spectator-camera - INCLUDING MERGE CONFLICT FIXES
This commit is contained in:
Zach Fox 2017-06-13 09:42:14 -07:00
commit 7d1a7f4c0b
88 changed files with 904 additions and 430 deletions

View file

@ -1,14 +1,16 @@
{
"RenderShadowTask": {
"Enabled": {
"enabled": true
}
},
"RenderDeferredTask": {
"AmbientOcclusion": {
"RenderMainView": {
"RenderShadowTask": {
"Enabled": {
"enabled": true
}
},
"RenderDeferredTask": {
"AmbientOcclusion": {
"Enabled": {
"enabled": true
}
}
}
}
}

View file

@ -32,7 +32,7 @@ var EventBridge;
var webChannel = new QWebChannel(qt.webChannelTransport, function (channel) {
// replace the TempEventBridge with the real one.
var tempEventBridge = EventBridge;
EventBridge = channel.objects.eventBridgeWrapper.eventBridge;
EventBridge = channel.objects.eventBridge;
tempEventBridge._callbacks.forEach(function (callback) {
EventBridge.scriptEventReceived.connect(callback);
});

View file

@ -1,85 +1,89 @@
name = Jointy3
name = mannequin
type = body+head
scale = 1
filename = Jointy3/Jointy3.fbx
texdir = Jointy3/textures
filename = mannequin/mannequin.baked.fbx
joint = jointEyeLeft = LeftEye
joint = jointRightHand = RightHand
joint = jointHead = Head
joint = jointEyeRight = RightEye
joint = jointLean = Spine
joint = jointNeck = Neck
joint = jointLeftHand = LeftHand
joint = jointEyeRight = RightEye
joint = jointHead = Head
joint = jointRightHand = RightHand
joint = jointRoot = Hips
joint = jointLean = Spine
joint = jointEyeLeft = LeftEye
freeJoint = LeftArm
freeJoint = LeftForeArm
freeJoint = RightArm
freeJoint = RightForeArm
jointIndex = RightHand = 17
jointIndex = LeftHandIndex3 = 56
jointIndex = Hips = 0
jointIndex = LeftHandRing2 = 47
jointIndex = LeftHandThumb3 = 60
jointIndex = RightShoulder = 14
jointIndex = RightHandRing1 = 30
jointIndex = RightHandRing3 = 32
jointIndex = LeftHandPinky4 = 45
jointIndex = LeftHandRing1 = 46
jointIndex = LeftFoot = 8
jointIndex = RightHandIndex2 = 23
jointIndex = RightToeBase = 4
jointIndex = RightHandMiddle4 = 29
jointIndex = RightHandPinky4 = 37
jointIndex = LeftToe_End = 10
jointIndex = RightEye = 66
jointIndex = RightHandPinky2 = 35
jointIndex = RightHandRing2 = 31
jointIndex = LeftHand = 41
jointIndex = RightToe_End = 5
jointIndex = LeftEye = 65
jointIndex = LeftHandThumb2 = 59
jointIndex = pCylinder73Shape1 = 67
jointIndex = LeftShoulder = 38
jointIndex = LeftHandIndex2 = 55
jointIndex = RightForeArm = 16
jointIndex = LeftHandMiddle2 = 51
jointIndex = RightHandRing4 = 33
jointIndex = LeftLeg = 7
jointIndex = LeftHandThumb4 = 61
jointIndex = LeftForeArm = 40
jointIndex = HeadTop_End = 64
jointIndex = RightHandPinky1 = 34
jointIndex = RightHandIndex1 = 22
jointIndex = LeftHandIndex1 = 54
jointIndex = RightLeg = 2
jointIndex = RightHandIndex4 = 25
jointIndex = Neck = 62
jointIndex = LeftHandMiddle1 = 50
jointIndex = RightHandPinky3 = 36
jointIndex = LeftHandPinky2 = 43
jointIndex = RightHandMiddle3 = 28
jointIndex = RightHandThumb4 = 21
jointIndex = LeftUpLeg = 6
jointIndex = RightFoot = 3
jointIndex = LeftHandThumb1 = 58
jointIndex = LeftArm = 39
jointIndex = RightHandMiddle1 = 26
jointIndex = LeftHandRing3 = 48
jointIndex = LeftHandMiddle4 = 53
jointIndex = RightUpLeg = 1
jointIndex = RightHandMiddle2 = 27
jointIndex = LeftToeBase = 9
jointIndex = RightHandThumb2 = 19
jointIndex = Spine2 = 13
jointIndex = Spine = 11
jointIndex = LeftHandRing4 = 49
jointIndex = Head = 63
jointIndex = LeftHandPinky3 = 44
bs = EyeBlink_L = blink = 1
bs = JawOpen = mouth_Open = 1
bs = LipsFunnel = Oo = 1
bs = BrowsU_L = brow_Up = 1
jointIndex = RightHandIndex2 = 27
jointIndex = LeftHandIndex2 = 51
jointIndex = RightUpLeg = 6
jointIndex = RightToe_End = 10
jointIndex = RightEye = 65
jointIndex = LeftHandPinky1 = 42
jointIndex = RightHandThumb1 = 18
jointIndex = LeftHandIndex4 = 57
jointIndex = LeftHandMiddle3 = 52
jointIndex = RightHandIndex3 = 24
jointIndex = Spine1 = 12
jointIndex = RightHandRing1 = 22
jointIndex = face = 67
jointIndex = LeftUpLeg = 1
jointIndex = LeftHand = 41
jointIndex = LeftHandMiddle1 = 58
jointIndex = LeftHandIndex1 = 50
jointIndex = LeftEye = 64
jointIndex = RightHandIndex1 = 26
jointIndex = LeftHandPinky4 = 45
jointIndex = RightArm = 15
jointIndex = RightHandThumb3 = 20
jointIndex = LeftShoulder = 38
jointIndex = RightHandPinky2 = 19
jointIndex = RightHandThumb1 = 30
jointIndex = RightForeArm = 16
jointIndex = LeftHandMiddle3 = 60
jointIndex = Neck = 62
jointIndex = LeftHandThumb1 = 54
jointIndex = RightHandMiddle2 = 35
jointIndex = LeftHandMiddle4 = 61
jointIndex = mannequin = 68
jointIndex = Spine1 = 12
jointIndex = RightFoot = 8
jointIndex = RightHand = 17
jointIndex = LeftHandIndex3 = 52
jointIndex = RightHandIndex3 = 28
jointIndex = RightHandMiddle4 = 37
jointIndex = LeftLeg = 2
jointIndex = RightHandMiddle1 = 34
jointIndex = Spine2 = 13
jointIndex = LeftHandMiddle2 = 59
jointIndex = LeftHandPinky3 = 44
jointIndex = LeftHandThumb3 = 56
jointIndex = LeftHandRing4 = 49
jointIndex = RightHandThumb2 = 31
jointIndex = LeftHandRing3 = 48
jointIndex = HeadTop_End = 66
jointIndex = LeftHandThumb4 = 57
jointIndex = RightHandThumb3 = 32
jointIndex = RightHandPinky1 = 18
jointIndex = RightLeg = 7
jointIndex = RightHandMiddle3 = 36
jointIndex = RightHandPinky3 = 20
jointIndex = LeftToeBase = 4
jointIndex = LeftForeArm = 40
jointIndex = RightShoulder = 14
jointIndex = LeftHandRing2 = 47
jointIndex = LeftHandThumb2 = 55
jointIndex = Head = 63
jointIndex = RightHandRing4 = 25
jointIndex = LeftHandRing1 = 46
jointIndex = LeftFoot = 3
jointIndex = RightHandRing3 = 24
jointIndex = RightHandThumb4 = 33
jointIndex = LeftArm = 39
jointIndex = LeftToe_End = 5
jointIndex = RightToeBase = 9
jointIndex = RightHandPinky4 = 21
jointIndex = Spine = 11
jointIndex = LeftHandIndex4 = 53
jointIndex = LeftHandPinky2 = 43
jointIndex = RightHandIndex4 = 29
jointIndex = Hips = 0
jointIndex = RightHandRing2 = 23

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View file

@ -21,8 +21,6 @@ ScrollingWindow {
property alias url: webview.url
property alias webView: webview
property alias eventBridge: eventBridgeWrapper.eventBridge
signal loadingChanged(int status)
x: 100
@ -210,17 +208,6 @@ ScrollingWindow {
url: "https://highfidelity.com/"
profile: FileTypeProfile;
property alias eventBridgeWrapper: eventBridgeWrapper
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
webChannel.registeredObjects: [eventBridgeWrapper]
// Create a global EventBridge object for raiseAndLowerKeyboard.
WebEngineScript {
id: createGlobalEventBridge
@ -267,6 +254,8 @@ ScrollingWindow {
}
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
desktop.initWebviewProfileHandlers(webview.profile);
}
}

View file

@ -26,15 +26,8 @@ Windows.ScrollingWindow {
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
destroyOnCloseButton: false
property alias source: webview.url
property alias eventBridge: eventBridgeWrapper.eventBridge;
property alias scriptUrl: webview.userScriptUrl
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
// This is for JS/QML communication, which is unused in a WebWindow,
// but not having this here results in spurious warnings about a
// missing signal
@ -70,7 +63,6 @@ Windows.ScrollingWindow {
url: "about:blank"
anchors.fill: parent
focus: true
webChannel.registeredObjects: [eventBridgeWrapper]
property string userScriptUrl: ""
@ -107,6 +99,8 @@ Windows.ScrollingWindow {
}
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
eventBridge.webEventReceived.connect(onWebEventReceived);
}
}

View file

@ -30,15 +30,6 @@ Windows.Window {
property bool keyboardRaised: false
property bool punctuationMode: false
// JavaScript event bridge object in case QML content includes Web content.
property alias eventBridge: eventBridgeWrapper.eventBridge;
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
onSourceChanged: {
if (dynamicContent) {
dynamicContent.destroy();

View file

@ -18,7 +18,6 @@ Item {
property variant permissionsBar: {'securityOrigin':'none','feature':'none'}
property alias url: webview.url
property WebEngineView webView: webview
property alias eventBridge: eventBridgeWrapper.eventBridge
property bool canGoBack: webview.canGoBack
property bool canGoForward: webview.canGoForward
@ -32,12 +31,6 @@ Item {
webview.profile = profile;
}
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
WebEngineView {
id: webview
objectName: "webEngineView"
@ -78,9 +71,10 @@ Item {
property string newUrl: ""
webChannel.registeredObjects: [eventBridgeWrapper]
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
// Ensure the JS from the web-engine makes it to our logging
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);

View file

@ -79,15 +79,11 @@ ScrollingWindow {
id: webView
anchors.fill: parent
enabled: false
property alias eventBridgeWrapper: eventBridgeWrapper
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
}
webChannel.registeredObjects: [eventBridgeWrapper]
onEnabledChanged: toolWindow.updateVisiblity()
}
}
@ -251,12 +247,9 @@ ScrollingWindow {
tab.enabled = true;
tab.originalUrl = properties.source;
var eventBridge = properties.eventBridge;
var result = tab.item;
result.enabled = true;
tabView.tabCount++;
result.eventBridgeWrapper.eventBridge = eventBridge;
result.url = properties.source;
return result;
}

View file

@ -6,7 +6,6 @@ import "../controls-uit" as HiFiControls
Item {
property alias url: root.url
property alias scriptURL: root.userScriptUrl
property alias eventBridge: eventBridgeWrapper.eventBridge
property alias canGoBack: root.canGoBack;
property var goBack: root.goBack;
property alias urlTag: root.urlTag
@ -22,12 +21,6 @@ Item {
}
*/
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
property alias viewProfile: root.profile
WebEngineView {
@ -71,10 +64,11 @@ Item {
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard, userScript ]
property string newUrl: ""
webChannel.registeredObjects: [eventBridgeWrapper]
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
// Ensure the JS from the web-engine makes it to our logging
root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);

View file

@ -17,7 +17,6 @@ Item {
property int headerHeight: 70
property string url
property string scriptURL
property alias eventBridge: eventBridgeWrapper.eventBridge
property bool keyboardEnabled: false
property bool keyboardRaised: false
property bool punctuationMode: false
@ -135,12 +134,6 @@ Item {
loadUrl(url);
}
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
WebEngineView {
id: webview
objectName: "webEngineView"
@ -182,9 +175,9 @@ Item {
property string newUrl: ""
webChannel.registeredObjects: [eventBridgeWrapper]
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
// Ensure the JS from the web-engine makes it to our logging
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);

View file

@ -6,7 +6,6 @@ import "../controls-uit" as HiFiControls
Item {
property alias url: root.url
property alias scriptURL: root.userScriptUrl
property alias eventBridge: eventBridgeWrapper.eventBridge
property alias canGoBack: root.canGoBack;
property var goBack: root.goBack;
property alias urlTag: root.urlTag
@ -22,12 +21,6 @@ Item {
}
*/
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
property alias viewProfile: root.profile
WebEngineView {
@ -72,9 +65,9 @@ Item {
property string newUrl: ""
webChannel.registeredObjects: [eventBridgeWrapper]
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
// Ensure the JS from the web-engine makes it to our logging
root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);

View file

@ -20,7 +20,6 @@ TabletModalWindow {
id: loginDialogRoot
objectName: "LoginDialog"
property var eventBridge;
signal sendToScript(var message);
property bool isHMD: false
property bool gotoPreviousApp: false;

View file

@ -24,8 +24,6 @@ Window {
resizable: true
modality: Qt.ApplicationModal
property alias eventBridge: eventBridgeWrapper.eventBridge
Item {
anchors.fill: parent
@ -45,16 +43,6 @@ Window {
bottom: keyboard.top
}
property alias eventBridgeWrapper: eventBridgeWrapper
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
webChannel.registeredObjects: [eventBridgeWrapper]
// Create a global EventBridge object for raiseAndLowerKeyboard.
WebEngineScript {
id: createGlobalEventBridge
@ -73,6 +61,10 @@ Window {
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard ]
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
}
}
Keyboard {

View file

@ -116,9 +116,7 @@ Preference {
Component {
id: tabletAvatarBrowserBuilder;
TabletAvatarBrowser {
eventBridge: tabletRoot.eventBridge
}
TabletAvatarBrowser { }
}
}

View file

@ -31,7 +31,6 @@ Rectangle {
HifiConstants { id: hifi; }
objectName: "AudioWindow"
property var eventBridge;
property string title: "Audio Options"
signal sendToScript(var message);
@ -161,7 +160,12 @@ Rectangle {
text.text: devicename
onCheckBoxClicked: {
if (checked) {
AudioDevice.setInputDeviceAsync(devicename)
if (devicename.length > 0) {
console.log("Audio.qml about to call AudioDevice.setInputDeviceAsync().devicename:" + devicename);
AudioDevice.setInputDeviceAsync(devicename);
} else {
console.log("Audio.qml attempted to set input device to empty device name.");
}
}
}
}
@ -217,7 +221,13 @@ Rectangle {
text.text: devicename
onCheckBoxClicked: {
if (checked) {
AudioDevice.setOutputDeviceAsync(devicename)
if (devicename.length > 0) {
console.log("Audio.qml about to call AudioDevice.setOutputDeviceAsync().devicename:" + devicename);
AudioDevice.setOutputDeviceAsync(devicename);
} else {
console.log("Audio.qml attempted to set output device to empty device name.");
}
}
}
}

View file

@ -44,7 +44,6 @@ Rectangle {
property var activeTab: "nearbyTab";
property bool currentlyEditingDisplayName: false
property bool punctuationMode: false;
property var eventBridge;
HifiConstants { id: hifi; }
@ -1043,7 +1042,6 @@ Rectangle {
} // Keyboard
HifiControls.TabletWebView {
eventBridge: pal.eventBridge;
id: userInfoViewer;
anchors {
top: parent.top;

View file

@ -24,7 +24,6 @@ Rectangle {
property string title: "Asset Browser"
property bool keyboardRaised: false
property var eventBridge;
signal sendToScript(var message);
property bool isHMD: false

View file

@ -20,7 +20,6 @@ Rectangle {
id: root
objectName: "DCConectionTiming"
property var eventBridge;
signal sendToScript(var message);
property bool isHMD: false

View file

@ -19,7 +19,6 @@ Rectangle {
id: root
objectName: "DebugWindow"
property var eventBridge;
property var title: "Debug Window"
property bool isHMD: false

View file

@ -20,7 +20,6 @@ Rectangle {
id: root
objectName: "EntityStatistics"
property var eventBridge;
signal sendToScript(var message);
property bool isHMD: false

View file

@ -20,7 +20,6 @@ Rectangle {
id: root
objectName: "LODTools"
property var eventBridge;
signal sendToScript(var message);
property bool isHMD: false

View file

@ -23,7 +23,6 @@ Rectangle {
property string title: "Running Scripts"
HifiConstants { id: hifi }
signal sendToScript(var message);
property var eventBridge;
property var scripts: ScriptDiscoveryService;
property var scriptsModel: scripts.scriptsModelFilter
property var runningScriptsModel: ListModel { }

View file

@ -7,14 +7,12 @@ StackView {
objectName: "stack"
initialItem: Qt.resolvedUrl('EditTabView.qml')
property var eventBridge;
signal sendToScript(var message);
HifiConstants { id: hifi }
function pushSource(path) {
editRoot.push(Qt.resolvedUrl(path));
editRoot.currentItem.eventBridge = editRoot.eventBridge;
editRoot.currentItem.sendToScript.connect(editRoot.sendToScript);
}

View file

@ -181,7 +181,6 @@ TabView {
WebView {
id: entityListToolWebView
url: "../../../../../scripts/system/html/entityList.html"
eventBridge: editRoot.eventBridge
anchors.fill: parent
enabled: true
}
@ -196,7 +195,6 @@ TabView {
WebView {
id: entityPropertiesWebView
url: "../../../../../scripts/system/html/entityProperties.html"
eventBridge: editRoot.eventBridge
anchors.fill: parent
enabled: true
}
@ -211,7 +209,6 @@ TabView {
WebView {
id: gridControlsWebView
url: "../../../../../scripts/system/html/gridControls.html"
eventBridge: editRoot.eventBridge
anchors.fill: parent
enabled: true
}
@ -226,7 +223,6 @@ TabView {
WebView {
id: particleExplorerWebView
url: "../../../../../scripts/system/particle_explorer/particleExplorer.html"
eventBridge: editRoot.eventBridge
anchors.fill: parent
enabled: true
}
@ -289,7 +285,7 @@ TabView {
editTabView.currentIndex = id;
} else {
console.warn('Attempt to switch to invalid tab:', id);
}
}
} else if (typeof id === 'string'){
switch (id.toLowerCase()) {
case 'create':

View file

@ -18,7 +18,6 @@ import "../../dialogs"
Rectangle {
id: inputRecorder
property var eventBridge;
HifiConstants { id: hifi }
signal sendToScript(var message);
color: hifi.colors.baseGray;

View file

@ -20,7 +20,6 @@ Rectangle {
// height: parent.height
HifiConstants { id: hifi }
color: hifi.colors.baseGray;
property var eventBridge;
signal sendToScript(var message);
property bool keyboardEnabled: false
property bool punctuationMode: false

View file

@ -29,7 +29,6 @@ StackView {
initialItem: addressBarDialog
width: parent !== null ? parent.width : undefined
height: parent !== null ? parent.height : undefined
property var eventBridge;
property int cardWidth: 212;
property int cardHeight: 152;
property string metaverseBase: addressBarDialog.metaverseServerUrl + "/api/v1/";
@ -80,7 +79,6 @@ StackView {
var card = tabletWebView.createObject();
card.url = addressBarDialog.metaverseServerUrl + targetString;
card.parentStackItem = root;
card.eventBridge = root.eventBridge;
root.push(card);
return;
}

View file

@ -25,7 +25,6 @@ Item {
property bool keyboardRaised: false
property bool punctuationMode: false
property var eventBridge;
signal sendToScript(var message);
anchors.fill: parent

View file

@ -19,7 +19,6 @@ StackView {
objectName: "stack"
property string title: "Audio Settings"
property var eventBridge;
signal sendToScript(var message);
function pushSource(path) {

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@ -19,7 +19,6 @@ StackView {
objectName: "stack"
property string title: "Avatar Settings"
property var eventBridge;
signal sendToScript(var message);
function pushSource(path) {

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@ -19,7 +19,6 @@ StackView {
objectName: "stack"
property string title: "General Settings"
property alias gotoPreviousApp: root.gotoPreviousApp;
property var eventBridge;
signal sendToScript(var message);
function pushSource(path) {

View file

@ -19,7 +19,6 @@ StackView {
objectName: "stack"
property string title: "Graphics Settings"
property var eventBridge;
signal sendToScript(var message);
function pushSource(path) {

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@ -19,7 +19,6 @@ StackView {
objectName: "stack"
property string title: "LOD Settings"
property var eventBridge;
signal sendToScript(var message);
function pushSource(path) {

View file

@ -21,7 +21,6 @@ FocusScope {
property var point: Qt.point(50, 50);
TabletMenuStack { id: menuPopperUpper }
property string subMenu: ""
property var eventBridge;
signal sendToScript(var message);
Rectangle {

View file

@ -49,7 +49,6 @@ Item {
function pushSource(path) {
d.push(Qt.resolvedUrl(path));
d.currentItem.eventBridge = tabletMenu.eventBridge
d.currentItem.sendToScript.connect(tabletMenu.sendToScript);
d.currentItem.focus = true;
d.currentItem.forceActiveFocus();

View file

@ -19,7 +19,6 @@ StackView {
objectName: "stack"
property var title: "Networking Settings"
property var eventBridge;
signal sendToScript(var message);
function pushSource(path) {

View file

@ -8,7 +8,6 @@ Item {
id: tabletRoot
objectName: "tabletRoot"
property string username: "Unknown user"
property var eventBridge;
property var rootMenu;
property var openModal: null;
property var openMessage: null;
@ -111,7 +110,6 @@ Item {
function openBrowserWindow(request, profile) {
var component = Qt.createComponent("../../controls/TabletWebView.qml");
var newWindow = component.createObject(tabletRoot);
newWindow.eventBridge = tabletRoot.eventBridge;
newWindow.remove = true;
newWindow.profile = profile;
request.openIn(newWindow.webView);
@ -175,7 +173,7 @@ Item {
// Hook up callback for clara.io download from the marketplace.
Connections {
id: eventBridgeConnection
target: null
target: eventBridge
onWebEventReceived: {
if (message.slice(0, 17) === "CLARA.IO DOWNLOAD") {
ApplicationInterface.addAssetToWorldFromURL(message.slice(18));
@ -184,10 +182,6 @@ Item {
}
onLoaded: {
if (loader.item.hasOwnProperty("eventBridge")) {
loader.item.eventBridge = eventBridge;
eventBridgeConnection.target = eventBridge
}
if (loader.item.hasOwnProperty("sendToScript")) {
loader.item.sendToScript.connect(tabletRoot.sendToScript);
}

View file

@ -18,7 +18,6 @@ Windows.ScrollingWindow {
id: tabletRoot
objectName: "tabletRoot"
property string username: "Unknown user"
property var eventBridge;
property var rootMenu;
property string subMenu: ""
@ -93,7 +92,7 @@ Windows.ScrollingWindow {
// Hook up callback for clara.io download from the marketplace.
Connections {
id: eventBridgeConnection
target: null
target: eventBridge
onWebEventReceived: {
if (message.slice(0, 17) === "CLARA.IO DOWNLOAD") {
ApplicationInterface.addAssetToWorldFromURL(message.slice(18));
@ -102,10 +101,6 @@ Windows.ScrollingWindow {
}
onLoaded: {
if (loader.item.hasOwnProperty("eventBridge")) {
loader.item.eventBridge = eventBridge;
eventBridgeConnection.target = eventBridge
}
if (loader.item.hasOwnProperty("sendToScript")) {
loader.item.sendToScript.connect(tabletRoot.sendToScript);
}

View file

@ -27,8 +27,6 @@ Item {
property bool keyboardRaised: false
property bool punctuationMode: false
property alias eventBridge: eventBridgeWrapper.eventBridge
anchors.fill: parent
BaseWebView {
@ -43,14 +41,6 @@ Item {
bottom: footer.top
}
QtObject {
id: eventBridgeWrapper
WebChannel.id: "eventBridgeWrapper"
property var eventBridge;
}
webChannel.registeredObjects: [eventBridgeWrapper]
// Create a global EventBridge object for raiseAndLowerKeyboard.
WebEngineScript {
id: createGlobalEventBridge
@ -68,6 +58,11 @@ Item {
}
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard ]
Component.onCompleted: {
webChannel.registerObject("eventBridge", eventBridge);
webChannel.registerObject("eventBridgeWrapper", eventBridgeWrapper);
}
}
Rectangle {

View file

@ -114,6 +114,7 @@
#include <render/RenderFetchCullSortTask.h>
#include <RenderDeferredTask.h>
#include <RenderForwardTask.h>
#include <RenderViewTask.h>
#include <SecondaryCamera.h>
#include <ResourceCache.h>
#include <ResourceRequest.h>
@ -1866,27 +1867,11 @@ void Application::initializeGL() {
qCDebug(interfaceapp, "Initialized Display.");
// Set up the render engine
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
bool isDeferred = true;
if (QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD)) {
isDeferred = false;
}
_renderEngine->addJob<MainRenderTask>("MainFrame", cullFunctor, isDeferred);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraFrame", cullFunctor);
/* _renderEngine->addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = _renderEngine->addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
if (QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD)) {
_renderEngine->addJob<RenderForwardTask>("Forward", items);
} else {
_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", items);
}
*/
bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraFrame", cullFunctor);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
@ -4138,10 +4123,10 @@ void Application::updateMyAvatarLookAtPosition() {
}
} else {
// I am not looking at anyone else, so just look forward
if (isHMD) {
glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() *
myAvatar->getHeadControllerPoseInSensorFrame().getMatrix();
lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, -TREE_SCALE));
auto headPose = myAvatar->getHeadControllerPoseInSensorFrame();
if (headPose.isValid()) {
glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() * headPose.getMatrix();
lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
} else {
lookAtSpot = myAvatar->getHead()->getEyePosition() +
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
@ -5088,7 +5073,7 @@ namespace render {
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
PerformanceTimer perfTimer("worldBox");
auto& batch = *args->_batch;

View file

@ -21,15 +21,35 @@
#include "MainWindow.h"
#include "Menu.h"
#include "AvatarBookmarks.h"
#include "InterfaceLogging.h"
#include <QtQuick/QQuickWindow>
AvatarBookmarks::AvatarBookmarks() {
_bookmarksFilename = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + AVATARBOOKMARKS_FILENAME;
_bookmarksFilename = PathUtils::getAppDataPath() + "/" + AVATARBOOKMARKS_FILENAME;
readFromFile();
}
void AvatarBookmarks::readFromFile() {
// migrate old avatarbookmarks.json, used to be in 'local' folder on windows
QString oldConfigPath = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + AVATARBOOKMARKS_FILENAME;
QFile oldConfig(oldConfigPath);
// I imagine that in a year from now, this code for migrating (as well as the two lines above)
// may be removed since all bookmarks should have been migrated by then
// - Robbie Uvanni (6.8.2017)
if (oldConfig.exists()) {
if (QDir().rename(oldConfigPath, _bookmarksFilename)) {
qCDebug(interfaceapp) << "Successfully migrated" << AVATARBOOKMARKS_FILENAME;
} else {
qCDebug(interfaceapp) << "Failed to migrate" << AVATARBOOKMARKS_FILENAME;
}
}
Bookmarks::readFromFile();
}
void AvatarBookmarks::setupMenus(Menu* menubar, MenuWrapper* menu) {
// Add menus/actions
auto bookmarkAction = menubar->addActionToQMenuAndActionHash(menu, MenuOption::BookmarkAvatar);

View file

@ -29,6 +29,7 @@ public slots:
protected:
void addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) override;
void readFromFile();
private:
const QString AVATARBOOKMARKS_FILENAME = "avatarbookmarks.json";

View file

@ -73,7 +73,7 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
layout->addWidget(label);
QRadioButton* option1 = new QRadioButton("Reset all my settings");
QRadioButton* option2 = new QRadioButton("Reset my settings but retain avatar info.");
QRadioButton* option2 = new QRadioButton("Reset my settings but keep essential info");
QRadioButton* option3 = new QRadioButton("Continue with my current settings");
option3->setChecked(true);
layout->addWidget(option1);
@ -95,7 +95,7 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
return CrashHandler::DELETE_INTERFACE_INI;
}
if (option2->isChecked()) {
return CrashHandler::RETAIN_AVATAR_INFO;
return CrashHandler::RETAIN_IMPORTANT_INFO;
}
}
@ -104,7 +104,7 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
}
void CrashHandler::handleCrash(CrashHandler::Action action) {
if (action != CrashHandler::DELETE_INTERFACE_INI && action != CrashHandler::RETAIN_AVATAR_INFO) {
if (action != CrashHandler::DELETE_INTERFACE_INI && action != CrashHandler::RETAIN_IMPORTANT_INFO) {
// CrashHandler::DO_NOTHING or unexpected value
return;
}
@ -116,12 +116,15 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
const QString DISPLAY_NAME_KEY = "displayName";
const QString FULL_AVATAR_URL_KEY = "fullAvatarURL";
const QString FULL_AVATAR_MODEL_NAME_KEY = "fullAvatarModelName";
const QString TUTORIAL_COMPLETE_FLAG_KEY = "tutorialComplete";
QString displayName;
QUrl fullAvatarURL;
QString fullAvatarModelName;
QUrl address;
bool tutorialComplete = false;
if (action == CrashHandler::RETAIN_AVATAR_INFO) {
if (action == CrashHandler::RETAIN_IMPORTANT_INFO) {
// Read avatar info
// Location and orientation
@ -135,6 +138,9 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
fullAvatarURL = settings.value(FULL_AVATAR_URL_KEY).toUrl();
fullAvatarModelName = settings.value(FULL_AVATAR_MODEL_NAME_KEY).toString();
settings.endGroup();
// Tutorial complete
tutorialComplete = settings.value(TUTORIAL_COMPLETE_FLAG_KEY).toBool();
}
// Delete Interface.ini
@ -143,7 +149,7 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
settingsFile.remove();
}
if (action == CrashHandler::RETAIN_AVATAR_INFO) {
if (action == CrashHandler::RETAIN_IMPORTANT_INFO) {
// Write avatar info
// Location and orientation
@ -157,6 +163,9 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
settings.setValue(FULL_AVATAR_URL_KEY, fullAvatarURL);
settings.setValue(FULL_AVATAR_MODEL_NAME_KEY, fullAvatarModelName);
settings.endGroup();
// Tutorial complete
settings.setValue(TUTORIAL_COMPLETE_FLAG_KEY, tutorialComplete);
}
}

View file

@ -22,7 +22,7 @@ public:
private:
enum Action {
DELETE_INTERFACE_INI,
RETAIN_AVATAR_INFO,
RETAIN_IMPORTANT_INFO,
DO_NOTHING
};

View file

@ -794,6 +794,77 @@ controller::Pose MyAvatar::getRightHandTipPose() const {
return pose;
}
glm::vec3 MyAvatar::worldToJointPoint(const glm::vec3& position, const int jointIndex) const {
glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
if (jointIndex != -1) {
if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
} else {
qWarning() << "Invalid joint index specified: " << jointIndex;
}
}
glm::vec3 modelOffset = position - jointPos;
glm::vec3 jointSpacePosition = glm::inverse(jointRot) * modelOffset;
return jointSpacePosition;
}
glm::vec3 MyAvatar::worldToJointDirection(const glm::vec3& worldDir, const int jointIndex) const {
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
qWarning() << "Invalid joint index specified: " << jointIndex;
}
glm::vec3 jointSpaceDir = glm::inverse(jointRot) * worldDir;
return jointSpaceDir;
}
glm::quat MyAvatar::worldToJointRotation(const glm::quat& worldRot, const int jointIndex) const {
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
qWarning() << "Invalid joint index specified: " << jointIndex;
}
glm::quat jointSpaceRot = glm::inverse(jointRot) * worldRot;
return jointSpaceRot;
}
glm::vec3 MyAvatar::jointToWorldPoint(const glm::vec3& jointSpacePos, const int jointIndex) const {
glm::vec3 jointPos = getPosition();//default value if no or invalid joint specified
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
if (jointIndex != -1) {
if (_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPos)) {
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot);
} else {
qWarning() << "Invalid joint index specified: " << jointIndex;
}
}
glm::vec3 worldOffset = jointRot * jointSpacePos;
glm::vec3 worldPos = jointPos + worldOffset;
return worldPos;
}
glm::vec3 MyAvatar::jointToWorldDirection(const glm::vec3& jointSpaceDir, const int jointIndex) const {
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
qWarning() << "Invalid joint index specified: " << jointIndex;
}
glm::vec3 worldDir = jointRot * jointSpaceDir;
return worldDir;
}
glm::quat MyAvatar::jointToWorldRotation(const glm::quat& jointSpaceRot, const int jointIndex) const {
glm::quat jointRot = getRotation();//default value if no or invalid joint specified
if ((jointIndex != -1) && (!_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRot))) {
qWarning() << "Invalid joint index specified: " << jointIndex;
}
glm::quat worldRot = jointRot * jointSpaceRot;
return worldRot;
}
// virtual
void MyAvatar::render(RenderArgs* renderArgs) {
// don't render if we've been asked to disable local rendering
@ -2664,8 +2735,8 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, co
return (offset.y > CYLINDER_TOP) || (offset.y < CYLINDER_BOTTOM);
}
void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
_desiredBodyMatrix = desiredBodyMatrix;
void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix,
const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
if (myAvatar.getHMDLeanRecenterEnabled()) {
if (!isActive(Rotation) && shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
@ -2679,7 +2750,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
}
}
glm::mat4 desiredWorldMatrix = myAvatar.getSensorToWorldMatrix() * _desiredBodyMatrix;
glm::mat4 desiredWorldMatrix = myAvatar.getSensorToWorldMatrix() * desiredBodyMatrix;
glm::mat4 currentWorldMatrix = myAvatar.getSensorToWorldMatrix() * currentBodyMatrix;
AnimPose followWorldPose(currentWorldMatrix);

View file

@ -378,6 +378,15 @@ public:
Q_INVOKABLE controller::Pose getLeftHandTipPose() const;
Q_INVOKABLE controller::Pose getRightHandTipPose() const;
// world-space to avatar-space rigconversion functions
Q_INVOKABLE glm::vec3 worldToJointPoint(const glm::vec3& position, const int jointIndex = -1) const;
Q_INVOKABLE glm::vec3 worldToJointDirection(const glm::vec3& direction, const int jointIndex = -1) const;
Q_INVOKABLE glm::quat worldToJointRotation(const glm::quat& rotation, const int jointIndex = -1) const;
Q_INVOKABLE glm::vec3 jointToWorldPoint(const glm::vec3& position, const int jointIndex = -1) const;
Q_INVOKABLE glm::vec3 jointToWorldDirection(const glm::vec3& direction, const int jointIndex = -1) const;
Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
AvatarWeakPointer getLookAtTargetAvatar() const { return _lookAtTargetAvatar; }
void updateLookAtTargetAvatar();
void clearLookAtTargetAvatar();
@ -702,7 +711,6 @@ private:
Vertical,
NumFollowTypes
};
glm::mat4 _desiredBodyMatrix;
float _timeRemaining[NumFollowTypes];
void deactivate();

View file

@ -9,7 +9,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioClient.h"
#include <AudioClient.h>
#include <AudioClientLogging.h>
#include "AudioDeviceScriptingInterface.h"
#include "SettingsScriptingInterface.h"
@ -44,17 +46,23 @@ AudioDeviceScriptingInterface::AudioDeviceScriptingInterface(): QAbstractListMod
onDeviceChanged();
//set up previously saved device
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
const QString inDevice = settings->getValue("audio_input_device").toString();
const QString inDevice = settings->getValue("audio_input_device", _currentInputDevice).toString();
if (inDevice != _currentInputDevice) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << inDevice << "] _currentInputDevice:" << _currentInputDevice;
setInputDeviceAsync(inDevice);
}
const QString outDevice = settings->getValue("audio_output_device").toString();
// If the audio_output_device setting is not available, use the _currentOutputDevice
auto outDevice = settings->getValue("audio_output_device", _currentOutputDevice).toString();
if (outDevice != _currentOutputDevice) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() outDevice: [" << outDevice << "] _currentOutputDevice:" << _currentOutputDevice;
setOutputDeviceAsync(outDevice);
}
}
bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
bool result;
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice",
Qt::BlockingQueuedConnection,
@ -64,6 +72,9 @@ bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {
}
bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
bool result;
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice",
Qt::BlockingQueuedConnection,
@ -86,8 +97,10 @@ bool AudioDeviceScriptingInterface::setDeviceFromMenu(const QString& deviceMenuN
for (ScriptingAudioDeviceInfo di: _devices) {
if (mode == di.mode && deviceMenuName.contains(di.name)) {
if (mode == QAudio::AudioOutput) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() device: [" << di.name << "]";
setOutputDeviceAsync(di.name);
} else {
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << di.name << "]";
setInputDeviceAsync(di.name);
}
return true;
@ -98,12 +111,26 @@ bool AudioDeviceScriptingInterface::setDeviceFromMenu(const QString& deviceMenuN
}
void AudioDeviceScriptingInterface::setInputDeviceAsync(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
if (deviceName.isEmpty()) {
qCDebug(audioclient) << __FUNCTION__ << "attempt to set empty deviceName:" << deviceName << "... ignoring!";
return;
}
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, deviceName));
}
void AudioDeviceScriptingInterface::setOutputDeviceAsync(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
if (deviceName.isEmpty()) {
qCDebug(audioclient) << __FUNCTION__ << "attempt to set empty deviceName:" << deviceName << "... ignoring!";
return;
}
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, deviceName));
@ -241,8 +268,11 @@ void AudioDeviceScriptingInterface::onCurrentInputDeviceChanged(const QString& n
void AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged(const QString& name)
{
currentDeviceUpdate(name, QAudio::AudioOutput);
// FIXME - this is kinda janky to set the setting on the result of a signal
//we got a signal that device changed. Save it now
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
qCDebug(audioclient) << __FUNCTION__ << "about to call settings->setValue('audio_output_device', name); name:" << name;
settings->setValue("audio_output_device", name);
emit currentOutputDeviceChanged(name);
}

View file

@ -166,7 +166,10 @@ AudioClient::AudioClient() :
connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples,
this, &AudioClient::processReceivedSamples, Qt::DirectConnection);
connect(this, &AudioClient::changeDevice, this, [=](const QAudioDeviceInfo& outputDeviceInfo) { switchOutputToAudioDevice(outputDeviceInfo); });
connect(this, &AudioClient::changeDevice, this, [=](const QAudioDeviceInfo& outputDeviceInfo) {
qCDebug(audioclient) << "got AudioClient::changeDevice signal, about to call switchOutputToAudioDevice() outputDeviceInfo: [" << outputDeviceInfo.deviceName() << "]";
switchOutputToAudioDevice(outputDeviceInfo);
});
connect(&_receivedAudioStream, &InboundAudioStream::mismatchedAudioCodec, this, &AudioClient::handleMismatchAudioFormat);
@ -379,7 +382,8 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
CoUninitialize();
}
qCDebug(audioclient) << "[" << deviceName << "] [" << getNamedAudioDeviceForMode(mode, deviceName).deviceName() << "]";
qCDebug(audioclient) << "defaultAudioDeviceForMode mode: " << (mode == QAudio::AudioOutput ? "Output" : "Input")
<< " [" << deviceName << "] [" << getNamedAudioDeviceForMode(mode, deviceName).deviceName() << "]";
return getNamedAudioDeviceForMode(mode, deviceName);
#endif
@ -555,8 +559,12 @@ void AudioClient::start() {
}
void AudioClient::stop() {
// "switch" to invalid devices in order to shut down the state
qCDebug(audioclient) << "AudioClient::stop(), about to call switchInputToAudioDevice(null)";
switchInputToAudioDevice(QAudioDeviceInfo());
qCDebug(audioclient) << "AudioClient::stop(), about to call switchOutputToAudioDevice(null)";
switchOutputToAudioDevice(QAudioDeviceInfo());
}
@ -748,12 +756,12 @@ QVector<QString> AudioClient::getDeviceNames(QAudio::Mode mode) {
}
bool AudioClient::switchInputToAudioDevice(const QString& inputDeviceName) {
qCDebug(audioclient) << "[" << inputDeviceName << "] [" << getNamedAudioDeviceForMode(QAudio::AudioInput, inputDeviceName).deviceName() << "]";
qCDebug(audioclient) << "switchInputToAudioDevice [" << inputDeviceName << "] [" << getNamedAudioDeviceForMode(QAudio::AudioInput, inputDeviceName).deviceName() << "]";
return switchInputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioInput, inputDeviceName));
}
bool AudioClient::switchOutputToAudioDevice(const QString& outputDeviceName) {
qCDebug(audioclient) << "[" << outputDeviceName << "] [" << getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName).deviceName() << "]";
qCDebug(audioclient) << "switchOutputToAudioDevice [" << outputDeviceName << "] [" << getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName).deviceName() << "]";
return switchOutputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName));
}
@ -1298,6 +1306,7 @@ void AudioClient::setIsStereoInput(bool isStereoInput) {
}
// change in channel count for desired input format, restart the input device
qCDebug(audioclient) << __FUNCTION__ << "about to call switchInputToAudioDevice:" << _inputAudioDeviceName;
switchInputToAudioDevice(_inputAudioDeviceName);
}
}
@ -1334,6 +1343,7 @@ void AudioClient::outputFormatChanged() {
}
bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
qCDebug(audioclient) << __FUNCTION__ << "inputDeviceInfo: [" << inputDeviceInfo.deviceName() << "]";
bool supportedFormat = false;
// cleanup any previously initialized device
@ -1448,6 +1458,8 @@ void AudioClient::outputNotify() {
}
bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) {
qCDebug(audioclient) << "AudioClient::switchOutputToAudioDevice() outputDeviceInfo: [" << outputDeviceInfo.deviceName() << "]";
bool supportedFormat = false;
Lock localAudioLock(_localAudioMutex);
@ -1582,7 +1594,11 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
}
int AudioClient::setOutputBufferSize(int numFrames, bool persist) {
qCDebug(audioclient) << __FUNCTION__ << "numFrames:" << numFrames << "persist:" << persist;
numFrames = std::min(std::max(numFrames, MIN_BUFFER_FRAMES), MAX_BUFFER_FRAMES);
qCDebug(audioclient) << __FUNCTION__ << "clamped numFrames:" << numFrames << "_sessionOutputBufferSizeFrames:" << _sessionOutputBufferSizeFrames;
if (numFrames != _sessionOutputBufferSizeFrames) {
qCInfo(audioclient, "Audio output buffer set to %d frames", numFrames);
_sessionOutputBufferSizeFrames = numFrames;
@ -1594,6 +1610,7 @@ int AudioClient::setOutputBufferSize(int numFrames, bool persist) {
// The buffer size can't be adjusted after QAudioOutput::start() has been called, so
// recreate the device by switching to the default.
QAudioDeviceInfo outputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioOutput);
qCDebug(audioclient) << __FUNCTION__ << "about to send changeDevice signal outputDeviceInfo: [" << outputDeviceInfo.deviceName() << "]";
emit changeDevice(outputDeviceInfo); // On correct thread, please, as setOutputBufferSize can be called from main thread.
}
}

View file

@ -230,6 +230,12 @@ void HmdDisplayPlugin::internalPresent() {
float shiftLeftBy = getLeftCenterPixel() - (sourceSize.x / 2);
float newWidth = sourceSize.x - shiftLeftBy;
// Experimentally adjusted the region presented in preview to avoid seeing the masked pixels and recenter the center...
static float SCALE_WIDTH = 0.9f;
static float SCALE_OFFSET = 2.0f;
newWidth *= SCALE_WIDTH;
shiftLeftBy *= SCALE_OFFSET;
const unsigned int RATIO_Y = 9;
const unsigned int RATIO_X = 16;
glm::uvec2 originalClippedSize { newWidth, newWidth * RATIO_Y / RATIO_X };

View file

@ -460,17 +460,11 @@ FBXLight extractLight(const FBXNode& object) {
}
QByteArray fileOnUrl(const QByteArray& filepath, const QString& url) {
QString path = QFileInfo(url).path();
QByteArray filename = filepath;
QFileInfo checkFile(path + "/" + filepath);
// in order to match the behaviour when loading models from remote URLs
// we assume that all external textures are right beside the loaded model
// ignoring any relative paths or absolute paths inside of models
// check if the file exists at the RelativeFilename
if (!(checkFile.exists() && checkFile.isFile())) {
// if not, assume it is in the fbx directory
filename = filename.mid(filename.lastIndexOf('/') + 1);
}
return filename;
return filepath.mid(filepath.lastIndexOf('/') + 1);
}
FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QString& url) {

View file

@ -277,6 +277,23 @@ QString getEventBridgeJavascript() {
return javaScriptToInject;
}
class EventBridgeWrapper : public QObject {
Q_OBJECT
Q_PROPERTY(QObject* eventBridge READ getEventBridge CONSTANT);
public:
EventBridgeWrapper(QObject* eventBridge, QObject* parent = nullptr) : QObject(parent), _eventBridge(eventBridge) {
}
QObject* getEventBridge() {
return _eventBridge;
}
private:
QObject* _eventBridge;
};
QQmlEngine* acquireEngine(QQuickWindow* window) {
Q_ASSERT(QThread::currentThread() == qApp->thread());
@ -430,7 +447,6 @@ OffscreenQmlSurface::~OffscreenQmlSurface() {
_canvas->deleteLater();
_rootItem->deleteLater();
_qmlComponent->deleteLater();
_quickWindow->deleteLater();
releaseEngine();
}
@ -473,11 +489,12 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
_qmlContext = new QQmlContext(qmlEngine->rootContext());
_qmlContext->setContextProperty("offscreenWindow", QVariant::fromValue(getWindow()));
_qmlContext->setContextProperty("globalEventBridge", this);
_qmlContext->setContextProperty("eventBridge", this);
_qmlContext->setContextProperty("webEntity", this);
_qmlComponent = new QQmlComponent(qmlEngine);
// FIXME Compatibility mechanism for existing HTML and JS that uses eventBridgeWrapper
// Find a way to flag older scripts using this mechanism and wanr that this is deprecated
_qmlContext->setContextProperty("eventBridgeWrapper", new EventBridgeWrapper(this, _qmlContext));
if (!_canvas->makeCurrent()) {
qWarning("Failed to make context current for QML Renderer");
@ -577,71 +594,79 @@ void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
_qmlContext->setBaseUrl(baseUrl);
}
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f) {
// Synchronous loading may take a while; restart the deadlock timer
QMetaObject::invokeMethod(qApp, "updateHeartbeat", Qt::DirectConnection);
if ((qmlSource.isRelative() && !qmlSource.isEmpty()) || qmlSource.scheme() == QLatin1String("file")) {
_qmlComponent->loadUrl(_qmlContext->resolvedUrl(qmlSource), QQmlComponent::PreferSynchronous);
} else {
_qmlComponent->loadUrl(qmlSource, QQmlComponent::PreferSynchronous);
QQmlContext* targetContext = _qmlContext;
if (_rootItem && createNewContext) {
targetContext = new QQmlContext(targetContext);
}
QUrl finalQmlSource = qmlSource;
if ((qmlSource.isRelative() && !qmlSource.isEmpty()) || qmlSource.scheme() == QLatin1String("file")) {
finalQmlSource = _qmlContext->resolvedUrl(qmlSource);
}
if (_qmlComponent->isLoading()) {
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
[this, f](QQmlComponent::Status){
finishQmlLoad(f);
});
auto qmlComponent = new QQmlComponent(_qmlContext->engine(), finalQmlSource, QQmlComponent::PreferSynchronous);
if (qmlComponent->isLoading()) {
connect(qmlComponent, &QQmlComponent::statusChanged, this,
[this, qmlComponent, targetContext, f](QQmlComponent::Status) {
finishQmlLoad(qmlComponent, targetContext, f);
});
return nullptr;
}
return finishQmlLoad(f);
return finishQmlLoad(qmlComponent, targetContext, f);
}
QObject* OffscreenQmlSurface::loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
return load(qmlSource, true, f);
}
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
return load(qmlSource, false, f);
}
void OffscreenQmlSurface::clearCache() {
_qmlContext->engine()->clearComponentCache();
}
QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f) {
#if 0
if (!_rootItem) {
QQmlComponent component(_qmlContext->engine());
component.setData(R"QML(
import QtQuick 2.0
import QtWebChannel 1.0
Item { Component.onCompleted: globalEventBridge.WebChannel.id = "globalEventBridge"; }
)QML", QUrl());
QObject *helper = component.create(_qmlContext);
qDebug() << "Created helper";
}
#endif
disconnect(_qmlComponent, &QQmlComponent::statusChanged, this, 0);
if (_qmlComponent->isError()) {
QList<QQmlError> errorList = _qmlComponent->errors();
foreach(const QQmlError& error, errorList) {
qWarning() << error.url() << error.line() << error;
QObject* OffscreenQmlSurface::finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f) {
disconnect(qmlComponent, &QQmlComponent::statusChanged, this, 0);
if (qmlComponent->isError()) {
for (const auto& error : qmlComponent->errors()) {
qCWarning(glLogging) << error.url() << error.line() << error;
}
qmlComponent->deleteLater();
return nullptr;
}
QObject* newObject = _qmlComponent->beginCreate(_qmlContext);
if (_qmlComponent->isError()) {
QList<QQmlError> errorList = _qmlComponent->errors();
foreach(const QQmlError& error, errorList)
QObject* newObject = qmlComponent->beginCreate(qmlContext);
if (qmlComponent->isError()) {
for (const auto& error : qmlComponent->errors()) {
qCWarning(glLogging) << error.url() << error.line() << error;
}
if (!_rootItem) {
qFatal("Unable to finish loading QML root");
}
qmlComponent->deleteLater();
return nullptr;
}
_qmlContext->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
newObject->setProperty("eventBridge", QVariant::fromValue(this));
qmlContext->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
f(qmlContext, newObject);
f(_qmlContext, newObject);
_qmlComponent->completeCreate();
QObject* eventBridge = qmlContext->contextProperty("eventBridge").value<QObject*>();
if (qmlContext != _qmlContext && eventBridge && eventBridge != this) {
// FIXME Compatibility mechanism for existing HTML and JS that uses eventBridgeWrapper
// Find a way to flag older scripts using this mechanism and wanr that this is deprecated
qmlContext->setContextProperty("eventBridgeWrapper", new EventBridgeWrapper(eventBridge, qmlContext));
}
qmlComponent->completeCreate();
qmlComponent->deleteLater();
// All quick items should be focusable

View file

@ -48,6 +48,8 @@ public:
void resize(const QSize& size, bool forceResize = false);
QSize size() const;
Q_INVOKABLE QObject* load(const QUrl& qmlSource, bool createNewContext, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
Q_INVOKABLE QObject* loadInNewContext(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
Q_INVOKABLE QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
Q_INVOKABLE QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
return load(QUrl(qmlSourceFile), f);
@ -118,7 +120,7 @@ protected:
void setFocusText(bool newFocusText);
private:
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
QObject* finishQmlLoad(QQmlComponent* qmlComponent, QQmlContext* qmlContext, std::function<void(QQmlContext*, QObject*)> f);
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
void setupFbo();
bool allowNewFrame(uint8_t fps);
@ -134,7 +136,6 @@ private:
QQuickWindow* _quickWindow { nullptr };
QMyQuickRenderControl* _renderControl{ nullptr };
QQmlContext* _qmlContext { nullptr };
QQmlComponent* _qmlComponent { nullptr };
QQuickItem* _rootItem { nullptr };
OffscreenGLCanvas* _canvas { nullptr };

View file

@ -20,6 +20,10 @@
#include <DependencyManager.h>
#include "AddressManager.h"
UserActivityLogger::UserActivityLogger() {
_timer.start();
}
UserActivityLogger& UserActivityLogger::getInstance() {
static UserActivityLogger sharedInstance;
return sharedInstance;
@ -42,6 +46,12 @@ void UserActivityLogger::logAction(QString action, QJsonObject details, JSONCall
actionPart.setHeader(QNetworkRequest::ContentDispositionHeader, "form-data; name=\"action_name\"");
actionPart.setBody(QByteArray().append(action));
multipart->append(actionPart);
// Log the local-time that this event was logged
QHttpPart elapsedPart;
elapsedPart.setHeader(QNetworkRequest::ContentDispositionHeader, "form-data; name=\"elapsed_ms\"");
elapsedPart.setBody(QString::number(_timer.elapsed()).toLocal8Bit());
multipart->append(elapsedPart);
// If there are action details, add them to the multipart
if (!details.isEmpty()) {

View file

@ -18,6 +18,7 @@
#include <QString>
#include <QJsonObject>
#include <QNetworkReply>
#include <QElapsedTimer>
#include <SettingHandle.h>
#include "AddressManager.h"
@ -51,8 +52,10 @@ private slots:
void requestError(QNetworkReply& errorReply);
private:
UserActivityLogger() {};
UserActivityLogger();
Setting::Handle<bool> _disabled { "UserActivityLoggerDisabled", false };
QElapsedTimer _timer;
};
#endif // hifi_UserActivityLogger_h

View file

@ -56,7 +56,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarIdentitySequenceId);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::MannequinDefaultAvatar);
case PacketType::MessagesData:
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
case PacketType::ICEServerHeartbeat:

View file

@ -236,7 +236,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
AvatarAsChildFixes,
StickAndBallDefaultAvatar,
IdentityPacketsIncludeUpdateTime,
AvatarIdentitySequenceId
AvatarIdentitySequenceId,
MannequinDefaultAvatar
};
enum class DomainConnectRequestVersion : PacketVersion {

View file

@ -110,10 +110,6 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
RenderArgs* args = renderContext->args;
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
return;
}
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setViewportTransform(args->_viewport);

View file

@ -504,10 +504,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
{
// Framebuffer copy operations cannot function as multipass stereo operations.
batch.enableStereo(false);
// perform deferred lighting, rendering to free fbo
auto framebufferCache = DependencyManager::get<FramebufferCache>();
auto textureCache = DependencyManager::get<TextureCache>();
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();

View file

@ -69,7 +69,7 @@ std::vector<vec3> polygon() {
std::vector<vec3> result;
result.reserve(SIDES);
double angleIncrement = 2.0 * M_PI / SIDES;
for (size_t i = 0; i < SIDES; ++i) {
for (size_t i = 0; i < SIDES; i++) {
double angle = (double)i * angleIncrement;
result.push_back(vec3{ cos(angle) * 0.5, 0.0, sin(angle) * 0.5 });
}
@ -172,20 +172,20 @@ void setupFlatShape(GeometryCache::ShapeData& shapeData, const geometry::Solid<N
vertices.reserve(N * faceCount * 2);
solidIndices.reserve(faceIndexCount * faceCount);
for (size_t f = 0; f < faceCount; ++f) {
for (size_t f = 0; f < faceCount; f++) {
const Face<N>& face = shape.faces[f];
// Compute the face normal
vec3 faceNormal = shape.getFaceNormal(f);
// Create the vertices for the face
for (Index i = 0; i < N; ++i) {
for (Index i = 0; i < N; i++) {
Index originalIndex = face[i];
vertices.push_back(shape.vertices[originalIndex]);
vertices.push_back(faceNormal);
}
// Create the wire indices for unseen edges
for (Index i = 0; i < N; ++i) {
for (Index i = 0; i < N; i++) {
Index a = i;
Index b = (i + 1) % N;
auto token = indexToken(face[a], face[b]);
@ -197,7 +197,7 @@ void setupFlatShape(GeometryCache::ShapeData& shapeData, const geometry::Solid<N
}
// Create the solid face indices
for (Index i = 0; i < N - 2; ++i) {
for (Index i = 0; i < N - 2; i++) {
solidIndices.push_back(0 + baseVertex);
solidIndices.push_back(i + 1 + baseVertex);
solidIndices.push_back(i + 2 + baseVertex);
@ -229,10 +229,10 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
solidIndices.reserve(faceIndexCount * faceCount);
for (size_t f = 0; f < faceCount; ++f) {
for (size_t f = 0; f < faceCount; f++) {
const Face<N>& face = shape.faces[f];
// Create the wire indices for unseen edges
for (Index i = 0; i < N; ++i) {
for (Index i = 0; i < N; i++) {
Index a = face[i];
Index b = face[(i + 1) % N];
auto token = indexToken(a, b);
@ -244,7 +244,7 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
}
// Create the solid face indices
for (Index i = 0; i < N - 2; ++i) {
for (Index i = 0; i < N - 2; i++) {
solidIndices.push_back(face[i] + baseVertex);
solidIndices.push_back(face[i + 1] + baseVertex);
solidIndices.push_back(face[i + 2] + baseVertex);
@ -256,23 +256,30 @@ void setupSmoothShape(GeometryCache::ShapeData& shapeData, const geometry::Solid
}
template <uint32_t N>
void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer, bool isConical = false) {
using namespace geometry;
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
IndexVector solidIndices, wireIndices;
// Top and bottom faces
// Top (if not conical) and bottom faces
std::vector<vec3> shape = polygon<N>();
for (const vec3& v : shape) {
vertices.push_back(vec3(v.x, 0.5f, v.z));
vertices.push_back(vec3(0, 1, 0));
if (isConical) {
for (uint32_t i = 0; i < N; i++) {
vertices.push_back(vec3(0.0f, 0.5f, 0.0f));
vertices.push_back(vec3(0.0f, 1.0f, 0.0f));
}
} else {
for (const vec3& v : shape) {
vertices.push_back(vec3(v.x, 0.5f, v.z));
vertices.push_back(vec3(0.0f, 1.0f, 0.0f));
}
}
for (const vec3& v : shape) {
vertices.push_back(vec3(v.x, -0.5f, v.z));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(0.0f, -1.0f, 0.0f));
}
for (uint32_t i = 2; i < N; ++i) {
for (uint32_t i = 2; i < N; i++) {
solidIndices.push_back(baseVertex + 0);
solidIndices.push_back(baseVertex + i);
solidIndices.push_back(baseVertex + i - 1);
@ -280,7 +287,7 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
solidIndices.push_back(baseVertex + i + N - 1);
solidIndices.push_back(baseVertex + i + N);
}
for (uint32_t i = 1; i <= N; ++i) {
for (uint32_t i = 1; i <= N; i++) {
wireIndices.push_back(baseVertex + (i % N));
wireIndices.push_back(baseVertex + i - 1);
wireIndices.push_back(baseVertex + (i % N) + N);
@ -290,12 +297,12 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
// Now do the sides
baseVertex += 2 * N;
for (uint32_t i = 0; i < N; ++i) {
for (uint32_t i = 0; i < N; i++) {
vec3 left = shape[i];
vec3 right = shape[(i + 1) % N];
vec3 normal = glm::normalize(left + right);
vec3 topLeft = vec3(left.x, 0.5f, left.z);
vec3 topRight = vec3(right.x, 0.5f, right.z);
vec3 topLeft = (isConical ? vec3(0.0f, 0.5f, 0.0f) : vec3(left.x, 0.5f, left.z));
vec3 topRight = (isConical ? vec3(0.0f, 0.5f, 0.0f) : vec3(right.x, 0.5f, right.z));
vec3 bottomLeft = vec3(left.x, -0.5f, left.z);
vec3 bottomRight = vec3(right.x, -0.5f, right.z);
@ -325,6 +332,41 @@ void extrudePolygon(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& ver
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
void drawCircle(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
// Draw a circle with radius 1/4th the size of the bounding box
using namespace geometry;
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
IndexVector solidIndices, wireIndices;
const int NUM_CIRCLE_VERTICES = 64;
std::vector<vec3> shape = polygon<NUM_CIRCLE_VERTICES>();
for (const vec3& v : shape) {
vertices.push_back(vec3(v.x, 0.0f, v.z));
vertices.push_back(vec3(0.0f, 0.0f, 0.0f));
}
for (uint32_t i = 2; i < NUM_CIRCLE_VERTICES; i++) {
solidIndices.push_back(baseVertex + 0);
solidIndices.push_back(baseVertex + i);
solidIndices.push_back(baseVertex + i - 1);
solidIndices.push_back(baseVertex + NUM_CIRCLE_VERTICES);
solidIndices.push_back(baseVertex + i + NUM_CIRCLE_VERTICES - 1);
solidIndices.push_back(baseVertex + i + NUM_CIRCLE_VERTICES);
}
for (uint32_t i = 1; i <= NUM_CIRCLE_VERTICES; i++) {
wireIndices.push_back(baseVertex + (i % NUM_CIRCLE_VERTICES));
wireIndices.push_back(baseVertex + i - 1);
wireIndices.push_back(baseVertex + (i % NUM_CIRCLE_VERTICES) + NUM_CIRCLE_VERTICES);
wireIndices.push_back(baseVertex + (i - 1) + NUM_CIRCLE_VERTICES);
}
shapeData.setupVertices(vertexBuffer, vertices);
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
// FIXME solids need per-face vertices, but smooth shaded
// components do not. Find a way to support using draw elements
// or draw arrays as appropriate
@ -357,8 +399,8 @@ void GeometryCache::buildShapes() {
Index baseVertex = (Index)(_shapeVertices->getSize() / SHAPE_VERTEX_STRIDE);
ShapeData& shapeData = _shapes[Line];
shapeData.setupVertices(_shapeVertices, VertexVector {
vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0),
vec3(0.5f, 0, 0), vec3(0.5f, 0, 0)
vec3(-0.5f, 0.0f, 0.0f), vec3(-0.5f, 0.0f, 0.0f),
vec3(0.5f, 0.0f, 0.0f), vec3(0.5f, 0.0f, 0.0f)
});
IndexVector wireIndices;
// Only two indices
@ -367,20 +409,22 @@ void GeometryCache::buildShapes() {
shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices);
}
// Not implememented yet:
//Triangle,
extrudePolygon<3>(_shapes[Triangle], _shapeVertices, _shapeIndices);
//Hexagon,
extrudePolygon<6>(_shapes[Hexagon], _shapeVertices, _shapeIndices);
//Octagon,
extrudePolygon<8>(_shapes[Octagon], _shapeVertices, _shapeIndices);
//Quad,
//Circle,
//Torus,
//Cone,
//Cylinder,
extrudePolygon<64>(_shapes[Cylinder], _shapeVertices, _shapeIndices);
//Cone,
extrudePolygon<64>(_shapes[Cone], _shapeVertices, _shapeIndices, true);
//Circle
drawCircle(_shapes[Circle], _shapeVertices, _shapeIndices);
// Not implememented yet:
//Quad,
//Torus,
}
gpu::Stream::FormatPointer& getSolidStreamFormat() {
@ -597,7 +641,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
auto pointCount = points.size();
auto colorCount = colors.size();
int compactColor = 0;
for (auto i = 0; i < pointCount; ++i) {
for (auto i = 0; i < pointCount; i++) {
const auto& point = points[i];
*(vertex++) = point.x;
*(vertex++) = point.y;
@ -674,7 +718,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);
auto pointCount = points.size();
auto colorCount = colors.size();
for (auto i = 0; i < pointCount; ++i) {
for (auto i = 0; i < pointCount; i++) {
const glm::vec3& point = points[i];
if (i < colorCount) {
const glm::vec4& color = colors[i];

View file

@ -142,8 +142,8 @@ public:
Dodecahedron,
Icosahedron,
Torus, // not yet implemented
Cone, // not yet implemented
Cylinder, // not yet implemented
Cone,
Cylinder,
NUM_SHAPES,
};

View file

@ -152,9 +152,9 @@ public:
int numInputLights { 0 };
int numClusteredLights { 0 };
void setNumClusteredLightReferences(int numRefs) { numClusteredLightReferences = numRefs; emit dirty(); }
void setNumInputLights(int numLights) { numInputLights = numLights; emit dirty(); }
void setNumClusteredLights(int numLights) { numClusteredLights = numLights; emit dirty(); }
void setNumClusteredLightReferences(int numRefs) { numClusteredLightReferences = numRefs; }
void setNumInputLights(int numLights) { numInputLights = numLights; }
void setNumClusteredLights(int numLights) { numClusteredLights = numLights; }
int numSceneLights { 0 };
int numFreeSceneLights { 0 };

View file

@ -48,6 +48,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext,
RenderArgs* args = renderContext->args;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
args->_batch = &batch;
batch.enableStereo(false);
glm::ivec4 viewport{0, 0, fbo->getWidth(), fbo->getHeight()};
batch.setViewportTransform(viewport);
@ -114,7 +115,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
skinProgram, state);
}
const auto cachedMode = task.addJob<RenderShadowSetup>("Setup");
const auto cachedMode = task.addJob<RenderShadowSetup>("ShadowSetup");
// CPU jobs:
// Fetch and cull the items from the scene
@ -129,7 +130,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
// GPU jobs: Render to shadow map
task.addJob<RenderShadowMap>("RenderShadowMap", sortedShapes, shapePlumber);
task.addJob<RenderShadowTeardown>("Teardown", cachedMode);
task.addJob<RenderShadowTeardown>("ShadowTeardown", cachedMode);
}
void RenderShadowTask::configure(const Config& configuration) {

View file

@ -0,0 +1,33 @@
//
// RenderViewTask.cpp
// render-utils/src/
//
// Created by Sam Gateau on 5/25/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderViewTask.h"
#include "RenderShadowTask.h"
#include "RenderDeferredTask.h"
#include "RenderForwardTask.h"
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred) {
// auto items = input.get<Input>();
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
if (isDeferred) {
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
} else {
task.addJob<RenderForwardTask>("Forward", items);
}
}

View file

@ -0,0 +1,31 @@
//
// RenderViewTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/25/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_RenderViewTask_h
#define hifi_RenderViewTask_h
#include <render/Engine.h>
#include <render/RenderFetchCullSortTask.h>
class RenderViewTask {
public:
using Input = RenderFetchCullSortTask::Output;
using JobModel = render::Task::ModelI<RenderViewTask, Input>;
RenderViewTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred);
};
#endif // hifi_RenderViewTask_h

View file

@ -14,6 +14,8 @@
#include "../RenderUtilsLogging.h"
#include "FontFamilies.h"
static std::mutex fontMutex;
struct TextureVertex {
glm::vec2 pos;
glm::vec2 tex;
@ -56,6 +58,7 @@ Font::Pointer Font::load(QIODevice& fontFile) {
}
Font::Pointer Font::load(const QString& family) {
std::lock_guard<std::mutex> lock(fontMutex);
if (!LOADED_FONTS.contains(family)) {
static const QString SDFF_COURIER_PRIME_FILENAME{ ":/CourierPrime.sdff" };

View file

@ -31,10 +31,10 @@ public:
const glm::vec4* color, EffectType effectType,
const glm::vec2& bound, bool layered = false);
static Pointer load(QIODevice& fontFile);
static Pointer load(const QString& family);
private:
static Pointer load(QIODevice& fontFile);
QStringList tokenizeForWrapping(const QString& str) const;
QStringList splitLines(const QString& str) const;
glm::vec2 computeTokenExtent(const QString& str) const;

View file

@ -63,6 +63,4 @@ void EngineStats::run(const RenderContextPointer& renderContext) {
config->frameSetPipelineCount = _gpuStats._PSNumSetPipelines;
config->frameSetInputFormatCount = _gpuStats._ISNumFormatChanges;
config->emitDirty();
}

View file

@ -34,6 +34,7 @@ void TaskConfig::connectChildConfig(QConfigPointer childConfig, const std::strin
if (childConfig->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
// Connect dirty->refresh if defined
QObject::connect(childConfig.get(), SIGNAL(dirty()), this, SLOT(refresh()));
QObject::connect(childConfig.get(), SIGNAL(dirtyEnabled()), this, SLOT(refresh()));
}
}
@ -50,6 +51,7 @@ void TaskConfig::transferChildrenConfigs(QConfigPointer source) {
if (child->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
// Connect dirty->refresh if defined
QObject::connect(child, SIGNAL(dirty()), this, SLOT(refresh()));
QObject::connect(child, SIGNAL(dirtyEnabled()), this, SLOT(refresh()));
}
}
}

View file

@ -89,7 +89,7 @@ protected:
class JobConfig : public QObject {
Q_OBJECT
Q_PROPERTY(double cpuRunTime READ getCPURunTime NOTIFY newStats()) //ms
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY dirtyEnabled())
double _msCPURunTime{ 0.0 };
public:
@ -99,7 +99,7 @@ public:
JobConfig(bool enabled) : alwaysEnabled{ false }, enabled{ enabled } {}
bool isEnabled() { return alwaysEnabled || enabled; }
void setEnabled(bool enable) { enabled = alwaysEnabled || enable; }
void setEnabled(bool enable) { enabled = alwaysEnabled || enable; emit dirtyEnabled(); }
bool alwaysEnabled{ true };
bool enabled{ true };
@ -121,6 +121,7 @@ public slots:
signals:
void loaded();
void newStats();
void dirtyEnabled();
};
class TaskConfig : public JobConfig {

View file

@ -170,6 +170,7 @@ protected:
std::string _name = "";
};
// A task is a specialized job to run a collection of other jobs
// It can be created on any type T by aliasing the type JobModel in the class T
// using JobModel = Task::Model<T>

View file

@ -540,7 +540,7 @@ void TabletProxy::gotoWebScreen(const QString& url, const QString& injectedJavaS
QObject* TabletProxy::addButton(const QVariant& properties) {
auto tabletButtonProxy = QSharedPointer<TabletButtonProxy>(new TabletButtonProxy(properties.toMap()));
std::lock_guard<std::mutex> guard(_tabletMutex);
std::unique_lock<std::mutex> guard(_tabletMutex);
_tabletButtonProxies.push_back(tabletButtonProxy);
if (!_toolbarMode && _qmlTabletRoot) {
auto tablet = getQmlTablet();
@ -550,7 +550,6 @@ QObject* TabletProxy::addButton(const QVariant& properties) {
qCCritical(scriptengine) << "Could not find tablet in TabletRoot.qml";
}
} else if (_toolbarMode) {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
QObject* toolbarProxy = tabletScriptingInterface->getSystemToolbarProxy();
@ -559,6 +558,8 @@ QObject* TabletProxy::addButton(const QVariant& properties) {
connectionType = Qt::BlockingQueuedConnection;
}
guard.unlock();
// copy properties from tablet button proxy to toolbar button proxy.
QObject* toolbarButtonProxy = nullptr;
bool hasResult = QMetaObject::invokeMethod(toolbarProxy, "addButton", connectionType, Q_RETURN_ARG(QObject*, toolbarButtonProxy), Q_ARG(QVariant, tabletButtonProxy->getProperties()));
@ -576,31 +577,38 @@ bool TabletProxy::onHomeScreen() {
}
void TabletProxy::removeButton(QObject* tabletButtonProxy) {
std::lock_guard<std::mutex> guard(_tabletMutex);
std::unique_lock<std::mutex> guard(_tabletMutex);
auto tablet = getQmlTablet();
if (!tablet) {
qCCritical(scriptengine) << "Could not find tablet in TabletRoot.qml";
}
auto iter = std::find(_tabletButtonProxies.begin(), _tabletButtonProxies.end(), tabletButtonProxy);
if (iter != _tabletButtonProxies.end()) {
if (!_toolbarMode && _qmlTabletRoot) {
(*iter)->setQmlButton(nullptr);
if (tablet) {
QMetaObject::invokeMethod(tablet, "removeButtonProxy", Qt::AutoConnection, Q_ARG(QVariant, (*iter)->getProperties()));
}
} else if (_toolbarMode) {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
QObject* toolbarProxy = tabletScriptingInterface->getSystemToolbarProxy();
// remove button from toolbarProxy
QMetaObject::invokeMethod(toolbarProxy, "removeButton", Qt::AutoConnection, Q_ARG(QVariant, (*iter)->getUuid().toString()));
(*iter)->setToolbarButtonProxy(nullptr);
QSharedPointer<TabletButtonProxy> buttonProxy;
{
auto iter = std::find(_tabletButtonProxies.begin(), _tabletButtonProxies.end(), tabletButtonProxy);
if (iter == _tabletButtonProxies.end()) {
qCWarning(scriptengine) << "TabletProxy::removeButton() could not find button " << tabletButtonProxy;
return;
}
buttonProxy = *iter;
_tabletButtonProxies.erase(iter);
} else {
qCWarning(scriptengine) << "TabletProxy::removeButton() could not find button " << tabletButtonProxy;
}
if (!_toolbarMode && _qmlTabletRoot) {
buttonProxy->setQmlButton(nullptr);
if (tablet) {
guard.unlock();
QMetaObject::invokeMethod(tablet, "removeButtonProxy", Qt::AutoConnection, Q_ARG(QVariant, buttonProxy->getProperties()));
}
} else if (_toolbarMode) {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
QObject* toolbarProxy = tabletScriptingInterface->getSystemToolbarProxy();
// remove button from toolbarProxy
guard.unlock();
QMetaObject::invokeMethod(toolbarProxy, "removeButton", Qt::AutoConnection, Q_ARG(QVariant, buttonProxy->getUuid().toString()));
buttonProxy->setToolbarButtonProxy(nullptr);
}
}

View file

@ -104,9 +104,9 @@ void QmlWindowClass::initQml(QVariantMap properties) {
Q_ASSERT(invokeResult);
} else {
// Build the event bridge and wrapper on the main thread
offscreenUi->load(qmlSource(), [&](QQmlContext* context, QObject* object) {
offscreenUi->loadInNewContext(qmlSource(), [&](QQmlContext* context, QObject* object) {
_qmlWindow = object;
_qmlWindow->setProperty("eventBridge", QVariant::fromValue(this));
context->setContextProperty("eventBridge", this);
context->engine()->setObjectOwnership(this, QQmlEngine::CppOwnership);
context->engine()->setObjectOwnership(object, QQmlEngine::CppOwnership);
if (properties.contains(TITLE_PROPERTY)) {

View file

@ -123,15 +123,18 @@ bool ViveControllerManager::isSupported() const {
bool ViveControllerManager::activate() {
InputPlugin::activate();
_container->addMenu(MENU_PATH);
_container->addMenuItem(PluginType::INPUT_PLUGIN, MENU_PATH, RENDER_CONTROLLERS,
[this] (bool clicked) { this->setRenderControllers(clicked); },
true, true);
if (!_system) {
_system = acquireOpenVrSystem();
}
Q_ASSERT(_system);
if (!_system) {
return false;
}
_container->addMenu(MENU_PATH);
_container->addMenuItem(PluginType::INPUT_PLUGIN, MENU_PATH, RENDER_CONTROLLERS,
[this](bool clicked) { this->setRenderControllers(clicked); },
true, true);
enableOpenVrKeyboard(_container);

View file

@ -0,0 +1,127 @@
var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
var debugSphereBaseProperties = {
type: "Sphere",
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
dynamic: false,
collisionless: true,
gravity: { x: 0, y: 0, z: 0 },
lifetime: 10.0,
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
};
var debugBoxBaseProperties = {
type: "Box",
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
dynamic: false,
collisionless: true,
gravity: { x: 0, y: 0, z: 0 },
lifetime: 10.0,
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
};
//jointToWorldPoint
// create sphere for finger on left hand
// each frame, calculate world position of finger, with some offset
// update sphere to match this position
var jointToWorldPointTest_sphereEntity;
function jointToWorldPointTest() {
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
var worldPos = MyAvatar.jointToWorldPoint(jointOffset_WorldSpace, jointIndex);
var jointSphereProps = Object.create(debugSphereBaseProperties);
jointSphereProps.name = "jointToWorldPointTest_Sphere";
jointSphereProps.color = { blue: 240, green: 150, red: 150 };
jointSphereProps.position = worldPos;
jointToWorldPointTest_sphereEntity = Entities.addEntity(jointSphereProps);
}
function jointToWorldPointTest_update(deltaTime) {
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
var worldPos = MyAvatar.jointToWorldPoint(jointOffset_WorldSpace, jointIndex);
var newProperties = { position: worldPos };
Entities.editEntity(jointToWorldPointTest_sphereEntity, newProperties);
}
//jointToWorldDirection
// create line in world space
// each frame calculate world space direction of players head z axis
// update line to match
var jointToWorldDirectionTest_lineEntity;
function jointToWorldDirectionTest() {
var jointIndex = MyAvatar.getJointIndex("Head");
var avatarPos = MyAvatar.getJointPosition(jointIndex);
var jointDir = { x: 1, y: 0, z: 1 };
var worldDir = MyAvatar.jointToWorldDirection(jointDir, jointIndex);
print(worldDir.x);
print(worldDir.y);
print(worldDir.z);
jointToWorldDirectionTest_lineEntity = Entities.addEntity({
type: "Line",
color: {red: 250, green: 0, blue: 0},
dimensions: {x: 5, y: 5, z: 5},
lifetime: 10.0,
linePoints: [{
x: 0,
y: 0,
z: 0
}, worldDir
],
position : avatarPos,
});
}
function jointToWorldDirection_update(deltaTime) {
var jointIndex = MyAvatar.getJointIndex("Head");
var avatarPos = MyAvatar.getJointPosition(jointIndex);
var jointDir = { x: 1, y: 0, z: 0 };
var worldDir = MyAvatar.jointToWorldDirection(jointDir, jointIndex);
var newProperties = {
linePoints: [{
x: 0,
y: 0,
z: 0
}, worldDir
],
position : avatarPos
};
Entities.editEntity(jointToWorldDirectionTest_lineEntity, newProperties);
}
//jointToWorldRotation
// create box in world space
// each frame calculate world space rotation of players head
// update box rotation to match
var jointToWorldRotationTest_boxEntity;
function jointToWorldRotationTest() {
var jointIndex = MyAvatar.getJointIndex("Head");
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointRot = MyAvatar.getJointRotation(jointIndex);
var jointRot_WorldSpace = MyAvatar.jointToWorldRotation(jointRot, jointIndex);
var boxProps = Object.create(debugBoxBaseProperties);
boxProps.name = "jointToWorldRotationTest_Box";
boxProps.color = { blue: 250, green: 250, red: 250 };
boxProps.position = jointPosition_WorldSpace;
boxProps.rotation = jointRot_WorldSpace;
jointToWorldRotationTest_boxEntity = Entities.addEntity(boxProps);
}
function jointToWorldRotationTest_update(deltaTime) {
var jointIndex = MyAvatar.getJointIndex("Head");
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointRot = MyAvatar.getJointRotation(jointIndex);
var jointRot_WorldSpace = MyAvatar.jointToWorldRotation(jointRot, jointIndex);
var newProperties = { position: jointPosition_WorldSpace, rotation: jointRot_WorldSpace };
Entities.editEntity(jointToWorldRotationTest_boxEntity, newProperties);
}
jointToWorldPointTest();
Script.update.connect(jointToWorldPointTest_update);
jointToWorldDirectionTest();
Script.update.connect(jointToWorldDirection_update);
jointToWorldRotationTest();
Script.update.connect(jointToWorldRotationTest_update);

View file

@ -0,0 +1,134 @@
var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
var debugSphereBaseProperties = {
type: "Sphere",
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
dynamic: false,
collisionless: true,
gravity: { x: 0, y: 0, z: 0 },
lifetime: 10.0,
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
};
var debugBoxBaseProperties = {
type: "Box",
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
dynamic: false,
collisionless: true,
gravity: { x: 0, y: 0, z: 0 },
lifetime: 10.0,
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
};
//worldToJointPoint
// calculate position offset from joint using getJointPosition
// pass through worldToJointPoint to get offset in joint space of players joint
// create a blue sphere and attach it to players joint using the joint space offset
// The two spheres should appear in the same place, but the blue sphere will follow the avatar
function worldToJointPointTest() {
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
var avatarPos = MyAvatar.position;
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
var jointSphereProps = Object.create(debugSphereBaseProperties);
jointSphereProps.name = "worldToJointPointTest_Joint";
jointSphereProps.color = { blue: 240, green: 150, red: 150 };
jointSphereProps.localPosition = jointPosition_JointSpaceOffset;
jointSphereProps.parentID = AVATAR_SELF_ID;
jointSphereProps.parentJointIndex = jointIndex;
Entities.addEntity(jointSphereProps);
var worldSphereProps = Object.create(debugSphereBaseProperties);
worldSphereProps.name = "worldToJointPointTest_World";
worldSphereProps.color = { blue: 150, green: 250, red: 150 };
worldSphereProps.position = jointPosition_WorldSpaceOffset;
Entities.addEntity(worldSphereProps);
}
//worldToJointDirection
// create line and attach to avatars head
// each frame calculate direction of world x axis in joint space of players head
// update arrow orientation to match
var worldToJointDirectionTest_lineEntity;
function worldToJointDirectionTest() {
var jointIndex = MyAvatar.getJointIndex("Head");
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointOffset_WorldSpace = { x: 0, y: 0, z: 0 };
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
var worldDir = { x: 1, y: 0, z: 0 };
var avatarDir = MyAvatar.worldToJointDirection(worldDir, jointIndex);
worldToJointDirectionTest_lineEntity = Entities.addEntity({
type: "Line",
color: {red: 200, green: 250, blue: 0},
dimensions: {x: 5, y: 5, z: 5},
lifetime: 10.0,
linePoints: [{
x: 0,
y: 0,
z: 0
}, avatarDir
],
localPosition : jointOffset_WorldSpace,
parentID : AVATAR_SELF_ID,
parentJointIndex : jointIndex
});
}
function worldToJointDirectionTest_update(deltaTime) {
var jointIndex = MyAvatar.getJointIndex("Head");
var worldDir = { x: 1, y: 0, z: 0 };
var avatarDir = MyAvatar.worldToJointDirection(worldDir, jointIndex);
var newProperties = { linePoints: [{
x: 0,
y: 0,
z: 0
}, avatarDir
]};
Entities.editEntity(worldToJointDirectionTest_lineEntity, newProperties);
}
//worldToJointRotation
// create box and parent to some player joint
// convert world identity rotation to joint space rotation
// each frame, update box with new orientation
var worldToJointRotationTest_boxEntity;
function worldToJointRotationTest() {
var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
var avatarPos = MyAvatar.position;
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointOffset_WorldSpace = { x: 0.0, y: 0, z: 0 };
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
var jointBoxProps = Object.create(debugBoxBaseProperties);
jointBoxProps.name = "worldToJointRotationTest_Box";
jointBoxProps.color = { blue: 0, green: 0, red: 250 };
jointBoxProps.localPosition = jointPosition_JointSpaceOffset;
jointBoxProps.parentID = AVATAR_SELF_ID;
jointBoxProps.parentJointIndex = jointIndex;
worldToJointRotationTest_boxEntity = Entities.addEntity(jointBoxProps);
}
function worldToJointRotationTest_update(deltaTime) {
var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
var worldRot = Quat.fromPitchYawRollDegrees(0,0,0);
var avatarRot = MyAvatar.worldToJointRotation(worldRot, jointIndex);
var newProperties = { localRotation: avatarRot };
Entities.editEntity(worldToJointRotationTest_boxEntity, newProperties);
}
worldToJointPointTest();
worldToJointDirectionTest();
worldToJointRotationTest();
Script.update.connect(worldToJointDirectionTest_update);
Script.update.connect(worldToJointRotationTest_update);

View file

@ -618,7 +618,6 @@ var toolBar = (function () {
that.toggle = function () {
that.setActive(!isActive);
activeButton.editProperties({isActive: isActive});
if (!isActive) {
tablet.gotoHomeScreen();
}
@ -642,6 +641,8 @@ var toolBar = (function () {
enabled: active
}));
isActive = active;
activeButton.editProperties({isActive: isActive});
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
if (!isActive) {

View file

@ -610,6 +610,7 @@ hr {
.dropdown dl[dropped="true"] {
color: #404040;
background: linear-gradient(#afafaf, #afafaf);
z-index: 998;
}
.dropdown dt {
@ -657,7 +658,8 @@ hr {
font-family: FiraSans-SemiBold;
font-size: 15px;
color: #404040;
background-color: #afafaf
background-color: #afafaf;
z-index: 999;
}
.dropdown li:hover {
background-color: #00b4ef;

View file

@ -503,7 +503,7 @@ div.jsoneditor-contextmenu-root {
div.jsoneditor-contextmenu {
position: absolute;
box-sizing: content-box;
z-index: 99999;
z-index: 998;
}
div.jsoneditor-contextmenu ul,

View file

@ -51,6 +51,9 @@
<option value="Hexagon">Hexagon</option>
<option value="Triangle">Triangle</option>
<option value="Octagon">Octagon</option>
<option value="Cylinder">Cylinder</option>
<option value="Cone">Cone</option>
<option value="Circle">Circle</option>
</select>
</div>
<div class="property text">

View file

@ -13,7 +13,7 @@ var WebChannel;
openEventBridge = function(callback) {
WebChannel = new QWebChannel(qt.webChannelTransport, function (channel) {
EventBridge = WebChannel.objects.eventBridgeWrapper.eventBridge;
EventBridge = WebChannel.objects.eventBridge;
callback(EventBridge);
});
}

View file

@ -43,7 +43,7 @@ var LOCAL_TABLET_MODEL_PATH = Script.resourcesPath() + "meshes/tablet-with-home-
// returns object with two fields:
// * position - position in front of the user
// * rotation - rotation of entity so it faces the user.
function calcSpawnInfo(hand, height) {
function calcSpawnInfo(hand, tabletHeight) {
var finalPosition;
var headPos = (HMD.active && Camera.mode === "first person") ? HMD.position : Camera.position;
@ -53,30 +53,35 @@ function calcSpawnInfo(hand, height) {
hand = NO_HANDS;
}
var handController = null;
if (HMD.active && hand !== NO_HANDS) {
var handController = getControllerWorldLocation(hand, true);
handController = getControllerWorldLocation(hand, true);
}
var TABLET_UP_OFFSET = 0.1;
var TABLET_FORWARD_OFFSET = 0.1;
var normal = Vec3.multiplyQbyV(handController.rotation, {x: 0, y: -1, z: 0});
var pitch = Math.asin(normal.y);
var MAX_PITCH = Math.PI / 4;
if (pitch < -MAX_PITCH) {
pitch = -MAX_PITCH;
} else if (pitch > MAX_PITCH) {
pitch = MAX_PITCH;
if (handController && handController.valid) {
// Orient tablet per hand pitch and yaw.
// Angle it back similar to holding it like a book.
// Move tablet up so that hand is at bottom.
// Move tablet back so that hand is in front.
var position = handController.position;
var rotation = handController.rotation;
if (hand === Controller.Standard.LeftHand) {
rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, 90, 0));
} else {
rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, -90, 0));
}
var normal = Vec3.multiplyQbyV(rotation, Vec3.UNIT_NEG_Y);
var lookAt = Quat.lookAt(Vec3.ZERO, normal, Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.UNIT_Y));
var TABLET_RAKE_ANGLE = 30;
rotation = Quat.multiply(Quat.angleAxis(TABLET_RAKE_ANGLE, Vec3.multiplyQbyV(lookAt, Vec3.UNIT_X)), lookAt);
// rebuild normal from pitch and heading.
var heading = Math.atan2(normal.z, normal.x);
normal = {x: Math.cos(heading), y: Math.sin(pitch), z: Math.sin(heading)};
var position = Vec3.sum(handController.position, {x: 0, y: TABLET_UP_OFFSET, z: 0});
var rotation = Quat.lookAt({x: 0, y: 0, z: 0}, normal, Y_AXIS);
var offset = Vec3.multiplyQbyV(rotation, {x: 0, y: height / 2, z: TABLET_FORWARD_OFFSET});
var RELATIVE_SPAWN_OFFSET = { x: 0, y: 0.4, z: 0.05 };
position = Vec3.sum(position, Vec3.multiplyQbyV(rotation, Vec3.multiply(tabletHeight, RELATIVE_SPAWN_OFFSET)));
return {
position: Vec3.sum(offset, position),
position: position,
rotation: rotation
};
} else {

View file

@ -48,7 +48,7 @@ void BakerCLI::bakeFile(QUrl inputUrl, const QString outputPath) {
_baker->moveToThread(qApp->getNextWorkerThread());
} else {
qCDebug(model_baking) << "Failed to determine baker type for file" << inputUrl;
return;
QApplication::exit(1);
}
// invoke the bake method on the baker thread
@ -60,5 +60,5 @@ void BakerCLI::bakeFile(QUrl inputUrl, const QString outputPath) {
void BakerCLI::handleFinishedBaker() {
qCDebug(model_baking) << "Finished baking file.";
QApplication::quit();
QApplication::exit(_baker.get()->hasErrors());
}