mirror of
https://github.com/overte-org/overte.git
synced 2025-04-10 19:29:07 +02:00
merge from master
This commit is contained in:
commit
12b5cccfc7
159 changed files with 5616 additions and 3561 deletions
72
.eslintrc.js
Normal file
72
.eslintrc.js
Normal file
|
@ -0,0 +1,72 @@
|
|||
module.exports = {
|
||||
"root": true,
|
||||
"extends": "eslint:recommended",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 5
|
||||
},
|
||||
"globals": {
|
||||
"Account": false,
|
||||
"AnimationCache": false,
|
||||
"Assets": false,
|
||||
"Audio": false,
|
||||
"AudioDevice": false,
|
||||
"AudioEffectOptions": false,
|
||||
"AvatarList": false,
|
||||
"AvatarManager": false,
|
||||
"Camera": false,
|
||||
"Clipboard": false,
|
||||
"Controller": false,
|
||||
"DialogsManager": false,
|
||||
"Entities": false,
|
||||
"FaceTracker": false,
|
||||
"GlobalServices": false,
|
||||
"HMD": false,
|
||||
"LODManager": false,
|
||||
"Mat4": false,
|
||||
"Menu": false,
|
||||
"Messages": false,
|
||||
"ModelCache": false,
|
||||
"MyAvatar": false,
|
||||
"Overlays": false,
|
||||
"Paths": false,
|
||||
"Quat": false,
|
||||
"Rates": false,
|
||||
"Recording": false,
|
||||
"Reticle": false,
|
||||
"Scene": false,
|
||||
"Script": false,
|
||||
"ScriptDiscoveryService": false,
|
||||
"Settings": false,
|
||||
"SoundCache": false,
|
||||
"Stats": false,
|
||||
"TextureCache": false,
|
||||
"Uuid": false,
|
||||
"UndoStack": false,
|
||||
"Vec3": false,
|
||||
"WebSocket": false,
|
||||
"WebWindow": false,
|
||||
"Window": false,
|
||||
"XMLHttpRequest": false,
|
||||
"location": false,
|
||||
"print": false
|
||||
},
|
||||
"rules": {
|
||||
"brace-style": ["error", "1tbs", { "allowSingleLine": false }],
|
||||
"comma-dangle": ["error", "only-multiline"],
|
||||
"camelcase": ["error"],
|
||||
"curly": ["error", "all"],
|
||||
"indent": ["error", 4, { "SwitchCase": 1 }],
|
||||
"keyword-spacing": ["error", { "before": true, "after": true }],
|
||||
"max-len": ["error", 128, 4],
|
||||
"new-cap": ["error"],
|
||||
//"no-magic-numbers": ["error", { "ignore": [0, 1], "ignoreArrayIndexes": true }],
|
||||
"no-multiple-empty-lines": ["error"],
|
||||
"no-multi-spaces": ["error"],
|
||||
"no-unused-vars": ["error", { "args": "none", "vars": "local" }],
|
||||
"semi": ["error", "always"],
|
||||
"spaced-comment": ["error", "always", {
|
||||
"line": { "markers": ["/"] }
|
||||
}],
|
||||
"space-before-function-paren": ["error", "never"]
|
||||
}
|
||||
};
|
25
cmake/externals/sixense/CMakeLists.txt
vendored
25
cmake/externals/sixense/CMakeLists.txt
vendored
|
@ -57,30 +57,7 @@ if (WIN32)
|
|||
|
||||
elseif(APPLE)
|
||||
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/lib/osx_x64/release_dll/libsixense_x64.dylib CACHE TYPE INTERNAL)
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${SOURCE_DIR}/lib/osx_x64/debug_dll/libsixensed_x64.dylib CACHE TYPE INTERNAL)
|
||||
|
||||
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64")
|
||||
ExternalProject_Add_Step(
|
||||
${EXTERNAL_NAME}
|
||||
change-install-name-release
|
||||
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
|
||||
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR}/release_dll -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
|
||||
DEPENDEES install
|
||||
WORKING_DIRECTORY <SOURCE_DIR>
|
||||
LOG 1
|
||||
)
|
||||
|
||||
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64")
|
||||
ExternalProject_Add_Step(
|
||||
${EXTERNAL_NAME}
|
||||
change-install-name-debug
|
||||
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
|
||||
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR}/debug_dll -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
|
||||
DEPENDEES install
|
||||
WORKING_DIRECTORY <SOURCE_DIR>
|
||||
LOG 1
|
||||
)
|
||||
# We no longer support Sixense on Macs due to bugs in the Sixense DLL
|
||||
|
||||
elseif(NOT ANDROID)
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ macro(optional_win_executable_signing)
|
|||
# setup a post build command to sign the executable
|
||||
add_custom_command(
|
||||
TARGET ${TARGET_NAME} POST_BUILD
|
||||
COMMAND ${SIGNTOOL_EXECUTABLE} sign /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 ${EXECUTABLE_PATH}
|
||||
COMMAND ${SIGNTOOL_EXECUTABLE} sign /fd sha256 /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 ${EXECUTABLE_PATH}
|
||||
)
|
||||
else ()
|
||||
message(FATAL_ERROR "HF_PFX_PASSPHRASE must be set for executables to be signed.")
|
||||
|
|
|
@ -6,9 +6,11 @@
|
|||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
macro(TARGET_SIXENSE)
|
||||
add_dependency_external_projects(sixense)
|
||||
find_package(Sixense REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${SIXENSE_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
|
||||
add_definitions(-DHAVE_SIXENSE)
|
||||
if(NOT APPLE)
|
||||
add_dependency_external_projects(sixense)
|
||||
find_package(Sixense REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${SIXENSE_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
|
||||
add_definitions(-DHAVE_SIXENSE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
|
|
@ -64,7 +64,7 @@
|
|||
; The Inner invocation has written an uninstaller binary for us.
|
||||
; We need to sign it if it's a production or PR build.
|
||||
!if @PRODUCTION_BUILD@ == 1
|
||||
!system '"@SIGNTOOL_EXECUTABLE@" sign /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 $%TEMP%\@UNINSTALLER_NAME@' = 0
|
||||
!system '"@SIGNTOOL_EXECUTABLE@" sign /fd sha256 /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 $%TEMP%\@UNINSTALLER_NAME@' = 0
|
||||
!endif
|
||||
|
||||
; Good. Now we can carry on writing the real installer.
|
||||
|
|
|
@ -384,7 +384,7 @@
|
|||
"name": "standard_permissions",
|
||||
"type": "table",
|
||||
"label": "Domain-Wide User Permissions",
|
||||
"help": "Indicate which users or groups can have which <a data-toggle='tooltip' data-html=true title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the “locked” property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain’s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let’s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>domain-wide permissions</a>.",
|
||||
"help": "Indicate which users or groups can have which <a data-toggle='tooltip' data-html=true title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the “locked” property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain’s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let’s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>domain-wide permissions</a>.",
|
||||
"caption": "Standard Permissions",
|
||||
"can_add_new_rows": false,
|
||||
|
||||
|
@ -394,7 +394,7 @@
|
|||
"span": 1
|
||||
},
|
||||
{
|
||||
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the “locked” property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain’s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let’s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
|
||||
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the “locked” property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain’s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let’s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
|
||||
"span": 6
|
||||
}
|
||||
],
|
||||
|
@ -463,7 +463,7 @@
|
|||
"span": 1
|
||||
},
|
||||
{
|
||||
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the “locked” property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain’s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let’s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
|
||||
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the “locked” property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain’s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let’s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
|
||||
"span": 6
|
||||
}
|
||||
],
|
||||
|
|
|
@ -457,6 +457,8 @@ function disonnectHighFidelityAccount() {
|
|||
}, function(){
|
||||
// we need to post to settings to clear the access-token
|
||||
$(Settings.ACCESS_TOKEN_SELECTOR).val('').change();
|
||||
// reset the domain id to get a new temporary name
|
||||
$(Settings.DOMAIN_ID_SELECTOR).val('').change();
|
||||
saveSettings();
|
||||
});
|
||||
}
|
||||
|
@ -555,7 +557,7 @@ function createNewDomainID(description, justConnected) {
|
|||
// get the JSON object ready that we'll use to create a new domain
|
||||
var domainJSON = {
|
||||
"domain": {
|
||||
"description": description
|
||||
"private_description": description
|
||||
},
|
||||
"access_token": $(Settings.ACCESS_TOKEN_SELECTOR).val()
|
||||
}
|
||||
|
@ -748,8 +750,8 @@ function chooseFromHighFidelityDomains(clickedButton) {
|
|||
_.each(data.data.domains, function(domain){
|
||||
var domainString = "";
|
||||
|
||||
if (domain.description) {
|
||||
domainString += '"' + domain.description + '" - ';
|
||||
if (domain.private_description) {
|
||||
domainString += '"' + domain.private_description + '" - ';
|
||||
}
|
||||
|
||||
domainString += domain.id;
|
||||
|
|
|
@ -76,6 +76,8 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
setApplicationVersion(BuildInfo::VERSION);
|
||||
QSettings::setDefaultFormat(QSettings::IniFormat);
|
||||
|
||||
qDebug() << "Setting up domain-server";
|
||||
|
||||
// make sure we have a fresh AccountManager instance
|
||||
// (need this since domain-server can restart itself and maintain static variables)
|
||||
DependencyManager::set<AccountManager>();
|
||||
|
@ -104,23 +106,31 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
connect(&_settingsManager, &DomainServerSettingsManager::updateNodePermissions,
|
||||
&_gatekeeper, &DomainGatekeeper::updateNodePermissions);
|
||||
|
||||
if (optionallyReadX509KeyAndCertificate() && optionallySetupOAuth()) {
|
||||
// we either read a certificate and private key or were not passed one
|
||||
// and completed login or did not need to
|
||||
|
||||
qDebug() << "Setting up LimitedNodeList and assignments.";
|
||||
setupNodeListAndAssignments();
|
||||
|
||||
// setup automatic networking settings with data server
|
||||
setupAutomaticNetworking();
|
||||
|
||||
// preload some user public keys so they can connect on first request
|
||||
_gatekeeper.preloadAllowedUserPublicKeys();
|
||||
|
||||
optionallyGetTemporaryName(args);
|
||||
// if we were given a certificate/private key or oauth credentials they must succeed
|
||||
if (!(optionallyReadX509KeyAndCertificate() && optionallySetupOAuth())) {
|
||||
return;
|
||||
}
|
||||
|
||||
setupNodeListAndAssignments();
|
||||
setupAutomaticNetworking();
|
||||
if (!getID().isNull()) {
|
||||
setupHeartbeatToMetaverse();
|
||||
// send the first heartbeat immediately
|
||||
sendHeartbeatToMetaverse();
|
||||
}
|
||||
|
||||
// check for the temporary name parameter
|
||||
const QString GET_TEMPORARY_NAME_SWITCH = "--get-temp-name";
|
||||
if (args.contains(GET_TEMPORARY_NAME_SWITCH)) {
|
||||
getTemporaryName();
|
||||
}
|
||||
|
||||
_gatekeeper.preloadAllowedUserPublicKeys(); // so they can connect on first request
|
||||
|
||||
_metadata = new DomainMetadata(this);
|
||||
|
||||
|
||||
qDebug() << "domain-server is running";
|
||||
}
|
||||
|
||||
DomainServer::~DomainServer() {
|
||||
|
@ -148,6 +158,10 @@ void DomainServer::restart() {
|
|||
exit(DomainServer::EXIT_CODE_REBOOT);
|
||||
}
|
||||
|
||||
const QUuid& DomainServer::getID() {
|
||||
return DependencyManager::get<LimitedNodeList>()->getSessionUUID();
|
||||
}
|
||||
|
||||
bool DomainServer::optionallyReadX509KeyAndCertificate() {
|
||||
const QString X509_CERTIFICATE_OPTION = "cert";
|
||||
const QString X509_PRIVATE_KEY_OPTION = "key";
|
||||
|
@ -233,34 +247,26 @@ bool DomainServer::optionallySetupOAuth() {
|
|||
|
||||
static const QString METAVERSE_DOMAIN_ID_KEY_PATH = "metaverse.id";
|
||||
|
||||
void DomainServer::optionallyGetTemporaryName(const QStringList& arguments) {
|
||||
// check for the temporary name parameter
|
||||
const QString GET_TEMPORARY_NAME_SWITCH = "--get-temp-name";
|
||||
void DomainServer::getTemporaryName(bool force) {
|
||||
// check if we already have a domain ID
|
||||
const QVariant* idValueVariant = valueForKeyPath(_settingsManager.getSettingsMap(), METAVERSE_DOMAIN_ID_KEY_PATH);
|
||||
|
||||
if (arguments.contains(GET_TEMPORARY_NAME_SWITCH)) {
|
||||
|
||||
// make sure we don't already have a domain ID
|
||||
const QVariant* idValueVariant = valueForKeyPath(_settingsManager.getSettingsMap(), METAVERSE_DOMAIN_ID_KEY_PATH);
|
||||
if (idValueVariant) {
|
||||
qWarning() << "Temporary domain name requested but a domain ID is already present in domain-server settings."
|
||||
<< "Will not request temporary name.";
|
||||
qInfo() << "Requesting temporary domain name";
|
||||
if (idValueVariant) {
|
||||
qDebug() << "A domain ID is already present in domain-server settings:" << idValueVariant->toString();
|
||||
if (force) {
|
||||
qDebug() << "Requesting temporary domain name to replace current ID:" << getID();
|
||||
} else {
|
||||
qInfo() << "Abandoning request of temporary domain name.";
|
||||
return;
|
||||
}
|
||||
|
||||
// we've been asked to grab a temporary name from the API
|
||||
// so fire off that request now
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
|
||||
// get callbacks for temporary domain result
|
||||
JSONCallbackParameters callbackParameters;
|
||||
callbackParameters.jsonCallbackReceiver = this;
|
||||
callbackParameters.jsonCallbackMethod = "handleTempDomainSuccess";
|
||||
callbackParameters.errorCallbackReceiver = this;
|
||||
callbackParameters.errorCallbackMethod = "handleTempDomainError";
|
||||
|
||||
accountManager->sendRequest("/api/v1/domains/temporary", AccountManagerAuth::None,
|
||||
QNetworkAccessManager::PostOperation, callbackParameters);
|
||||
}
|
||||
|
||||
// request a temporary name from the metaverse
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
JSONCallbackParameters callbackParameters { this, "handleTempDomainSuccess", this, "handleTempDomainError" };
|
||||
accountManager->sendRequest("/api/v1/domains/temporary", AccountManagerAuth::None,
|
||||
QNetworkAccessManager::PostOperation, callbackParameters);
|
||||
}
|
||||
|
||||
void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
|
||||
|
@ -271,11 +277,13 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
|
|||
static const QString DOMAIN_KEY = "domain";
|
||||
static const QString ID_KEY = "id";
|
||||
static const QString NAME_KEY = "name";
|
||||
static const QString KEY_KEY = "api_key";
|
||||
|
||||
auto domainObject = jsonObject[DATA_KEY].toObject()[DOMAIN_KEY].toObject();
|
||||
if (!domainObject.isEmpty()) {
|
||||
auto id = domainObject[ID_KEY].toString();
|
||||
auto name = domainObject[NAME_KEY].toString();
|
||||
auto key = domainObject[KEY_KEY].toString();
|
||||
|
||||
qInfo() << "Received new temporary domain name" << name;
|
||||
qDebug() << "The temporary domain ID is" << id;
|
||||
|
@ -291,9 +299,13 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
|
|||
// change our domain ID immediately
|
||||
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
|
||||
|
||||
// change our automatic networking settings so that we're communicating with the ICE server
|
||||
setupICEHeartbeatForFullNetworking();
|
||||
// store the new token to the account info
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
accountManager->setTemporaryDomain(id, key);
|
||||
|
||||
// update our heartbeats to use the correct id
|
||||
setupICEHeartbeatForFullNetworking();
|
||||
setupHeartbeatToMetaverse();
|
||||
} else {
|
||||
qWarning() << "There were problems parsing the API response containing a temporary domain name. Please try again"
|
||||
<< "via domain-server relaunch or from the domain-server settings.";
|
||||
|
@ -332,8 +344,7 @@ bool DomainServer::packetVersionMatch(const udt::Packet& packet) {
|
|||
}
|
||||
|
||||
|
||||
void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
|
||||
|
||||
void DomainServer::setupNodeListAndAssignments() {
|
||||
const QString CUSTOM_LOCAL_PORT_OPTION = "metaverse.local_port";
|
||||
|
||||
QVariant localPortValue = _settingsManager.valueOrDefaultValueForKeyPath(CUSTOM_LOCAL_PORT_OPTION);
|
||||
|
@ -458,29 +469,23 @@ bool DomainServer::resetAccountManagerAccessToken() {
|
|||
}
|
||||
|
||||
void DomainServer::setupAutomaticNetworking() {
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
|
||||
|
||||
resetAccountManagerAccessToken();
|
||||
|
||||
_automaticNetworkingSetting =
|
||||
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
|
||||
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
const QUuid& domainID = getID();
|
||||
|
||||
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
|
||||
setupICEHeartbeatForFullNetworking();
|
||||
}
|
||||
|
||||
_hasAccessToken = resetAccountManagerAccessToken();
|
||||
|
||||
if (!_hasAccessToken) {
|
||||
qDebug() << "Will not send heartbeat to Metaverse API without an access token.";
|
||||
qDebug() << "If this is not a temporary domain add an access token to your config file or via the web interface.";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
|
||||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
|
||||
|
||||
const QUuid& domainID = nodeList->getSessionUUID();
|
||||
|
||||
if (!domainID.isNull()) {
|
||||
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
|
||||
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
|
||||
|
@ -492,9 +497,6 @@ void DomainServer::setupAutomaticNetworking() {
|
|||
|
||||
// have the LNL enable public socket updating via STUN
|
||||
nodeList->startSTUNPublicSocketUpdate();
|
||||
} else {
|
||||
// send our heartbeat to data server so it knows what our network settings are
|
||||
sendHeartbeatToMetaverse();
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
|
||||
|
@ -502,18 +504,20 @@ void DomainServer::setupAutomaticNetworking() {
|
|||
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
sendHeartbeatToMetaverse();
|
||||
}
|
||||
}
|
||||
|
||||
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
|
||||
|
||||
// no matter the auto networking settings we should heartbeat to the data-server every 15s
|
||||
void DomainServer::setupHeartbeatToMetaverse() {
|
||||
// heartbeat to the data-server every 15s
|
||||
const int DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS = 15 * 1000;
|
||||
|
||||
QTimer* dataHeartbeatTimer = new QTimer(this);
|
||||
connect(dataHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
|
||||
dataHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
|
||||
if (!_metaverseHeartbeatTimer) {
|
||||
// setup a timer to heartbeat with the metaverse-server
|
||||
_metaverseHeartbeatTimer = new QTimer { this };
|
||||
connect(_metaverseHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
|
||||
// do not send a heartbeat immediately - this avoids flooding if the heartbeat fails with a 401
|
||||
_metaverseHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
|
||||
}
|
||||
}
|
||||
|
||||
void DomainServer::setupICEHeartbeatForFullNetworking() {
|
||||
|
@ -532,22 +536,21 @@ void DomainServer::setupICEHeartbeatForFullNetworking() {
|
|||
limitedNodeList->startSTUNPublicSocketUpdate();
|
||||
|
||||
// to send ICE heartbeats we'd better have a private key locally with an uploaded public key
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
auto domainID = accountManager->getAccountInfo().getDomainID();
|
||||
|
||||
// if we have an access token and we don't have a private key or the current domain ID has changed
|
||||
// we should generate a new keypair
|
||||
if (!accountManager->getAccountInfo().hasPrivateKey() || domainID != limitedNodeList->getSessionUUID()) {
|
||||
accountManager->generateNewDomainKeypair(limitedNodeList->getSessionUUID());
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
if (!accountManager->getAccountInfo().hasPrivateKey() || accountManager->getAccountInfo().getDomainID() != getID()) {
|
||||
accountManager->generateNewDomainKeypair(getID());
|
||||
}
|
||||
|
||||
// hookup to the signal from account manager that tells us when keypair is available
|
||||
connect(accountManager.data(), &AccountManager::newKeypair, this, &DomainServer::handleKeypairChange);
|
||||
|
||||
if (!_iceHeartbeatTimer) {
|
||||
// setup a timer to heartbeat with the ice-server every so often
|
||||
// setup a timer to heartbeat with the ice-server
|
||||
_iceHeartbeatTimer = new QTimer { this };
|
||||
connect(_iceHeartbeatTimer, &QTimer::timeout, this, &DomainServer::sendHeartbeatToIceServer);
|
||||
sendHeartbeatToIceServer();
|
||||
_iceHeartbeatTimer->start(ICE_HEARBEAT_INTERVAL_MSECS);
|
||||
}
|
||||
}
|
||||
|
@ -1075,12 +1078,14 @@ void DomainServer::performIPAddressUpdate(const HifiSockAddr& newPublicSockAddr)
|
|||
}
|
||||
|
||||
void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
const QUuid& domainID = nodeList->getSessionUUID();
|
||||
|
||||
// Setup the domain object to send to the data server
|
||||
QJsonObject domainObject;
|
||||
|
||||
// add the version
|
||||
static const QString VERSION_KEY = "version";
|
||||
domainObject[VERSION_KEY] = BuildInfo::VERSION;
|
||||
|
||||
// add networking
|
||||
if (!networkAddress.isEmpty()) {
|
||||
static const QString PUBLIC_NETWORK_ADDRESS_KEY = "network_address";
|
||||
domainObject[PUBLIC_NETWORK_ADDRESS_KEY] = networkAddress;
|
||||
|
@ -1089,13 +1094,20 @@ void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
|
|||
static const QString AUTOMATIC_NETWORKING_KEY = "automatic_networking";
|
||||
domainObject[AUTOMATIC_NETWORKING_KEY] = _automaticNetworkingSetting;
|
||||
|
||||
// add a flag to indicate if this domain uses restricted access - for now that will exclude it from listings
|
||||
const QString RESTRICTED_ACCESS_FLAG = "restricted";
|
||||
|
||||
// consider the domain to have restricted access if "anonymous" connections can't connect to the domain.
|
||||
// add access level for anonymous connections
|
||||
// consider the domain to be "restricted" if anonymous connections are disallowed
|
||||
static const QString RESTRICTED_ACCESS_FLAG = "restricted";
|
||||
NodePermissions anonymousPermissions = _settingsManager.getPermissionsForName(NodePermissions::standardNameAnonymous);
|
||||
domainObject[RESTRICTED_ACCESS_FLAG] = !anonymousPermissions.canConnectToDomain;
|
||||
|
||||
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
|
||||
if (!temporaryDomainKey.isEmpty()) {
|
||||
// add the temporary domain token
|
||||
const QString KEY_KEY = "api_key";
|
||||
domainObject[KEY_KEY] = temporaryDomainKey;
|
||||
}
|
||||
|
||||
if (_metadata) {
|
||||
// Add the metadata to the heartbeat
|
||||
static const QString DOMAIN_HEARTBEAT_KEY = "heartbeat";
|
||||
|
@ -1105,18 +1117,60 @@ void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
|
|||
QString domainUpdateJSON = QString("{\"domain\":%1}").arg(QString(QJsonDocument(domainObject).toJson(QJsonDocument::Compact)));
|
||||
|
||||
static const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
|
||||
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
|
||||
AccountManagerAuth::Required,
|
||||
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(getID())),
|
||||
AccountManagerAuth::Optional,
|
||||
QNetworkAccessManager::PutOperation,
|
||||
JSONCallbackParameters(),
|
||||
JSONCallbackParameters(nullptr, QString(), this, "handleMetaverseHeartbeatError"),
|
||||
domainUpdateJSON.toUtf8());
|
||||
}
|
||||
|
||||
void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
|
||||
if (!_metaverseHeartbeatTimer) {
|
||||
// avoid rehandling errors from the same issue
|
||||
return;
|
||||
}
|
||||
|
||||
// check if we need to force a new temporary domain name
|
||||
switch (requestReply.error()) {
|
||||
// if we have a temporary domain with a bad token, we get a 401
|
||||
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
|
||||
static const QString DATA_KEY = "data";
|
||||
static const QString TOKEN_KEY = "api_key";
|
||||
|
||||
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
|
||||
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
|
||||
|
||||
if (!tokenFailure.isNull()) {
|
||||
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
|
||||
}
|
||||
break;
|
||||
}
|
||||
// if the domain does not (or no longer) exists, we get a 404
|
||||
case QNetworkReply::NetworkError::ContentNotFoundError:
|
||||
qWarning() << "Domain not found, getting a new temporary domain.";
|
||||
break;
|
||||
// otherwise, we erred on something else, and should not force a temporary domain
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// halt heartbeats until we have a token
|
||||
_metaverseHeartbeatTimer->deleteLater();
|
||||
_metaverseHeartbeatTimer = nullptr;
|
||||
|
||||
// give up eventually to avoid flooding traffic
|
||||
static const int MAX_ATTEMPTS = 5;
|
||||
static int attempt = 0;
|
||||
if (++attempt < MAX_ATTEMPTS) {
|
||||
// get a new temporary name and token
|
||||
getTemporaryName(true);
|
||||
} else {
|
||||
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
|
||||
}
|
||||
}
|
||||
|
||||
void DomainServer::sendICEServerAddressToMetaverseAPI() {
|
||||
if (!_iceServerSocket.isNull()) {
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
const QUuid& domainID = nodeList->getSessionUUID();
|
||||
|
||||
const QString ICE_SERVER_ADDRESS = "ice_server_address";
|
||||
|
||||
QJsonObject domainObject;
|
||||
|
@ -1124,6 +1178,13 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
|
|||
// we're using full automatic networking and we have a current ice-server socket, use that now
|
||||
domainObject[ICE_SERVER_ADDRESS] = _iceServerSocket.getAddress().toString();
|
||||
|
||||
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
|
||||
if (!temporaryDomainKey.isEmpty()) {
|
||||
// add the temporary domain token
|
||||
const QString KEY_KEY = "api_key";
|
||||
domainObject[KEY_KEY] = temporaryDomainKey;
|
||||
}
|
||||
|
||||
QString domainUpdateJSON = QString("{\"domain\": %1 }").arg(QString(QJsonDocument(domainObject).toJson()));
|
||||
|
||||
// make sure we hear about failure so we can retry
|
||||
|
@ -1135,7 +1196,7 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
|
|||
|
||||
static const QString DOMAIN_ICE_ADDRESS_UPDATE = "/api/v1/domains/%1/ice_server_address";
|
||||
|
||||
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_ICE_ADDRESS_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
|
||||
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_ICE_ADDRESS_UPDATE.arg(uuidStringWithoutCurlyBraces(getID())),
|
||||
AccountManagerAuth::Optional,
|
||||
QNetworkAccessManager::PutOperation,
|
||||
callbackParameters,
|
||||
|
|
|
@ -80,6 +80,8 @@ private slots:
|
|||
void handleTempDomainSuccess(QNetworkReply& requestReply);
|
||||
void handleTempDomainError(QNetworkReply& requestReply);
|
||||
|
||||
void handleMetaverseHeartbeatError(QNetworkReply& requestReply);
|
||||
|
||||
void queuedQuit(QString quitMessage, int exitCode);
|
||||
|
||||
void handleKeypairChange();
|
||||
|
@ -96,11 +98,13 @@ signals:
|
|||
void userDisconnected();
|
||||
|
||||
private:
|
||||
void setupNodeListAndAssignments(const QUuid& sessionUUID = QUuid::createUuid());
|
||||
const QUuid& getID();
|
||||
|
||||
void setupNodeListAndAssignments();
|
||||
bool optionallySetupOAuth();
|
||||
bool optionallyReadX509KeyAndCertificate();
|
||||
|
||||
void optionallyGetTemporaryName(const QStringList& arguments);
|
||||
void getTemporaryName(bool force = false);
|
||||
|
||||
static bool packetVersionMatch(const udt::Packet& packet);
|
||||
|
||||
|
@ -108,6 +112,7 @@ private:
|
|||
|
||||
void setupAutomaticNetworking();
|
||||
void setupICEHeartbeatForFullNetworking();
|
||||
void setupHeartbeatToMetaverse();
|
||||
void sendHeartbeatToMetaverse(const QString& networkAddress);
|
||||
|
||||
void randomizeICEServerAddress(bool shouldTriggerHostLookup);
|
||||
|
@ -178,6 +183,7 @@ private:
|
|||
// These will be parented to this, they are not dangling
|
||||
DomainMetadata* _metadata { nullptr };
|
||||
QTimer* _iceHeartbeatTimer { nullptr };
|
||||
QTimer* _metaverseHeartbeatTimer { nullptr };
|
||||
|
||||
QList<QHostAddress> _iceServerAddresses;
|
||||
QSet<QHostAddress> _failedIceServerAddresses;
|
||||
|
@ -186,8 +192,6 @@ private:
|
|||
int _numHeartbeatDenials { 0 };
|
||||
bool _connectedToICEServer { false };
|
||||
|
||||
bool _hasAccessToken { false };
|
||||
|
||||
friend class DomainGatekeeper;
|
||||
friend class DomainMetadata;
|
||||
};
|
||||
|
|
|
@ -1,18 +1,26 @@
|
|||
{
|
||||
"name": "Vive to Standard",
|
||||
"channels": [
|
||||
{ "from": "Vive.LY", "when": "Vive.LSOuter", "filters": ["invert"], "to": "Standard.LY" },
|
||||
{ "from": "Vive.LX", "when": "Vive.LSOuter", "to": "Standard.LX" },
|
||||
|
||||
{ "from": "Vive.LT", "to": "Standard.LT" },
|
||||
{ "from": "Vive.LY", "when": "Vive.LSY", "filters": ["invert"], "to": "Standard.LY" },
|
||||
{ "from": "Vive.LX", "when": "Vive.LSX", "to": "Standard.LX" },
|
||||
{
|
||||
"from": "Vive.LT", "to": "Standard.LT",
|
||||
"filters": [
|
||||
{ "type": "deadZone", "min": 0.05 }
|
||||
]
|
||||
},
|
||||
{ "from": "Vive.LeftGrip", "to": "Standard.LeftGrip" },
|
||||
{ "from": "Vive.LS", "to": "Standard.LS" },
|
||||
{ "from": "Vive.LSTouch", "to": "Standard.LSTouch" },
|
||||
|
||||
{ "from": "Vive.RY", "when": "Vive.RSOuter", "filters": ["invert"], "to": "Standard.RY" },
|
||||
{ "from": "Vive.RX", "when": "Vive.RSOuter", "to": "Standard.RX" },
|
||||
|
||||
{ "from": "Vive.RT", "to": "Standard.RT" },
|
||||
{ "from": "Vive.RY", "when": "Vive.RSY", "filters": ["invert"], "to": "Standard.RY" },
|
||||
{ "from": "Vive.RX", "when": "Vive.RSX", "to": "Standard.RX" },
|
||||
{
|
||||
"from": "Vive.RT", "to": "Standard.RT",
|
||||
"filters": [
|
||||
{ "type": "deadZone", "min": 0.05 }
|
||||
]
|
||||
},
|
||||
{ "from": "Vive.RightGrip", "to": "Standard.RightGrip" },
|
||||
{ "from": "Vive.RS", "to": "Standard.RS" },
|
||||
{ "from": "Vive.RSTouch", "to": "Standard.RSTouch" },
|
||||
|
|
105
interface/resources/icons/hud-01.svg
Normal file
105
interface/resources/icons/hud-01.svg
Normal file
|
@ -0,0 +1,105 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 19.2.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 50 150" style="enable-background:new 0 0 50 150;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{opacity:0.49;}
|
||||
.st1{fill:#1E1E1E;}
|
||||
.st2{opacity:0.5;}
|
||||
.st3{fill:#EAEAEA;}
|
||||
.st4{fill:#FFFFFF;}
|
||||
</style>
|
||||
<g class="st0">
|
||||
<path class="st1" d="M50,146c0,2.2-1.8,4-4,4H4c-2.2,0-4-1.8-4-4v-42c0-2.2,1.8-4,4-4h42c2.2,0,4,1.8,4,4V146z"/>
|
||||
</g>
|
||||
<g class="st2">
|
||||
<g>
|
||||
<path class="st3" d="M25.1,109.5c-4.2,0-8,1.8-10.8,4.8c0,0-0.5,0.7,0.2,1.2c0.7,0.6,1.4-0.1,1.4-0.1c2.4-2.4,5.7-3.9,9.2-3.9
|
||||
c3.6,0,6.9,1.5,9.3,4.1c0,0,0.7,0.8,1.5,0.3c0.7-0.4,0.2-1.2,0.2-1.3C33.3,111.4,29.4,109.5,25.1,109.5z"/>
|
||||
<path class="st3" d="M35.4,116.3c-0.2,0-0.4,0-0.5-0.1c-0.2-0.1-0.5-0.3-0.6-0.4l0,0c-2.5-2.6-5.7-4-9.2-4c-3.4,0-6.6,1.4-9.1,3.9
|
||||
l0,0c-0.1,0.1-0.3,0.2-0.4,0.3c-0.5,0.2-0.9,0.2-1.3-0.2c-0.6-0.5-0.4-1.1-0.3-1.4c0-0.1,0.1-0.1,0.1-0.2l0,0
|
||||
c2.9-3.1,6.8-4.9,10.9-4.9c4.2,0,8.2,1.8,11.2,5.1c0.1,0.1,0.3,0.5,0.2,0.9c0,0.3-0.2,0.6-0.5,0.8
|
||||
C35.9,116.2,35.6,116.3,35.4,116.3z M34.7,115.4c0.1,0.1,0.6,0.6,1.1,0.2c0.1-0.1,0.2-0.2,0.2-0.3c0-0.3-0.1-0.5-0.1-0.6
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</g>
|
||||
<g class="st2">
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||||
<path class="st3" d="M19.2,135.5v6.4H18v-2.7h-2.9v2.7h-1.2v-6.4h1.2v2.6H18v-2.6H19.2z"/>
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||||
<path class="st3" d="M25.4,141c0.3,0,0.6-0.1,0.8-0.2c0.2-0.1,0.4-0.3,0.5-0.5c0.1-0.2,0.2-0.4,0.3-0.7c0.1-0.3,0.1-0.5,0.1-0.8
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||||
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||||
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||||
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||||
<path class="st3" d="M31.7,141.9v-6.4H34c0.5,0,1,0.1,1.4,0.3c0.4,0.2,0.7,0.4,1,0.7c0.3,0.3,0.5,0.6,0.6,1
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||||
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||||
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||||
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||||
</g>
|
||||
<g>
|
||||
<path class="st1" d="M50,96c0,2.2-1.8,4-4,4H4c-2.2,0-4-1.8-4-4V54c0-2.2,1.8-4,4-4h42c2.2,0,4,1.8,4,4V96z"/>
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||||
</g>
|
||||
<g>
|
||||
<g>
|
||||
<path class="st3" d="M25.1,59.5c-4.2,0-8,1.8-10.8,4.8c0,0-0.5,0.7,0.2,1.2c0.7,0.6,1.4-0.1,1.4-0.1c2.4-2.4,5.7-3.9,9.2-3.9
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||||
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||||
<path class="st3" d="M35.4,66.3c-0.2,0-0.4,0-0.5-0.1c-0.2-0.1-0.5-0.3-0.6-0.4l0,0c-2.5-2.6-5.7-4-9.2-4c-3.4,0-6.6,1.4-9.1,3.9
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||||
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||||
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||||
</g>
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||||
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||||
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||||
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||||
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||||
</g>
|
||||
<g>
|
||||
<path class="st3" d="M19.2,85.5v6.4H18v-2.7h-2.9v2.7h-1.2v-6.4h1.2v2.6H18v-2.6H19.2z"/>
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||||
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||||
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||||
</g>
|
||||
<g>
|
||||
<path class="st4" d="M50,46.1c0,2.2-1.8,4-4,4H4c-2.2,0-4-1.8-4-4v-42c0-2.2,1.8-4,4-4h42c2.2,0,4,1.8,4,4V46.1z"/>
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||||
</g>
|
||||
<g>
|
||||
<g>
|
||||
<path d="M25.1,9.6c-4.2,0-8,1.8-10.8,4.8c0,0-0.5,0.7,0.2,1.2c0.7,0.6,1.4-0.1,1.4-0.1c2.4-2.4,5.7-3.9,9.2-3.9
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||||
<path d="M35.4,16.3c-0.2,0-0.4,0-0.5-0.1c-0.2-0.1-0.5-0.3-0.6-0.4l0,0c-2.5-2.6-5.7-4-9.2-4c-3.4,0-6.6,1.4-9.1,3.9l0,0
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||||
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||||
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||||
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||||
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||||
</g>
|
||||
<path d="M27.3,16l-1.5-0.9c-0.3-0.2-0.7-0.2-1,0L23.2,16c-0.3,0.2-0.5,0.5-0.5,0.9l0,1.8c0,0.4,0.2,0.7,0.5,0.9l1.5,0.9
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||||
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||||
<path d="M31.2,25.1L30,23.6c-0.2-0.3-0.5-0.4-0.8-0.4l-7.9,0c0,0,0,0,0,0c-0.3,0-0.6,0.1-0.8,0.4l-1.2,1.5c-0.3,0.4-0.3,0.9,0,1.3
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||||
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||||
</g>
|
||||
<g>
|
||||
<path d="M19.2,35.6V42H18v-2.7h-2.9V42h-1.2v-6.4h1.2v2.6H18v-2.6H19.2z"/>
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||||
<path d="M25.4,41c0.3,0,0.6-0.1,0.8-0.2c0.2-0.1,0.4-0.3,0.5-0.5c0.1-0.2,0.2-0.4,0.3-0.7c0.1-0.3,0.1-0.5,0.1-0.8v-3.4h1.3v3.4
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||||
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||||
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||||
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|
||||
<path d="M31.7,42v-6.4H34c0.5,0,1,0.1,1.4,0.3c0.4,0.2,0.7,0.4,1,0.7c0.3,0.3,0.5,0.6,0.6,1c0.1,0.4,0.2,0.8,0.2,1.2
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||||
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||||
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||||
c0.3,0,0.6-0.1,0.8-0.2c0.2-0.1,0.4-0.3,0.6-0.4c0.2-0.2,0.3-0.4,0.4-0.7C35.8,39.3,35.9,39.1,35.9,38.8z"/>
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||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 8 KiB |
|
@ -20,9 +20,10 @@ Window {
|
|||
|
||||
objectName: "AddressBarDialog"
|
||||
frame: HiddenFrame {}
|
||||
hideBackground: true
|
||||
|
||||
visible: false
|
||||
destroyOnInvisible: false
|
||||
shown: false
|
||||
destroyOnHidden: false
|
||||
resizable: false
|
||||
scale: 1.25 // Make this dialog a little larger than normal
|
||||
|
||||
|
@ -145,14 +146,14 @@ Window {
|
|||
if (addressLine.text !== "") {
|
||||
addressBarDialog.loadAddress(addressLine.text)
|
||||
}
|
||||
root.visible = false;
|
||||
root.shown = false;
|
||||
}
|
||||
|
||||
Keys.onPressed: {
|
||||
switch (event.key) {
|
||||
case Qt.Key_Escape:
|
||||
case Qt.Key_Back:
|
||||
root.visible = false
|
||||
root.shown = false
|
||||
event.accepted = true
|
||||
break
|
||||
case Qt.Key_Enter:
|
||||
|
|
|
@ -15,15 +15,15 @@ import Qt.labs.settings 1.0
|
|||
|
||||
import "styles-uit"
|
||||
import "controls-uit" as HifiControls
|
||||
import "windows-uit"
|
||||
import "windows"
|
||||
import "dialogs"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
objectName: "AssetServer"
|
||||
title: "Asset Browser"
|
||||
resizable: true
|
||||
destroyOnInvisible: true
|
||||
destroyOnHidden: true
|
||||
implicitWidth: 384; implicitHeight: 640
|
||||
minSize: Qt.vector2d(200, 300)
|
||||
|
||||
|
|
|
@ -2,22 +2,24 @@ import QtQuick 2.3
|
|||
import QtQuick.Controls 1.2
|
||||
import QtWebEngine 1.1
|
||||
|
||||
import "controls"
|
||||
import "styles"
|
||||
import "controls-uit"
|
||||
import "styles-uit"
|
||||
import "windows"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
title: "Browser"
|
||||
resizable: true
|
||||
destroyOnInvisible: true
|
||||
destroyOnHidden: true
|
||||
width: 800
|
||||
height: 600
|
||||
property alias webView: webview
|
||||
|
||||
x: 100
|
||||
y: 100
|
||||
|
||||
Component.onCompleted: {
|
||||
visible = true
|
||||
shown = true
|
||||
addressBar.text = webview.url
|
||||
}
|
||||
|
||||
|
@ -30,15 +32,9 @@ Window {
|
|||
|
||||
Item {
|
||||
id:item
|
||||
anchors.fill: parent
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: webview.top
|
||||
color: "white"
|
||||
}
|
||||
|
||||
width: pane.contentWidth
|
||||
implicitHeight: pane.scrollHeight
|
||||
|
||||
Row {
|
||||
id: buttons
|
||||
spacing: 4
|
||||
|
@ -46,25 +42,37 @@ Window {
|
|||
anchors.topMargin: 8
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 8
|
||||
FontAwesome {
|
||||
id: back; text: "\uf0a8"; size: 48; enabled: webview.canGoBack;
|
||||
HiFiGlyphs {
|
||||
id: back;
|
||||
enabled: webview.canGoBack;
|
||||
text: hifi.glyphs.backward
|
||||
color: enabled ? hifi.colors.text : hifi.colors.disabledText
|
||||
size: 48
|
||||
MouseArea { anchors.fill: parent; onClicked: webview.goBack() }
|
||||
}
|
||||
FontAwesome {
|
||||
id: forward; text: "\uf0a9"; size: 48; enabled: webview.canGoForward;
|
||||
|
||||
HiFiGlyphs {
|
||||
id: forward;
|
||||
enabled: webview.canGoForward;
|
||||
text: hifi.glyphs.forward
|
||||
color: enabled ? hifi.colors.text : hifi.colors.disabledText
|
||||
MouseArea { anchors.fill: parent; onClicked: webview.goBack() }
|
||||
size: 48
|
||||
MouseArea { anchors.fill: parent; onClicked: webview.goForward() }
|
||||
}
|
||||
FontAwesome {
|
||||
id: reload; size: 48; text: webview.loading ? "\uf057" : "\uf021"
|
||||
MouseArea { anchors.fill: parent; onClicked: webview.loading ? webview.stop() : webview.reload() }
|
||||
|
||||
HiFiGlyphs {
|
||||
id: reload;
|
||||
enabled: webview.canGoForward;
|
||||
text: webview.loading ? hifi.glyphs.close : hifi.glyphs.reload
|
||||
color: enabled ? hifi.colors.text : hifi.colors.disabledText
|
||||
size: 48
|
||||
MouseArea { anchors.fill: parent; onClicked: webview.goForward() }
|
||||
}
|
||||
}
|
||||
|
||||
Border {
|
||||
Item {
|
||||
id: border
|
||||
height: 48
|
||||
radius: 8
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: 8
|
||||
anchors.right: parent.right
|
||||
|
@ -86,15 +94,18 @@ Window {
|
|||
onSourceChanged: console.log("Icon url: " + source)
|
||||
}
|
||||
}
|
||||
|
||||
TextInput {
|
||||
|
||||
TextField {
|
||||
id: addressBar
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 8
|
||||
anchors.left: barIcon.right
|
||||
anchors.leftMargin: 0
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
||||
focus: true
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
placeholderText: "Enter URL"
|
||||
Component.onCompleted: scriptsModel.filterRegExp = new RegExp("^.*$", "i")
|
||||
Keys.onPressed: {
|
||||
switch(event.key) {
|
||||
case Qt.Key_Enter:
|
||||
|
@ -110,7 +121,7 @@ Window {
|
|||
}
|
||||
}
|
||||
|
||||
WebView {
|
||||
WebEngineView {
|
||||
id: webview
|
||||
url: "http://highfidelity.com"
|
||||
anchors.top: buttons.bottom
|
||||
|
@ -119,7 +130,7 @@ Window {
|
|||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
onLoadingChanged: {
|
||||
if (loadRequest.status == WebEngineView.LoadSucceededStatus) {
|
||||
if (loadRequest.status === WebEngineView.LoadSucceededStatus) {
|
||||
addressBar.text = loadRequest.url
|
||||
}
|
||||
}
|
||||
|
@ -127,7 +138,7 @@ Window {
|
|||
console.log("New icon: " + icon)
|
||||
}
|
||||
|
||||
profile: desktop.browserProfile
|
||||
//profile: desktop.browserProfile
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -12,9 +12,9 @@ import QtQuick 2.5
|
|||
import Hifi 1.0 as Hifi
|
||||
|
||||
import "controls-uit"
|
||||
import "windows-uit" as Windows
|
||||
import "windows" as Windows
|
||||
|
||||
Windows.Window {
|
||||
Windows.ScrollingWindow {
|
||||
id: root
|
||||
width: 800
|
||||
height: 800
|
||||
|
|
|
@ -14,7 +14,7 @@ import "controls"
|
|||
import "styles"
|
||||
import "windows"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
objectName: "LoginDialog"
|
||||
|
@ -22,8 +22,9 @@ Window {
|
|||
width: loginDialog.implicitWidth
|
||||
// FIXME make movable
|
||||
anchors.centerIn: parent
|
||||
destroyOnInvisible: false
|
||||
visible: false
|
||||
destroyOnHidden: false
|
||||
hideBackground: true
|
||||
shown: false
|
||||
|
||||
LoginDialog {
|
||||
id: loginDialog
|
||||
|
@ -268,8 +269,8 @@ Window {
|
|||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
onShownChanged: {
|
||||
if (!shown) {
|
||||
username.text = ""
|
||||
password.text = ""
|
||||
loginDialog.statusText = ""
|
||||
|
@ -282,7 +283,7 @@ Window {
|
|||
switch (event.key) {
|
||||
case Qt.Key_Escape:
|
||||
case Qt.Key_Back:
|
||||
root.visible = false;
|
||||
root.shown = false;
|
||||
event.accepted = true;
|
||||
break;
|
||||
|
||||
|
|
|
@ -13,16 +13,16 @@ import QtQuick.Controls 1.4
|
|||
import QtWebEngine 1.1
|
||||
import QtWebChannel 1.0
|
||||
|
||||
import "windows-uit" as Windows
|
||||
import "windows" as Windows
|
||||
import "controls-uit" as Controls
|
||||
import "styles-uit"
|
||||
|
||||
Windows.Window {
|
||||
Windows.ScrollingWindow {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
title: "WebWindow"
|
||||
resizable: true
|
||||
visible: false
|
||||
shown: false
|
||||
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
|
||||
destroyOnCloseButton: false
|
||||
property alias source: webview.url
|
||||
|
|
|
@ -14,7 +14,7 @@ Windows.Window {
|
|||
HifiConstants { id: hifi }
|
||||
title: "QmlWindow"
|
||||
resizable: true
|
||||
visible: false
|
||||
shown: false
|
||||
focus: true
|
||||
property var channel;
|
||||
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
|
||||
|
|
|
@ -15,18 +15,18 @@ import QtWebEngine 1.1
|
|||
import QtWebChannel 1.0
|
||||
import Qt.labs.settings 1.0
|
||||
|
||||
import "windows-uit"
|
||||
import "windows"
|
||||
import "controls-uit"
|
||||
import "styles-uit"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: toolWindow
|
||||
resizable: true
|
||||
objectName: "ToolWindow"
|
||||
destroyOnCloseButton: false
|
||||
destroyOnInvisible: false
|
||||
destroyOnHidden: false
|
||||
closable: true
|
||||
visible: false
|
||||
shown: false
|
||||
title: "Edit"
|
||||
property alias tabView: tabView
|
||||
implicitWidth: 520; implicitHeight: 695
|
||||
|
@ -142,7 +142,7 @@ Window {
|
|||
return;
|
||||
}
|
||||
}
|
||||
visible = false;
|
||||
shown = false;
|
||||
}
|
||||
|
||||
function findIndexForUrl(source) {
|
||||
|
@ -172,7 +172,7 @@ Window {
|
|||
|
||||
var tab = tabView.getTab(index);
|
||||
if (newVisible) {
|
||||
toolWindow.visible = true
|
||||
toolWindow.shown = true
|
||||
tab.enabled = true
|
||||
} else {
|
||||
tab.enabled = false;
|
||||
|
|
|
@ -3,11 +3,11 @@ import QtQuick 2.3
|
|||
import QtQuick.Controls 1.3
|
||||
import QtQuick.Controls.Styles 1.3
|
||||
import QtGraphicalEffects 1.0
|
||||
import "controls"
|
||||
import "styles"
|
||||
import "controls-uit"
|
||||
import "styles-uit"
|
||||
import "windows"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
objectName: "UpdateDialog"
|
||||
|
|
|
@ -15,7 +15,7 @@ import QtQuick.XmlListModel 2.0
|
|||
|
||||
import "../styles-uit"
|
||||
import "../controls-uit" as HifiControls
|
||||
import "../windows-uit"
|
||||
import "../windows"
|
||||
import "../hifi/models"
|
||||
|
||||
TableView {
|
||||
|
|
|
@ -24,6 +24,13 @@ FocusScope {
|
|||
readonly property int invalid_position: -9999;
|
||||
property rect recommendedRect: Qt.rect(0,0,0,0);
|
||||
property var expectedChildren;
|
||||
property bool repositionLocked: true
|
||||
|
||||
onRepositionLockedChanged: {
|
||||
if (!repositionLocked) {
|
||||
d.handleSizeChanged();
|
||||
}
|
||||
}
|
||||
|
||||
onHeightChanged: d.handleSizeChanged();
|
||||
|
||||
|
@ -56,6 +63,10 @@ FocusScope {
|
|||
id: d
|
||||
|
||||
function handleSizeChanged() {
|
||||
if (desktop.repositionLocked) {
|
||||
return;
|
||||
}
|
||||
|
||||
var oldRecommendedRect = recommendedRect;
|
||||
var newRecommendedRectJS = (typeof Controller === "undefined") ? Qt.rect(0,0,0,0) : Controller.getRecommendedOverlayRect();
|
||||
var newRecommendedRect = Qt.rect(newRecommendedRectJS.x, newRecommendedRectJS.y,
|
||||
|
@ -64,7 +75,7 @@ FocusScope {
|
|||
|
||||
var oldChildren = expectedChildren;
|
||||
var newChildren = d.getRepositionChildren();
|
||||
if (oldRecommendedRect != Qt.rect(0,0,0,0)
|
||||
if (oldRecommendedRect != Qt.rect(0,0,0,0) && oldRecommendedRect != Qt.rect(0,0,1,1)
|
||||
&& (oldRecommendedRect != newRecommendedRect
|
||||
|| oldChildren != newChildren)
|
||||
) {
|
||||
|
@ -93,6 +104,17 @@ FocusScope {
|
|||
return item;
|
||||
}
|
||||
|
||||
function findMatchingChildren(item, predicate) {
|
||||
var results = [];
|
||||
for (var i in item.children) {
|
||||
var child = item.children[i];
|
||||
if (predicate(child)) {
|
||||
results.push(child);
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
function isTopLevelWindow(item) {
|
||||
return item.topLevelWindow;
|
||||
}
|
||||
|
@ -106,19 +128,9 @@ FocusScope {
|
|||
}
|
||||
|
||||
function getTopLevelWindows(predicate) {
|
||||
var currentWindows = [];
|
||||
if (!desktop) {
|
||||
console.log("Could not find desktop for " + item)
|
||||
return currentWindows;
|
||||
}
|
||||
|
||||
for (var i = 0; i < desktop.children.length; ++i) {
|
||||
var child = desktop.children[i];
|
||||
if (isTopLevelWindow(child) && (!predicate || predicate(child))) {
|
||||
currentWindows.push(child)
|
||||
}
|
||||
}
|
||||
return currentWindows;
|
||||
return findMatchingChildren(desktop, function(child) {
|
||||
return (isTopLevelWindow(child) && (!predicate || predicate(child)));
|
||||
});
|
||||
}
|
||||
|
||||
function getDesktopWindow(item) {
|
||||
|
@ -227,22 +239,16 @@ FocusScope {
|
|||
}
|
||||
|
||||
function getRepositionChildren(predicate) {
|
||||
var currentWindows = [];
|
||||
if (!desktop) {
|
||||
console.log("Could not find desktop");
|
||||
return currentWindows;
|
||||
}
|
||||
|
||||
for (var i = 0; i < desktop.children.length; ++i) {
|
||||
var child = desktop.children[i];
|
||||
if (child.shouldReposition === true && (!predicate || predicate(child))) {
|
||||
currentWindows.push(child)
|
||||
}
|
||||
}
|
||||
return currentWindows;
|
||||
return findMatchingChildren(desktop, function(child) {
|
||||
return (child.shouldReposition === true && (!predicate || predicate(child)));
|
||||
});
|
||||
}
|
||||
|
||||
function repositionAll() {
|
||||
if (desktop.repositionLocked) {
|
||||
return;
|
||||
}
|
||||
|
||||
var oldRecommendedRect = recommendedRect;
|
||||
var oldRecommendedDimmensions = { x: oldRecommendedRect.width, y: oldRecommendedRect.height };
|
||||
var newRecommendedRect = Controller.getRecommendedOverlayRect();
|
||||
|
@ -265,6 +271,63 @@ FocusScope {
|
|||
}
|
||||
}
|
||||
|
||||
property bool pinned: false
|
||||
property var hiddenChildren: []
|
||||
|
||||
function togglePinned() {
|
||||
pinned = !pinned
|
||||
}
|
||||
|
||||
function setPinned(newPinned) {
|
||||
pinned = newPinned
|
||||
}
|
||||
|
||||
property real unpinnedAlpha: 1.0;
|
||||
|
||||
Behavior on unpinnedAlpha {
|
||||
NumberAnimation {
|
||||
easing.type: Easing.Linear;
|
||||
duration: 300
|
||||
}
|
||||
}
|
||||
|
||||
state: "NORMAL"
|
||||
states: [
|
||||
State {
|
||||
name: "NORMAL"
|
||||
PropertyChanges { target: desktop; unpinnedAlpha: 1.0 }
|
||||
},
|
||||
State {
|
||||
name: "PINNED"
|
||||
PropertyChanges { target: desktop; unpinnedAlpha: 0.0 }
|
||||
}
|
||||
]
|
||||
|
||||
transitions: [
|
||||
Transition {
|
||||
NumberAnimation { properties: "unpinnedAlpha"; duration: 300 }
|
||||
}
|
||||
]
|
||||
|
||||
onPinnedChanged: {
|
||||
if (pinned) {
|
||||
nullFocus.focus = true;
|
||||
nullFocus.forceActiveFocus();
|
||||
|
||||
// recalculate our non-pinned children
|
||||
hiddenChildren = d.findMatchingChildren(desktop, function(child){
|
||||
return !d.isTopLevelWindow(child) && child.visible && !child.pinned;
|
||||
});
|
||||
|
||||
hiddenChildren.forEach(function(child){
|
||||
child.opacity = Qt.binding(function(){ return desktop.unpinnedAlpha });
|
||||
});
|
||||
}
|
||||
state = pinned ? "PINNED" : "NORMAL"
|
||||
}
|
||||
|
||||
onShowDesktop: pinned = false
|
||||
|
||||
function raise(item) {
|
||||
var targetWindow = d.getDesktopWindow(item);
|
||||
if (!targetWindow) {
|
||||
|
@ -422,7 +485,6 @@ FocusScope {
|
|||
event.accepted = false;
|
||||
}
|
||||
|
||||
|
||||
function unfocusWindows() {
|
||||
var windows = d.getTopLevelWindows();
|
||||
for (var i = 0; i < windows.length; ++i) {
|
||||
|
@ -433,6 +495,8 @@ FocusScope {
|
|||
|
||||
FocusHack { id: focusHack; }
|
||||
|
||||
FocusScope { id: nullFocus; }
|
||||
|
||||
Rectangle {
|
||||
id: focusDebugger;
|
||||
objectName: "focusDebugger"
|
||||
|
|
|
@ -18,7 +18,7 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
|
|||
import ".."
|
||||
import "../controls-uit"
|
||||
import "../styles-uit"
|
||||
import "../windows-uit"
|
||||
import "../windows"
|
||||
|
||||
import "fileDialog"
|
||||
|
||||
|
@ -729,7 +729,7 @@ ModalWindow {
|
|||
Action {
|
||||
id: cancelAction
|
||||
text: "Cancel"
|
||||
onTriggered: { canceled(); root.visible = false; }
|
||||
onTriggered: { canceled(); root.shown = false; }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
|
|||
|
||||
import "../controls-uit"
|
||||
import "../styles-uit"
|
||||
import "../windows-uit"
|
||||
import "../windows"
|
||||
|
||||
import "messageDialog"
|
||||
|
||||
|
@ -24,7 +24,7 @@ ModalWindow {
|
|||
implicitWidth: 640
|
||||
implicitHeight: 320
|
||||
destroyOnCloseButton: true
|
||||
destroyOnInvisible: true
|
||||
destroyOnHidden: true
|
||||
visible: true
|
||||
|
||||
signal selected(int button);
|
||||
|
|
|
@ -13,14 +13,14 @@ import QtQuick.Controls 1.4
|
|||
|
||||
import "../controls-uit" as HifiControls
|
||||
import "../styles-uit"
|
||||
import "../windows-uit"
|
||||
import "../windows"
|
||||
import "preferences"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
title: "Preferences"
|
||||
resizable: true
|
||||
destroyOnInvisible: true
|
||||
destroyOnHidden: true
|
||||
width: 500
|
||||
height: 577
|
||||
property var sections: []
|
||||
|
|
|
@ -14,7 +14,7 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
|
|||
|
||||
import "../controls-uit"
|
||||
import "../styles-uit"
|
||||
import "../windows-uit"
|
||||
import "../windows"
|
||||
|
||||
ModalWindow {
|
||||
id: root
|
||||
|
|
|
@ -12,7 +12,7 @@ import QtQuick 2.5
|
|||
import QtQuick.Controls 1.4
|
||||
import QtWebEngine 1.1
|
||||
|
||||
import "../../windows-uit" as Windows
|
||||
import "../../windows" as Windows
|
||||
import "../../controls-uit" as Controls
|
||||
import "../../styles-uit"
|
||||
|
||||
|
@ -23,15 +23,10 @@ Windows.Window {
|
|||
resizable: true
|
||||
modality: Qt.ApplicationModal
|
||||
|
||||
Item {
|
||||
width: pane.contentWidth
|
||||
implicitHeight: pane.scrollHeight
|
||||
|
||||
Controls.WebView {
|
||||
id: webview
|
||||
anchors.fill: parent
|
||||
url: "https://metaverse.highfidelity.com/marketplace?category=avatars"
|
||||
focus: true
|
||||
}
|
||||
Controls.WebView {
|
||||
id: webview
|
||||
anchors.fill: parent
|
||||
url: "https://metaverse.highfidelity.com/marketplace?category=avatars"
|
||||
focus: true
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtWebEngine 1.1;
|
||||
import Qt.labs.settings 1.0
|
||||
|
||||
import "../desktop"
|
||||
import "../desktop" as OriginalDesktop
|
||||
import ".."
|
||||
import "."
|
||||
import "./toolbars"
|
||||
|
||||
Desktop {
|
||||
OriginalDesktop.Desktop {
|
||||
id: desktop
|
||||
|
||||
MouseArea {
|
||||
id: hoverWatch
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
propagateComposedEvents: true
|
||||
|
@ -18,13 +22,6 @@ Desktop {
|
|||
acceptedButtons: Qt.NoButton
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
WebEngine.settings.javascriptCanOpenWindows = true;
|
||||
WebEngine.settings.javascriptCanAccessClipboard = false;
|
||||
WebEngine.settings.spatialNavigationEnabled = false;
|
||||
WebEngine.settings.localContentCanAccessRemoteUrls = true;
|
||||
}
|
||||
|
||||
// The tool window, one instance
|
||||
property alias toolWindow: toolWindow
|
||||
ToolWindow { id: toolWindow }
|
||||
|
@ -47,7 +44,42 @@ Desktop {
|
|||
}
|
||||
}
|
||||
|
||||
property var toolbars: ({})
|
||||
Component { id: toolbarBuilder; Toolbar { } }
|
||||
|
||||
Component.onCompleted: {
|
||||
WebEngine.settings.javascriptCanOpenWindows = true;
|
||||
WebEngine.settings.javascriptCanAccessClipboard = false;
|
||||
WebEngine.settings.spatialNavigationEnabled = false;
|
||||
WebEngine.settings.localContentCanAccessRemoteUrls = true;
|
||||
|
||||
var sysToolbar = desktop.getToolbar("com.highfidelity.interface.toolbar.system");
|
||||
var toggleHudButton = sysToolbar.addButton({
|
||||
objectName: "hudToggle",
|
||||
imageURL: "../../../icons/hud-01.svg",
|
||||
visible: true,
|
||||
pinned: true,
|
||||
});
|
||||
|
||||
toggleHudButton.yOffset = Qt.binding(function(){
|
||||
return desktop.pinned ? 50 : 0
|
||||
});
|
||||
toggleHudButton.clicked.connect(function(){
|
||||
console.log("Clicked on hud button")
|
||||
var overlayMenuItem = "Overlays"
|
||||
MenuInterface.setIsOptionChecked(overlayMenuItem, !MenuInterface.isOptionChecked(overlayMenuItem));
|
||||
});
|
||||
}
|
||||
|
||||
// Create or fetch a toolbar with the given name
|
||||
function getToolbar(name) {
|
||||
var result = toolbars[name];
|
||||
if (!result) {
|
||||
result = toolbars[name] = toolbarBuilder.createObject(desktop, {});
|
||||
result.objectName = name;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,17 +6,17 @@ import QtQuick.Controls.Styles 1.4
|
|||
|
||||
import "../../styles-uit"
|
||||
import "../../controls-uit" as HifiControls
|
||||
import "../../windows-uit"
|
||||
import "../../windows"
|
||||
import "attachments"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
title: "Attachments"
|
||||
objectName: "AttachmentsDialog"
|
||||
width: 600
|
||||
height: 600
|
||||
resizable: true
|
||||
destroyOnInvisible: true
|
||||
destroyOnHidden: true
|
||||
minSize: Qt.vector2d(400, 500)
|
||||
|
||||
HifiConstants { id: hifi }
|
||||
|
|
|
@ -9,9 +9,9 @@ import "../models"
|
|||
|
||||
import "../../styles-uit"
|
||||
import "../../controls-uit" as HifiControls
|
||||
import "../../windows-uit"
|
||||
import "../../windows"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
resizable: true
|
||||
width: 600
|
||||
|
|
|
@ -15,14 +15,14 @@ import Qt.labs.settings 1.0
|
|||
|
||||
import "../../styles-uit"
|
||||
import "../../controls-uit" as HifiControls
|
||||
import "../../windows-uit"
|
||||
import "../../windows"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
objectName: "RunningScripts"
|
||||
title: "Running Scripts"
|
||||
resizable: true
|
||||
destroyOnInvisible: true
|
||||
destroyOnHidden: true
|
||||
implicitWidth: 424
|
||||
implicitHeight: isHMD ? 695 : 728
|
||||
minSize: Qt.vector2d(424, 300)
|
||||
|
@ -34,6 +34,9 @@ Window {
|
|||
property var runningScriptsModel: ListModel { }
|
||||
property bool isHMD: false
|
||||
|
||||
onVisibleChanged: console.log("Running scripts visible changed to " + visible)
|
||||
onShownChanged: console.log("Running scripts visible changed to " + visible)
|
||||
|
||||
Settings {
|
||||
category: "Overlay.RunningScripts"
|
||||
property alias x: root.x
|
||||
|
|
|
@ -7,7 +7,7 @@ import "../../windows"
|
|||
import "../../js/Utils.js" as Utils
|
||||
import "../models"
|
||||
|
||||
Window {
|
||||
ScrollingWindow {
|
||||
id: root
|
||||
resizable: true
|
||||
width: 516
|
||||
|
|
|
@ -8,7 +8,7 @@ import "."
|
|||
import ".."
|
||||
import "../../../styles-uit"
|
||||
import "../../../controls-uit" as HifiControls
|
||||
import "../../../windows-uit"
|
||||
import "../../../windows"
|
||||
|
||||
Item {
|
||||
height: column.height + 2 * 8
|
||||
|
|
|
@ -3,7 +3,7 @@ import QtQuick.Controls 1.4
|
|||
|
||||
import "../../../styles-uit"
|
||||
import "../../../controls-uit" as HifiControls
|
||||
import "../../../windows-uit"
|
||||
import "../../../windows"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
|
|
151
interface/resources/qml/hifi/toolbars/Toolbar.qml
Normal file
151
interface/resources/qml/hifi/toolbars/Toolbar.qml
Normal file
|
@ -0,0 +1,151 @@
|
|||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import Qt.labs.settings 1.0
|
||||
|
||||
import "../../windows"
|
||||
import "."
|
||||
|
||||
Window {
|
||||
id: window
|
||||
frame: ToolFrame {
|
||||
horizontalSpacers: horizontal
|
||||
verticalSpacers: !horizontal
|
||||
}
|
||||
hideBackground: true
|
||||
resizable: false
|
||||
destroyOnCloseButton: false
|
||||
destroyOnHidden: false
|
||||
closable: false
|
||||
shown: true
|
||||
width: content.width
|
||||
height: content.height
|
||||
visible: true
|
||||
// Disable this window from being able to call 'desktop.raise() and desktop.showDesktop'
|
||||
activator: Item {}
|
||||
property bool horizontal: true
|
||||
property real buttonSize: 50;
|
||||
property var buttons: []
|
||||
property var container: horizontal ? row : column
|
||||
|
||||
Settings {
|
||||
category: "toolbar/" + window.objectName
|
||||
property alias x: window.x
|
||||
property alias y: window.y
|
||||
}
|
||||
|
||||
onHorizontalChanged: {
|
||||
var newParent = horizontal ? row : column;
|
||||
for (var i in buttons) {
|
||||
var child = buttons[i];
|
||||
child.parent = newParent;
|
||||
if (horizontal) {
|
||||
child.y = 0
|
||||
} else {
|
||||
child.x = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: content
|
||||
implicitHeight: horizontal ? row.height : column.height
|
||||
implicitWidth: horizontal ? row.width : column.width
|
||||
|
||||
Row {
|
||||
id: row
|
||||
spacing: 6
|
||||
}
|
||||
|
||||
Column {
|
||||
id: column
|
||||
spacing: 6
|
||||
}
|
||||
|
||||
Component { id: toolbarButtonBuilder; ToolbarButton { } }
|
||||
|
||||
Connections {
|
||||
target: desktop
|
||||
onPinnedChanged: {
|
||||
if (!window.pinned) {
|
||||
return;
|
||||
}
|
||||
var newPinned = desktop.pinned;
|
||||
for (var i in buttons) {
|
||||
var child = buttons[i];
|
||||
if (desktop.pinned) {
|
||||
if (!child.pinned) {
|
||||
child.visible = false;
|
||||
}
|
||||
} else {
|
||||
child.visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function findButtonIndex(name) {
|
||||
if (!name) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (var i in buttons) {
|
||||
var child = buttons[i];
|
||||
if (child.objectName === name) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
function findButton(name) {
|
||||
var index = findButtonIndex(name);
|
||||
if (index < 0) {
|
||||
return;
|
||||
}
|
||||
return buttons[index];
|
||||
}
|
||||
|
||||
function addButton(properties) {
|
||||
properties = properties || {}
|
||||
|
||||
// If a name is specified, then check if there's an existing button with that name
|
||||
// and return it if so. This will allow multiple clients to listen to a single button,
|
||||
// and allow scripts to be idempotent so they don't duplicate buttons if they're reloaded
|
||||
var result = findButton(properties.objectName);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
properties.toolbar = this;
|
||||
properties.opacity = 0;
|
||||
result = toolbarButtonBuilder.createObject(container, properties);
|
||||
buttons.push(result);
|
||||
result.opacity = 1;
|
||||
updatePinned();
|
||||
return result;
|
||||
}
|
||||
|
||||
function removeButton(name) {
|
||||
var index = findButtonIndex(name);
|
||||
if (index < -1) {
|
||||
console.warn("Tried to remove non-existent button " + name);
|
||||
return;
|
||||
}
|
||||
buttons[index].destroy();
|
||||
buttons.splice(index, 1);
|
||||
updatePinned();
|
||||
}
|
||||
|
||||
function updatePinned() {
|
||||
var newPinned = false;
|
||||
for (var i in buttons) {
|
||||
var child = buttons[i];
|
||||
if (child.pinned) {
|
||||
newPinned = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
pinned = newPinned;
|
||||
}
|
||||
}
|
65
interface/resources/qml/hifi/toolbars/ToolbarButton.qml
Normal file
65
interface/resources/qml/hifi/toolbars/ToolbarButton.qml
Normal file
|
@ -0,0 +1,65 @@
|
|||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
|
||||
Item {
|
||||
id: button
|
||||
property alias imageURL: image.source
|
||||
property alias alpha: button.opacity
|
||||
property var subImage;
|
||||
property int yOffset: 0
|
||||
property int buttonState: 0
|
||||
property var toolbar;
|
||||
property real size: 50 // toolbar ? toolbar.buttonSize : 50
|
||||
width: size; height: size
|
||||
property bool pinned: false
|
||||
clip: true
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation {
|
||||
duration: 150
|
||||
easing.type: Easing.InOutCubic
|
||||
}
|
||||
}
|
||||
|
||||
property alias fadeTargetProperty: button.opacity
|
||||
|
||||
onFadeTargetPropertyChanged: {
|
||||
visible = (fadeTargetProperty !== 0.0);
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if ((!visible && fadeTargetProperty != 0.0) || (visible && fadeTargetProperty == 0.0)) {
|
||||
var target = visible;
|
||||
visible = !visible;
|
||||
fadeTargetProperty = target ? 1.0 : 0.0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onButtonStateChanged: {
|
||||
yOffset = size * buttonState
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (subImage) {
|
||||
if (subImage.y) {
|
||||
yOffset = subImage.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
signal clicked()
|
||||
|
||||
Image {
|
||||
id: image
|
||||
y: -button.yOffset;
|
||||
width: parent.width
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: button.clicked();
|
||||
}
|
||||
}
|
||||
|
|
@ -39,6 +39,19 @@ Item {
|
|||
onSelected: d.handleSelection(subMenu, currentItem, item)
|
||||
}
|
||||
}
|
||||
property var delay: Timer { // No setTimeout in QML.
|
||||
property var menuItem: null;
|
||||
interval: 0
|
||||
repeat: false
|
||||
running: false
|
||||
function trigger(item) { // Capture item and schedule asynchronous Timer.
|
||||
menuItem = item;
|
||||
start();
|
||||
}
|
||||
onTriggered: {
|
||||
menuItem.trigger(); // Now trigger the item.
|
||||
}
|
||||
}
|
||||
|
||||
function toModel(items) {
|
||||
var result = modelMaker.createObject(desktop);
|
||||
|
@ -128,7 +141,8 @@ Item {
|
|||
|
||||
case MenuItemType.Item:
|
||||
console.log("Triggering " + item.text)
|
||||
item.trigger();
|
||||
// Don't block waiting for modal dialogs and such that the menu might open.
|
||||
delay.trigger(item);
|
||||
clearMenus();
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,119 +0,0 @@
|
|||
//
|
||||
// DefaultFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
Frame {
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
Rectangle {
|
||||
// Dialog frame
|
||||
id: frameContent
|
||||
|
||||
readonly property int iconSize: hifi.dimensions.frameIconSize
|
||||
readonly property int frameMargin: 9
|
||||
readonly property int frameMarginLeft: frameMargin
|
||||
readonly property int frameMarginRight: frameMargin
|
||||
readonly property int frameMarginTop: 2 * frameMargin + iconSize
|
||||
readonly property int frameMarginBottom: iconSize + 11
|
||||
|
||||
anchors {
|
||||
topMargin: -frameMarginTop
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
anchors.fill: parent
|
||||
color: hifi.colors.baseGrayHighlight40
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.faintGray50
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
}
|
||||
|
||||
Row {
|
||||
id: controlsRow
|
||||
anchors {
|
||||
right: parent.right;
|
||||
top: parent.top;
|
||||
topMargin: frameContent.frameMargin + 1 // Move down a little to visually align with the title
|
||||
rightMargin: frameContent.frameMarginRight;
|
||||
}
|
||||
spacing: frameContent.iconSize / 4
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Pin" button
|
||||
visible: false
|
||||
text: (frame.pinned && !pinClickArea.containsMouse) || (!frame.pinned && pinClickArea.containsMouse) ? hifi.glyphs.pinInverted : hifi.glyphs.pin
|
||||
color: pinClickArea.containsMouse && !pinClickArea.pressed ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: frameContent.iconSize
|
||||
MouseArea {
|
||||
id: pinClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
propagateComposedEvents: true
|
||||
onClicked: { frame.pin(); mouse.accepted = false; }
|
||||
}
|
||||
}
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Close" button
|
||||
visible: window ? window.closable : false
|
||||
text: closeClickArea.containsPress ? hifi.glyphs.closeInverted : hifi.glyphs.close
|
||||
color: closeClickArea.containsMouse ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: frameContent.iconSize
|
||||
MouseArea {
|
||||
id: closeClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
onClicked: window.visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RalewayRegular {
|
||||
// Title
|
||||
id: titleText
|
||||
anchors {
|
||||
left: parent.left
|
||||
leftMargin: frameContent.frameMarginLeft + hifi.dimensions.contentMargin.x
|
||||
right: controlsRow.left
|
||||
rightMargin: frameContent.iconSize
|
||||
top: parent.top
|
||||
topMargin: frameContent.frameMargin
|
||||
}
|
||||
text: window ? window.title : ""
|
||||
color: hifi.colors.white
|
||||
size: hifi.fontSizes.overlayTitle
|
||||
}
|
||||
|
||||
DropShadow {
|
||||
source: titleText
|
||||
anchors.fill: titleText
|
||||
horizontalOffset: 2
|
||||
verticalOffset: 2
|
||||
samples: 2
|
||||
color: hifi.colors.baseGrayShadow60
|
||||
visible: (window && window.focus)
|
||||
cached: true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,60 +0,0 @@
|
|||
//
|
||||
// Fadable.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 15 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "../styles-uit"
|
||||
|
||||
// Enable window visibility transitions
|
||||
FocusScope {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
Component.onCompleted: {
|
||||
fadeTargetProperty = visible ? 1.0 : 0.0
|
||||
}
|
||||
|
||||
// The target property to animate, usually scale or opacity
|
||||
property alias fadeTargetProperty: root.opacity
|
||||
// always start the property at 0 to enable fade in on creation
|
||||
fadeTargetProperty: 0
|
||||
// DO NOT set visible to false or when derived types override it it
|
||||
// will short circuit the fade in on initial visibility
|
||||
// visible: false <--- NO
|
||||
|
||||
// Some dialogs should be destroyed when they become
|
||||
// invisible, so handle that
|
||||
onVisibleChanged: {
|
||||
// If someone directly set the visibility to false
|
||||
// toggle it back on and use the targetVisible flag to transition
|
||||
// via fading.
|
||||
if ((!visible && fadeTargetProperty != 0.0) || (visible && fadeTargetProperty == 0.0)) {
|
||||
var target = visible;
|
||||
visible = !visible;
|
||||
fadeTargetProperty = target ? 1.0 : 0.0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// The actual animator
|
||||
Behavior on fadeTargetProperty {
|
||||
NumberAnimation {
|
||||
duration: hifi.effects.fadeInDuration
|
||||
easing.type: Easing.InOutCubic
|
||||
}
|
||||
}
|
||||
|
||||
// Once we're transparent, disable the dialog's visibility
|
||||
onFadeTargetPropertyChanged: {
|
||||
visible = (fadeTargetProperty != 0.0);
|
||||
}
|
||||
}
|
|
@ -1,133 +0,0 @@
|
|||
//
|
||||
// Frame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "../styles-uit"
|
||||
import "../js/Utils.js" as Utils
|
||||
|
||||
Item {
|
||||
id: frame
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
default property var decoration
|
||||
|
||||
property bool gradientsSupported: desktop.gradientsSupported
|
||||
|
||||
readonly property int frameMarginLeft: frameContent.frameMarginLeft
|
||||
readonly property int frameMarginRight: frameContent.frameMarginRight
|
||||
readonly property int frameMarginTop: frameContent.frameMarginTop
|
||||
readonly property int frameMarginBottom: frameContent.frameMarginBottom
|
||||
|
||||
// Frames always fill their parents, but their decorations may extend
|
||||
// beyond the window via negative margin sizes
|
||||
anchors.fill: parent
|
||||
|
||||
children: [
|
||||
focusShadow,
|
||||
decoration,
|
||||
sizeOutline,
|
||||
debugZ,
|
||||
sizeDrag
|
||||
]
|
||||
|
||||
Text {
|
||||
id: debugZ
|
||||
visible: DebugQML
|
||||
text: window ? "Z: " + window.z : ""
|
||||
y: window ? window.height + 4 : 0
|
||||
}
|
||||
|
||||
function deltaSize(dx, dy) {
|
||||
var newSize = Qt.vector2d(window.width + dx, window.height + dy);
|
||||
newSize = Utils.clampVector(newSize, window.minSize, window.maxSize);
|
||||
window.width = newSize.x
|
||||
window.height = newSize.y
|
||||
}
|
||||
|
||||
RadialGradient {
|
||||
id: focusShadow
|
||||
width: 1.66 * window.width
|
||||
height: 1.66 * window.height
|
||||
x: (window.width - width) / 2
|
||||
y: window.height / 2 - 0.375 * height
|
||||
visible: gradientsSupported && window && window.focus && pane.visible
|
||||
gradient: Gradient {
|
||||
// GradientStop position 0.5 is at full circumference of circle that fits inside the square.
|
||||
GradientStop { position: 0.0; color: "#ff000000" } // black, 100% opacity
|
||||
GradientStop { position: 0.333; color: "#1f000000" } // black, 12% opacity
|
||||
GradientStop { position: 0.5; color: "#00000000" } // black, 0% opacity
|
||||
GradientStop { position: 1.0; color: "#00000000" }
|
||||
}
|
||||
cached: true
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: sizeOutline
|
||||
x: -frameMarginLeft
|
||||
y: -frameMarginTop
|
||||
width: window ? window.width + frameMarginLeft + frameMarginRight + 2 : 0
|
||||
height: window ? window.height + frameMarginTop + frameMarginBottom + 2 : 0
|
||||
color: hifi.colors.baseGrayHighlight15
|
||||
border.width: 3
|
||||
border.color: hifi.colors.white50
|
||||
radius: hifi.dimensions.borderRadius
|
||||
visible: window ? !pane.visible : false
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
// Resize handle
|
||||
id: sizeDrag
|
||||
width: hifi.dimensions.frameIconSize
|
||||
height: hifi.dimensions.frameIconSize
|
||||
enabled: window ? window.resizable : false
|
||||
hoverEnabled: true
|
||||
x: window ? window.width + frameMarginRight - hifi.dimensions.frameIconSize : 0
|
||||
y: window ? window.height + 4 : 0
|
||||
property vector2d pressOrigin
|
||||
property vector2d sizeOrigin
|
||||
property bool hid: false
|
||||
onPressed: {
|
||||
//console.log("Pressed on size")
|
||||
pressOrigin = Qt.vector2d(mouseX, mouseY)
|
||||
sizeOrigin = Qt.vector2d(window.content.width, window.content.height)
|
||||
hid = false;
|
||||
}
|
||||
onReleased: {
|
||||
if (hid) {
|
||||
pane.visible = true
|
||||
frameContent.visible = true
|
||||
hid = false;
|
||||
}
|
||||
}
|
||||
onPositionChanged: {
|
||||
if (pressed) {
|
||||
if (pane.visible) {
|
||||
pane.visible = false;
|
||||
frameContent.visible = false
|
||||
hid = true;
|
||||
}
|
||||
var delta = Qt.vector2d(mouseX, mouseY).minus(pressOrigin);
|
||||
frame.deltaSize(delta.x, delta.y)
|
||||
}
|
||||
}
|
||||
HiFiGlyphs {
|
||||
visible: sizeDrag.enabled
|
||||
x: -11 // Move a little to visually align
|
||||
y: window.modality == Qt.ApplicationModal ? -6 : -4
|
||||
text: hifi.glyphs.resizeHandle
|
||||
size: hifi.dimensions.frameIconSize + 10
|
||||
color: sizeDrag.containsMouse || sizeDrag.pressed
|
||||
? hifi.colors.white
|
||||
: (window.colorScheme == hifi.colorSchemes.dark ? hifi.colors.white50 : hifi.colors.lightGrayText80)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,98 +0,0 @@
|
|||
//
|
||||
// ModalFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 15 Jan 2016
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
|
||||
import "."
|
||||
import "../controls-uit"
|
||||
import "../styles-uit"
|
||||
|
||||
Frame {
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
Rectangle {
|
||||
id: frameContent
|
||||
|
||||
readonly property bool hasTitle: window.title != ""
|
||||
|
||||
readonly property int frameMarginLeft: hifi.dimensions.modalDialogMargin.x
|
||||
readonly property int frameMarginRight: hifi.dimensions.modalDialogMargin.x
|
||||
readonly property int frameMarginTop: hifi.dimensions.modalDialogMargin.y + (frameContent.hasTitle ? hifi.dimensions.modalDialogTitleHeight + 10 : 0)
|
||||
readonly property int frameMarginBottom: hifi.dimensions.modalDialogMargin.y
|
||||
|
||||
signal frameClicked();
|
||||
|
||||
anchors {
|
||||
fill: parent
|
||||
topMargin: -frameMarginTop
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.lightGrayText80
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius
|
||||
color: hifi.colors.faintGray
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
enabled: window.draggable
|
||||
onClicked: window.frameClicked();
|
||||
}
|
||||
|
||||
Item {
|
||||
visible: frameContent.hasTitle
|
||||
anchors.fill: parent
|
||||
anchors {
|
||||
topMargin: -parent.anchors.topMargin
|
||||
leftMargin: -parent.anchors.leftMargin
|
||||
rightMargin: -parent.anchors.rightMargin
|
||||
}
|
||||
|
||||
Item {
|
||||
width: title.width + (icon.text !== "" ? icon.width + hifi.dimensions.contentSpacing.x : 0)
|
||||
x: (parent.width - width) / 2
|
||||
|
||||
onWidthChanged: window.titleWidth = width
|
||||
|
||||
HiFiGlyphs {
|
||||
id: icon
|
||||
text: window.iconText ? window.iconText : ""
|
||||
size: window.iconSize ? window.iconSize : 30
|
||||
color: hifi.colors.lightGray
|
||||
visible: text != ""
|
||||
anchors.verticalCenter: title.verticalCenter
|
||||
anchors.left: parent.left
|
||||
}
|
||||
RalewayRegular {
|
||||
id: title
|
||||
text: window.title
|
||||
elide: Text.ElideRight
|
||||
color: hifi.colors.baseGrayHighlight
|
||||
size: hifi.fontSizes.overlayTitle
|
||||
y: -hifi.dimensions.modalDialogTitleHeight
|
||||
anchors.right: parent.right
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: 1
|
||||
color: hifi.colors.lightGray
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
//
|
||||
// ModalWindow.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 22 Jan 2016
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
|
||||
import "."
|
||||
|
||||
Window {
|
||||
id: window
|
||||
modality: Qt.ApplicationModal
|
||||
destroyOnCloseButton: true
|
||||
destroyOnInvisible: true
|
||||
frame: ModalFrame { }
|
||||
|
||||
property int colorScheme: hifi.colorSchemes.light
|
||||
property bool draggable: false
|
||||
|
||||
signal frameClicked();
|
||||
|
||||
anchors.centerIn: draggable ? undefined : parent
|
||||
}
|
|
@ -1,343 +0,0 @@
|
|||
//
|
||||
// Window.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtQuick.Controls.Styles 1.4
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
// FIXME how do I set the initial position of a window without
|
||||
// overriding places where the a individual client of the window
|
||||
// might be setting the position with a Settings{} element?
|
||||
|
||||
// FIXME how to I enable dragging without allowing the window to lay outside
|
||||
// of the desktop? How do I ensure when the desktop resizes all the windows
|
||||
// are still at least partially visible?
|
||||
Fadable {
|
||||
id: window
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
// The Window size is the size of the content, while the frame
|
||||
// decorations can extend outside it.
|
||||
implicitHeight: content ? content.height : 0
|
||||
implicitWidth: content ? content.width : 0
|
||||
x: desktop.invalid_position; y: desktop.invalid_position;
|
||||
enabled: visible
|
||||
|
||||
signal windowDestroyed();
|
||||
|
||||
property int modality: Qt.NonModal
|
||||
readonly property bool topLevelWindow: true
|
||||
property string title
|
||||
// Should the window be closable control?
|
||||
property bool closable: true
|
||||
// Should the window try to remain on top of other windows?
|
||||
property bool alwaysOnTop: false
|
||||
// Should hitting the close button hide or destroy the window?
|
||||
property bool destroyOnCloseButton: true
|
||||
// Should hiding the window destroy it or just hide it?
|
||||
property bool destroyOnInvisible: false
|
||||
// FIXME support for pinned / unpinned pending full design
|
||||
// property bool pinnable: false
|
||||
// property bool pinned: false
|
||||
property bool resizable: false
|
||||
property bool gradientsSupported: desktop.gradientsSupported
|
||||
property int colorScheme: hifi.colorSchemes.dark
|
||||
|
||||
property vector2d minSize: Qt.vector2d(100, 100)
|
||||
property vector2d maxSize: Qt.vector2d(1280, 800)
|
||||
|
||||
// The content to place inside the window, determined by the client
|
||||
default property var content
|
||||
|
||||
property var footer: Item { } // Optional static footer at the bottom of the dialog.
|
||||
|
||||
function setDefaultFocus() {} // Default function; can be overridden by dialogs.
|
||||
|
||||
property var rectifier: Timer {
|
||||
property bool executing: false;
|
||||
interval: 100
|
||||
repeat: false
|
||||
running: false
|
||||
|
||||
onTriggered: {
|
||||
executing = true;
|
||||
x = Math.floor(x);
|
||||
y = Math.floor(y);
|
||||
executing = false;
|
||||
}
|
||||
|
||||
function begin() {
|
||||
if (!executing) {
|
||||
restart();
|
||||
}
|
||||
}
|
||||
}
|
||||
onXChanged: rectifier.begin();
|
||||
onYChanged: rectifier.begin();
|
||||
|
||||
// This mouse area serves to raise the window. To function, it must live
|
||||
// in the window and have a higher Z-order than the content, but follow
|
||||
// the position and size of frame decoration
|
||||
property var activator: MouseArea {
|
||||
width: frame.decoration.width
|
||||
height: frame.decoration.height
|
||||
x: frame.decoration.anchors.leftMargin
|
||||
y: frame.decoration.anchors.topMargin
|
||||
propagateComposedEvents: true
|
||||
acceptedButtons: Qt.AllButtons
|
||||
enabled: window.visible
|
||||
onPressed: {
|
||||
//console.log("Pressed on activator area");
|
||||
window.raise();
|
||||
mouse.accepted = false;
|
||||
}
|
||||
}
|
||||
|
||||
// This mouse area serves to swallow mouse events while the mouse is over the window
|
||||
// to prevent things like mouse wheel events from reaching the application and changing
|
||||
// the camera if the user is scrolling through a list and gets to the end.
|
||||
property var swallower: MouseArea {
|
||||
width: frame.decoration.width
|
||||
height: frame.decoration.height
|
||||
x: frame.decoration.anchors.leftMargin
|
||||
y: frame.decoration.anchors.topMargin
|
||||
hoverEnabled: true
|
||||
acceptedButtons: Qt.AllButtons
|
||||
enabled: window.visible
|
||||
onClicked: {}
|
||||
onDoubleClicked: {}
|
||||
onPressAndHold: {}
|
||||
onReleased: {}
|
||||
onWheel: {}
|
||||
}
|
||||
|
||||
// Default to a standard frame. Can be overriden to provide custom
|
||||
// frame styles, like a full desktop frame to simulate a modal window
|
||||
property var frame: DefaultFrame { }
|
||||
|
||||
// Scrollable window content.
|
||||
property var pane: Item {
|
||||
property bool isScrolling: scrollView.height < scrollView.contentItem.height
|
||||
property int contentWidth: scrollView.width - (isScrolling ? 10 : 0)
|
||||
property int scrollHeight: scrollView.height
|
||||
|
||||
anchors.fill: parent
|
||||
anchors.rightMargin: isScrolling ? 11 : 0
|
||||
|
||||
Rectangle {
|
||||
id: contentBackground
|
||||
anchors.fill: parent
|
||||
anchors.rightMargin: parent.isScrolling ? 11 : 0
|
||||
color: hifi.colors.baseGray
|
||||
visible: modality != Qt.ApplicationModal
|
||||
}
|
||||
|
||||
LinearGradient {
|
||||
visible: gradientsSupported && modality != Qt.ApplicationModal
|
||||
anchors.top: contentBackground.bottom
|
||||
anchors.left: contentBackground.left
|
||||
width: contentBackground.width - 1
|
||||
height: 4
|
||||
start: Qt.point(0, 0)
|
||||
end: Qt.point(0, 4)
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.0; color: hifi.colors.darkGray }
|
||||
GradientStop { position: 1.0; color: hifi.colors.darkGray0 }
|
||||
}
|
||||
cached: true
|
||||
}
|
||||
|
||||
ScrollView {
|
||||
id: scrollView
|
||||
contentItem: content
|
||||
horizontalScrollBarPolicy: Qt.ScrollBarAlwaysOff
|
||||
verticalScrollBarPolicy: Qt.ScrollBarAsNeeded
|
||||
anchors.fill: parent
|
||||
anchors.rightMargin: parent.isScrolling ? 1 : 0
|
||||
anchors.bottomMargin: footer.height > 0 ? footerPane.height : 0
|
||||
|
||||
style: ScrollViewStyle {
|
||||
|
||||
padding.right: -7 // Move to right away from content.
|
||||
|
||||
handle: Item {
|
||||
implicitWidth: 8
|
||||
Rectangle {
|
||||
radius: 4
|
||||
color: hifi.colors.white30
|
||||
anchors {
|
||||
fill: parent
|
||||
leftMargin: 2 // Finesse size and position.
|
||||
topMargin: 1
|
||||
bottomMargin: 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scrollBarBackground: Item {
|
||||
implicitWidth: 10
|
||||
Rectangle {
|
||||
color: hifi.colors.darkGray30
|
||||
radius: 4
|
||||
anchors {
|
||||
fill: parent
|
||||
topMargin: -1 // Finesse size
|
||||
bottomMargin: -2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
incrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
|
||||
decrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
// Optional non-scrolling footer.
|
||||
id: footerPane
|
||||
anchors {
|
||||
left: parent.left
|
||||
bottom: parent.bottom
|
||||
}
|
||||
width: parent.contentWidth
|
||||
height: footer.height + 2 * hifi.dimensions.contentSpacing.y + 3
|
||||
color: hifi.colors.baseGray
|
||||
visible: footer.height > 0
|
||||
|
||||
Item {
|
||||
// Horizontal rule.
|
||||
anchors.fill: parent
|
||||
|
||||
Rectangle {
|
||||
width: parent.width
|
||||
height: 1
|
||||
y: 1 // Stop displaying content just above horizontal rule/=.
|
||||
color: hifi.colors.baseGrayShadow
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
width: parent.width
|
||||
height: 1
|
||||
y: 2
|
||||
color: hifi.colors.baseGrayHighlight
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
anchors.topMargin: 3 // Horizontal rule.
|
||||
children: [ footer ]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
children: [ swallower, frame, pane, activator ]
|
||||
|
||||
Component.onCompleted: {
|
||||
window.parentChanged.connect(raise);
|
||||
raise();
|
||||
setDefaultFocus();
|
||||
centerOrReposition();
|
||||
}
|
||||
Component.onDestruction: {
|
||||
window.parentChanged.disconnect(raise); // Prevent warning on shutdown
|
||||
windowDestroyed();
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible && destroyOnInvisible) {
|
||||
destroy();
|
||||
return;
|
||||
}
|
||||
if (visible) {
|
||||
raise();
|
||||
}
|
||||
enabled = visible
|
||||
|
||||
if (visible && parent) {
|
||||
centerOrReposition();
|
||||
}
|
||||
}
|
||||
|
||||
function centerOrReposition() {
|
||||
if (x == desktop.invalid_position && y == desktop.invalid_position) {
|
||||
desktop.centerOnVisible(window);
|
||||
} else {
|
||||
desktop.repositionOnVisible(window);
|
||||
}
|
||||
}
|
||||
|
||||
function raise() {
|
||||
if (visible && parent) {
|
||||
desktop.raise(window)
|
||||
}
|
||||
}
|
||||
|
||||
function pin() {
|
||||
// pinned = ! pinned
|
||||
}
|
||||
|
||||
// our close function performs the same way as the OffscreenUI class:
|
||||
// don't do anything but manipulate the targetVisible flag and let the other
|
||||
// mechanisms decide if the window should be destroyed after the close
|
||||
// animation completes
|
||||
// FIXME using this close function messes up the visibility signals received by the
|
||||
// type and it's derived types
|
||||
// function close() {
|
||||
// console.log("Closing " + window)
|
||||
// if (destroyOnCloseButton) {
|
||||
// destroyOnInvisible = true
|
||||
// }
|
||||
// visible = false;
|
||||
// }
|
||||
|
||||
function framedRect() {
|
||||
if (!frame || !frame.decoration) {
|
||||
return Qt.rect(0, 0, window.width, window.height)
|
||||
}
|
||||
return Qt.rect(frame.decoration.anchors.leftMargin, frame.decoration.anchors.topMargin,
|
||||
window.width - frame.decoration.anchors.leftMargin - frame.decoration.anchors.rightMargin,
|
||||
window.height - frame.decoration.anchors.topMargin - frame.decoration.anchors.bottomMargin)
|
||||
}
|
||||
|
||||
Keys.onPressed: {
|
||||
switch(event.key) {
|
||||
case Qt.Key_Control:
|
||||
case Qt.Key_Shift:
|
||||
case Qt.Key_Meta:
|
||||
case Qt.Key_Alt:
|
||||
break;
|
||||
|
||||
case Qt.Key_W:
|
||||
if (window.closable && (event.modifiers === Qt.ControlModifier)) {
|
||||
visible = false
|
||||
event.accepted = true
|
||||
}
|
||||
// fall through
|
||||
|
||||
default:
|
||||
// Consume unmodified keyboard entries while the window is focused, to prevent them
|
||||
// from propagating to the application
|
||||
if (event.modifiers === Qt.NoModifier) {
|
||||
event.accepted = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,20 +1,48 @@
|
|||
//
|
||||
// DefaultFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../controls"
|
||||
import "../styles-uit"
|
||||
|
||||
Frame {
|
||||
id: frame
|
||||
|
||||
property bool wideTopMargin: (window && (window.closable || window.title));
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
Rectangle {
|
||||
anchors { margins: -iconSize; topMargin: -iconSize * (wideTopMargin ? 2 : 1); }
|
||||
anchors.fill: parent;
|
||||
color: "#7f7f7f7f";
|
||||
radius: 3;
|
||||
// Dialog frame
|
||||
id: frameContent
|
||||
|
||||
// Allow dragging of the window
|
||||
readonly property int iconSize: hifi.dimensions.frameIconSize
|
||||
readonly property int frameMargin: 9
|
||||
readonly property int frameMarginLeft: frameMargin
|
||||
readonly property int frameMarginRight: frameMargin
|
||||
readonly property int frameMarginTop: 2 * frameMargin + iconSize
|
||||
readonly property int frameMarginBottom: iconSize + 11
|
||||
|
||||
anchors {
|
||||
topMargin: -frameMarginTop
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
anchors.fill: parent
|
||||
color: hifi.colors.baseGrayHighlight40
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.faintGray50
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
|
@ -22,48 +50,70 @@ Frame {
|
|||
|
||||
Row {
|
||||
id: controlsRow
|
||||
anchors { right: parent.right; top: parent.top; rightMargin: iconSize; topMargin: iconSize / 2; }
|
||||
spacing: iconSize / 4
|
||||
FontAwesome {
|
||||
visible: false
|
||||
text: "\uf08d"
|
||||
style: Text.Outline; styleColor: "white"
|
||||
size: frame.iconSize
|
||||
rotation: !frame.parent ? 90 : frame.parent.pinned ? 0 : 90
|
||||
color: frame.pinned ? "red" : "black"
|
||||
anchors {
|
||||
right: parent.right;
|
||||
top: parent.top;
|
||||
topMargin: frameContent.frameMargin + 1 // Move down a little to visually align with the title
|
||||
rightMargin: frameContent.frameMarginRight;
|
||||
}
|
||||
spacing: frameContent.iconSize / 4
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Pin" button
|
||||
visible: window.pinnable
|
||||
text: window.pinned ? hifi.glyphs.pinInverted : hifi.glyphs.pin
|
||||
color: pinClickArea.pressed ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: frameContent.iconSize
|
||||
MouseArea {
|
||||
id: pinClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
propagateComposedEvents: true
|
||||
onClicked: { frame.pin(); mouse.accepted = false; }
|
||||
onClicked: window.pinned = !window.pinned;
|
||||
}
|
||||
}
|
||||
FontAwesome {
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Close" button
|
||||
visible: window ? window.closable : false
|
||||
text: closeClickArea.containsMouse ? "\uf057" : "\uf05c"
|
||||
style: Text.Outline;
|
||||
styleColor: "white"
|
||||
color: closeClickArea.containsMouse ? "red" : "black"
|
||||
size: frame.iconSize
|
||||
text: closeClickArea.containsPress ? hifi.glyphs.closeInverted : hifi.glyphs.close
|
||||
color: closeClickArea.containsMouse ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: frameContent.iconSize
|
||||
MouseArea {
|
||||
id: closeClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
onClicked: window.visible = false;
|
||||
onClicked: window.shown = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
RalewayRegular {
|
||||
// Title
|
||||
id: titleText
|
||||
anchors { left: parent.left; leftMargin: iconSize; right: controlsRow.left; rightMargin: iconSize; top: parent.top; topMargin: iconSize / 2; }
|
||||
anchors {
|
||||
left: parent.left
|
||||
leftMargin: frameContent.frameMarginLeft + hifi.dimensions.contentMargin.x
|
||||
right: controlsRow.left
|
||||
rightMargin: frameContent.iconSize
|
||||
top: parent.top
|
||||
topMargin: frameContent.frameMargin
|
||||
}
|
||||
text: window ? window.title : ""
|
||||
elide: Text.ElideRight
|
||||
font.bold: true
|
||||
color: (window && window.focus) ? "white" : "gray"
|
||||
style: Text.Outline;
|
||||
styleColor: "black"
|
||||
color: hifi.colors.white
|
||||
size: hifi.fontSizes.overlayTitle
|
||||
}
|
||||
|
||||
DropShadow {
|
||||
source: titleText
|
||||
anchors.fill: titleText
|
||||
horizontalOffset: 2
|
||||
verticalOffset: 2
|
||||
samples: 2
|
||||
color: hifi.colors.baseGrayShadow60
|
||||
visible: (window && window.focus)
|
||||
cached: true
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,18 @@
|
|||
//
|
||||
// Fadable.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 15 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtGraphicalEffects 1.0
|
||||
import "."
|
||||
import "../styles"
|
||||
|
||||
import "../styles-uit"
|
||||
|
||||
// Enable window visibility transitions
|
||||
FocusScope {
|
||||
|
@ -13,6 +23,7 @@ FocusScope {
|
|||
fadeTargetProperty = visible ? 1.0 : 0.0
|
||||
}
|
||||
|
||||
property var completionCallback;
|
||||
// The target property to animate, usually scale or opacity
|
||||
property alias fadeTargetProperty: root.opacity
|
||||
// always start the property at 0 to enable fade in on creation
|
||||
|
@ -33,6 +44,13 @@ FocusScope {
|
|||
fadeTargetProperty = target ? 1.0 : 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Now handle completions
|
||||
if (completionCallback) {
|
||||
completionCallback();
|
||||
completionCallback = undefined;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// The actual animator
|
||||
|
@ -43,8 +61,17 @@ FocusScope {
|
|||
}
|
||||
}
|
||||
|
||||
// Once we're transparent, disable the dialog's visibility
|
||||
onFadeTargetPropertyChanged: {
|
||||
visible = (fadeTargetProperty != 0.0);
|
||||
}
|
||||
|
||||
function fadeIn(callback) {
|
||||
completionCallback = callback;
|
||||
fadeTargetProperty = 1.0;
|
||||
}
|
||||
|
||||
function fadeOut(callback) {
|
||||
completionCallback = callback;
|
||||
fadeTargetProperty = 0.0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,24 +1,42 @@
|
|||
import QtQuick 2.5
|
||||
//
|
||||
// Frame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import "../controls"
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "../styles-uit"
|
||||
import "../js/Utils.js" as Utils
|
||||
|
||||
Item {
|
||||
id: frame
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
default property var decoration
|
||||
|
||||
property bool gradientsSupported: desktop.gradientsSupported
|
||||
|
||||
readonly property int frameMarginLeft: frameContent.frameMarginLeft
|
||||
readonly property int frameMarginRight: frameContent.frameMarginRight
|
||||
readonly property int frameMarginTop: frameContent.frameMarginTop
|
||||
readonly property int frameMarginBottom: frameContent.frameMarginBottom
|
||||
|
||||
// Frames always fill their parents, but their decorations may extend
|
||||
// beyond the window via negative margin sizes
|
||||
anchors.fill: parent
|
||||
|
||||
// Convenience accessor for the window
|
||||
property alias window: frame.parent
|
||||
readonly property int iconSize: 24
|
||||
default property var decoration;
|
||||
|
||||
children: [
|
||||
focusShadow,
|
||||
decoration,
|
||||
sizeOutline,
|
||||
debugZ,
|
||||
sizeDrag,
|
||||
sizeDrag
|
||||
]
|
||||
|
||||
Text {
|
||||
|
@ -35,57 +53,81 @@ Item {
|
|||
window.height = newSize.y
|
||||
}
|
||||
|
||||
RadialGradient {
|
||||
id: focusShadow
|
||||
width: 1.66 * window.width
|
||||
height: 1.66 * window.height
|
||||
x: (window.width - width) / 2
|
||||
y: window.height / 2 - 0.375 * height
|
||||
visible: gradientsSupported && window && window.focus && window.content.visible
|
||||
gradient: Gradient {
|
||||
// GradientStop position 0.5 is at full circumference of circle that fits inside the square.
|
||||
GradientStop { position: 0.0; color: "#ff000000" } // black, 100% opacity
|
||||
GradientStop { position: 0.333; color: "#1f000000" } // black, 12% opacity
|
||||
GradientStop { position: 0.5; color: "#00000000" } // black, 0% opacity
|
||||
GradientStop { position: 1.0; color: "#00000000" }
|
||||
}
|
||||
cached: true
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: sizeOutline
|
||||
width: window ? window.width : 0
|
||||
height: window ? window.height : 0
|
||||
color: "#00000000"
|
||||
border.width: 4
|
||||
radius: 10
|
||||
x: -frameMarginLeft
|
||||
y: -frameMarginTop
|
||||
width: window ? window.width + frameMarginLeft + frameMarginRight + 2 : 0
|
||||
height: window ? window.height + frameMarginTop + frameMarginBottom + 2 : 0
|
||||
color: hifi.colors.baseGrayHighlight15
|
||||
border.width: 3
|
||||
border.color: hifi.colors.white50
|
||||
radius: hifi.dimensions.borderRadius
|
||||
visible: window ? !window.content.visible : false
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
// Resize handle
|
||||
id: sizeDrag
|
||||
width: iconSize
|
||||
height: iconSize
|
||||
width: hifi.dimensions.frameIconSize
|
||||
height: hifi.dimensions.frameIconSize
|
||||
enabled: window ? window.resizable : false
|
||||
x: window ? window.width : 0
|
||||
y: window ? window.height : 0
|
||||
hoverEnabled: true
|
||||
x: window ? window.width + frameMarginRight - hifi.dimensions.frameIconSize : 0
|
||||
y: window ? window.height + 4 : 0
|
||||
property vector2d pressOrigin
|
||||
property vector2d sizeOrigin
|
||||
property bool hid: false
|
||||
onPressed: {
|
||||
console.log("Pressed on size")
|
||||
//console.log("Pressed on size")
|
||||
pressOrigin = Qt.vector2d(mouseX, mouseY)
|
||||
sizeOrigin = Qt.vector2d(window.content.width, window.content.height)
|
||||
hid = false;
|
||||
}
|
||||
onReleased: {
|
||||
if (hid) {
|
||||
window.content.visible = true
|
||||
pane.visible = true
|
||||
frameContent.visible = true
|
||||
hid = false;
|
||||
}
|
||||
}
|
||||
onPositionChanged: {
|
||||
if (pressed) {
|
||||
if (window.content.visible) {
|
||||
window.content.visible = false;
|
||||
if (pane.visible) {
|
||||
pane.visible = false;
|
||||
frameContent.visible = false
|
||||
hid = true;
|
||||
}
|
||||
var delta = Qt.vector2d(mouseX, mouseY).minus(pressOrigin);
|
||||
frame.deltaSize(delta.x, delta.y)
|
||||
}
|
||||
}
|
||||
FontAwesome {
|
||||
HiFiGlyphs {
|
||||
visible: sizeDrag.enabled
|
||||
rotation: -45
|
||||
anchors { centerIn: parent }
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
text: "\uf07d"
|
||||
size: iconSize / 3 * 2
|
||||
style: Text.Outline; styleColor: "white"
|
||||
x: -11 // Move a little to visually align
|
||||
y: window.modality == Qt.ApplicationModal ? -6 : -4
|
||||
text: hifi.glyphs.resizeHandle
|
||||
size: hifi.dimensions.frameIconSize + 10
|
||||
color: sizeDrag.containsMouse || sizeDrag.pressed
|
||||
? hifi.colors.white
|
||||
: (window.colorScheme == hifi.colorSchemes.dark ? hifi.colors.white50 : hifi.colors.lightGrayText80)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ import QtQuick 2.5
|
|||
|
||||
import "."
|
||||
|
||||
Frame {
|
||||
Item {
|
||||
id: frame
|
||||
|
||||
Item { anchors.fill: parent }
|
||||
|
|
|
@ -1,36 +1,98 @@
|
|||
//
|
||||
// ModalFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 15 Jan 2016
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
|
||||
import "."
|
||||
import "../controls"
|
||||
import "../controls-uit"
|
||||
import "../styles-uit"
|
||||
|
||||
Frame {
|
||||
id: frame
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
Rectangle {
|
||||
id: frameContent
|
||||
|
||||
Rectangle {
|
||||
id: background
|
||||
anchors.fill: parent
|
||||
anchors.margins: -4096
|
||||
visible: window.visible
|
||||
color: "#7f7f7f7f";
|
||||
radius: 3;
|
||||
readonly property bool hasTitle: window.title != ""
|
||||
|
||||
readonly property int frameMarginLeft: hifi.dimensions.modalDialogMargin.x
|
||||
readonly property int frameMarginRight: hifi.dimensions.modalDialogMargin.x
|
||||
readonly property int frameMarginTop: hifi.dimensions.modalDialogMargin.y + (frameContent.hasTitle ? hifi.dimensions.modalDialogTitleHeight + 10 : 0)
|
||||
readonly property int frameMarginBottom: hifi.dimensions.modalDialogMargin.y
|
||||
|
||||
signal frameClicked();
|
||||
|
||||
anchors {
|
||||
fill: parent
|
||||
topMargin: -frameMarginTop
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
|
||||
Text {
|
||||
y: -implicitHeight - iconSize / 2
|
||||
text: window.title
|
||||
elide: Text.ElideRight
|
||||
font.bold: true
|
||||
color: window.focus ? "white" : "gray"
|
||||
style: Text.Outline;
|
||||
styleColor: "black"
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.lightGrayText80
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius
|
||||
color: hifi.colors.faintGray
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
enabled: window.draggable
|
||||
onClicked: window.frameClicked();
|
||||
}
|
||||
|
||||
Item {
|
||||
visible: frameContent.hasTitle
|
||||
anchors.fill: parent
|
||||
anchors {
|
||||
topMargin: -parent.anchors.topMargin
|
||||
leftMargin: -parent.anchors.leftMargin
|
||||
rightMargin: -parent.anchors.rightMargin
|
||||
}
|
||||
|
||||
Item {
|
||||
width: title.width + (icon.text !== "" ? icon.width + hifi.dimensions.contentSpacing.x : 0)
|
||||
x: (parent.width - width) / 2
|
||||
|
||||
onWidthChanged: window.titleWidth = width
|
||||
|
||||
HiFiGlyphs {
|
||||
id: icon
|
||||
text: window.iconText ? window.iconText : ""
|
||||
size: window.iconSize ? window.iconSize : 30
|
||||
color: hifi.colors.lightGray
|
||||
visible: text != ""
|
||||
anchors.verticalCenter: title.verticalCenter
|
||||
anchors.left: parent.left
|
||||
}
|
||||
RalewayRegular {
|
||||
id: title
|
||||
text: window.title
|
||||
elide: Text.ElideRight
|
||||
color: hifi.colors.baseGrayHighlight
|
||||
size: hifi.fontSizes.overlayTitle
|
||||
y: -hifi.dimensions.modalDialogTitleHeight
|
||||
anchors.right: parent.right
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: 1
|
||||
color: hifi.colors.lightGray
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,14 +1,28 @@
|
|||
//
|
||||
// ModalWindow.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 22 Jan 2016
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
|
||||
import "."
|
||||
|
||||
Window {
|
||||
id: root
|
||||
anchors.centerIn: parent
|
||||
ScrollingWindow {
|
||||
id: window
|
||||
modality: Qt.ApplicationModal
|
||||
destroyOnCloseButton: true
|
||||
destroyOnInvisible: true
|
||||
frame: ModalFrame{}
|
||||
destroyOnHidden: true
|
||||
frame: ModalFrame { }
|
||||
|
||||
property int colorScheme: hifi.colorSchemes.light
|
||||
property bool draggable: false
|
||||
|
||||
signal frameClicked();
|
||||
|
||||
anchors.centerIn: draggable ? undefined : parent
|
||||
}
|
||||
|
||||
|
||||
|
|
157
interface/resources/qml/windows/ScrollingWindow.qml
Normal file
157
interface/resources/qml/windows/ScrollingWindow.qml
Normal file
|
@ -0,0 +1,157 @@
|
|||
//
|
||||
// Window.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtQuick.Controls.Styles 1.4
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
// FIXME how do I set the initial position of a window without
|
||||
// overriding places where the a individual client of the window
|
||||
// might be setting the position with a Settings{} element?
|
||||
|
||||
// FIXME how to I enable dragging without allowing the window to lay outside
|
||||
// of the desktop? How do I ensure when the desktop resizes all the windows
|
||||
// are still at least partially visible?
|
||||
Window {
|
||||
id: window
|
||||
HifiConstants { id: hifi }
|
||||
children: [ swallower, frame, pane, activator ]
|
||||
|
||||
property var footer: Item { } // Optional static footer at the bottom of the dialog.
|
||||
|
||||
// Scrollable window content.
|
||||
// FIXME this should not define any visual content in this type. The base window
|
||||
// type should only consist of logic sized areas, with nothing drawn (although the
|
||||
// default value for the frame property does include visual decorations)
|
||||
property var pane: Item {
|
||||
property bool isScrolling: scrollView.height < scrollView.contentItem.height
|
||||
property int contentWidth: scrollView.width - (isScrolling ? 10 : 0)
|
||||
property int scrollHeight: scrollView.height
|
||||
|
||||
anchors.fill: parent
|
||||
anchors.rightMargin: isScrolling ? 11 : 0
|
||||
|
||||
Rectangle {
|
||||
id: contentBackground
|
||||
anchors.fill: parent
|
||||
anchors.rightMargin: parent.isScrolling ? 11 : 0
|
||||
color: hifi.colors.baseGray
|
||||
visible: !window.hideBackground && modality != Qt.ApplicationModal
|
||||
}
|
||||
|
||||
|
||||
LinearGradient {
|
||||
visible: !window.hideBackground && gradientsSupported && modality != Qt.ApplicationModal
|
||||
anchors.top: contentBackground.bottom
|
||||
anchors.left: contentBackground.left
|
||||
width: contentBackground.width - 1
|
||||
height: 4
|
||||
start: Qt.point(0, 0)
|
||||
end: Qt.point(0, 4)
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.0; color: hifi.colors.darkGray }
|
||||
GradientStop { position: 1.0; color: hifi.colors.darkGray0 }
|
||||
}
|
||||
cached: true
|
||||
}
|
||||
|
||||
ScrollView {
|
||||
id: scrollView
|
||||
contentItem: content
|
||||
horizontalScrollBarPolicy: Qt.ScrollBarAlwaysOff
|
||||
verticalScrollBarPolicy: Qt.ScrollBarAsNeeded
|
||||
anchors.fill: parent
|
||||
anchors.rightMargin: parent.isScrolling ? 1 : 0
|
||||
anchors.bottomMargin: footer.height > 0 ? footerPane.height : 0
|
||||
|
||||
style: ScrollViewStyle {
|
||||
|
||||
padding.right: -7 // Move to right away from content.
|
||||
|
||||
handle: Item {
|
||||
implicitWidth: 8
|
||||
Rectangle {
|
||||
radius: 4
|
||||
color: hifi.colors.white30
|
||||
anchors {
|
||||
fill: parent
|
||||
leftMargin: 2 // Finesse size and position.
|
||||
topMargin: 1
|
||||
bottomMargin: 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scrollBarBackground: Item {
|
||||
implicitWidth: 10
|
||||
Rectangle {
|
||||
color: hifi.colors.darkGray30
|
||||
radius: 4
|
||||
anchors {
|
||||
fill: parent
|
||||
topMargin: -1 // Finesse size
|
||||
bottomMargin: -2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
incrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
|
||||
decrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
// Optional non-scrolling footer.
|
||||
id: footerPane
|
||||
anchors {
|
||||
left: parent.left
|
||||
bottom: parent.bottom
|
||||
}
|
||||
width: parent.contentWidth
|
||||
height: footer.height + 2 * hifi.dimensions.contentSpacing.y + 3
|
||||
color: hifi.colors.baseGray
|
||||
visible: footer.height > 0
|
||||
|
||||
Item {
|
||||
// Horizontal rule.
|
||||
anchors.fill: parent
|
||||
|
||||
Rectangle {
|
||||
width: parent.width
|
||||
height: 1
|
||||
y: 1 // Stop displaying content just above horizontal rule/=.
|
||||
color: hifi.colors.baseGrayShadow
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
width: parent.width
|
||||
height: 1
|
||||
y: 2
|
||||
color: hifi.colors.baseGrayHighlight
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
anchors.topMargin: 3 // Horizontal rule.
|
||||
children: [ footer ]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
96
interface/resources/qml/windows/ToolFrame.qml
Normal file
96
interface/resources/qml/windows/ToolFrame.qml
Normal file
|
@ -0,0 +1,96 @@
|
|||
//
|
||||
// DefaultFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
Frame {
|
||||
HifiConstants { id: hifi }
|
||||
property bool horizontalSpacers: false
|
||||
property bool verticalSpacers: false
|
||||
|
||||
Rectangle {
|
||||
// Dialog frame
|
||||
id: frameContent
|
||||
readonly property int frameMargin: 6
|
||||
readonly property int frameMarginLeft: frameMargin + (horizontalSpacers ? 12 : 0)
|
||||
readonly property int frameMarginRight: frameMargin + (horizontalSpacers ? 12 : 0)
|
||||
readonly property int frameMarginTop: frameMargin + (verticalSpacers ? 12 : 0)
|
||||
readonly property int frameMarginBottom: frameMargin + (verticalSpacers ? 12 : 0)
|
||||
|
||||
Rectangle {
|
||||
visible: horizontalSpacers
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 8
|
||||
height: window.height
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: horizontalSpacers
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 8
|
||||
height: window.height
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: verticalSpacers
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: 6
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
height: 8
|
||||
width: window.width
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: verticalSpacers
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 6
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
height: 8
|
||||
width: window.width
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
anchors {
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
topMargin: -frameMarginTop
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
anchors.fill: parent
|
||||
color: hifi.colors.baseGrayHighlight40
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.faintGray50
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius / 2
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,9 +1,20 @@
|
|||
//
|
||||
// Window.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtQuick.Controls.Styles 1.4
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles"
|
||||
import "../styles-uit"
|
||||
|
||||
// FIXME how do I set the initial position of a window without
|
||||
// overriding places where the a individual client of the window
|
||||
|
@ -15,16 +26,36 @@ import "../styles"
|
|||
Fadable {
|
||||
id: window
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
//
|
||||
// Signals
|
||||
//
|
||||
signal windowDestroyed();
|
||||
|
||||
//
|
||||
// Native properties
|
||||
//
|
||||
|
||||
// The Window size is the size of the content, while the frame
|
||||
// decorations can extend outside it.
|
||||
implicitHeight: content ? content.height : 0
|
||||
implicitWidth: content ? content.width : 0
|
||||
x: desktop.invalid_position; y: desktop.invalid_position;
|
||||
enabled: visible
|
||||
children: [ swallower, frame, content, activator ]
|
||||
|
||||
signal windowDestroyed();
|
||||
//
|
||||
// Custom properties
|
||||
//
|
||||
|
||||
property int modality: Qt.NonModal
|
||||
// Corresponds to the window shown / hidden state AS DISTINCT from window visibility.
|
||||
// Window visibility should NOT be used as a proxy for any other behavior.
|
||||
property bool shown: true
|
||||
// FIXME workaround to deal with the face that some visual items are defined here,
|
||||
// when they should be moved to a frame derived type
|
||||
property bool hideBackground: false
|
||||
visible: shown
|
||||
enabled: visible
|
||||
readonly property bool topLevelWindow: true
|
||||
property string title
|
||||
// Should the window be closable control?
|
||||
|
@ -34,17 +65,23 @@ Fadable {
|
|||
// Should hitting the close button hide or destroy the window?
|
||||
property bool destroyOnCloseButton: true
|
||||
// Should hiding the window destroy it or just hide it?
|
||||
property bool destroyOnInvisible: false
|
||||
// FIXME support for pinned / unpinned pending full design
|
||||
// property bool pinnable: false
|
||||
// property bool pinned: false
|
||||
property bool destroyOnHidden: false
|
||||
property bool pinnable: true
|
||||
property bool pinned: false
|
||||
property bool resizable: false
|
||||
property bool gradientsSupported: desktop.gradientsSupported
|
||||
property int colorScheme: hifi.colorSchemes.dark
|
||||
|
||||
property vector2d minSize: Qt.vector2d(100, 100)
|
||||
property vector2d maxSize: Qt.vector2d(1280, 720)
|
||||
property vector2d maxSize: Qt.vector2d(1280, 800)
|
||||
|
||||
// The content to place inside the window, determined by the client
|
||||
default property var content
|
||||
|
||||
property var footer: Item { } // Optional static footer at the bottom of the dialog.
|
||||
|
||||
function setDefaultFocus() {} // Default function; can be overridden by dialogs.
|
||||
|
||||
property var rectifier: Timer {
|
||||
property bool executing: false;
|
||||
interval: 100
|
||||
|
@ -65,20 +102,15 @@ Fadable {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
onXChanged: rectifier.begin();
|
||||
onYChanged: rectifier.begin();
|
||||
|
||||
// This mouse area serves to raise the window. To function, it must live
|
||||
// in the window and have a higher Z-order than the content, but follow
|
||||
// the position and size of frame decoration
|
||||
property var activator: MouseArea {
|
||||
width: frame.decoration.width
|
||||
height: frame.decoration.height
|
||||
x: frame.decoration.anchors.margins
|
||||
y: frame.decoration.anchors.topMargin
|
||||
width: frame.decoration ? frame.decoration.width : window.width
|
||||
height: frame.decoration ? frame.decoration.height : window.height
|
||||
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
|
||||
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
|
||||
propagateComposedEvents: true
|
||||
hoverEnabled: true
|
||||
acceptedButtons: Qt.AllButtons
|
||||
enabled: window.visible
|
||||
onPressed: {
|
||||
|
@ -92,10 +124,10 @@ Fadable {
|
|||
// to prevent things like mouse wheel events from reaching the application and changing
|
||||
// the camera if the user is scrolling through a list and gets to the end.
|
||||
property var swallower: MouseArea {
|
||||
width: frame.decoration.width
|
||||
height: frame.decoration.height
|
||||
x: frame.decoration.anchors.margins
|
||||
y: frame.decoration.anchors.topMargin
|
||||
width: frame.decoration ? frame.decoration.width : window.width
|
||||
height: frame.decoration ? frame.decoration.height : window.height
|
||||
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
|
||||
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
|
||||
hoverEnabled: true
|
||||
acceptedButtons: Qt.AllButtons
|
||||
enabled: window.visible
|
||||
|
@ -106,71 +138,119 @@ Fadable {
|
|||
onWheel: {}
|
||||
}
|
||||
|
||||
|
||||
// Default to a standard frame. Can be overriden to provide custom
|
||||
// frame styles, like a full desktop frame to simulate a modal window
|
||||
property var frame: DefaultFrame { }
|
||||
property var frame: DefaultFrame {
|
||||
//window: window
|
||||
}
|
||||
|
||||
|
||||
children: [ swallower, frame, content, activator ]
|
||||
|
||||
//
|
||||
// Handlers
|
||||
//
|
||||
Component.onCompleted: {
|
||||
window.parentChanged.connect(raise);
|
||||
raise();
|
||||
centerOrReposition();
|
||||
setDefaultFocus();
|
||||
d.centerOrReposition();
|
||||
d.updateVisibility(shown);
|
||||
}
|
||||
Component.onDestruction: {
|
||||
window.parentChanged.disconnect(raise); // Prevent warning on shutdown
|
||||
windowDestroyed();
|
||||
}
|
||||
|
||||
function centerOrReposition() {
|
||||
if (x == desktop.invalid_position && y == desktop.invalid_position) {
|
||||
desktop.centerOnVisible(window);
|
||||
} else {
|
||||
desktop.repositionOnVisible(window);
|
||||
}
|
||||
}
|
||||
onXChanged: rectifier.begin();
|
||||
onYChanged: rectifier.begin();
|
||||
|
||||
onShownChanged: d.updateVisibility(shown)
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible && destroyOnInvisible) {
|
||||
destroy();
|
||||
return;
|
||||
}
|
||||
if (visible) {
|
||||
raise();
|
||||
}
|
||||
enabled = visible
|
||||
|
||||
if (visible && parent) {
|
||||
centerOrReposition();
|
||||
d.centerOrReposition();
|
||||
}
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: d
|
||||
|
||||
readonly property alias pinned: window.pinned
|
||||
readonly property alias shown: window.shown
|
||||
readonly property alias modality: window.modality;
|
||||
|
||||
function getTargetVisibility() {
|
||||
if (!window.shown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (modality !== Qt.NonModal) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (pinned) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (desktop && !desktop.pinned) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// The force flag causes all windows to fade back in, because a window was shown
|
||||
readonly property alias visible: window.visible
|
||||
function updateVisibility(force) {
|
||||
if (force && !pinned && desktop.pinned) {
|
||||
// Change the pinned state (which in turn will call us again)
|
||||
desktop.pinned = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var targetVisibility = getTargetVisibility();
|
||||
if (targetVisibility === visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetVisibility) {
|
||||
fadeIn(function() {
|
||||
if (force) {
|
||||
window.raise();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
fadeOut(function() {
|
||||
if (!window.shown && window.destroyOnHidden) {
|
||||
window.destroy();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function centerOrReposition() {
|
||||
if (x == desktop.invalid_position && y == desktop.invalid_position) {
|
||||
desktop.centerOnVisible(window);
|
||||
} else {
|
||||
desktop.repositionOnVisible(window);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// When the desktop pinned state changes, automatically handle the current windows
|
||||
Connections { target: desktop; onPinnedChanged: d.updateVisibility() }
|
||||
|
||||
|
||||
function raise() {
|
||||
if (visible && parent) {
|
||||
desktop.raise(window)
|
||||
}
|
||||
}
|
||||
|
||||
function pin() {
|
||||
// pinned = ! pinned
|
||||
function setPinned() {
|
||||
pinned = !pinned
|
||||
}
|
||||
|
||||
// our close function performs the same way as the OffscreenUI class:
|
||||
// don't do anything but manipulate the targetVisible flag and let the other
|
||||
// mechanisms decide if the window should be destroyed after the close
|
||||
// animation completes
|
||||
// FIXME using this close function messes up the visibility signals received by the
|
||||
// type and it's derived types
|
||||
// function close() {
|
||||
// console.log("Closing " + window)
|
||||
// if (destroyOnCloseButton) {
|
||||
// destroyOnInvisible = true
|
||||
// }
|
||||
// visible = false;
|
||||
// }
|
||||
|
||||
function framedRect() {
|
||||
if (!frame || !frame.decoration) {
|
||||
return Qt.rect(0, 0, window.width, window.height)
|
||||
|
@ -180,7 +260,6 @@ Fadable {
|
|||
window.height - frame.decoration.anchors.topMargin - frame.decoration.anchors.bottomMargin)
|
||||
}
|
||||
|
||||
|
||||
Keys.onPressed: {
|
||||
switch(event.key) {
|
||||
case Qt.Key_Control:
|
||||
|
@ -189,10 +268,9 @@ Fadable {
|
|||
case Qt.Key_Alt:
|
||||
break;
|
||||
|
||||
|
||||
case Qt.Key_W:
|
||||
if (window.closable && (event.modifiers === Qt.ControlModifier)) {
|
||||
visible = false
|
||||
shown = false
|
||||
event.accepted = true
|
||||
}
|
||||
// fall through
|
||||
|
|
|
@ -132,6 +132,7 @@
|
|||
#include "scripting/WebWindowClass.h"
|
||||
#include "scripting/WindowScriptingInterface.h"
|
||||
#include "scripting/ControllerScriptingInterface.h"
|
||||
#include "scripting/ToolbarScriptingInterface.h"
|
||||
#include "scripting/RatesScriptingInterface.h"
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
#include "SpeechRecognizer.h"
|
||||
|
@ -438,6 +439,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
DependencyManager::set<WindowScriptingInterface>();
|
||||
DependencyManager::set<HMDScriptingInterface>();
|
||||
DependencyManager::set<ResourceScriptingInterface>();
|
||||
DependencyManager::set<ToolbarScriptingInterface>();
|
||||
DependencyManager::set<UserActivityLoggerScriptingInterface>();
|
||||
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
|
@ -919,17 +921,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
cycleCamera();
|
||||
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
|
||||
if (!offscreenUi->navigationFocused()) {
|
||||
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
||||
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
|
||||
toggleMenuUnderReticle();
|
||||
}
|
||||
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
|
||||
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
||||
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
|
||||
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
|
||||
if (!offscreenUi->navigationFocused()) {
|
||||
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
||||
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
|
||||
}
|
||||
toggleMenuUnderReticle();
|
||||
} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
|
||||
auto oldPos = getApplicationCompositor().getReticlePosition();
|
||||
getApplicationCompositor().setReticlePosition({ oldPos.x + state, oldPos.y });
|
||||
|
@ -968,6 +963,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
updateHeartbeat();
|
||||
|
||||
loadSettings();
|
||||
|
||||
// Now that we've loaded the menu and thus switched to the previous display plugin
|
||||
// we can unlock the desktop repositioning code, since all the positions will be
|
||||
// relative to the desktop size for this plugin
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->getDesktop()->setProperty("repositionLocked", false);
|
||||
|
||||
// Make sure we don't time out during slow operations at startup
|
||||
updateHeartbeat();
|
||||
|
||||
|
@ -1238,7 +1240,16 @@ QString Application::getUserAgent() {
|
|||
return userAgent;
|
||||
}
|
||||
|
||||
|
||||
void Application::toggleMenuUnderReticle() const {
|
||||
// In HMD, if the menu is near the mouse but not under it, the reticle can be at a significantly
|
||||
// different depth. When you focus on the menu, the cursor can appear to your crossed eyes as both
|
||||
// on the menu and off.
|
||||
// Even in 2D, it is arguable whether the user would want the menu to be to the side.
|
||||
const float X_LEFT_SHIFT = 50.0;
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
||||
offscreenUi->toggleMenu(QPoint(reticlePosition.x - X_LEFT_SHIFT, reticlePosition.y));
|
||||
}
|
||||
|
||||
void Application::checkChangeCursor() {
|
||||
QMutexLocker locker(&_changeCursorLock);
|
||||
|
@ -1534,7 +1545,7 @@ void Application::initializeUi() {
|
|||
|
||||
rootContext->setContextProperty("Overlays", &_overlays);
|
||||
rootContext->setContextProperty("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
||||
rootContext->setContextProperty("Menu", MenuScriptingInterface::getInstance());
|
||||
rootContext->setContextProperty("MenuInterface", MenuScriptingInterface::getInstance());
|
||||
rootContext->setContextProperty("Stats", Stats::getInstance());
|
||||
rootContext->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
|
||||
rootContext->setContextProperty("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
|
||||
|
@ -1575,13 +1586,7 @@ void Application::initializeUi() {
|
|||
});
|
||||
offscreenUi->resume();
|
||||
connect(_window, &MainWindow::windowGeometryChanged, [this](const QRect& r){
|
||||
static qreal oldDevicePixelRatio = 0;
|
||||
qreal devicePixelRatio = getActiveDisplayPlugin()->devicePixelRatio();
|
||||
if (devicePixelRatio != oldDevicePixelRatio) {
|
||||
oldDevicePixelRatio = devicePixelRatio;
|
||||
qDebug() << "Device pixel ratio changed, triggering GL resize";
|
||||
resizeGL();
|
||||
}
|
||||
resizeGL();
|
||||
});
|
||||
|
||||
// This will set up the input plugins UI
|
||||
|
@ -1713,22 +1718,22 @@ void Application::paintGL() {
|
|||
if (isHMDMode()) {
|
||||
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
_myCamera.setPosition(extractTranslation(camMat));
|
||||
_myCamera.setRotation(glm::quat_cast(camMat));
|
||||
_myCamera.setOrientation(glm::quat_cast(camMat));
|
||||
} else {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
|
||||
_myCamera.setRotation(myAvatar->getHead()->getCameraOrientation());
|
||||
_myCamera.setOrientation(myAvatar->getHead()->getCameraOrientation());
|
||||
}
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
if (isHMDMode()) {
|
||||
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
_myCamera.setRotation(glm::normalize(glm::quat_cast(hmdWorldMat)));
|
||||
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
|
||||
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
|
||||
myAvatar->getOrientation() * boomOffset);
|
||||
} else {
|
||||
_myCamera.setRotation(myAvatar->getHead()->getOrientation());
|
||||
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ _myCamera.getRotation() * boomOffset);
|
||||
+ _myCamera.getOrientation() * boomOffset);
|
||||
} else {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ myAvatar->getOrientation() * boomOffset);
|
||||
|
@ -1747,7 +1752,7 @@ void Application::paintGL() {
|
|||
|
||||
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
|
||||
|
||||
_myCamera.setRotation(worldMirrorRotation);
|
||||
_myCamera.setOrientation(worldMirrorRotation);
|
||||
|
||||
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
||||
// Mirror HMD lateral offsets
|
||||
|
@ -1758,7 +1763,7 @@ void Application::paintGL() {
|
|||
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
|
||||
+ mirrorBodyOrientation * hmdOffset);
|
||||
} else {
|
||||
_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
|
||||
_myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()
|
||||
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
||||
|
@ -1771,11 +1776,11 @@ void Application::paintGL() {
|
|||
if (cameraEntity != nullptr) {
|
||||
if (isHMDMode()) {
|
||||
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
||||
_myCamera.setRotation(cameraEntity->getRotation() * hmdRotation);
|
||||
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
|
||||
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
||||
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
|
||||
} else {
|
||||
_myCamera.setRotation(cameraEntity->getRotation());
|
||||
_myCamera.setOrientation(cameraEntity->getRotation());
|
||||
_myCamera.setPosition(cameraEntity->getPosition());
|
||||
}
|
||||
}
|
||||
|
@ -1956,7 +1961,8 @@ void Application::resizeGL() {
|
|||
static qreal lastDevicePixelRatio = 0;
|
||||
qreal devicePixelRatio = _window->devicePixelRatio();
|
||||
if (offscreenUi->size() != fromGlm(uiSize) || devicePixelRatio != lastDevicePixelRatio) {
|
||||
offscreenUi->resize(fromGlm(uiSize));
|
||||
qDebug() << "Device pixel ratio changed, triggering resize";
|
||||
offscreenUi->resize(fromGlm(uiSize), true);
|
||||
_offscreenContext->makeCurrent();
|
||||
lastDevicePixelRatio = devicePixelRatio;
|
||||
}
|
||||
|
@ -2185,7 +2191,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
case Qt::Key_X:
|
||||
if (isShifted && isMeta) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->getRootContext()->engine()->clearComponentCache();
|
||||
offscreenUi->togglePinned();
|
||||
//offscreenUi->getRootContext()->engine()->clearComponentCache();
|
||||
//OffscreenUi::information("Debugging", "Component cache cleared");
|
||||
// placeholder for dialogs being converted to QML.
|
||||
}
|
||||
|
@ -2459,9 +2466,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
|
||||
void Application::keyReleaseEvent(QKeyEvent* event) {
|
||||
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
auto reticlePosition = getApplicationCompositor().getReticlePosition();
|
||||
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
|
||||
toggleMenuUnderReticle();
|
||||
}
|
||||
|
||||
_keysPressed.remove(event->key());
|
||||
|
@ -2834,7 +2839,6 @@ void Application::idle(float nsecsElapsed) {
|
|||
if (firstIdle) {
|
||||
firstIdle = false;
|
||||
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
|
||||
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
|
||||
}
|
||||
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
|
@ -3312,9 +3316,9 @@ void Application::updateMyAvatarLookAtPosition() {
|
|||
if (isLookingAtSomeone) {
|
||||
deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT;
|
||||
}
|
||||
lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
|
||||
lookAtSpot = origin + _myCamera.getOrientation() * glm::quat(glm::radians(glm::vec3(
|
||||
eyePitch * deflection, eyeYaw * deflection, 0.0f))) *
|
||||
glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
|
||||
glm::inverse(_myCamera.getOrientation()) * (lookAtSpot - origin);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3334,13 +3338,13 @@ void Application::updateThreads(float deltaTime) {
|
|||
}
|
||||
|
||||
void Application::toggleOverlays() {
|
||||
auto newOverlaysVisible = !_overlayConductor.getEnabled();
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, newOverlaysVisible);
|
||||
_overlayConductor.setEnabled(newOverlaysVisible);
|
||||
auto menu = Menu::getInstance();
|
||||
menu->setIsOptionChecked(MenuOption::Overlays, menu->isOptionChecked(MenuOption::Overlays));
|
||||
}
|
||||
|
||||
void Application::setOverlaysVisible(bool visible) {
|
||||
_overlayConductor.setEnabled(visible);
|
||||
auto menu = Menu::getInstance();
|
||||
menu->setIsOptionChecked(MenuOption::Overlays, true);
|
||||
}
|
||||
|
||||
void Application::cycleCamera() {
|
||||
|
@ -4030,7 +4034,7 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
|
|||
|
||||
// Set the viewFrustum up with the correct position and orientation of the camera
|
||||
viewFrustum.setPosition(camera.getPosition());
|
||||
viewFrustum.setOrientation(camera.getRotation());
|
||||
viewFrustum.setOrientation(camera.getOrientation());
|
||||
|
||||
// Ask the ViewFrustum class to calculate our corners
|
||||
viewFrustum.calculate();
|
||||
|
@ -4303,7 +4307,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
|
|||
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * myAvatar->getScale());
|
||||
}
|
||||
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
||||
_mirrorCamera.setRotation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
|
||||
_mirrorCamera.setOrientation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
|
||||
|
||||
|
||||
// set the bounds of rear mirror view
|
||||
|
@ -4325,6 +4329,7 @@ void Application::resetSensors(bool andReload) {
|
|||
DependencyManager::get<DdeFaceTracker>()->reset();
|
||||
DependencyManager::get<EyeTracker>()->reset();
|
||||
getActiveDisplayPlugin()->resetSensors();
|
||||
_overlayConductor.centerUI();
|
||||
getMyAvatar()->reset(andReload);
|
||||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
|
||||
}
|
||||
|
@ -4641,6 +4646,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
RayToOverlayIntersectionResultFromScriptValue);
|
||||
|
||||
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
|
||||
scriptEngine->registerGlobalObject("Toolbars", DependencyManager::get<ToolbarScriptingInterface>().data());
|
||||
|
||||
scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
||||
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
||||
|
@ -5344,7 +5350,6 @@ void Application::updateDisplayMode() {
|
|||
_displayPlugin = newDisplayPlugin;
|
||||
}
|
||||
|
||||
|
||||
emit activeDisplayPluginChanged();
|
||||
|
||||
// reset the avatar, to set head and hand palms back to a reasonable default pose.
|
||||
|
@ -5422,9 +5427,7 @@ void Application::readArgumentsFromLocalSocket() const {
|
|||
}
|
||||
|
||||
void Application::showDesktop() {
|
||||
if (!_overlayConductor.getEnabled()) {
|
||||
_overlayConductor.setEnabled(true);
|
||||
}
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, true);
|
||||
}
|
||||
|
||||
CompositorHelper& Application::getApplicationCompositor() const {
|
||||
|
|
|
@ -408,6 +408,7 @@ private:
|
|||
static void dragEnterEvent(QDragEnterEvent* event);
|
||||
|
||||
void maybeToggleMenuVisible(QMouseEvent* event) const;
|
||||
void toggleMenuUnderReticle() const;
|
||||
|
||||
MainWindow* _window;
|
||||
QElapsedTimer& _sessionRunTimer;
|
||||
|
|
|
@ -62,14 +62,14 @@ void Camera::update(float deltaTime) {
|
|||
}
|
||||
|
||||
void Camera::recompose() {
|
||||
mat4 orientation = glm::mat4_cast(_rotation);
|
||||
mat4 orientation = glm::mat4_cast(_orientation);
|
||||
mat4 translation = glm::translate(mat4(), _position);
|
||||
_transform = translation * orientation;
|
||||
}
|
||||
|
||||
void Camera::decompose() {
|
||||
_position = vec3(_transform[3]);
|
||||
_rotation = glm::quat_cast(_transform);
|
||||
_orientation = glm::quat_cast(_transform);
|
||||
}
|
||||
|
||||
void Camera::setTransform(const glm::mat4& transform) {
|
||||
|
@ -85,8 +85,8 @@ void Camera::setPosition(const glm::vec3& position) {
|
|||
}
|
||||
}
|
||||
|
||||
void Camera::setRotation(const glm::quat& rotation) {
|
||||
_rotation = rotation;
|
||||
void Camera::setOrientation(const glm::quat& orientation) {
|
||||
_orientation = orientation;
|
||||
recompose();
|
||||
if (_isKeepLookingAt) {
|
||||
lookAt(_lookingAt);
|
||||
|
@ -154,9 +154,9 @@ QString Camera::getModeString() const {
|
|||
void Camera::lookAt(const glm::vec3& lookAt) {
|
||||
glm::vec3 up = IDENTITY_UP;
|
||||
glm::mat4 lookAtMatrix = glm::lookAt(_position, lookAt, up);
|
||||
glm::quat rotation = glm::quat_cast(lookAtMatrix);
|
||||
rotation.w = -rotation.w; // Rosedale approved
|
||||
_rotation = rotation;
|
||||
glm::quat orientation = glm::quat_cast(lookAtMatrix);
|
||||
orientation.w = -orientation.w; // Rosedale approved
|
||||
_orientation = orientation;
|
||||
}
|
||||
|
||||
void Camera::keepLookingAt(const glm::vec3& point) {
|
||||
|
@ -171,7 +171,7 @@ void Camera::loadViewFrustum(ViewFrustum& frustum) const {
|
|||
|
||||
// Set the viewFrustum up with the correct position and orientation of the camera
|
||||
frustum.setPosition(getPosition());
|
||||
frustum.setOrientation(getRotation());
|
||||
frustum.setOrientation(getOrientation());
|
||||
|
||||
// Ask the ViewFrustum class to calculate our corners
|
||||
frustum.calculate();
|
||||
|
|
|
@ -45,7 +45,7 @@ class Camera : public QObject {
|
|||
public:
|
||||
Camera();
|
||||
|
||||
void initialize(); // instantly put the camera at the ideal position and rotation.
|
||||
void initialize(); // instantly put the camera at the ideal position and orientation.
|
||||
|
||||
void update( float deltaTime );
|
||||
|
||||
|
@ -57,25 +57,22 @@ public:
|
|||
|
||||
EntityItemPointer getCameraEntityPointer() const { return _cameraEntity; }
|
||||
|
||||
public slots:
|
||||
QString getModeString() const;
|
||||
void setModeString(const QString& mode);
|
||||
|
||||
glm::quat getRotation() const { return _rotation; }
|
||||
void setRotation(const glm::quat& rotation);
|
||||
|
||||
glm::vec3 getPosition() const { return _position; }
|
||||
void setPosition(const glm::vec3& position);
|
||||
|
||||
glm::quat getOrientation() const { return getRotation(); }
|
||||
void setOrientation(const glm::quat& orientation) { setRotation(orientation); }
|
||||
|
||||
const glm::mat4& getTransform() const { return _transform; }
|
||||
void setTransform(const glm::mat4& transform);
|
||||
|
||||
const glm::mat4& getProjection() const { return _projection; }
|
||||
void setProjection(const glm::mat4& projection);
|
||||
|
||||
public slots:
|
||||
QString getModeString() const;
|
||||
void setModeString(const QString& mode);
|
||||
|
||||
glm::vec3 getPosition() const { return _position; }
|
||||
void setPosition(const glm::vec3& position);
|
||||
|
||||
glm::quat getOrientation() const { return _orientation; }
|
||||
void setOrientation(const glm::quat& orientation);
|
||||
|
||||
QUuid getCameraEntity() const;
|
||||
void setCameraEntity(QUuid entityID);
|
||||
|
||||
|
@ -105,7 +102,7 @@ private:
|
|||
|
||||
// derived
|
||||
glm::vec3 _position;
|
||||
glm::quat _rotation;
|
||||
glm::quat _orientation;
|
||||
bool _isKeepLookingAt{ false };
|
||||
glm::vec3 _lookingAt;
|
||||
EntityItemPointer _cameraEntity;
|
||||
|
|
|
@ -256,8 +256,7 @@ Menu::Menu() {
|
|||
UNSPECIFIED_POSITION, "Advanced");
|
||||
|
||||
// View > Overlays
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true,
|
||||
qApp, SLOT(setOverlaysVisible(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true);
|
||||
|
||||
// Navigate menu ----------------------------------
|
||||
MenuWrapper* navigateMenu = addMenu("Navigate");
|
||||
|
|
|
@ -722,7 +722,7 @@ void MyAvatar::saveData() {
|
|||
settings.setValue("displayName", _displayName);
|
||||
settings.setValue("collisionSoundURL", _collisionSoundURL);
|
||||
settings.setValue("useSnapTurn", _useSnapTurn);
|
||||
settings.setValue("clearOverlayWhenDriving", _clearOverlayWhenDriving);
|
||||
settings.setValue("clearOverlayWhenMoving", _clearOverlayWhenMoving);
|
||||
|
||||
settings.endGroup();
|
||||
}
|
||||
|
@ -842,7 +842,7 @@ void MyAvatar::loadData() {
|
|||
setDisplayName(settings.value("displayName").toString());
|
||||
setCollisionSoundURL(settings.value("collisionSoundURL", DEFAULT_AVATAR_COLLISION_SOUND_URL).toString());
|
||||
setSnapTurn(settings.value("useSnapTurn", _useSnapTurn).toBool());
|
||||
setClearOverlayWhenDriving(settings.value("clearOverlayWhenDriving", _clearOverlayWhenDriving).toBool());
|
||||
setClearOverlayWhenMoving(settings.value("clearOverlayWhenMoving", _clearOverlayWhenMoving).toBool());
|
||||
|
||||
settings.endGroup();
|
||||
|
||||
|
@ -1248,8 +1248,7 @@ void MyAvatar::prepareForPhysicsSimulation() {
|
|||
|
||||
_characterController.setPositionAndOrientation(getPosition(), getOrientation());
|
||||
if (qApp->isHMDMode()) {
|
||||
bool hasDriveInput = fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
|
||||
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput);
|
||||
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
|
||||
} else {
|
||||
_follow.deactivate();
|
||||
}
|
||||
|
@ -2134,3 +2133,7 @@ bool MyAvatar::didTeleport() {
|
|||
lastPosition = pos;
|
||||
return (changeInPosition.length() > MAX_AVATAR_MOVEMENT_PER_FRAME);
|
||||
}
|
||||
|
||||
bool MyAvatar::hasDriveInput() const {
|
||||
return fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Y]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
|
||||
}
|
||||
|
|
|
@ -159,8 +159,8 @@ public:
|
|||
|
||||
Q_INVOKABLE bool getSnapTurn() const { return _useSnapTurn; }
|
||||
Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
|
||||
Q_INVOKABLE bool getClearOverlayWhenDriving() const { return _clearOverlayWhenDriving; }
|
||||
Q_INVOKABLE void setClearOverlayWhenDriving(bool on) { _clearOverlayWhenDriving = on; }
|
||||
Q_INVOKABLE bool getClearOverlayWhenMoving() const { return _clearOverlayWhenMoving; }
|
||||
Q_INVOKABLE void setClearOverlayWhenMoving(bool on) { _clearOverlayWhenMoving = on; }
|
||||
|
||||
Q_INVOKABLE void setHMDLeanRecenterEnabled(bool value) { _hmdLeanRecenterEnabled = value; }
|
||||
Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; }
|
||||
|
@ -266,6 +266,8 @@ public:
|
|||
controller::Pose getLeftHandControllerPoseInAvatarFrame() const;
|
||||
controller::Pose getRightHandControllerPoseInAvatarFrame() const;
|
||||
|
||||
bool hasDriveInput() const;
|
||||
|
||||
Q_INVOKABLE void setCharacterControllerEnabled(bool enabled);
|
||||
Q_INVOKABLE bool getCharacterControllerEnabled();
|
||||
|
||||
|
@ -403,7 +405,7 @@ private:
|
|||
QString _fullAvatarModelName;
|
||||
QUrl _animGraphUrl {""};
|
||||
bool _useSnapTurn { true };
|
||||
bool _clearOverlayWhenDriving { false };
|
||||
bool _clearOverlayWhenMoving { true };
|
||||
|
||||
// cache of the current HMD sensor position and orientation
|
||||
// in sensor space.
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include "Application.h"
|
||||
#include "MainWindow.h"
|
||||
#include <display-plugins/CompositorHelper.h>
|
||||
|
||||
int DesktopScriptingInterface::getWidth() {
|
||||
QSize size = qApp->getWindow()->windowHandle()->screen()->virtualSize();
|
||||
|
@ -25,3 +26,8 @@ int DesktopScriptingInterface::getHeight() {
|
|||
QSize size = qApp->getWindow()->windowHandle()->screen()->virtualSize();
|
||||
return size.height();
|
||||
}
|
||||
|
||||
void DesktopScriptingInterface::setOverlayAlpha(float alpha) {
|
||||
qApp->getApplicationCompositor().setAlpha(alpha);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@ class DesktopScriptingInterface : public QObject, public Dependency {
|
|||
Q_PROPERTY(int height READ getHeight) // Physical height of screen(s) including task bars and system menus
|
||||
|
||||
public:
|
||||
Q_INVOKABLE void setOverlayAlpha(float alpha);
|
||||
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
};
|
||||
|
|
|
@ -19,6 +19,9 @@
|
|||
#include "Application.h"
|
||||
|
||||
HMDScriptingInterface::HMDScriptingInterface() {
|
||||
connect(qApp, &Application::activeDisplayPluginChanged, [this]{
|
||||
emit displayModeChanged(isHMDMode());
|
||||
});
|
||||
}
|
||||
|
||||
glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const {
|
||||
|
@ -105,3 +108,25 @@ QString HMDScriptingInterface::preferredAudioInput() const {
|
|||
QString HMDScriptingInterface::preferredAudioOutput() const {
|
||||
return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
|
||||
}
|
||||
|
||||
bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
|
||||
return qApp->getActiveDisplayPlugin()->setHandLaser(hands,
|
||||
enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,
|
||||
color, direction);
|
||||
}
|
||||
|
||||
void HMDScriptingInterface::disableHandLasers(int hands) const {
|
||||
qApp->getActiveDisplayPlugin()->setHandLaser(hands, DisplayPlugin::HandLaserMode::None);
|
||||
}
|
||||
|
||||
bool HMDScriptingInterface::suppressKeyboard() {
|
||||
return qApp->getActiveDisplayPlugin()->suppressKeyboard();
|
||||
}
|
||||
|
||||
void HMDScriptingInterface::unsuppressKeyboard() {
|
||||
qApp->getActiveDisplayPlugin()->unsuppressKeyboard();
|
||||
}
|
||||
|
||||
bool HMDScriptingInterface::isKeyboardVisible() {
|
||||
return qApp->getActiveDisplayPlugin()->isKeyboardVisible();
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//
|
||||
|
||||
// HMDScriptingInterface.h
|
||||
// interface/src/scripting
|
||||
//
|
||||
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_HMDScriptingInterface_h
|
||||
#define hifi_HMDScriptingInterface_h
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <QtScript/QScriptValue>
|
||||
class QScriptContext;
|
||||
class QScriptEngine;
|
||||
|
@ -31,12 +33,28 @@ public:
|
|||
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
|
||||
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
|
||||
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
|
||||
|
||||
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
|
||||
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
|
||||
Q_INVOKABLE QString preferredAudioInput() const;
|
||||
Q_INVOKABLE QString preferredAudioOutput() const;
|
||||
|
||||
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
|
||||
|
||||
Q_INVOKABLE void disableHandLasers(int hands) const;
|
||||
/// Suppress the activation of any on-screen keyboard so that a script operation will
|
||||
/// not be interrupted by a keyboard popup
|
||||
/// Returns false if there is already an active keyboard displayed.
|
||||
/// Clients should re-enable the keyboard when the operation is complete and ensure
|
||||
/// that they balance any call to suppressKeyboard() that returns true with a corresponding
|
||||
/// call to unsuppressKeyboard() within a reasonable amount of time
|
||||
Q_INVOKABLE bool suppressKeyboard();
|
||||
|
||||
/// Enable the keyboard following a suppressKeyboard call
|
||||
Q_INVOKABLE void unsuppressKeyboard();
|
||||
|
||||
/// Query the display plugin to determine the current VR keyboard visibility
|
||||
Q_INVOKABLE bool isKeyboardVisible();
|
||||
|
||||
public:
|
||||
HMDScriptingInterface();
|
||||
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
|
||||
|
|
115
interface/src/scripting/ToolbarScriptingInterface.cpp
Normal file
115
interface/src/scripting/ToolbarScriptingInterface.cpp
Normal file
|
@ -0,0 +1,115 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016-06-16
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ToolbarScriptingInterface.h"
|
||||
|
||||
#include <OffscreenUi.h>
|
||||
|
||||
class QmlWrapper : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
QmlWrapper(QObject* qmlObject, QObject* parent = nullptr)
|
||||
: QObject(parent), _qmlObject(qmlObject) {
|
||||
}
|
||||
|
||||
Q_INVOKABLE void writeProperty(QString propertyName, QVariant propertyValue) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->executeOnUiThread([=] {
|
||||
_qmlObject->setProperty(propertyName.toStdString().c_str(), propertyValue);
|
||||
});
|
||||
}
|
||||
|
||||
Q_INVOKABLE void writeProperties(QVariant propertyMap) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->executeOnUiThread([=] {
|
||||
QVariantMap map = propertyMap.toMap();
|
||||
for (const QString& key : map.keys()) {
|
||||
_qmlObject->setProperty(key.toStdString().c_str(), map[key]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Q_INVOKABLE QVariant readProperty(const QString& propertyName) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
return offscreenUi->returnFromUiThread([&]()->QVariant {
|
||||
return _qmlObject->property(propertyName.toStdString().c_str());
|
||||
});
|
||||
}
|
||||
|
||||
Q_INVOKABLE QVariant readProperties(const QVariant& propertyList) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
return offscreenUi->returnFromUiThread([&]()->QVariant {
|
||||
QVariantMap result;
|
||||
for (const QVariant& property : propertyList.toList()) {
|
||||
QString propertyString = property.toString();
|
||||
result.insert(propertyString, _qmlObject->property(propertyString.toStdString().c_str()));
|
||||
}
|
||||
return result;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
QObject* _qmlObject{ nullptr };
|
||||
};
|
||||
|
||||
|
||||
class ToolbarButtonProxy : public QmlWrapper {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ToolbarButtonProxy(QObject* qmlObject, QObject* parent = nullptr) : QmlWrapper(qmlObject, parent) {
|
||||
connect(qmlObject, SIGNAL(clicked()), this, SIGNAL(clicked()));
|
||||
}
|
||||
|
||||
signals:
|
||||
void clicked();
|
||||
};
|
||||
|
||||
class ToolbarProxy : public QmlWrapper {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
ToolbarProxy(QObject* qmlObject, QObject* parent = nullptr) : QmlWrapper(qmlObject, parent) { }
|
||||
|
||||
Q_INVOKABLE QObject* addButton(const QVariant& properties) {
|
||||
QVariant resultVar;
|
||||
bool invokeResult = QMetaObject::invokeMethod(_qmlObject, "addButton", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, properties));
|
||||
if (!invokeResult) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QObject* rawButton = qvariant_cast<QObject *>(resultVar);
|
||||
if (!rawButton) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return new ToolbarButtonProxy(rawButton, this);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
QObject* ToolbarScriptingInterface::getToolbar(const QString& toolbarId) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
auto desktop = offscreenUi->getDesktop();
|
||||
QVariant resultVar;
|
||||
bool invokeResult = QMetaObject::invokeMethod(desktop, "getToolbar", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, toolbarId));
|
||||
if (!invokeResult) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QObject* rawToolbar = qvariant_cast<QObject *>(resultVar);
|
||||
if (!rawToolbar) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return new ToolbarProxy(rawToolbar);
|
||||
}
|
||||
|
||||
|
||||
#include "ToolbarScriptingInterface.moc"
|
26
interface/src/scripting/ToolbarScriptingInterface.h
Normal file
26
interface/src/scripting/ToolbarScriptingInterface.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016-06-16
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ToolbarScriptingInterface_h
|
||||
#define hifi_ToolbarScriptingInterface_h
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
class ToolbarProxy;
|
||||
|
||||
class ToolbarScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Q_INVOKABLE QObject* getToolbar(const QString& toolbarId);
|
||||
};
|
||||
|
||||
#endif // hifi_ToolbarScriptingInterface_h
|
|
@ -150,7 +150,8 @@ void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
|
|||
}
|
||||
|
||||
void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
|
||||
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
|
||||
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) &&
|
||||
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
||||
gpu::Batch& batch = *renderArgs->_batch;
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
@ -166,7 +167,7 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
|
|||
batch.setViewTransform(Transform());
|
||||
|
||||
float screenRatio = ((float)qApp->getDevicePixelRatio());
|
||||
float renderRatio = ((float)screenRatio * qApp->getRenderResolutionScale());
|
||||
float renderRatio = ((float)qApp->getRenderResolutionScale());
|
||||
|
||||
auto viewport = qApp->getMirrorViewRect();
|
||||
glm::vec2 bottomLeft(viewport.left(), viewport.top() + viewport.height());
|
||||
|
|
|
@ -17,179 +17,137 @@
|
|||
#include "OverlayConductor.h"
|
||||
|
||||
OverlayConductor::OverlayConductor() {
|
||||
|
||||
}
|
||||
|
||||
OverlayConductor::~OverlayConductor() {
|
||||
}
|
||||
|
||||
void OverlayConductor::update(float dt) {
|
||||
bool OverlayConductor::headOutsideOverlay() const {
|
||||
glm::mat4 hmdMat = qApp->getHMDSensorPose();
|
||||
glm::vec3 hmdPos = extractTranslation(hmdMat);
|
||||
glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f));
|
||||
|
||||
updateMode();
|
||||
Transform uiTransform = qApp->getApplicationCompositor().getModelTransform();
|
||||
glm::vec3 uiPos = uiTransform.getTranslation();
|
||||
glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
|
||||
|
||||
switch (_mode) {
|
||||
case SITTING: {
|
||||
// when sitting, the overlay is at the origin, facing down the -z axis.
|
||||
// the camera is taken directly from the HMD.
|
||||
Transform identity;
|
||||
qApp->getApplicationCompositor().setModelTransform(identity);
|
||||
qApp->getApplicationCompositor().setCameraBaseTransform(identity);
|
||||
break;
|
||||
}
|
||||
case STANDING: {
|
||||
// when standing, the overlay is at a reference position, which is set when the overlay is
|
||||
// enabled. The camera is taken directly from the HMD, but in world space.
|
||||
// So the sensorToWorldMatrix must be applied.
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
Transform t;
|
||||
t.evalFromRawMatrix(myAvatar->getSensorToWorldMatrix());
|
||||
qApp->getApplicationCompositor().setCameraBaseTransform(t);
|
||||
|
||||
// detect when head moves out side of sweet spot, or looks away.
|
||||
mat4 headMat = myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose();
|
||||
vec3 headWorldPos = extractTranslation(headMat);
|
||||
vec3 headForward = glm::quat_cast(headMat) * glm::vec3(0.0f, 0.0f, -1.0f);
|
||||
Transform modelXform = qApp->getApplicationCompositor().getModelTransform();
|
||||
vec3 compositorWorldPos = modelXform.getTranslation();
|
||||
vec3 compositorForward = modelXform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
|
||||
const float MAX_COMPOSITOR_DISTANCE = 0.6f;
|
||||
const float MAX_COMPOSITOR_ANGLE = 110.0f;
|
||||
if (_enabled && (glm::distance(headWorldPos, compositorWorldPos) > MAX_COMPOSITOR_DISTANCE ||
|
||||
glm::dot(headForward, compositorForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE)))) {
|
||||
// fade out the overlay
|
||||
setEnabled(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FLAT:
|
||||
// do nothing
|
||||
break;
|
||||
const float MAX_COMPOSITOR_DISTANCE = 0.99f; // If you're 1m from center of ui sphere, you're at the surface.
|
||||
const float MAX_COMPOSITOR_ANGLE = 180.0f; // rotation check is effectively disabled
|
||||
if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE ||
|
||||
glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void OverlayConductor::updateMode() {
|
||||
bool OverlayConductor::updateAvatarIsAtRest() {
|
||||
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
if (myAvatar->getClearOverlayWhenDriving()) {
|
||||
float speed = glm::length(myAvatar->getVelocity());
|
||||
const float MIN_DRIVING = 0.2f;
|
||||
const float MAX_NOT_DRIVING = 0.01f;
|
||||
const quint64 REQUIRED_USECS_IN_NEW_MODE_BEFORE_INVISIBLE = 200 * 1000;
|
||||
const quint64 REQUIRED_USECS_IN_NEW_MODE_BEFORE_VISIBLE = 1000 * 1000;
|
||||
bool nowDriving = _driving; // Assume current _driving mode unless...
|
||||
if (speed > MIN_DRIVING) { // ... we're definitely moving...
|
||||
nowDriving = true;
|
||||
} else if (speed < MAX_NOT_DRIVING) { // ... or definitely not.
|
||||
nowDriving = false;
|
||||
}
|
||||
// Check that we're in this new mode for long enough to really trigger a transition.
|
||||
if (nowDriving == _driving) { // If there's no change in state, clear any attepted timer.
|
||||
_timeInPotentialMode = 0;
|
||||
} else if (_timeInPotentialMode == 0) { // We've just changed with no timer, so start timing now.
|
||||
_timeInPotentialMode = usecTimestampNow();
|
||||
} else if ((usecTimestampNow() - _timeInPotentialMode) > (nowDriving ? REQUIRED_USECS_IN_NEW_MODE_BEFORE_INVISIBLE : REQUIRED_USECS_IN_NEW_MODE_BEFORE_VISIBLE)) {
|
||||
_timeInPotentialMode = 0; // a real transition
|
||||
if (nowDriving) {
|
||||
_wantsOverlays = Menu::getInstance()->isOptionChecked(MenuOption::Overlays);
|
||||
} else { // reset when coming out of driving
|
||||
_mode = FLAT; // Seems appropriate to let things reset, below, after the following.
|
||||
// All reset of, e.g., room-scale location as though by apostrophe key, without all the other adjustments.
|
||||
qApp->getActiveDisplayPlugin()->resetSensors();
|
||||
myAvatar->reset(true, false, false);
|
||||
}
|
||||
if (_wantsOverlays) {
|
||||
setEnabled(!nowDriving, false);
|
||||
}
|
||||
_driving = nowDriving;
|
||||
} // Else haven't accumulated enough time in new mode, but keep timing.
|
||||
|
||||
const quint64 REST_ENABLE_TIME_USECS = 1000 * 1000; // 1 s
|
||||
const quint64 REST_DISABLE_TIME_USECS = 200 * 1000; // 200 ms
|
||||
|
||||
const float AT_REST_THRESHOLD = 0.01f;
|
||||
bool desiredAtRest = glm::length(myAvatar->getVelocity()) < AT_REST_THRESHOLD;
|
||||
if (desiredAtRest != _desiredAtRest) {
|
||||
// start timer
|
||||
_desiredAtRestTimer = usecTimestampNow() + (desiredAtRest ? REST_ENABLE_TIME_USECS : REST_DISABLE_TIME_USECS);
|
||||
}
|
||||
|
||||
Mode newMode;
|
||||
if (qApp->isHMDMode()) {
|
||||
newMode = SITTING;
|
||||
_desiredAtRest = desiredAtRest;
|
||||
|
||||
if (_desiredAtRestTimer != 0 && usecTimestampNow() > _desiredAtRestTimer) {
|
||||
// timer expired
|
||||
// change state!
|
||||
_currentAtRest = _desiredAtRest;
|
||||
// disable timer
|
||||
_desiredAtRestTimer = 0;
|
||||
}
|
||||
|
||||
return _currentAtRest;
|
||||
}
|
||||
|
||||
bool OverlayConductor::updateAvatarHasDriveInput() {
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
|
||||
const quint64 DRIVE_ENABLE_TIME_USECS = 200 * 1000; // 200 ms
|
||||
const quint64 DRIVE_DISABLE_TIME_USECS = 1000 * 1000; // 1 s
|
||||
|
||||
bool desiredDriving = myAvatar->hasDriveInput();
|
||||
if (desiredDriving != _desiredDriving) {
|
||||
// start timer
|
||||
_desiredDrivingTimer = usecTimestampNow() + (desiredDriving ? DRIVE_ENABLE_TIME_USECS : DRIVE_DISABLE_TIME_USECS);
|
||||
}
|
||||
|
||||
_desiredDriving = desiredDriving;
|
||||
|
||||
if (_desiredDrivingTimer != 0 && usecTimestampNow() > _desiredDrivingTimer) {
|
||||
// timer expired
|
||||
// change state!
|
||||
_currentDriving = _desiredDriving;
|
||||
// disable timer
|
||||
_desiredDrivingTimer = 0;
|
||||
}
|
||||
|
||||
return _currentDriving;
|
||||
}
|
||||
|
||||
void OverlayConductor::centerUI() {
|
||||
// place the overlay at the current hmd position in sensor space
|
||||
auto camMat = cancelOutRollAndPitch(qApp->getHMDSensorPose());
|
||||
qApp->getApplicationCompositor().setModelTransform(Transform(camMat));
|
||||
}
|
||||
|
||||
void OverlayConductor::update(float dt) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
bool currentVisible = !offscreenUi->getDesktop()->property("pinned").toBool();
|
||||
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
// centerUI when hmd mode is first enabled and mounted
|
||||
if (qApp->isHMDMode() && qApp->getActiveDisplayPlugin()->isDisplayVisible()) {
|
||||
if (!_hmdMode) {
|
||||
_hmdMode = true;
|
||||
centerUI();
|
||||
}
|
||||
} else {
|
||||
newMode = FLAT;
|
||||
_hmdMode = false;
|
||||
}
|
||||
|
||||
if (newMode != _mode) {
|
||||
switch (newMode) {
|
||||
case SITTING: {
|
||||
// enter the SITTING state
|
||||
// place the overlay at origin
|
||||
Transform identity;
|
||||
qApp->getApplicationCompositor().setModelTransform(identity);
|
||||
break;
|
||||
}
|
||||
case STANDING: { // STANDING mode is not currently used.
|
||||
// enter the STANDING state
|
||||
// place the overlay at the current hmd position in world space
|
||||
auto camMat = cancelOutRollAndPitch(myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose());
|
||||
Transform t;
|
||||
t.setTranslation(extractTranslation(camMat));
|
||||
t.setRotation(glm::quat_cast(camMat));
|
||||
qApp->getApplicationCompositor().setModelTransform(t);
|
||||
break;
|
||||
}
|
||||
bool prevDriving = _currentDriving;
|
||||
bool isDriving = updateAvatarHasDriveInput();
|
||||
bool drivingChanged = prevDriving != isDriving;
|
||||
bool isAtRest = updateAvatarIsAtRest();
|
||||
bool shouldRecenter = false;
|
||||
|
||||
case FLAT:
|
||||
// do nothing
|
||||
break;
|
||||
if (_flags & SuppressedByDrive) {
|
||||
if (!isDriving) {
|
||||
_flags &= ~SuppressedByDrive;
|
||||
shouldRecenter = true;
|
||||
}
|
||||
} else {
|
||||
if (myAvatar->getClearOverlayWhenMoving() && drivingChanged && isDriving) {
|
||||
_flags |= SuppressedByDrive;
|
||||
}
|
||||
}
|
||||
|
||||
_mode = newMode;
|
||||
|
||||
}
|
||||
|
||||
void OverlayConductor::setEnabled(bool enabled, bool toggleQmlEvents) {
|
||||
|
||||
if (enabled == _enabled) {
|
||||
return;
|
||||
if (_flags & SuppressedByHead) {
|
||||
if (isAtRest) {
|
||||
_flags &= ~SuppressedByHead;
|
||||
shouldRecenter = true;
|
||||
}
|
||||
} else {
|
||||
if (_hmdMode && headOutsideOverlay()) {
|
||||
_flags |= SuppressedByHead;
|
||||
}
|
||||
}
|
||||
|
||||
if (toggleQmlEvents) { // Could recurse on us with the wrong toggleQmlEvents flag, and not need in the !toggleQmlEvent case anyway.
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, enabled);
|
||||
|
||||
bool targetVisible = Menu::getInstance()->isOptionChecked(MenuOption::Overlays) && (0 == (_flags & SuppressMask));
|
||||
if (targetVisible != currentVisible) {
|
||||
offscreenUi->setPinned(!targetVisible);
|
||||
}
|
||||
|
||||
_enabled = enabled; // set the new value
|
||||
|
||||
// if the new state is visible/enabled...
|
||||
if (_enabled) {
|
||||
// alpha fadeIn the overlay mesh.
|
||||
qApp->getApplicationCompositor().fadeIn();
|
||||
|
||||
// enable mouse clicks from script
|
||||
qApp->getOverlays().enable();
|
||||
|
||||
// enable QML events
|
||||
if (toggleQmlEvents) {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->getRootItem()->setEnabled(true);
|
||||
}
|
||||
|
||||
if (_mode == STANDING) {
|
||||
// place the overlay at the current hmd position in world space
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
auto camMat = cancelOutRollAndPitch(myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose());
|
||||
Transform t;
|
||||
t.setTranslation(extractTranslation(camMat));
|
||||
t.setRotation(glm::quat_cast(camMat));
|
||||
qApp->getApplicationCompositor().setModelTransform(t);
|
||||
}
|
||||
} else { // other wise, if the new state is hidden/not enabled
|
||||
// alpha fadeOut the overlay mesh.
|
||||
qApp->getApplicationCompositor().fadeOut();
|
||||
|
||||
// disable mouse clicks from script
|
||||
qApp->getOverlays().disable();
|
||||
|
||||
// disable QML events
|
||||
if (toggleQmlEvents) { // I'd really rather always do this, but it looses drive state. bugzid:501
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->getRootItem()->setEnabled(false);
|
||||
}
|
||||
if (shouldRecenter && !_flags) {
|
||||
centerUI();
|
||||
}
|
||||
}
|
||||
|
||||
bool OverlayConductor::getEnabled() const {
|
||||
return _enabled;
|
||||
}
|
||||
|
||||
|
|
|
@ -17,23 +17,31 @@ public:
|
|||
~OverlayConductor();
|
||||
|
||||
void update(float dt);
|
||||
void setEnabled(bool enable, bool toggleQmlEvents = true);
|
||||
bool getEnabled() const;
|
||||
void centerUI();
|
||||
|
||||
private:
|
||||
void updateMode();
|
||||
bool headOutsideOverlay() const;
|
||||
bool updateAvatarHasDriveInput();
|
||||
bool updateAvatarIsAtRest();
|
||||
|
||||
enum Mode {
|
||||
FLAT,
|
||||
SITTING,
|
||||
STANDING
|
||||
enum SupressionFlags {
|
||||
SuppressedByDrive = 0x01,
|
||||
SuppressedByHead = 0x02,
|
||||
SuppressMask = 0x03,
|
||||
};
|
||||
|
||||
Mode _mode { FLAT };
|
||||
bool _enabled { false };
|
||||
bool _driving { false };
|
||||
quint64 _timeInPotentialMode { 0 };
|
||||
bool _wantsOverlays { true };
|
||||
uint8_t _flags { SuppressedByDrive };
|
||||
bool _hmdMode { false };
|
||||
|
||||
// used by updateAvatarHasDriveInput
|
||||
quint64 _desiredDrivingTimer { 0 };
|
||||
bool _desiredDriving { false };
|
||||
bool _currentDriving { false };
|
||||
|
||||
// used by updateAvatarIsAtRest
|
||||
quint64 _desiredAtRestTimer { 0 };
|
||||
bool _desiredAtRest { true };
|
||||
bool _currentAtRest { true };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -62,9 +62,9 @@ void setupPreferences() {
|
|||
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Snap turn when in HMD", getter, setter));
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->bool {return myAvatar->getClearOverlayWhenDriving(); };
|
||||
auto setter = [=](bool value) { myAvatar->setClearOverlayWhenDriving(value); };
|
||||
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Clear overlays when driving", getter, setter));
|
||||
auto getter = [=]()->bool {return myAvatar->getClearOverlayWhenMoving(); };
|
||||
auto setter = [=](bool value) { myAvatar->setClearOverlayWhenMoving(value); };
|
||||
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Clear overlays when moving", getter, setter));
|
||||
}
|
||||
{
|
||||
auto getter = []()->QString { return Snapshot::snapshotsLocation.get(); };
|
||||
|
|
|
@ -102,7 +102,6 @@ AudioClient::AudioClient() :
|
|||
_reverbOptions(&_scriptReverbOptions),
|
||||
_inputToNetworkResampler(NULL),
|
||||
_networkToOutputResampler(NULL),
|
||||
_loopbackResampler(NULL),
|
||||
_outgoingAvatarAudioSequenceNumber(0),
|
||||
_audioOutputIODevice(_receivedAudioStream, this),
|
||||
_stats(&_receivedAudioStream),
|
||||
|
@ -315,54 +314,35 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
|
|||
|
||||
// FIXME: directly using 24khz has a bug somewhere that causes channels to be swapped.
|
||||
// Continue using our internal resampler, for now.
|
||||
if (true || !audioDevice.isFormatSupported(desiredAudioFormat)) {
|
||||
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
|
||||
qCDebug(audioclient, "The desired audio format is not supported by this device");
|
||||
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
|
||||
|
||||
if (desiredAudioFormat.channelCount() == 1) {
|
||||
adjustedAudioFormat = desiredAudioFormat;
|
||||
adjustedAudioFormat.setChannelCount(2);
|
||||
|
||||
if (false && audioDevice.isFormatSupported(adjustedAudioFormat)) {
|
||||
return true;
|
||||
} else {
|
||||
adjustedAudioFormat.setChannelCount(1);
|
||||
}
|
||||
}
|
||||
|
||||
const int FORTY_FOUR = 44100;
|
||||
|
||||
adjustedAudioFormat = desiredAudioFormat;
|
||||
const int FORTY_FOUR = 44100;
|
||||
adjustedAudioFormat = desiredAudioFormat;
|
||||
|
||||
#ifdef Q_OS_ANDROID
|
||||
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
|
||||
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
|
||||
#else
|
||||
|
||||
const int HALF_FORTY_FOUR = FORTY_FOUR / 2;
|
||||
const int HALF_FORTY_FOUR = FORTY_FOUR / 2;
|
||||
|
||||
if (audioDevice.supportedSampleRates().contains(AudioConstants::SAMPLE_RATE * 2)) {
|
||||
// use 48, which is a sample downsample, upsample
|
||||
adjustedAudioFormat.setSampleRate(AudioConstants::SAMPLE_RATE * 2);
|
||||
} else if (audioDevice.supportedSampleRates().contains(HALF_FORTY_FOUR)) {
|
||||
// use 22050, resample but closer to 24
|
||||
adjustedAudioFormat.setSampleRate(HALF_FORTY_FOUR);
|
||||
} else if (audioDevice.supportedSampleRates().contains(FORTY_FOUR)) {
|
||||
// use 48000, resample
|
||||
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
|
||||
}
|
||||
if (audioDevice.supportedSampleRates().contains(AudioConstants::SAMPLE_RATE * 2)) {
|
||||
// use 48, which is a simple downsample, upsample
|
||||
adjustedAudioFormat.setSampleRate(AudioConstants::SAMPLE_RATE * 2);
|
||||
} else if (audioDevice.supportedSampleRates().contains(HALF_FORTY_FOUR)) {
|
||||
// use 22050, resample but closer to 24
|
||||
adjustedAudioFormat.setSampleRate(HALF_FORTY_FOUR);
|
||||
} else if (audioDevice.supportedSampleRates().contains(FORTY_FOUR)) {
|
||||
// use 44100, resample
|
||||
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (adjustedAudioFormat != desiredAudioFormat) {
|
||||
// return the nearest in case it needs 2 channels
|
||||
adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// set the adjustedAudioFormat to the desiredAudioFormat, since it will work
|
||||
adjustedAudioFormat = desiredAudioFormat;
|
||||
if (adjustedAudioFormat != desiredAudioFormat) {
|
||||
// return the nearest in case it needs 2 channels
|
||||
adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -467,11 +447,6 @@ void AudioClient::stop() {
|
|||
// "switch" to invalid devices in order to shut down the state
|
||||
switchInputToAudioDevice(QAudioDeviceInfo());
|
||||
switchOutputToAudioDevice(QAudioDeviceInfo());
|
||||
|
||||
if (_loopbackResampler) {
|
||||
delete _loopbackResampler;
|
||||
_loopbackResampler = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioClient::handleAudioEnvironmentDataPacket(QSharedPointer<ReceivedMessage> message) {
|
||||
|
@ -675,16 +650,10 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
|
|||
}
|
||||
}
|
||||
|
||||
// do we need to setup a resampler?
|
||||
if (_inputFormat.sampleRate() != _outputFormat.sampleRate() && !_loopbackResampler) {
|
||||
qCDebug(audioclient) << "Attemping to create a resampler for input format to output format for audio loopback.";
|
||||
|
||||
assert(_inputFormat.sampleSize() == 16);
|
||||
assert(_outputFormat.sampleSize() == 16);
|
||||
int channelCount = (_inputFormat.channelCount() == 2 && _outputFormat.channelCount() == 2) ? 2 : 1;
|
||||
|
||||
_loopbackResampler = new AudioSRC(_inputFormat.sampleRate(), _outputFormat.sampleRate(), channelCount);
|
||||
}
|
||||
// NOTE: we assume the inputFormat and the outputFormat are the same, since on any modern
|
||||
// multimedia OS they should be. If there is a device that this is not true for, we can
|
||||
// add back support to do resampling.
|
||||
Q_ASSERT(_inputFormat.sampleRate() == _outputFormat.sampleRate());
|
||||
|
||||
static QByteArray loopBackByteArray;
|
||||
|
||||
|
@ -696,7 +665,8 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
|
|||
int16_t* inputSamples = reinterpret_cast<int16_t*>(inputByteArray.data());
|
||||
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
|
||||
|
||||
possibleResampling(_loopbackResampler,
|
||||
auto NO_RESAMPLER = nullptr;
|
||||
possibleResampling(NO_RESAMPLER,
|
||||
inputSamples, loopbackSamples,
|
||||
numInputSamples, numLoopbackSamples,
|
||||
_inputFormat, _outputFormat);
|
||||
|
@ -1039,12 +1009,6 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
|
|||
_networkToOutputResampler = NULL;
|
||||
}
|
||||
|
||||
if (_loopbackResampler) {
|
||||
// if we were using an input to output resample, delete it here
|
||||
delete _loopbackResampler;
|
||||
_loopbackResampler = NULL;
|
||||
}
|
||||
|
||||
if (!outputDeviceInfo.isNull()) {
|
||||
qCDebug(audioclient) << "The audio output device " << outputDeviceInfo.deviceName() << "is available.";
|
||||
_outputAudioDeviceName = outputDeviceInfo.deviceName().trimmed();
|
||||
|
|
|
@ -260,7 +260,6 @@ private:
|
|||
// possible streams needed for resample
|
||||
AudioSRC* _inputToNetworkResampler;
|
||||
AudioSRC* _networkToOutputResampler;
|
||||
AudioSRC* _loopbackResampler;
|
||||
|
||||
// Adds Reverb
|
||||
void configureReverb();
|
||||
|
|
|
@ -32,6 +32,7 @@ class Mapping;
|
|||
using MappingPointer = std::shared_ptr<Mapping>;
|
||||
using MappingList = std::list<MappingPointer>;
|
||||
|
||||
struct Pose;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -44,7 +44,8 @@ namespace controller {
|
|||
LS_TOUCH,
|
||||
LEFT_THUMB_UP,
|
||||
LS_CENTER,
|
||||
LS_OUTER,
|
||||
LS_X,
|
||||
LS_Y,
|
||||
|
||||
RIGHT_PRIMARY_THUMB,
|
||||
RIGHT_SECONDARY_THUMB,
|
||||
|
@ -53,7 +54,8 @@ namespace controller {
|
|||
RS_TOUCH,
|
||||
RIGHT_THUMB_UP,
|
||||
RS_CENTER,
|
||||
RS_OUTER,
|
||||
RS_X,
|
||||
RS_Y,
|
||||
|
||||
LEFT_PRIMARY_INDEX,
|
||||
LEFT_SECONDARY_INDEX,
|
||||
|
|
|
@ -31,6 +31,7 @@ public:
|
|||
|
||||
signals:
|
||||
void IPDScaleChanged();
|
||||
void displayModeChanged(bool isHMDMode);
|
||||
|
||||
private:
|
||||
float _IPDScale{ 1.0 };
|
||||
|
|
|
@ -336,7 +336,9 @@ void CompositorHelper::computeHmdPickRay(const glm::vec2& cursorPos, glm::vec3&
|
|||
}
|
||||
|
||||
glm::mat4 CompositorHelper::getUiTransform() const {
|
||||
return _currentCamera * glm::inverse(_currentDisplayPlugin->getHeadPose());
|
||||
glm::mat4 modelMat;
|
||||
_modelTransform.getMatrix(modelMat);
|
||||
return _currentCamera * glm::inverse(_currentDisplayPlugin->getHeadPose()) * modelMat;
|
||||
}
|
||||
|
||||
//Finds the collision point of a world space ray
|
||||
|
@ -346,7 +348,7 @@ bool CompositorHelper::calculateRayUICollisionPoint(const glm::vec3& position, c
|
|||
auto relativePosition = vec3(relativePosition4) / relativePosition4.w;
|
||||
auto relativeDirection = glm::inverse(glm::quat_cast(UITransform)) * direction;
|
||||
|
||||
float uiRadius = _oculusUIRadius; // * myAvatar->getUniformScale(); // FIXME - how do we want to handle avatar scale
|
||||
float uiRadius = _hmdUIRadius; // * myAvatar->getUniformScale(); // FIXME - how do we want to handle avatar scale
|
||||
|
||||
float instersectionDistance;
|
||||
if (raySphereIntersect(relativeDirection, relativePosition, uiRadius, &instersectionDistance)){
|
||||
|
@ -407,84 +409,25 @@ void CompositorHelper::updateTooltips() {
|
|||
//}
|
||||
}
|
||||
|
||||
static const float FADE_DURATION = 500.0f;
|
||||
static const float FADE_IN_ALPHA = 1.0f;
|
||||
static const float FADE_OUT_ALPHA = 0.0f;
|
||||
|
||||
void CompositorHelper::startFadeFailsafe(float endValue) {
|
||||
_fadeStarted = usecTimestampNow();
|
||||
_fadeFailsafeEndValue = endValue;
|
||||
|
||||
const int SLIGHT_DELAY = 10;
|
||||
QTimer::singleShot(FADE_DURATION + SLIGHT_DELAY, [this]{
|
||||
checkFadeFailsafe();
|
||||
});
|
||||
}
|
||||
|
||||
void CompositorHelper::checkFadeFailsafe() {
|
||||
auto elapsedInFade = usecTimestampNow() - _fadeStarted;
|
||||
if (elapsedInFade > FADE_DURATION) {
|
||||
setAlpha(_fadeFailsafeEndValue);
|
||||
}
|
||||
}
|
||||
|
||||
void CompositorHelper::fadeIn() {
|
||||
_fadeInAlpha = true;
|
||||
|
||||
_alphaPropertyAnimation->setDuration(FADE_DURATION);
|
||||
_alphaPropertyAnimation->setStartValue(_alpha);
|
||||
_alphaPropertyAnimation->setEndValue(FADE_IN_ALPHA);
|
||||
_alphaPropertyAnimation->start();
|
||||
|
||||
// Sometimes, this "QPropertyAnimation" fails to complete the animation, and we end up with a partially faded
|
||||
// state. So we will also have this fail-safe, where we record the timestamp of the fadeRequest, and the target
|
||||
// value of the fade, and if after that time we still haven't faded all the way, we will kick it to the final
|
||||
// fade value
|
||||
startFadeFailsafe(FADE_IN_ALPHA);
|
||||
}
|
||||
|
||||
void CompositorHelper::fadeOut() {
|
||||
_fadeInAlpha = false;
|
||||
|
||||
_alphaPropertyAnimation->setDuration(FADE_DURATION);
|
||||
_alphaPropertyAnimation->setStartValue(_alpha);
|
||||
_alphaPropertyAnimation->setEndValue(FADE_OUT_ALPHA);
|
||||
_alphaPropertyAnimation->start();
|
||||
startFadeFailsafe(FADE_OUT_ALPHA);
|
||||
}
|
||||
|
||||
void CompositorHelper::toggle() {
|
||||
if (_fadeInAlpha) {
|
||||
fadeOut();
|
||||
} else {
|
||||
fadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
// eyePose and headPosition are in sensor space.
|
||||
// the resulting matrix should be in view space.
|
||||
glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const glm::vec3& headPosition) const {
|
||||
glm::mat4 result;
|
||||
if (isHMD()) {
|
||||
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize);
|
||||
auto reticlePosition = getReticlePosition();
|
||||
auto spherical = overlayToSpherical(reticlePosition);
|
||||
// The pointer transform relative to the sensor
|
||||
auto pointerTransform = glm::mat4_cast(quat(vec3(-spherical.y, spherical.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
|
||||
float reticleDepth = getReticleDepth();
|
||||
if (reticleDepth != 1.0f) {
|
||||
// Cursor position in UI space
|
||||
auto cursorPosition = vec3(pointerTransform[3]) / pointerTransform[3].w;
|
||||
// Ray to the cursor, in UI space
|
||||
auto cursorRay = glm::normalize(cursorPosition - headPosition) * reticleDepth;
|
||||
// Move the ray to be relative to the head pose
|
||||
pointerTransform[3] = vec4(cursorRay + headPosition, 1);
|
||||
// Scale up the cursor because of distance
|
||||
reticleScale *= reticleDepth;
|
||||
vec2 spherical = overlayToSpherical(getReticlePosition());
|
||||
vec3 overlaySurfacePoint = getPoint(spherical.x, spherical.y); // overlay space
|
||||
vec3 sensorSurfacePoint = _modelTransform.transform(overlaySurfacePoint); // sensor space
|
||||
vec3 d = sensorSurfacePoint - headPosition;
|
||||
vec3 reticlePosition;
|
||||
if (glm::length(d) >= EPSILON) {
|
||||
d = glm::normalize(d);
|
||||
} else {
|
||||
d = glm::normalize(overlaySurfacePoint);
|
||||
}
|
||||
glm::mat4 overlayXfm;
|
||||
_modelTransform.getMatrix(overlayXfm);
|
||||
pointerTransform = overlayXfm * pointerTransform;
|
||||
pointerTransform = glm::inverse(eyePose) * pointerTransform;
|
||||
result = glm::scale(pointerTransform, reticleScale);
|
||||
reticlePosition = headPosition + (d * getReticleDepth());
|
||||
quat reticleOrientation = glm::quat_cast(_currentDisplayPlugin->getHeadPose());
|
||||
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize * getReticleDepth());
|
||||
return glm::inverse(eyePose) * createMatFromScaleQuatAndPos(reticleScale, reticleOrientation, reticlePosition);
|
||||
} else {
|
||||
static const float CURSOR_PIXEL_SIZE = 32.0f;
|
||||
const auto canvasSize = vec2(toGlm(_renderingWidget->size()));;
|
||||
|
|
|
@ -38,7 +38,7 @@ const float MAGNIFY_MULT = 2.0f;
|
|||
class CompositorHelper : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(float alpha READ getAlpha WRITE setAlpha)
|
||||
Q_PROPERTY(float alpha READ getAlpha WRITE setAlpha NOTIFY alphaChanged)
|
||||
Q_PROPERTY(bool reticleOverDesktop READ getReticleOverDesktop WRITE setReticleOverDesktop)
|
||||
public:
|
||||
static const uvec2 VIRTUAL_SCREEN_SIZE;
|
||||
|
@ -75,12 +75,8 @@ public:
|
|||
void setModelTransform(const Transform& transform) { _modelTransform = transform; }
|
||||
const Transform& getModelTransform() const { return _modelTransform; }
|
||||
|
||||
void fadeIn();
|
||||
void fadeOut();
|
||||
void toggle();
|
||||
|
||||
float getAlpha() const { return _alpha; }
|
||||
void setAlpha(float alpha) { _alpha = alpha; }
|
||||
void setAlpha(float alpha) { if (alpha != _alpha) { emit alphaChanged(); _alpha = alpha; } }
|
||||
|
||||
bool getReticleVisible() const { return _reticleVisible; }
|
||||
void setReticleVisible(bool visible) { _reticleVisible = visible; }
|
||||
|
@ -113,10 +109,11 @@ public:
|
|||
void setReticleOverDesktop(bool value) { _isOverDesktop = value; }
|
||||
|
||||
void setDisplayPlugin(const DisplayPluginPointer& displayPlugin) { _currentDisplayPlugin = displayPlugin; }
|
||||
void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; _currentFrame = frame; }
|
||||
void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; }
|
||||
|
||||
signals:
|
||||
void allowMouseCaptureChanged();
|
||||
void alphaChanged();
|
||||
|
||||
protected slots:
|
||||
void sendFakeMouseEvent();
|
||||
|
@ -127,7 +124,6 @@ private:
|
|||
|
||||
DisplayPluginPointer _currentDisplayPlugin;
|
||||
glm::mat4 _currentCamera;
|
||||
uint32_t _currentFrame { 0 };
|
||||
QWidget* _renderingWidget{ nullptr };
|
||||
|
||||
//// Support for hovering and tooltips
|
||||
|
@ -144,16 +140,7 @@ private:
|
|||
float _textureAspectRatio { VIRTUAL_UI_ASPECT_RATIO };
|
||||
|
||||
float _alpha { 1.0f };
|
||||
float _prevAlpha { 1.0f };
|
||||
float _fadeInAlpha { true };
|
||||
float _oculusUIRadius { 1.0f };
|
||||
|
||||
quint64 _fadeStarted { 0 };
|
||||
float _fadeFailsafeEndValue { 1.0f };
|
||||
void checkFadeFailsafe();
|
||||
void startFadeFailsafe(float endValue);
|
||||
|
||||
int _reticleQuad;
|
||||
float _hmdUIRadius { 1.0f };
|
||||
|
||||
int _previousBorderWidth { -1 };
|
||||
int _previousBorderHeight { -1 };
|
||||
|
|
|
@ -218,9 +218,10 @@ OpenGLDisplayPlugin::OpenGLDisplayPlugin() {
|
|||
}
|
||||
|
||||
void OpenGLDisplayPlugin::cleanupForSceneTexture(const gpu::TexturePointer& sceneTexture) {
|
||||
Lock lock(_mutex);
|
||||
Q_ASSERT(_sceneTextureToFrameIndexMap.contains(sceneTexture));
|
||||
_sceneTextureToFrameIndexMap.remove(sceneTexture);
|
||||
withRenderThreadLock([&] {
|
||||
Q_ASSERT(_sceneTextureToFrameIndexMap.contains(sceneTexture));
|
||||
_sceneTextureToFrameIndexMap.remove(sceneTexture);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
@ -278,6 +279,15 @@ bool OpenGLDisplayPlugin::activate() {
|
|||
_container->makeRenderingContextCurrent();
|
||||
#endif
|
||||
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
connect(compositorHelper.data(), &CompositorHelper::alphaChanged, [this] {
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
auto animation = new QPropertyAnimation(this, "overlayAlpha");
|
||||
animation->setDuration(200);
|
||||
animation->setEndValue(compositorHelper->getAlpha());
|
||||
animation->start();
|
||||
});
|
||||
|
||||
if (isHmd() && (getHmdScreen() >= 0)) {
|
||||
_container->showDisplayPluginsTools();
|
||||
}
|
||||
|
@ -287,6 +297,9 @@ bool OpenGLDisplayPlugin::activate() {
|
|||
|
||||
void OpenGLDisplayPlugin::deactivate() {
|
||||
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
disconnect(compositorHelper.data());
|
||||
|
||||
#if THREADED_PRESENT
|
||||
auto presentThread = DependencyManager::get<PresentThread>();
|
||||
// Does not return until the GL transition has completeed
|
||||
|
@ -413,10 +426,9 @@ void OpenGLDisplayPlugin::submitSceneTexture(uint32_t frameIndex, const gpu::Tex
|
|||
return;
|
||||
}
|
||||
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
withRenderThreadLock([&] {
|
||||
_sceneTextureToFrameIndexMap[sceneTexture] = frameIndex;
|
||||
}
|
||||
});
|
||||
|
||||
// Submit it to the presentation thread via escrow
|
||||
_sceneTextureEscrow.submit(sceneTexture);
|
||||
|
@ -450,11 +462,12 @@ void OpenGLDisplayPlugin::updateTextures() {
|
|||
}
|
||||
|
||||
void OpenGLDisplayPlugin::updateFrameData() {
|
||||
Lock lock(_mutex);
|
||||
auto previousFrameIndex = _currentPresentFrameIndex;
|
||||
_currentPresentFrameIndex = _sceneTextureToFrameIndexMap[_currentSceneTexture];
|
||||
auto skippedCount = (_currentPresentFrameIndex - previousFrameIndex) - 1;
|
||||
_droppedFrameRate.increment(skippedCount);
|
||||
withPresentThreadLock([&] {
|
||||
auto previousFrameIndex = _currentPresentFrameIndex;
|
||||
_currentPresentFrameIndex = _sceneTextureToFrameIndexMap[_currentSceneTexture];
|
||||
auto skippedCount = (_currentPresentFrameIndex - previousFrameIndex) - 1;
|
||||
_droppedFrameRate.increment(skippedCount);
|
||||
});
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::compositeOverlay() {
|
||||
|
@ -463,25 +476,22 @@ void OpenGLDisplayPlugin::compositeOverlay() {
|
|||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
useProgram(_program);
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
|
||||
// check the alpha
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
// Overlay draw
|
||||
if (isStereo()) {
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
drawUnitQuad();
|
||||
});
|
||||
} else {
|
||||
// Overlay draw
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
// Overlay draw
|
||||
if (isStereo()) {
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
drawUnitQuad();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// Overlay draw
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
drawUnitQuad();
|
||||
}
|
||||
// restore the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(1.0);
|
||||
}
|
||||
|
||||
|
@ -490,23 +500,19 @@ void OpenGLDisplayPlugin::compositePointer() {
|
|||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
useProgram(_program);
|
||||
// check the alpha
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(compositorHelper->getReticleTransform(glm::mat4()));
|
||||
if (isStereo()) {
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
drawUnitQuad();
|
||||
});
|
||||
} else {
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(compositorHelper->getReticleTransform(glm::mat4()));
|
||||
if (isStereo()) {
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
drawUnitQuad();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
drawUnitQuad();
|
||||
}
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
// restore the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(1.0);
|
||||
}
|
||||
|
||||
|
@ -526,14 +532,14 @@ void OpenGLDisplayPlugin::compositeLayers() {
|
|||
}
|
||||
_compositeFramebuffer->Bound(Framebuffer::Target::Draw, [&] {
|
||||
Context::Viewport(targetRenderSize.x, targetRenderSize.y);
|
||||
Context::Clear().DepthBuffer();
|
||||
glBindTexture(GL_TEXTURE_2D, getSceneTextureId());
|
||||
compositeScene();
|
||||
auto sceneTextureId = getSceneTextureId();
|
||||
auto overlayTextureId = getOverlayTextureId();
|
||||
glBindTexture(GL_TEXTURE_2D, sceneTextureId);
|
||||
compositeScene();
|
||||
if (overlayTextureId) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture(GL_TEXTURE_2D, overlayTextureId);
|
||||
Context::Enable(Capability::Blend);
|
||||
Context::BlendFunc(BlendFunction::SrcAlpha, BlendFunction::OneMinusSrcAlpha);
|
||||
compositeOverlay();
|
||||
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
@ -541,11 +547,16 @@ void OpenGLDisplayPlugin::compositeLayers() {
|
|||
auto& cursorManager = Cursor::Manager::instance();
|
||||
const auto& cursorData = _cursorsData[cursorManager.getCursor()->getIcon()];
|
||||
glBindTexture(GL_TEXTURE_2D, cursorData.texture);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, overlayTextureId);
|
||||
compositePointer();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_BLEND);
|
||||
Context::Disable(Capability::Blend);
|
||||
}
|
||||
compositeExtra();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -583,7 +594,11 @@ float OpenGLDisplayPlugin::newFramePresentRate() const {
|
|||
}
|
||||
|
||||
float OpenGLDisplayPlugin::droppedFrameRate() const {
|
||||
return _droppedFrameRate.rate();
|
||||
float result;
|
||||
withRenderThreadLock([&] {
|
||||
result = _droppedFrameRate.rate();
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
float OpenGLDisplayPlugin::presentRate() const {
|
||||
|
@ -709,3 +724,18 @@ void OpenGLDisplayPlugin::useProgram(const ProgramPtr& program) {
|
|||
_activeProgram = program;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::assertIsRenderThread() const {
|
||||
Q_ASSERT(QThread::currentThread() != _presentThread);
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::assertIsPresentThread() const {
|
||||
Q_ASSERT(QThread::currentThread() == _presentThread);
|
||||
}
|
||||
|
||||
bool OpenGLDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
|
||||
withRenderThreadLock([&] {
|
||||
_compositeOverlayAlpha = _overlayAlpha;
|
||||
});
|
||||
return Parent::beginFrameRender(frameIndex);
|
||||
}
|
||||
|
|
|
@ -24,7 +24,9 @@
|
|||
#define THREADED_PRESENT 1
|
||||
|
||||
class OpenGLDisplayPlugin : public DisplayPlugin {
|
||||
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(float overlayAlpha MEMBER _overlayAlpha)
|
||||
using Parent = DisplayPlugin;
|
||||
protected:
|
||||
using Mutex = std::mutex;
|
||||
using Lock = std::unique_lock<Mutex>;
|
||||
|
@ -61,6 +63,7 @@ public:
|
|||
|
||||
float droppedFrameRate() const override;
|
||||
|
||||
bool beginFrameRender(uint32_t frameIndex) override;
|
||||
protected:
|
||||
#if THREADED_PRESENT
|
||||
friend class PresentThread;
|
||||
|
@ -75,6 +78,7 @@ protected:
|
|||
virtual void compositeScene();
|
||||
virtual void compositeOverlay();
|
||||
virtual void compositePointer();
|
||||
virtual void compositeExtra() {};
|
||||
|
||||
virtual bool hasFocus() const override;
|
||||
|
||||
|
@ -110,12 +114,12 @@ protected:
|
|||
int32_t _alphaUniform { -1 };
|
||||
ShapeWrapperPtr _plane;
|
||||
|
||||
mutable Mutex _mutex;
|
||||
RateCounter<> _droppedFrameRate;
|
||||
RateCounter<> _newFrameRate;
|
||||
RateCounter<> _presentRate;
|
||||
QMap<gpu::TexturePointer, uint32_t> _sceneTextureToFrameIndexMap;
|
||||
uint32_t _currentPresentFrameIndex { 0 };
|
||||
float _compositeOverlayAlpha{ 1.0f };
|
||||
|
||||
gpu::TexturePointer _currentSceneTexture;
|
||||
gpu::TexturePointer _currentOverlayTexture;
|
||||
|
@ -136,10 +140,28 @@ protected:
|
|||
BasicFramebufferWrapperPtr _compositeFramebuffer;
|
||||
bool _lockCurrentTexture { false };
|
||||
|
||||
void assertIsRenderThread() const;
|
||||
void assertIsPresentThread() const;
|
||||
|
||||
template<typename F>
|
||||
void withPresentThreadLock(F f) const {
|
||||
assertIsPresentThread();
|
||||
Lock lock(_presentMutex);
|
||||
f();
|
||||
}
|
||||
|
||||
template<typename F>
|
||||
void withRenderThreadLock(F f) const {
|
||||
assertIsRenderThread();
|
||||
Lock lock(_presentMutex);
|
||||
f();
|
||||
}
|
||||
|
||||
private:
|
||||
using Parent = DisplayPlugin;
|
||||
// Any resource shared by the main thread and the presentation thread must
|
||||
// be serialized through this mutex
|
||||
mutable Mutex _presentMutex;
|
||||
ProgramPtr _activeProgram;
|
||||
float _overlayAlpha{ 1.0f };
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <memory>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtx/intersect.hpp>
|
||||
|
||||
#include <QtCore/QLoggingCategory>
|
||||
#include <QtWidgets/QApplication>
|
||||
|
@ -41,7 +42,6 @@ QRect HmdDisplayPlugin::getRecommendedOverlayRect() const {
|
|||
return CompositorHelper::VIRTUAL_SCREEN_RECOMMENDED_OVERLAY_RECT;
|
||||
}
|
||||
|
||||
|
||||
bool HmdDisplayPlugin::internalActivate() {
|
||||
_monoPreview = _container->getBoolSetting("monoPreview", DEFAULT_MONO_VIEW);
|
||||
|
||||
|
@ -231,6 +231,33 @@ static ProgramPtr getReprojectionProgram() {
|
|||
|
||||
static GLint PREVIEW_TEXTURE_LOCATION = -1;
|
||||
|
||||
static const char * LASER_VS = R"VS(#version 410 core
|
||||
uniform mat4 mvp = mat4(1);
|
||||
|
||||
in vec3 Position;
|
||||
|
||||
out vec3 vPosition;
|
||||
|
||||
void main() {
|
||||
gl_Position = mvp * vec4(Position, 1);
|
||||
vPosition = Position;
|
||||
}
|
||||
|
||||
)VS";
|
||||
|
||||
static const char * LASER_FS = R"FS(#version 410 core
|
||||
|
||||
uniform vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
in vec3 vPosition;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragColor = color;
|
||||
}
|
||||
|
||||
)FS";
|
||||
|
||||
void HmdDisplayPlugin::customizeContext() {
|
||||
Parent::customizeContext();
|
||||
// Only enable mirroring if we know vsync is disabled
|
||||
|
@ -240,13 +267,16 @@ void HmdDisplayPlugin::customizeContext() {
|
|||
#endif
|
||||
_enablePreview = !isVsyncEnabled();
|
||||
_sphereSection = loadSphereSection(_program, CompositorHelper::VIRTUAL_UI_TARGET_FOV.y, CompositorHelper::VIRTUAL_UI_ASPECT_RATIO);
|
||||
|
||||
|
||||
using namespace oglplus;
|
||||
if (!_enablePreview) {
|
||||
compileProgram(_previewProgram, DrawUnitQuadTexcoord_vert, DrawTexture_frag);
|
||||
PREVIEW_TEXTURE_LOCATION = Uniform<int>(*_previewProgram, "colorMap").Location();
|
||||
}
|
||||
|
||||
compileProgram(_laserProgram, LASER_VS, LASER_FS);
|
||||
_laserGeometry = loadLaser(_laserProgram);
|
||||
|
||||
compileProgram(_reprojectionProgram, REPROJECTION_VS, REPROJECTION_FS);
|
||||
REPROJECTION_MATRIX_LOCATION = Uniform<glm::mat3>(*_reprojectionProgram, "reprojection").Location();
|
||||
INVERSE_PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "inverseProjections").Location();
|
||||
|
@ -258,6 +288,8 @@ void HmdDisplayPlugin::uncustomizeContext() {
|
|||
_compositeFramebuffer.reset();
|
||||
_previewProgram.reset();
|
||||
_reprojectionProgram.reset();
|
||||
_laserProgram.reset();
|
||||
_laserGeometry.reset();
|
||||
Parent::uncustomizeContext();
|
||||
}
|
||||
|
||||
|
@ -296,23 +328,20 @@ void HmdDisplayPlugin::compositeScene() {
|
|||
void HmdDisplayPlugin::compositeOverlay() {
|
||||
using namespace oglplus;
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
|
||||
|
||||
// check the alpha
|
||||
useProgram(_program);
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
_sphereSection->Use();
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye));
|
||||
auto mvp = _eyeProjections[eye] * modelView;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
_sphereSection->Draw();
|
||||
});
|
||||
}
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
|
||||
_sphereSection->Use();
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye)) * modelMat;
|
||||
auto mvp = _eyeProjections[eye] * modelView;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
_sphereSection->Draw();
|
||||
});
|
||||
// restore the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(1.0);
|
||||
}
|
||||
|
||||
|
@ -321,29 +350,27 @@ void HmdDisplayPlugin::compositePointer() {
|
|||
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
// check the alpha
|
||||
useProgram(_program);
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
|
||||
|
||||
// Mouse pointer
|
||||
_plane->Use();
|
||||
// Reconstruct the headpose from the eye poses
|
||||
auto headPosition = vec3(_currentPresentFrameInfo.presentPose[3]);
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
|
||||
auto reticleTransform = compositorHelper->getReticleTransform(eyePose, headPosition);
|
||||
auto mvp = _eyeProjections[eye] * reticleTransform;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
_plane->Draw();
|
||||
});
|
||||
}
|
||||
// Mouse pointer
|
||||
_plane->Use();
|
||||
// Reconstruct the headpose from the eye poses
|
||||
auto headPosition = vec3(_currentPresentFrameInfo.presentPose[3]);
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
|
||||
auto reticleTransform = compositorHelper->getReticleTransform(eyePose, headPosition);
|
||||
auto mvp = _eyeProjections[eye] * reticleTransform;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
_plane->Draw();
|
||||
});
|
||||
// restore the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(1.0);
|
||||
}
|
||||
|
||||
|
||||
void HmdDisplayPlugin::internalPresent() {
|
||||
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
|
||||
|
@ -415,22 +442,117 @@ void HmdDisplayPlugin::setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm:
|
|||
|
||||
void HmdDisplayPlugin::updateFrameData() {
|
||||
// Check if we have old frame data to discard
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
withPresentThreadLock([&] {
|
||||
auto itr = _frameInfos.find(_currentPresentFrameIndex);
|
||||
if (itr != _frameInfos.end()) {
|
||||
_frameInfos.erase(itr);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Parent::updateFrameData();
|
||||
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
withPresentThreadLock([&] {
|
||||
_currentPresentFrameInfo = _frameInfos[_currentPresentFrameIndex];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
glm::mat4 HmdDisplayPlugin::getHeadPose() const {
|
||||
return _currentRenderFrameInfo.renderPose;
|
||||
}
|
||||
|
||||
bool HmdDisplayPlugin::setHandLaser(uint32_t hands, HandLaserMode mode, const vec4& color, const vec3& direction) {
|
||||
HandLaserInfo info;
|
||||
info.mode = mode;
|
||||
info.color = color;
|
||||
info.direction = direction;
|
||||
withRenderThreadLock([&] {
|
||||
if (hands & Hand::LeftHand) {
|
||||
_handLasers[0] = info;
|
||||
}
|
||||
if (hands & Hand::RightHand) {
|
||||
_handLasers[1] = info;
|
||||
}
|
||||
});
|
||||
// FIXME defer to a child class plugin to determine if hand lasers are actually
|
||||
// available based on the presence or absence of hand controllers
|
||||
return true;
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::compositeExtra() {
|
||||
const int NUMBER_OF_HANDS = 2;
|
||||
std::array<HandLaserInfo, NUMBER_OF_HANDS> handLasers;
|
||||
std::array<mat4, NUMBER_OF_HANDS> renderHandPoses;
|
||||
Transform uiModelTransform;
|
||||
withPresentThreadLock([&] {
|
||||
handLasers = _handLasers;
|
||||
renderHandPoses = _handPoses;
|
||||
uiModelTransform = _uiModelTransform;
|
||||
});
|
||||
|
||||
// If neither hand laser is activated, exit
|
||||
if (!handLasers[0].valid() && !handLasers[1].valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
static const glm::mat4 identity;
|
||||
if (renderHandPoses[0] == identity && renderHandPoses[1] == identity) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Render hand lasers
|
||||
using namespace oglplus;
|
||||
useProgram(_laserProgram);
|
||||
_laserGeometry->Use();
|
||||
std::array<mat4, NUMBER_OF_HANDS> handLaserModelMatrices;
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
|
||||
if (renderHandPoses[i] == identity) {
|
||||
continue;
|
||||
}
|
||||
const auto& handLaser = handLasers[i];
|
||||
if (!handLaser.valid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& laserDirection = handLaser.direction;
|
||||
auto model = renderHandPoses[i];
|
||||
auto castDirection = glm::quat_cast(model) * laserDirection;
|
||||
if (glm::abs(glm::length2(castDirection) - 1.0f) > EPSILON) {
|
||||
castDirection = glm::normalize(castDirection);
|
||||
}
|
||||
|
||||
// FIXME fetch the actual UI radius from... somewhere?
|
||||
float uiRadius = 1.0f;
|
||||
|
||||
// Find the intersection of the laser with he UI and use it to scale the model matrix
|
||||
float distance;
|
||||
if (!glm::intersectRaySphere(vec3(renderHandPoses[i][3]), castDirection, uiModelTransform.getTranslation(), uiRadius * uiRadius, distance)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Make sure we rotate to match the desired laser direction
|
||||
if (laserDirection != Vectors::UNIT_NEG_Z) {
|
||||
auto rotation = glm::rotation(Vectors::UNIT_NEG_Z, laserDirection);
|
||||
model = model * glm::mat4_cast(rotation);
|
||||
}
|
||||
|
||||
model = glm::scale(model, vec3(distance));
|
||||
handLaserModelMatrices[i] = model;
|
||||
}
|
||||
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
|
||||
auto view = glm::inverse(eyePose);
|
||||
const auto& projection = _eyeProjections[eye];
|
||||
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
|
||||
if (handLaserModelMatrices[i] == identity) {
|
||||
continue;
|
||||
}
|
||||
Uniform<glm::mat4>(*_laserProgram, "mvp").Set(projection * view * handLaserModelMatrices[i]);
|
||||
Uniform<glm::vec4>(*_laserProgram, "color").Set(handLasers[i].color);
|
||||
_laserGeometry->Draw();
|
||||
// TODO render some kind of visual indicator at the intersection point with the UI.
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <ThreadSafeValueCache.h>
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <Transform.h>
|
||||
|
||||
#include "../OpenGLDisplayPlugin.h"
|
||||
|
||||
|
@ -33,7 +34,7 @@ public:
|
|||
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
|
||||
bool setHandLaser(uint32_t hands, HandLaserMode mode, const vec4& color, const vec3& direction) override;
|
||||
|
||||
protected:
|
||||
virtual void hmdPresent() = 0;
|
||||
|
@ -50,7 +51,22 @@ protected:
|
|||
void customizeContext() override;
|
||||
void uncustomizeContext() override;
|
||||
void updateFrameData() override;
|
||||
void compositeExtra() override;
|
||||
|
||||
struct HandLaserInfo {
|
||||
HandLaserMode mode { HandLaserMode::None };
|
||||
vec4 color { 1.0f };
|
||||
vec3 direction { 0, 0, -1 };
|
||||
|
||||
// Is this hand laser info suitable for drawing?
|
||||
bool valid() const {
|
||||
return (mode != HandLaserMode::None && color.a > 0.0f && direction != vec3());
|
||||
}
|
||||
};
|
||||
|
||||
Transform _uiModelTransform;
|
||||
std::array<HandLaserInfo, 2> _handLasers;
|
||||
std::array<glm::mat4, 2> _handPoses;
|
||||
std::array<glm::mat4, 2> _eyeOffsets;
|
||||
std::array<glm::mat4, 2> _eyeProjections;
|
||||
std::array<glm::mat4, 2> _eyeInverseProjections;
|
||||
|
@ -85,5 +101,7 @@ private:
|
|||
qreal _prevDevicePixelRatio { 0 };
|
||||
ShapeWrapperPtr _sphereSection;
|
||||
ProgramPtr _reprojectionProgram;
|
||||
ProgramPtr _laserProgram;
|
||||
ShapeWrapperPtr _laserGeometry;
|
||||
};
|
||||
|
||||
|
|
|
@ -593,23 +593,25 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
|
|||
|
||||
// the model is still being downloaded.
|
||||
return false;
|
||||
} else if (type == SHAPE_TYPE_STATIC_MESH) {
|
||||
return (_model && _model->isLoaded());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
||||
ShapeType type = getShapeType();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
if (type == SHAPE_TYPE_COMPOUND) {
|
||||
updateModelBounds();
|
||||
|
||||
// should never fall in here when collision model not fully loaded
|
||||
// hence we assert that all geometries exist and are loaded
|
||||
assert(_model->isLoaded() && _model->isCollisionLoaded());
|
||||
const FBXGeometry& renderGeometry = _model->getFBXGeometry();
|
||||
const FBXGeometry& collisionGeometry = _model->getCollisionFBXGeometry();
|
||||
|
||||
QVector<QVector<glm::vec3>>& points = info.getPoints();
|
||||
points.clear();
|
||||
ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
pointCollection.clear();
|
||||
uint32_t i = 0;
|
||||
|
||||
// the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect
|
||||
|
@ -619,8 +621,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
foreach (const FBXMesh& mesh, collisionGeometry.meshes) {
|
||||
// each meshPart is a convex hull
|
||||
foreach (const FBXMeshPart &meshPart, mesh.parts) {
|
||||
points.push_back(QVector<glm::vec3>());
|
||||
QVector<glm::vec3>& pointsInPart = points[i];
|
||||
pointCollection.push_back(QVector<glm::vec3>());
|
||||
ShapeInfo::PointList& pointsInPart = pointCollection[i];
|
||||
|
||||
// run through all the triangles and (uniquely) add each point to the hull
|
||||
uint32_t numIndices = (uint32_t)meshPart.triangleIndices.size();
|
||||
|
@ -664,7 +666,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
|
||||
if (pointsInPart.size() == 0) {
|
||||
qCDebug(entitiesrenderer) << "Warning -- meshPart has no faces";
|
||||
points.pop_back();
|
||||
pointCollection.pop_back();
|
||||
continue;
|
||||
}
|
||||
++i;
|
||||
|
@ -677,29 +679,136 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
// to the visual model and apply them to the collision model (without regard for the
|
||||
// collision model's extents).
|
||||
|
||||
glm::vec3 scale = getDimensions() / renderGeometry.getUnscaledMeshExtents().size();
|
||||
glm::vec3 scaleToFit = dimensions / _model->getFBXGeometry().getUnscaledMeshExtents().size();
|
||||
// multiply each point by scale before handing the point-set off to the physics engine.
|
||||
// also determine the extents of the collision model.
|
||||
AABox box;
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
for (int j = 0; j < points[i].size(); j++) {
|
||||
for (int i = 0; i < pointCollection.size(); i++) {
|
||||
for (int j = 0; j < pointCollection[i].size(); j++) {
|
||||
// compensate for registration
|
||||
points[i][j] += _model->getOffset();
|
||||
pointCollection[i][j] += _model->getOffset();
|
||||
// scale so the collision points match the model points
|
||||
points[i][j] *= scale;
|
||||
// this next subtraction is done so we can give info the offset, which will cause
|
||||
// the shape-key to change.
|
||||
points[i][j] -= _model->getOffset();
|
||||
box += points[i][j];
|
||||
pointCollection[i][j] *= scaleToFit;
|
||||
}
|
||||
}
|
||||
info.setParams(type, dimensions, _compoundShapeURL);
|
||||
} else if (type == SHAPE_TYPE_STATIC_MESH) {
|
||||
// compute meshPart local transforms
|
||||
QVector<glm::mat4> localTransforms;
|
||||
const FBXGeometry& geometry = _model->getFBXGeometry();
|
||||
int numberOfMeshes = geometry.meshes.size();
|
||||
for (int i = 0; i < numberOfMeshes; i++) {
|
||||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
if (mesh.clusters.size() > 0) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(0);
|
||||
auto jointMatrix = _model->getRig()->getJointTransform(cluster.jointIndex);
|
||||
localTransforms.push_back(jointMatrix * cluster.inverseBindMatrix);
|
||||
} else {
|
||||
glm::mat4 identity;
|
||||
localTransforms.push_back(identity);
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 collisionModelDimensions = box.getDimensions();
|
||||
info.setParams(type, collisionModelDimensions, _compoundShapeURL);
|
||||
info.setOffset(_model->getOffset());
|
||||
updateModelBounds();
|
||||
|
||||
// should never fall in here when collision model not fully loaded
|
||||
assert(_model->isLoaded());
|
||||
|
||||
ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
pointCollection.clear();
|
||||
|
||||
ShapeInfo::PointList points;
|
||||
ShapeInfo::TriangleIndices& triangleIndices = info.getTriangleIndices();
|
||||
auto& meshes = _model->getGeometry()->getGeometry()->getMeshes();
|
||||
|
||||
Extents extents;
|
||||
int meshCount = 0;
|
||||
for (auto& mesh : meshes) {
|
||||
const gpu::BufferView& vertices = mesh->getVertexBuffer();
|
||||
const gpu::BufferView& indices = mesh->getIndexBuffer();
|
||||
const gpu::BufferView& parts = mesh->getPartBuffer();
|
||||
|
||||
// copy points
|
||||
const glm::mat4& localTransform = localTransforms[meshCount];
|
||||
uint32_t meshIndexOffset = (uint32_t)points.size();
|
||||
gpu::BufferView::Iterator<const glm::vec3> vertexItr = vertices.cbegin<const glm::vec3>();
|
||||
points.reserve((int32_t)((gpu::Size)points.size() + vertices.getNumElements()));
|
||||
while (vertexItr != vertices.cend<const glm::vec3>()) {
|
||||
glm::vec3 point = extractTranslation(localTransform * glm::translate(*vertexItr));
|
||||
points.push_back(point);
|
||||
extents.addPoint(point);
|
||||
++vertexItr;
|
||||
}
|
||||
|
||||
// copy triangleIndices
|
||||
triangleIndices.reserve((int32_t)((gpu::Size)(triangleIndices.size()) + indices.getNumElements()));
|
||||
gpu::BufferView::Iterator<const model::Mesh::Part> partItr = parts.cbegin<const model::Mesh::Part>();
|
||||
while (partItr != parts.cend<const model::Mesh::Part>()) {
|
||||
|
||||
if (partItr->_topology == model::Mesh::TRIANGLES) {
|
||||
assert(partItr->_numIndices % 3 == 0);
|
||||
auto indexItr = indices.cbegin<const gpu::BufferView::Index>() + partItr->_startIndex;
|
||||
auto indexEnd = indexItr + partItr->_numIndices;
|
||||
while (indexItr != indexEnd) {
|
||||
triangleIndices.push_back(*indexItr + meshIndexOffset);
|
||||
++indexItr;
|
||||
}
|
||||
} else if (partItr->_topology == model::Mesh::TRIANGLE_STRIP) {
|
||||
assert(partItr->_numIndices > 2);
|
||||
uint32_t approxNumIndices = 3 * partItr->_numIndices;
|
||||
if (approxNumIndices > (uint32_t)(triangleIndices.capacity() - triangleIndices.size())) {
|
||||
// we underestimated the final size of triangleIndices so we pre-emptively expand it
|
||||
triangleIndices.reserve(triangleIndices.size() + approxNumIndices);
|
||||
}
|
||||
|
||||
auto indexItr = indices.cbegin<const gpu::BufferView::Index>() + partItr->_startIndex;
|
||||
auto indexEnd = indexItr + (partItr->_numIndices - 2);
|
||||
|
||||
// first triangle uses the first three indices
|
||||
triangleIndices.push_back(*(indexItr++) + meshIndexOffset);
|
||||
triangleIndices.push_back(*(indexItr++) + meshIndexOffset);
|
||||
triangleIndices.push_back(*(indexItr++) + meshIndexOffset);
|
||||
|
||||
// the rest use previous and next index
|
||||
uint32_t triangleCount = 1;
|
||||
while (indexItr != indexEnd) {
|
||||
if ((*indexItr) != model::Mesh::PRIMITIVE_RESTART_INDEX) {
|
||||
if (triangleCount % 2 == 0) {
|
||||
// even triangles use first two indices in order
|
||||
triangleIndices.push_back(*(indexItr - 2) + meshIndexOffset);
|
||||
triangleIndices.push_back(*(indexItr - 1) + meshIndexOffset);
|
||||
} else {
|
||||
// odd triangles swap order of first two indices
|
||||
triangleIndices.push_back(*(indexItr - 1) + meshIndexOffset);
|
||||
triangleIndices.push_back(*(indexItr - 2) + meshIndexOffset);
|
||||
}
|
||||
triangleIndices.push_back(*indexItr + meshIndexOffset);
|
||||
++triangleCount;
|
||||
}
|
||||
++indexItr;
|
||||
}
|
||||
}
|
||||
++partItr;
|
||||
}
|
||||
++meshCount;
|
||||
}
|
||||
|
||||
// scale and shift
|
||||
glm::vec3 extentsSize = extents.size();
|
||||
glm::vec3 scaleToFit = dimensions / extentsSize;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (extentsSize[i] < 1.0e-6f) {
|
||||
scaleToFit[i] = 1.0f;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < points.size(); ++i) {
|
||||
points[i] = (points[i] * scaleToFit);
|
||||
}
|
||||
|
||||
pointCollection.push_back(points);
|
||||
info.setParams(SHAPE_TYPE_STATIC_MESH, 0.5f * dimensions, _modelURL);
|
||||
} else {
|
||||
ModelEntityItem::computeShapeInfo(info);
|
||||
info.setParams(type, 0.5f * getDimensions());
|
||||
info.setParams(type, 0.5f * dimensions);
|
||||
adjustShapeInfoByRegistration(info);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1198,7 +1198,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
|
|||
|
||||
QtConcurrent::run([entity, voxelSurfaceStyle, voxelVolumeSize, mesh] {
|
||||
auto polyVoxEntity = std::static_pointer_cast<RenderablePolyVoxEntityItem>(entity);
|
||||
QVector<QVector<glm::vec3>> points;
|
||||
QVector<QVector<glm::vec3>> pointCollection;
|
||||
AABox box;
|
||||
glm::mat4 vtoM = std::static_pointer_cast<RenderablePolyVoxEntityItem>(entity)->voxelToLocalMatrix();
|
||||
|
||||
|
@ -1207,7 +1207,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
|
|||
// pull each triangle in the mesh into a polyhedron which can be collided with
|
||||
unsigned int i = 0;
|
||||
|
||||
const gpu::BufferView vertexBufferView = mesh->getVertexBuffer();
|
||||
const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer();
|
||||
const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
|
||||
|
||||
gpu::BufferView::Iterator<const uint32_t> it = indexBufferView.cbegin<uint32_t>();
|
||||
|
@ -1241,9 +1241,9 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
|
|||
pointsInPart << p3Model;
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
points << newMeshPoints;
|
||||
pointCollection << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
points[i++] << pointsInPart;
|
||||
pointCollection[i++] << pointsInPart;
|
||||
}
|
||||
} else {
|
||||
unsigned int i = 0;
|
||||
|
@ -1299,19 +1299,19 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
|
|||
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
points << newMeshPoints;
|
||||
pointCollection << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
points[i++] << pointsInPart;
|
||||
pointCollection[i++] << pointsInPart;
|
||||
}
|
||||
});
|
||||
}
|
||||
polyVoxEntity->setCollisionPoints(points, box);
|
||||
polyVoxEntity->setCollisionPoints(pointCollection, box);
|
||||
});
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::setCollisionPoints(const QVector<QVector<glm::vec3>> points, AABox box) {
|
||||
void RenderablePolyVoxEntityItem::setCollisionPoints(ShapeInfo::PointCollection pointCollection, AABox box) {
|
||||
// this catches the payload from computeShapeInfoWorker
|
||||
if (points.isEmpty()) {
|
||||
if (pointCollection.isEmpty()) {
|
||||
EntityItem::computeShapeInfo(_shapeInfo);
|
||||
return;
|
||||
}
|
||||
|
@ -1325,7 +1325,7 @@ void RenderablePolyVoxEntityItem::setCollisionPoints(const QVector<QVector<glm::
|
|||
QString::number(_registrationPoint.y) + "," +
|
||||
QString::number(_registrationPoint.z);
|
||||
_shapeInfo.setParams(SHAPE_TYPE_COMPOUND, collisionModelDimensions, shapeKey);
|
||||
_shapeInfo.setConvexHulls(points);
|
||||
_shapeInfo.setPointCollection(pointCollection);
|
||||
_meshDirty = false;
|
||||
});
|
||||
}
|
||||
|
|
|
@ -123,7 +123,7 @@ public:
|
|||
std::function<void(int, int, int, uint8_t)> thunk);
|
||||
|
||||
void setMesh(model::MeshPointer mesh);
|
||||
void setCollisionPoints(const QVector<QVector<glm::vec3>> points, AABox box);
|
||||
void setCollisionPoints(ShapeInfo::PointCollection points, AABox box);
|
||||
PolyVox::SimpleVolume<uint8_t>* getVolData() { return _volData; }
|
||||
|
||||
uint8_t getVoxelInternal(int x, int y, int z);
|
||||
|
|
|
@ -1602,14 +1602,20 @@ void EntityItem::updateMass(float mass) {
|
|||
void EntityItem::updateVelocity(const glm::vec3& value) {
|
||||
glm::vec3 velocity = getLocalVelocity();
|
||||
if (velocity != value) {
|
||||
const float MIN_LINEAR_SPEED = 0.001f;
|
||||
if (glm::length(value) < MIN_LINEAR_SPEED) {
|
||||
velocity = ENTITY_ITEM_ZERO_VEC3;
|
||||
if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
|
||||
if (velocity != Vectors::ZERO) {
|
||||
setLocalVelocity(Vectors::ZERO);
|
||||
}
|
||||
} else {
|
||||
velocity = value;
|
||||
const float MIN_LINEAR_SPEED = 0.001f;
|
||||
if (glm::length(value) < MIN_LINEAR_SPEED) {
|
||||
velocity = ENTITY_ITEM_ZERO_VEC3;
|
||||
} else {
|
||||
velocity = value;
|
||||
}
|
||||
setLocalVelocity(velocity);
|
||||
_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
|
||||
}
|
||||
setLocalVelocity(velocity);
|
||||
_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1630,22 +1636,30 @@ void EntityItem::updateDamping(float value) {
|
|||
|
||||
void EntityItem::updateGravity(const glm::vec3& value) {
|
||||
if (_gravity != value) {
|
||||
_gravity = value;
|
||||
_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
|
||||
if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
|
||||
_gravity = Vectors::ZERO;
|
||||
} else {
|
||||
_gravity = value;
|
||||
_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateAngularVelocity(const glm::vec3& value) {
|
||||
glm::vec3 angularVelocity = getLocalAngularVelocity();
|
||||
if (angularVelocity != value) {
|
||||
const float MIN_ANGULAR_SPEED = 0.0002f;
|
||||
if (glm::length(value) < MIN_ANGULAR_SPEED) {
|
||||
angularVelocity = ENTITY_ITEM_ZERO_VEC3;
|
||||
if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
|
||||
setLocalAngularVelocity(Vectors::ZERO);
|
||||
} else {
|
||||
angularVelocity = value;
|
||||
const float MIN_ANGULAR_SPEED = 0.0002f;
|
||||
if (glm::length(value) < MIN_ANGULAR_SPEED) {
|
||||
angularVelocity = ENTITY_ITEM_ZERO_VEC3;
|
||||
} else {
|
||||
angularVelocity = value;
|
||||
}
|
||||
setLocalAngularVelocity(angularVelocity);
|
||||
_dirtyFlags |= Simulation::DIRTY_ANGULAR_VELOCITY;
|
||||
}
|
||||
setLocalAngularVelocity(angularVelocity);
|
||||
_dirtyFlags |= Simulation::DIRTY_ANGULAR_VELOCITY;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1679,9 +1693,17 @@ void EntityItem::updateCollisionMask(uint8_t value) {
|
|||
}
|
||||
|
||||
void EntityItem::updateDynamic(bool value) {
|
||||
if (_dynamic != value) {
|
||||
_dynamic = value;
|
||||
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
|
||||
if (getDynamic() != value) {
|
||||
// dynamic and STATIC_MESH are incompatible so we check for that case
|
||||
if (value && getShapeType() == SHAPE_TYPE_STATIC_MESH) {
|
||||
if (_dynamic) {
|
||||
_dynamic = false;
|
||||
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
} else {
|
||||
_dynamic = value;
|
||||
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1731,7 +1753,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
|
|||
group = BULLET_COLLISION_GROUP_COLLISIONLESS;
|
||||
mask = 0;
|
||||
} else {
|
||||
if (_dynamic) {
|
||||
if (getDynamic()) {
|
||||
group = BULLET_COLLISION_GROUP_DYNAMIC;
|
||||
} else if (isMovingRelativeToParent() || hasActions()) {
|
||||
group = BULLET_COLLISION_GROUP_KINEMATIC;
|
||||
|
|
|
@ -283,7 +283,7 @@ public:
|
|||
|
||||
void computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask) const;
|
||||
|
||||
bool getDynamic() const { return _dynamic; }
|
||||
bool getDynamic() const { return SHAPE_TYPE_STATIC_MESH == getShapeType() ? false : _dynamic; }
|
||||
void setDynamic(bool value) { _dynamic = value; }
|
||||
|
||||
virtual bool shouldBePhysical() const { return false; }
|
||||
|
@ -348,7 +348,7 @@ public:
|
|||
void updateDynamic(bool value);
|
||||
void updateLifetime(float value);
|
||||
void updateCreated(uint64_t value);
|
||||
virtual void updateShapeType(ShapeType type) { /* do nothing */ }
|
||||
virtual void setShapeType(ShapeType type) { /* do nothing */ }
|
||||
|
||||
uint32_t getDirtyFlags() const { return _dirtyFlags; }
|
||||
void clearDirtyFlags(uint32_t mask = 0xffffffff) { _dirtyFlags &= ~mask; }
|
||||
|
|
|
@ -88,8 +88,21 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
|
|||
_lastEdited = usecTime > _created ? usecTime : _created;
|
||||
}
|
||||
|
||||
const char* shapeTypeNames[] = {"none", "box", "sphere", "plane", "compound", "capsule-x",
|
||||
"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
|
||||
const char* shapeTypeNames[] = {
|
||||
"none",
|
||||
"box",
|
||||
"sphere",
|
||||
"capsule-x",
|
||||
"capsule-y",
|
||||
"capsule-z",
|
||||
"cylinder-x",
|
||||
"cylinder-y",
|
||||
"cylinder-z",
|
||||
"hull",
|
||||
"plane",
|
||||
"compound",
|
||||
"static-mesh"
|
||||
};
|
||||
|
||||
QHash<QString, ShapeType> stringToShapeTypeLookup;
|
||||
|
||||
|
@ -101,14 +114,16 @@ void buildStringToShapeTypeLookup() {
|
|||
addShapeType(SHAPE_TYPE_NONE);
|
||||
addShapeType(SHAPE_TYPE_BOX);
|
||||
addShapeType(SHAPE_TYPE_SPHERE);
|
||||
addShapeType(SHAPE_TYPE_PLANE);
|
||||
addShapeType(SHAPE_TYPE_COMPOUND);
|
||||
addShapeType(SHAPE_TYPE_CAPSULE_X);
|
||||
addShapeType(SHAPE_TYPE_CAPSULE_Y);
|
||||
addShapeType(SHAPE_TYPE_CAPSULE_Z);
|
||||
addShapeType(SHAPE_TYPE_CYLINDER_X);
|
||||
addShapeType(SHAPE_TYPE_CYLINDER_Y);
|
||||
addShapeType(SHAPE_TYPE_CYLINDER_Z);
|
||||
addShapeType(SHAPE_TYPE_HULL);
|
||||
addShapeType(SHAPE_TYPE_PLANE);
|
||||
addShapeType(SHAPE_TYPE_COMPOUND);
|
||||
addShapeType(SHAPE_TYPE_STATIC_MESH);
|
||||
}
|
||||
|
||||
QString getCollisionGroupAsString(uint8_t group) {
|
||||
|
|
|
@ -179,6 +179,7 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
|||
}
|
||||
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
propertiesWithSimID.setLastEdited(entity->getLastEdited());
|
||||
} else {
|
||||
qCDebug(entities) << "script failed to add new Entity to local Octree";
|
||||
success = false;
|
||||
|
@ -190,9 +191,11 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
|||
if (success) {
|
||||
emit debitEnergySource(cost);
|
||||
queueEntityMessage(PacketType::EntityAdd, id, propertiesWithSimID);
|
||||
}
|
||||
|
||||
return id;
|
||||
return id;
|
||||
} else {
|
||||
return QUuid();
|
||||
}
|
||||
}
|
||||
|
||||
QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const glm::vec3& position) {
|
||||
|
@ -376,6 +379,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
|
|||
properties.setQueryAACube(entity->getQueryAACube());
|
||||
}
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
properties.setLastEdited(entity->getLastEdited());
|
||||
|
||||
// if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server
|
||||
// if they've changed.
|
||||
|
|
|
@ -130,16 +130,13 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
EntityItemProperties properties = origProperties;
|
||||
|
||||
bool allowLockChange;
|
||||
bool canRezPermanentEntities;
|
||||
QUuid senderID;
|
||||
if (senderNode.isNull()) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
allowLockChange = nodeList->isAllowedEditor();
|
||||
canRezPermanentEntities = nodeList->getThisNodeCanRez();
|
||||
senderID = nodeList->getSessionUUID();
|
||||
} else {
|
||||
allowLockChange = senderNode->isAllowedEditor();
|
||||
canRezPermanentEntities = senderNode->getCanRez();
|
||||
senderID = senderNode->getUUID();
|
||||
}
|
||||
|
||||
|
@ -148,14 +145,6 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!canRezPermanentEntities && (entity->getLifetime() != properties.getLifetime())) {
|
||||
// we don't allow a Node that can't create permanent entities to adjust lifetimes on existing ones
|
||||
if (properties.lifetimeChanged()) {
|
||||
qCDebug(entities) << "Refusing disallowed entity lifetime adjustment.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// enforce support for locked entities. If an entity is currently locked, then the only
|
||||
// property we allow you to change is the locked property.
|
||||
if (entity->getLocked()) {
|
||||
|
@ -321,26 +310,9 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
return true;
|
||||
}
|
||||
|
||||
bool EntityTree::permissionsAllowRez(const EntityItemProperties& properties, bool canRez, bool canRezTmp) {
|
||||
float lifeTime = properties.getLifetime();
|
||||
|
||||
if (lifeTime == ENTITY_ITEM_IMMORTAL_LIFETIME || lifeTime > _maxTmpEntityLifetime) {
|
||||
// this is an attempt to rez a permanent or non-temporary entity.
|
||||
if (!canRez) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// this is an attempt to rez a temporary entity.
|
||||
if (!canRezTmp) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
EntityItemPointer result = NULL;
|
||||
EntityItemProperties props = properties;
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
if (!nodeList) {
|
||||
|
@ -348,16 +320,13 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool clientOnly = properties.getClientOnly();
|
||||
|
||||
if (!clientOnly && getIsClient() &&
|
||||
!permissionsAllowRez(properties, nodeList->getThisNodeCanRez(), nodeList->getThisNodeCanRezTmp())) {
|
||||
// if our Node isn't allowed to create entities in this domain, don't try.
|
||||
if (!properties.getClientOnly() && getIsClient() &&
|
||||
!nodeList->getThisNodeCanRez() && !nodeList->getThisNodeCanRezTmp()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool recordCreationTime = false;
|
||||
if (properties.getCreated() == UNKNOWN_CREATED_TIME) {
|
||||
if (props.getCreated() == UNKNOWN_CREATED_TIME) {
|
||||
// the entity's creation time was not specified in properties, which means this is a NEW entity
|
||||
// and we must record its creation time
|
||||
recordCreationTime = true;
|
||||
|
@ -372,8 +341,8 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
}
|
||||
|
||||
// construct the instance of the entity
|
||||
EntityTypes::EntityType type = properties.getType();
|
||||
result = EntityTypes::constructEntityItem(type, entityID, properties);
|
||||
EntityTypes::EntityType type = props.getType();
|
||||
result = EntityTypes::constructEntityItem(type, entityID, props);
|
||||
|
||||
if (result) {
|
||||
if (recordCreationTime) {
|
||||
|
@ -890,6 +859,13 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
|
|||
QString::number((int)pos.y) + "," +
|
||||
QString::number((int)pos.z);
|
||||
}
|
||||
if (properties.lifetimeChanged()) {
|
||||
int index = changedProperties.indexOf("lifetime");
|
||||
if (index >= 0) {
|
||||
float value = properties.getLifetime();
|
||||
changedProperties[index] = QString("lifetime:") + QString::number((int)value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
|
||||
|
@ -922,11 +898,23 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
|
|||
EntityItemID entityItemID;
|
||||
EntityItemProperties properties;
|
||||
startDecode = usecTimestampNow();
|
||||
|
||||
|
||||
bool validEditPacket = EntityItemProperties::decodeEntityEditPacket(editData, maxLength, processedBytes,
|
||||
entityItemID, properties);
|
||||
endDecode = usecTimestampNow();
|
||||
|
||||
const quint64 LAST_EDITED_SERVERSIDE_BUMP = 1; // usec
|
||||
if (!senderNode->getCanRez() && senderNode->getCanRezTmp()) {
|
||||
// this node is only allowed to rez temporary entities. if need be, cap the lifetime.
|
||||
if (properties.getLifetime() == ENTITY_ITEM_IMMORTAL_LIFETIME ||
|
||||
properties.getLifetime() > _maxTmpEntityLifetime) {
|
||||
properties.setLifetime(_maxTmpEntityLifetime);
|
||||
// also bump up the lastEdited time of the properties so that the interface that created this edit
|
||||
// will accept our adjustment to lifetime back into its own entity-tree.
|
||||
properties.setLastEdited(properties.getLastEdited() + LAST_EDITED_SERVERSIDE_BUMP);
|
||||
}
|
||||
}
|
||||
|
||||
// If we got a valid edit packet, then it could be a new entity or it could be an update to
|
||||
// an existing entity... handle appropriately
|
||||
if (validEditPacket) {
|
||||
|
@ -955,7 +943,7 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
|
|||
endUpdate = usecTimestampNow();
|
||||
_totalUpdates++;
|
||||
} else if (message.getType() == PacketType::EntityAdd) {
|
||||
if (permissionsAllowRez(properties, senderNode->getCanRez(), senderNode->getCanRezTmp())) {
|
||||
if (senderNode->getCanRez() || senderNode->getCanRezTmp()) {
|
||||
// this is a new entity... assign a new entityID
|
||||
properties.setCreated(properties.getLastEdited());
|
||||
startCreate = usecTimestampNow();
|
||||
|
|
|
@ -64,7 +64,6 @@ public:
|
|||
|
||||
|
||||
void setEntityMaxTmpLifetime(float maxTmpEntityLifetime) { _maxTmpEntityLifetime = maxTmpEntityLifetime; }
|
||||
bool permissionsAllowRez(const EntityItemProperties& properties, bool canRez, bool canRezTmp);
|
||||
|
||||
/// Implements our type specific root element factory
|
||||
virtual OctreeElementPointer createNewElement(unsigned char* octalCode = NULL) override;
|
||||
|
|
|
@ -77,7 +77,7 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotationsSet, setJointRotationsSet);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotations, setJointRotations);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslationsSet, setJointTranslationsSet);
|
||||
|
@ -145,7 +145,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
dataAt += bytesFromAnimation;
|
||||
}
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
|
||||
if (animationPropertiesChanged) {
|
||||
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
|
||||
|
@ -257,37 +257,54 @@ void ModelEntityItem::debugDump() const {
|
|||
qCDebug(entities) << " compound shape URL:" << getCompoundShapeURL();
|
||||
}
|
||||
|
||||
void ModelEntityItem::updateShapeType(ShapeType type) {
|
||||
// BEGIN_TEMPORARY_WORKAROUND
|
||||
// we have allowed inconsistent ShapeType's to be stored in SVO files in the past (this was a bug)
|
||||
// but we are now enforcing the entity properties to be consistent. To make the possible we're
|
||||
// introducing a temporary workaround: we will ignore ShapeType updates that conflict with the
|
||||
// _compoundShapeURL.
|
||||
if (hasCompoundShapeURL()) {
|
||||
type = SHAPE_TYPE_COMPOUND;
|
||||
}
|
||||
// END_TEMPORARY_WORKAROUND
|
||||
|
||||
void ModelEntityItem::setShapeType(ShapeType type) {
|
||||
if (type != _shapeType) {
|
||||
if (type == SHAPE_TYPE_STATIC_MESH && _dynamic) {
|
||||
// dynamic and STATIC_MESH are incompatible
|
||||
// since the shape is being set here we clear the dynamic bit
|
||||
_dynamic = false;
|
||||
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
_shapeType = type;
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
}
|
||||
|
||||
// virtual
|
||||
ShapeType ModelEntityItem::getShapeType() const {
|
||||
if (_shapeType == SHAPE_TYPE_COMPOUND) {
|
||||
return hasCompoundShapeURL() ? SHAPE_TYPE_COMPOUND : SHAPE_TYPE_NONE;
|
||||
} else {
|
||||
return _shapeType;
|
||||
return computeTrueShapeType();
|
||||
}
|
||||
|
||||
ShapeType ModelEntityItem::computeTrueShapeType() const {
|
||||
ShapeType type = _shapeType;
|
||||
if (type == SHAPE_TYPE_STATIC_MESH && _dynamic) {
|
||||
// dynamic is incompatible with STATIC_MESH
|
||||
// shouldn't fall in here but just in case --> fall back to COMPOUND
|
||||
type = SHAPE_TYPE_COMPOUND;
|
||||
}
|
||||
if (type == SHAPE_TYPE_COMPOUND && !hasCompoundShapeURL()) {
|
||||
// no compoundURL set --> fall back to NONE
|
||||
type = SHAPE_TYPE_NONE;
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
void ModelEntityItem::setModelURL(const QString& url) {
|
||||
if (_modelURL != url) {
|
||||
_modelURL = url;
|
||||
_parsedModelURL = QUrl(url);
|
||||
if (_shapeType == SHAPE_TYPE_STATIC_MESH) {
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModelEntityItem::setCompoundShapeURL(const QString& url) {
|
||||
if (_compoundShapeURL != url) {
|
||||
ShapeType oldType = computeTrueShapeType();
|
||||
_compoundShapeURL = url;
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
_shapeType = _compoundShapeURL.isEmpty() ? SHAPE_TYPE_NONE : SHAPE_TYPE_COMPOUND;
|
||||
if (oldType != computeTrueShapeType()) {
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,9 +50,10 @@ public:
|
|||
virtual bool needsToCallUpdate() const;
|
||||
virtual void debugDump() const;
|
||||
|
||||
void updateShapeType(ShapeType type);
|
||||
void setShapeType(ShapeType type);
|
||||
virtual ShapeType getShapeType() const;
|
||||
|
||||
|
||||
// TODO: Move these to subclasses, or other appropriate abstraction
|
||||
// getters/setters applicable to models and particles
|
||||
|
||||
|
@ -76,7 +77,7 @@ public:
|
|||
}
|
||||
|
||||
// model related properties
|
||||
virtual void setModelURL(const QString& url) { _modelURL = url; _parsedModelURL = QUrl(url); }
|
||||
virtual void setModelURL(const QString& url);
|
||||
virtual void setCompoundShapeURL(const QString& url);
|
||||
|
||||
// Animation related items...
|
||||
|
@ -130,6 +131,7 @@ public:
|
|||
|
||||
private:
|
||||
void setAnimationSettings(const QString& value); // only called for old bitstream format
|
||||
ShapeType computeTrueShapeType() const;
|
||||
|
||||
protected:
|
||||
// these are used:
|
||||
|
|
|
@ -342,7 +342,7 @@ bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& propert
|
|||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isEmitting, setIsEmitting);
|
||||
|
@ -406,7 +406,7 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
|
|||
READ_ENTITY_PROPERTY(PROP_EMITTING_PARTICLES, bool, setIsEmitting);
|
||||
}
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, setMaxParticles);
|
||||
READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, setLifespan);
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, setEmitRate);
|
||||
|
@ -584,7 +584,7 @@ void ParticleEffectEntityItem::debugDump() const {
|
|||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::updateShapeType(ShapeType type) {
|
||||
void ParticleEffectEntityItem::setShapeType(ShapeType type) {
|
||||
if (type != _shapeType) {
|
||||
_shapeType = type;
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
|
|
|
@ -95,7 +95,7 @@ public:
|
|||
void setAlphaSpread(float alphaSpread);
|
||||
float getAlphaSpread() const { return _alphaSpread; }
|
||||
|
||||
void updateShapeType(ShapeType type);
|
||||
void setShapeType(ShapeType type);
|
||||
virtual ShapeType getShapeType() const { return _shapeType; }
|
||||
|
||||
virtual void debugDump() const;
|
||||
|
|
|
@ -73,7 +73,7 @@ bool ZoneEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
|
||||
bool somethingChangedInStage = _stageProperties.setProperties(properties);
|
||||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(backgroundMode, setBackgroundMode);
|
||||
|
||||
|
@ -117,7 +117,7 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
bytesRead += bytesFromStage;
|
||||
dataAt += bytesFromStage;
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
|
||||
READ_ENTITY_PROPERTY(PROP_BACKGROUND_MODE, BackgroundMode, setBackgroundMode);
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
static void setDrawZoneBoundaries(bool value) { _drawZoneBoundaries = value; }
|
||||
|
||||
virtual bool isReadyToComputeShape() { return false; }
|
||||
void updateShapeType(ShapeType type) { _shapeType = type; }
|
||||
void setShapeType(ShapeType type) { _shapeType = type; }
|
||||
virtual ShapeType getShapeType() const;
|
||||
|
||||
virtual bool hasCompoundShapeURL() const { return !_compoundShapeURL.isEmpty(); }
|
||||
|
|
|
@ -396,6 +396,8 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
|||
|
||||
_renderer->_renderControl->_renderWindow = _proxyWindow;
|
||||
|
||||
connect(_renderer->_quickWindow, &QQuickWindow::focusObjectChanged, this, &OffscreenQmlSurface::onFocusObjectChanged);
|
||||
|
||||
// Create a QML engine.
|
||||
_qmlEngine = new QQmlEngine;
|
||||
if (!_qmlEngine->incubationController()) {
|
||||
|
@ -414,7 +416,7 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
|||
_updateTimer.start();
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::resize(const QSize& newSize_) {
|
||||
void OffscreenQmlSurface::resize(const QSize& newSize_, bool forceResize) {
|
||||
|
||||
if (!_renderer || !_renderer->_quickWindow) {
|
||||
return;
|
||||
|
@ -433,7 +435,7 @@ void OffscreenQmlSurface::resize(const QSize& newSize_) {
|
|||
}
|
||||
|
||||
QSize currentSize = _renderer->_quickWindow->geometry().size();
|
||||
if (newSize == currentSize) {
|
||||
if (newSize == currentSize && !forceResize) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -742,3 +744,21 @@ QVariant OffscreenQmlSurface::returnFromUiThread(std::function<QVariant()> funct
|
|||
|
||||
return function();
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::onFocusObjectChanged(QObject* object) {
|
||||
if (!object) {
|
||||
setFocusText(false);
|
||||
return;
|
||||
}
|
||||
|
||||
QInputMethodQueryEvent query(Qt::ImEnabled);
|
||||
qApp->sendEvent(object, &query);
|
||||
setFocusText(query.value(Qt::ImEnabled).toBool());
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::setFocusText(bool newFocusText) {
|
||||
if (newFocusText != _focusText) {
|
||||
_focusText = newFocusText;
|
||||
emit focusTextChanged(_focusText);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ class OffscreenQmlRenderThread;
|
|||
|
||||
class OffscreenQmlSurface : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(bool focusText READ isFocusText NOTIFY focusTextChanged)
|
||||
public:
|
||||
OffscreenQmlSurface();
|
||||
virtual ~OffscreenQmlSurface();
|
||||
|
@ -38,7 +38,7 @@ public:
|
|||
using MouseTranslator = std::function<QPoint(const QPointF&)>;
|
||||
|
||||
virtual void create(QOpenGLContext* context);
|
||||
void resize(const QSize& size);
|
||||
void resize(const QSize& size, bool forceResize = false);
|
||||
QSize size() const;
|
||||
Q_INVOKABLE QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
|
||||
Q_INVOKABLE QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
|
||||
|
@ -55,6 +55,7 @@ public:
|
|||
_mouseTranslator = mouseTranslator;
|
||||
}
|
||||
|
||||
bool isFocusText() const { return _focusText; }
|
||||
void pause();
|
||||
void resume();
|
||||
bool isPaused() const;
|
||||
|
@ -70,6 +71,8 @@ public:
|
|||
|
||||
signals:
|
||||
void textureUpdated(unsigned int texture);
|
||||
void focusObjectChanged(QObject* newFocus);
|
||||
void focusTextChanged(bool focusText);
|
||||
|
||||
public slots:
|
||||
void requestUpdate();
|
||||
|
@ -78,6 +81,7 @@ public slots:
|
|||
|
||||
protected:
|
||||
bool filterEnabled(QObject* originalDestination, QEvent* event) const;
|
||||
void setFocusText(bool newFocusText);
|
||||
|
||||
private:
|
||||
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
|
||||
|
@ -85,6 +89,7 @@ private:
|
|||
|
||||
private slots:
|
||||
void updateQuick();
|
||||
void onFocusObjectChanged(QObject* newFocus);
|
||||
|
||||
private:
|
||||
friend class OffscreenQmlRenderThread;
|
||||
|
@ -97,6 +102,7 @@ private:
|
|||
bool _render{ false };
|
||||
bool _polish{ true };
|
||||
bool _paused{ true };
|
||||
bool _focusText { false };
|
||||
uint8_t _maxFps{ 60 };
|
||||
MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p.toPoint(); } };
|
||||
QWindow* _proxyWindow { nullptr };
|
||||
|
|
|
@ -45,9 +45,11 @@ in vec2 vTexCoord;
|
|||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
|
||||
FragColor = texture(sampler, vTexCoord);
|
||||
FragColor.a *= alpha;
|
||||
if (FragColor.a <= 0.0) {
|
||||
discard;
|
||||
}
|
||||
}
|
||||
|
||||
)FS";
|
||||
|
@ -359,6 +361,94 @@ ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov, float aspect, i
|
|||
);
|
||||
}
|
||||
|
||||
namespace oglplus {
|
||||
namespace shapes {
|
||||
|
||||
class Laser : public DrawingInstructionWriter, public DrawMode {
|
||||
public:
|
||||
using IndexArray = std::vector<GLuint>;
|
||||
using PosArray = std::vector<float>;
|
||||
/// The type of the index container returned by Indices()
|
||||
// vertex positions
|
||||
PosArray _pos_data;
|
||||
IndexArray _idx_data;
|
||||
unsigned int _prim_count { 0 };
|
||||
|
||||
public:
|
||||
Laser() {
|
||||
int vertices = 2;
|
||||
_pos_data.resize(vertices * 3);
|
||||
_pos_data[0] = 0;
|
||||
_pos_data[1] = 0;
|
||||
_pos_data[2] = 0;
|
||||
|
||||
_pos_data[3] = 0;
|
||||
_pos_data[4] = 0;
|
||||
_pos_data[5] = -1;
|
||||
|
||||
_idx_data.push_back(0);
|
||||
_idx_data.push_back(1);
|
||||
_prim_count = 1;
|
||||
}
|
||||
|
||||
/// Returns the winding direction of faces
|
||||
FaceOrientation FaceWinding(void) const {
|
||||
return FaceOrientation::CCW;
|
||||
}
|
||||
|
||||
/// Queries the bounding sphere coordinates and dimensions
|
||||
template <typename T>
|
||||
void BoundingSphere(Sphere<T>& bounding_sphere) const {
|
||||
bounding_sphere = Sphere<T>(0, 0, -0.5, 0.5);
|
||||
}
|
||||
|
||||
typedef GLuint(Laser::*VertexAttribFunc)(std::vector<GLfloat>&) const;
|
||||
|
||||
/// Makes the vertex positions and returns the number of values per vertex
|
||||
template <typename T>
|
||||
GLuint Positions(std::vector<T>& dest) const {
|
||||
dest.clear();
|
||||
dest.insert(dest.begin(), _pos_data.begin(), _pos_data.end());
|
||||
return 3;
|
||||
}
|
||||
|
||||
typedef VertexAttribsInfo<
|
||||
Laser,
|
||||
std::tuple<VertexPositionsTag>
|
||||
> VertexAttribs;
|
||||
|
||||
|
||||
/// Returns element indices that are used with the drawing instructions
|
||||
const IndexArray & Indices(Default = Default()) const {
|
||||
return _idx_data;
|
||||
}
|
||||
|
||||
/// Returns the instructions for rendering of faces
|
||||
DrawingInstructions Instructions(PrimitiveType primitive) const {
|
||||
DrawingInstructions instr = MakeInstructions();
|
||||
DrawOperation operation;
|
||||
operation.method = DrawOperation::Method::DrawElements;
|
||||
operation.mode = primitive;
|
||||
operation.first = 0;
|
||||
operation.count = _prim_count * 3;
|
||||
operation.restart_index = DrawOperation::NoRestartIndex();
|
||||
operation.phase = 0;
|
||||
AddInstruction(instr, operation);
|
||||
return instr;
|
||||
}
|
||||
|
||||
/// Returns the instructions for rendering of faces
|
||||
DrawingInstructions Instructions(Default = Default()) const {
|
||||
return Instructions(PrimitiveType::Lines);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
ShapeWrapperPtr loadLaser(const ProgramPtr& program) {
|
||||
return std::make_shared<shapes::ShapeWrapper>(shapes::ShapeWrapper("Position", shapes::Laser(), *program));
|
||||
}
|
||||
|
||||
void TextureRecycler::setSize(const uvec2& size) {
|
||||
if (size == _size) {
|
||||
return;
|
||||
|
|
|
@ -64,8 +64,9 @@ ProgramPtr loadCubemapShader();
|
|||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs);
|
||||
ShapeWrapperPtr loadSkybox(ProgramPtr program);
|
||||
ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect = 1.0f);
|
||||
ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 32, int stacks = 32);
|
||||
|
||||
ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 128, int stacks = 128);
|
||||
ShapeWrapperPtr loadLaser(const ProgramPtr& program);
|
||||
|
||||
|
||||
// A basic wrapper for constructing a framebuffer with a renderbuffer
|
||||
// for the depth attachment and an undefined type for the color attachement
|
||||
|
|
|
@ -474,6 +474,11 @@ void AccountManager::setAccessTokenForCurrentAuthURL(const QString& accessToken)
|
|||
persistAccountToFile();
|
||||
}
|
||||
|
||||
void AccountManager::setTemporaryDomain(const QUuid& domainID, const QString& key) {
|
||||
_accountInfo.setTemporaryDomain(domainID, key);
|
||||
persistAccountToFile();
|
||||
}
|
||||
|
||||
void AccountManager::requestAccessToken(const QString& login, const QString& password) {
|
||||
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
|
@ -650,22 +655,33 @@ void AccountManager::processGeneratedKeypair() {
|
|||
const QString DOMAIN_PUBLIC_KEY_UPDATE_PATH = "api/v1/domains/%1/public_key";
|
||||
|
||||
QString uploadPath;
|
||||
if (keypairGenerator->getDomainID().isNull()) {
|
||||
const auto& domainID = keypairGenerator->getDomainID();
|
||||
if (domainID.isNull()) {
|
||||
uploadPath = USER_PUBLIC_KEY_UPDATE_PATH;
|
||||
} else {
|
||||
uploadPath = DOMAIN_PUBLIC_KEY_UPDATE_PATH.arg(uuidStringWithoutCurlyBraces(keypairGenerator->getDomainID()));
|
||||
uploadPath = DOMAIN_PUBLIC_KEY_UPDATE_PATH.arg(uuidStringWithoutCurlyBraces(domainID));
|
||||
}
|
||||
|
||||
// setup a multipart upload to send up the public key
|
||||
QHttpMultiPart* requestMultiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
|
||||
|
||||
QHttpPart keyPart;
|
||||
keyPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
|
||||
keyPart.setHeader(QNetworkRequest::ContentDispositionHeader,
|
||||
QVariant("form-data; name=\"public_key\"; filename=\"public_key\""));
|
||||
keyPart.setBody(keypairGenerator->getPublicKey());
|
||||
QHttpPart publicKeyPart;
|
||||
publicKeyPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
|
||||
|
||||
requestMultiPart->append(keyPart);
|
||||
publicKeyPart.setHeader(QNetworkRequest::ContentDispositionHeader,
|
||||
QVariant("form-data; name=\"public_key\"; filename=\"public_key\""));
|
||||
publicKeyPart.setBody(keypairGenerator->getPublicKey());
|
||||
requestMultiPart->append(publicKeyPart);
|
||||
|
||||
if (!domainID.isNull()) {
|
||||
const auto& key = getTemporaryDomainKey(domainID);
|
||||
QHttpPart apiKeyPart;
|
||||
publicKeyPart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("application/octet-stream"));
|
||||
apiKeyPart.setHeader(QNetworkRequest::ContentDispositionHeader,
|
||||
QVariant("form-data; name=\"api_key\""));
|
||||
apiKeyPart.setBody(key.toUtf8());
|
||||
requestMultiPart->append(apiKeyPart);
|
||||
}
|
||||
|
||||
// setup callback parameters so we know once the keypair upload has succeeded or failed
|
||||
JSONCallbackParameters callbackParameters;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue