CR feedback

This commit is contained in:
Brad Hefta-Gaub 2016-10-24 20:38:49 -07:00
parent 62f63f32a7
commit ed4279783d
3 changed files with 10 additions and 8 deletions

View file

@ -111,6 +111,8 @@ public:
void setDisplayPlugin(const DisplayPluginPointer& displayPlugin) { _currentDisplayPlugin = displayPlugin; }
void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; }
float getHmdUiRadius() const { return _hmdUIRadius; }
signals:
void allowMouseCaptureChanged();
void alphaChanged();

View file

@ -368,8 +368,11 @@ void HmdDisplayPlugin::updateFrameData() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
std::array<vec2, NUMBER_OF_HANDS> handGlowPoints{ { vec2(-1), vec2(-1) } };
vec2 extraGlowPoint(-1);
static const float OUT_OF_BOUNDS = -1;
std::array<vec2, NUMBER_OF_HANDS> handGlowPoints { { vec2(OUT_OF_BOUNDS), vec2(OUT_OF_BOUNDS) } };
vec2 extraGlowPoint(OUT_OF_BOUNDS);
float uiRadius = compositorHelper->getHmdUiRadius();
// compute the glow point interesections
for (size_t i = 0; i < NUMBER_OF_HANDS; ++i) {
@ -396,9 +399,6 @@ void HmdDisplayPlugin::updateFrameData() {
}
castStart += glm::quat_cast(model) * grabPointOffset;
// FIXME fetch the actual UI radius from... somewhere?
float uiRadius = 1.0f;
// Find the intersection of the laser with he UI and use it to scale the model matrix
float distance;
if (!glm::intersectRaySphere(castStart, castDirection,

View file

@ -455,10 +455,10 @@ function clearSystemLaser() {
function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
if (!HMD.isHandControllerAvailable()){
if (!HMD.isHandControllerAvailable()) {
var position = MyAvatar.getHeadPosition();
var direction = Quat.getUp(Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, { x: 1, y: 0, z: 0 })));
return HMD.setExtraLaser(position,true, color, direction);
return HMD.setExtraLaser(position, true, color, direction);
}
return HMD.setHandLasers(activeHudLaser, true, color, SYSTEM_LASER_DIRECTION) && activeTrigger.state;
@ -510,7 +510,7 @@ function update() {
var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
var position = MyAvatar.getHeadPosition();
var direction = Quat.getUp(Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, { x: 1, y: 0, z: 0 })));
HMD.setExtraLaser(position,true, color, direction);
HMD.setExtraLaser(position, true, color, direction);
}
}