Restore correct pipeline shader slot setup

This commit is contained in:
Brad Davis 2016-11-29 14:02:58 -08:00
parent a98e49c892
commit 63b3b7250d
2 changed files with 8 additions and 9 deletions

View file

@ -117,6 +117,8 @@ void HmdDisplayPlugin::internalDeactivate() {
Parent::internalDeactivate();
}
static const int32_t LINE_DATA_SLOT = 1;
void HmdDisplayPlugin::customizeContext() {
Parent::customizeContext();
_overlayRenderer.build();
@ -131,13 +133,11 @@ void HmdDisplayPlugin::customizeContext() {
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
gpu::Shader::makeProgram(*program, gpu::Shader::BindingSet());
gpu::Shader::BindingSet bindings;
bindings.insert({ "lineData", LINE_DATA_SLOT });;
gpu::Shader::makeProgram(*program, bindings);
_glowLinePipeline = gpu::Pipeline::create(program, state);
for (const auto& buffer : program->getBuffers()) {
if (buffer._name == "lineData") {
_handLaserUniformSlot = buffer._location;
}
}
_handLaserUniforms = std::array<gpu::BufferPointer, 2>{ { std::make_shared<gpu::Buffer>(), std::make_shared<gpu::Buffer>() } };
_extraLaserUniforms = std::make_shared<gpu::Buffer>();
};
@ -725,7 +725,7 @@ void HmdDisplayPlugin::compositeExtra() {
const auto& points = _presentHandLaserPoints[index];
_handLaserUniforms[index]->resize(sizeof(HandLaserData));
_handLaserUniforms[index]->setSubData(0, HandLaserData { vec4(points.first, 1.0f), vec4(points.second, 1.0f), _handLasers[index].color });
batch.setUniformBuffer(_handLaserUniformSlot, _handLaserUniforms[index]);
batch.setUniformBuffer(LINE_DATA_SLOT, _handLaserUniforms[index]);
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
}
});
@ -734,7 +734,7 @@ void HmdDisplayPlugin::compositeExtra() {
const auto& points = _presentExtraLaserPoints;
_extraLaserUniforms->resize(sizeof(HandLaserData));
_extraLaserUniforms->setSubData(0, HandLaserData { vec4(points.first, 1.0f), vec4(points.second, 1.0f), _presentExtraLaser.color });
batch.setUniformBuffer(_handLaserUniformSlot, _extraLaserUniforms);
batch.setUniformBuffer(LINE_DATA_SLOT, _extraLaserUniforms);
batch.draw(gpu::TRIANGLE_STRIP, 4, 0);
}
});

View file

@ -119,7 +119,6 @@ private:
bool _monoPreview { true };
bool _clearPreviewFlag { false };
std::array<gpu::BufferPointer, 2> _handLaserUniforms;
uint32_t _handLaserUniformSlot { 0 };
gpu::BufferPointer _extraLaserUniforms;
gpu::PipelinePointer _glowLinePipeline;
gpu::TexturePointer _previewTexture;