Use a higher thread priority for Oculus present

This commit is contained in:
Brad Davis 2017-01-05 11:04:50 -08:00
parent 825fc1cfa1
commit 9bf4804d3d
3 changed files with 5 additions and 0 deletions

View file

@ -165,6 +165,7 @@ public:
if (newPlugin) {
bool hasVsync = true;
QThread::setPriority(newPlugin->getPresentPriority());
bool wantVsync = newPlugin->wantVsync();
_context->makeCurrent();
#if defined(Q_OS_WIN)

View file

@ -14,6 +14,7 @@
#include <memory>
#include <queue>
#include <QtCore/QThread>
#include <QtCore/QTimer>
#include <QtGui/QImage>
@ -80,6 +81,7 @@ protected:
void updateCompositeFramebuffer();
virtual QThread::Priority getPresentPriority() { return QThread::HighPriority; }
virtual void compositeLayers();
virtual void compositeScene();
virtual void compositeOverlay();

View file

@ -24,6 +24,8 @@ public:
virtual QJsonObject getHardwareStats() const;
protected:
QThread::Priority getPresentPriority() override { return QThread::TimeCriticalPriority; }
bool internalActivate() override;
void hmdPresent() override;
bool isHmdMounted() const override;