none';
@ -2776,6 +2785,7 @@ var updateIntervalTimer = Script.setInterval(function(){
}, BASIC_TIMER_INTERVAL_MS);
function cleanup() {
Menu.removeMenuItem("Developer", "Show Grab Sphere");
Script.clearInterval(updateIntervalTimer);
rightController.cleanup();
leftController.cleanup();

View file

@ -15,13 +15,8 @@ getGrabCommunications = function getFarGrabCommunications() {
return !!Settings.getValue(GRAB_COMMUNICATIONS_SETTING, "");
}
// var GRAB_POINT_SPHERE_OFFSET = { x: 0, y: 0.2, z: 0 };
// var GRAB_POINT_SPHERE_OFFSET = { x: 0.1, y: 0.175, z: 0.04 };
// var GRAB_POINT_SPHERE_OFFSET = { x: 0.1, y: 0.32, z: 0.04 };
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
var GRAB_POINT_SPHERE_OFFSET = { x: 0.075, y: 0.175, z: 0.039 }; // x = upward, y = forward, z = inward
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
getGrabPointSphereOffset = function(handController) {
if (handController === Controller.Standard.RightHand) {