Seiji Emery
81588f7db0
renamed Icon to Image
2015-08-12 16:26:47 -07:00
Seiji Emery
778100e075
Merge branch 'master' of https://github.com/highfidelity/hifi into js-widgets
2015-08-12 15:57:04 -07:00
Seiji Emery
c175fe9e04
moved example code to widgets-example.js
2015-08-12 15:48:21 -07:00
Brad Davis
19d31938d3
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-10 21:25:35 -07:00
ericrius1
0f7c21ddd7
rearranged entity props and added check in setNormals to avoid uninitialized binormal values
2015-08-10 11:55:47 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Zander Otavka
987fb56124
Simplify applied transformations in scripts.
2015-08-07 11:51:22 -07:00
Zander Otavka
743e73874f
Add back the anchor to panel transform names.
...
position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
Zander Otavka
f9630942aa
Small tweaks to improve code readability.
2015-08-07 09:31:21 -07:00
Zander Otavka
3dcfa84a87
Fix billboarding behavior.
...
Billboards now always face the camera position. Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
Zander Otavka
0b4be8fca2
Improve transforms for panels and attachables.
...
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly. Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
Zander Otavka
13a63a5a3d
Improve mouse click logic in scripts.
...
Also restore behavior of controlPanel.js being hidden on startup.
2015-08-06 16:04:11 -07:00
Zander Otavka
497713b020
Rename a few more confusing names.
...
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Zander Otavka
b94be926f8
Mass renaming to be more logical/concise.
...
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Zander Otavka
6165e7e6ca
Improve cross-thread support for panel children.
2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Zander Otavka
021dff63b4
Visibility now cascades down panel children.
...
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
Zander Otavka
481624b48c
Re-work panel position and rotation binding.
2015-08-05 14:21:23 -07:00
Zander Otavka
eab35d03d4
Improve vector operations in floatingUIExample.js.
2015-08-05 10:24:03 -07:00
Zander Otavka
cb5b5fcfc4
Increase right click move threshold.
2015-08-04 17:10:36 -07:00
Zander Otavka
a21fa94f14
Fix error in floatingUIExample.js.
...
Script would crash if the user left clicked somewhere not on an overlay.
2015-08-04 15:06:12 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
...
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
e5a429e8a6
Add a Text3DOverlay in floatingUIExample.js.
2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9
Fix PanelAttachable transformations.
...
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
ericrius1
12770edbe1
Merge branch 'master' into polyLineInProgress
2015-08-03 15:52:26 -07:00
Zander Otavka
1b4ba75b5a
Fix click and drag logic for floatingUIExample.js.
2015-08-03 12:01:15 -07:00
ericrius1
dc8fa0beb4
added painting scripts to demonstrate one way to use the PolyLineEntity
2015-08-03 11:15:14 -07:00
Zander Otavka
37a1ad7626
Improve floatingUIExample.js.
...
Demonstrates overlayManager.js functionality.
2015-07-31 11:26:04 -07:00
Zander Otavka
377a1a54ae
Add abstraction layer for Overlays.h.
...
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner. Instead of:
var billboard = Overlays.addOverlay("billboard", { visible: false });
...
Overlays.editOverlay(billboard, { visible: true });
...
Overlays.deleteOverlay(billboard);
You can now do:
var billboard = new BillboardOverlay({ visible: false });
...
billboard.visible = true;
...
billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c
Extend Overlays API to allow for 3D UI panels.
...
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Brad Davis
bb29127eff
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 23:14:41 -07:00
bwent
1107742188
Clean up formatting for satellite.js
2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7
refactoring variables and constants, fix update loop to continue over unlaunched satellites
2015-07-28 13:01:20 -07:00
bwent
e0d6609a99
resolve file path issue
2015-07-28 13:01:20 -07:00
bwent
ccb3d433af
Example script solarsystem.js with orbiting satellite game
2015-07-28 13:01:20 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
d8c2b41655
Merge pull request #5428 from kevinmthomas-carpool/20628
...
CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa
Merge pull request #5421 from thoys/20552
...
CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Kevin M. Thomas
d17ddae537
Added .js file to examples/example/audio and added public bucket url functionality.
2015-07-27 12:14:50 -04:00
Kevin M. Thomas
d4d5c9f935
Created a folder in examples called "zones" then moved files to location.
2015-07-24 15:43:50 -04:00
Thijs Wenker
00fbe17b3c
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b
editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed
2015-07-22 10:21:13 +02:00
Kevin M. Thomas
75fa789b79
Changeable zone var declaration.
2015-07-21 18:13:26 -04:00
Kevin M. Thomas
cd58dc11ce
Initial file placement into job.
2015-07-21 18:10:13 -04:00
Thijs Wenker
0d0f12164a
planky, enabling properties button
2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
...
Conflicts:
examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3
modified sword.js to work with vive controllers
2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070
can toggle hit effect on and off from a script
2015-07-20 12:02:01 -07:00
ericrius1
220b54e5f7
added reference to correct zombie game script
2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0
deleted unnessary log message
2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8
modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space
2015-07-16 13:27:59 -07:00
ericrius1
adbd995695
updated sword script so users can grab sword with hydra to adjust relative rotation of sword
2015-07-16 11:18:37 -07:00
Thijs Wenker
4596711005
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3
small planky improvements
2015-07-14 20:27:51 +02:00
Howard Stearns
c49851cf03
Update sword script for current controller/physics behavior.
2015-07-14 09:33:08 -07:00
Thijs Wenker
b711022796
planky:
...
- removed workaround for delayed overlay loading
- make buttons functional (reset, cleanup, save-default)
- only show live changes for the visual planky properties: blocksize , numLayers etc. (no physical properties)
2015-07-14 12:28:49 +02:00
Thijs Wenker
8ed9eb0633
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-14 12:03:43 +02:00
Thijs Wenker
222234cf1d
wild planky changes on value change
2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617
planky: load / save settings
2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3
connection between planky script and web-window
...
-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Howard Stearns
c340d336dc
Functional sword script:
...
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Thijs Wenker
12f34a71ab
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b
proper block offset calculations
2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a
Merge pull request #5280 from BingShearer/airhockey
...
Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213
Fudge the offset so that operates only when using the mouse.
2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a
Restored indentatioN
2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509
Air Hockey UI now follows window border
2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1
Sword:
...
+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb
Add a button to create/toggle-away sword.
...
When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Howard Stearns
11e52c8ae0
Baseline versions of fight club scripts.
2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4
fixes mysterious button display bug
2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759
Planky refactorings and basic planky settings
2015-07-07 21:06:12 +02:00
Brad Hefta-Gaub
24fda9a733
Merge pull request #5085 from SamGondelman/master
...
Exposing Input Key Binding To JavaScript
2015-06-11 14:41:34 -07:00
Sam Gondelman
b1b2d1f85c
;) (added semicolons to js example)
2015-06-09 09:45:19 -07:00
Eric Levin
6d59518149
added meditative ocean landscape and common utilities file
2015-06-08 14:02:38 -07:00
Sam Gondelman
dd12e4740e
example script for controller scripting, input mapping
2015-06-05 10:14:13 -07:00
Howard Stearns
5727400b9a
Sound toys script (in examples/soundToys.js)
2015-06-04 14:20:19 -07:00
Eric Levin
8dda86f80d
added brownianFun script to apply random forces to balls in a pen
2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1
Merge pull request #4915 from AndrewMeadows/isothermal
...
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Howard Stearns
ae73e68f7b
Update header.
2015-05-26 13:27:37 -07:00
Howard Stearns
050829e442
typo
2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89
Update spaceInvaders to use per-entity collision handlers.
...
Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
(I'm moving space-invaders "fire" to the space bar as a work-around.)
* You don't get a collision without
a non-default shapeType property (if the object type is "Model")
a truthy collisionsWillMove property
* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.
* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
It looks like the space-invaders script was written at a time when this returned falsey.
(I'm changing the script to see if the properties.type === 'Unknown'.)
NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea
Deprecate globalCollisionsExample.js, and add entityCollisionExample.js
2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886
Use collisionSoundURL for billiards.js, instead of the global collision event.
2015-05-25 17:12:36 -07:00
Seth Alves
aa1d3eb82a
respond to code review
2015-05-20 17:31:57 -07:00
Seth Alves
782402b4c8
Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux
2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77
Merge pull request #4900 from ericrius1/hockey
...
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db
Merge pull request #4899 from Nex-Pro/plankyUpdate
...
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258
less bad behavior when dragging across horizon
2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad
remove unused experimental grab placement
2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0
grabHockey.js can also rotate objects again
2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a
safe to use grabHockey.js to grab misc objects
2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439
cleanup and stability for grabHockey.js script
2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433
pull in Andrew's adjustment of paddle confinement
2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c
have airHockey.js provide the floor of the table, rather than the collision hull
2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16
put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners
2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597
airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name
2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88
Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull
2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1
use a collision hull for table. make deletion code safer
2015-05-18 11:47:06 -07:00
Andrew Meadows
257a730029
keep hokey paddle in playing field
2015-05-18 09:42:55 -07:00
Eric Levin
03a4e08573
deleted unecsesary whitespace
2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b
added check to airhockey script so entities that have never been created are not attempting to be deleted
2015-05-16 07:34:32 -07:00
Nex Pro
75ddad7ec1
Added values for friction and restitution in the entity parameters.
2015-05-16 00:43:05 +01:00
Eric Levin
9bfca7f54d
'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
...
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c
'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on
2015-05-15 15:24:10 -07:00
Philip Rosedale
cb0112e14e
remove line pointers from grab and hockey grab
2015-05-15 13:21:58 -07:00
Seth Alves
3471c0a44f
Merge pull request #4878 from PhilipRosedale/hockeygame
...
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b
new paddle models, low friction on field
2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e
added support for both right and left hydras for hydra scripts, and made picking accurate
2015-05-14 17:00:40 -07:00
Eric Levin
ebb590e58a
added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script
2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba
added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation
2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed
first version, air hockey game
2015-05-13 23:11:24 -07:00
Thijs Wenker
77e5e7a547
random blockheight variation in Planky
2015-05-12 21:38:49 +02:00
ZappoMan
17c3c1a18d
add support for automatic hour/day calculations and backward compatibility on stage properties
2015-05-10 15:22:02 -07:00
Andrew Meadows
c7952311e5
Merge pull request #4784 from thoys/20522
...
Added transparency and positioning updating of Planky button
2015-05-07 16:55:06 -07:00
ZappoMan
496da6fcd5
wire up the skybox color property to the new skybox renderer
2015-05-06 20:36:06 -07:00
ZappoMan
af2c3d91cf
Merge branch 'master' of https://github.com/highfidelity/hifi into skyboxPropertiesInZones
2015-05-06 18:05:54 -07:00
Thijs Wenker
b76e22c952
spelling mistake
2015-05-07 01:14:16 +02:00
Thijs Wenker
b3af1840c7
Added transparency and positioning updating of Planky button
2015-05-07 00:14:49 +02:00
Thijs Wenker
477447b95f
Planky game script
2015-05-06 23:36:44 +02:00
ZappoMan
f2ebb6e821
fix output of group names to be lowercase
2015-05-06 11:30:41 -07:00
ZappoMan
0cb14650b6
added skybox group properties to zones
2015-05-05 14:12:02 -07:00
ZappoMan
5fc5df7c55
change skyboxMode to backgroundMode
2015-05-05 12:38:44 -07:00
ZappoMan
4422c63c79
another sample for changing atmosphere properties
2015-05-04 20:31:37 -07:00
ZappoMan
4b9c6728e7
fix issue with skyboxMode getting randomly set
2015-05-04 18:58:35 -07:00
ZappoMan
8b3b32c70d
add example
2015-05-04 17:21:50 -07:00
Andrew Meadows
0daaf20f01
Merge pull request #4675 from sethalves/detect-ballistic
...
Detect ballistic motion + fix up simulation-owner code + fix up EntityItem constructor
2015-04-23 14:19:51 -07:00
ZappoMan
aac5675579
add full domain example
2015-04-23 13:45:00 -07:00
Seth Alves
bc65616bb3
Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
2015-04-23 13:09:22 -07:00
Atlante45
d18229d52d
Merge branch 'master' of https://github.com/highfidelity/hifi into zones
2015-04-23 15:58:57 +02:00
Atlante45
c91ca146d5
Add different shapes to zone example
2015-04-23 15:22:58 +02:00
Seth Alves
5a7f8a2f5a
git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
2015-04-22 17:06:21 -07:00
ZappoMan
fb4e334c70
implement volume priority for zones
2015-04-22 12:38:34 -07:00
ZappoMan
ac81e3e847
added example script
2015-04-22 11:27:35 -07:00
Sam Gateau
48364cb598
refined the names of the key light porperties in Stage
2015-04-21 11:04:14 -07:00
Sam Gateau
687ca7fee5
Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working
2015-04-17 19:00:40 -07:00
Sam Gateau
1c5c7cc239
faking a checkbox to do a boolean property control
2015-04-16 17:55:55 -07:00
Sam Gateau
b5b146b81b
Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
...
Expose these to javascript
2015-04-16 17:35:37 -07:00
Thijs Wenker
0cb5ee5bd1
- Scripts JS object renamed to ScriptDiscoveryService.
...
- Renamed Example script file for the ScriptDiscoveryService.
- Moved ScriptDiscoveryService functions to the RunningScriptWidget
2015-04-09 23:46:49 +02:00
Thijs Wenker
af34add63c
added example for the new Scripts functions:
...
example\misc\scriptsExample.js
2015-04-07 17:39:50 +02:00
Sam Gateau
3b92910a91
Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters
2015-04-01 12:22:35 -07:00
Stojce Slavkovski
72f1f5ba62
stop makeHouses.js gracefully
...
remove exit cleanup
2015-03-30 22:08:26 +02:00
Stojce Slavkovski
463625f101
revert cleanup
2015-03-28 00:53:57 +01:00
Stojce Slavkovski
42a1079322
limit 20 per sec. / don't delete on script stop
2015-03-28 00:27:57 +01:00
Stojce Slavkovski
57011c2d4b
get models from S3
2015-03-19 20:55:18 +01:00
Stojce Slavkovski
d0c4dddc1b
Merge branch 'master' of https://github.com/highfidelity/hifi into 20397
2015-03-19 19:34:34 +01:00
Stojce Slavkovski
00f1d96af5
Use existing house models
2015-03-18 19:30:08 +01:00
Stojce Slavkovski
af789f842d
#20397 initial version of script
2015-03-17 22:47:18 +01:00
ZappoMan
1e03335012
implement scripting interface for LODManager
2015-03-17 13:18:29 -07:00
Andrew Meadows
5b854857c1
fix JS scripts to use radians per second
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in entity properties
2015-03-07 18:02:41 -08:00
Stephen Birarda
cf227b94de
remove global services example that leveraged xmpp
2015-03-03 10:17:53 -08:00
Stephen Birarda
a893f11ad7
remove load script from message that used xmpp
2015-03-03 10:17:29 -08:00
Sam Gateau
c7eeebe52c
and fixing a bug with shadowing of lightmapped surface
2015-02-26 18:07:43 -08:00
Sam Gateau
74f0d98fd6
REfining the naming and introducing an orientation offset
2015-02-26 17:44:04 -08:00
Sam Gateau
f6a9bd1870
REfining the naming and introducing an orientation offset
2015-02-26 17:26:41 -08:00
Sam Gateau
96d5a2ab42
fixing tab maybe
2015-02-26 12:10:08 -08:00
Sam Gateau
bc8d688cde
fixing tab maybe
2015-02-26 12:04:33 -08:00
Sam Gateau
fcb293d0b2
CLean up before pr
2015-02-26 10:45:00 -08:00
Sam Gateau
b4cb5ca9d1
add an example script to control the sun light
2015-02-25 19:09:18 -08:00
Andrew Meadows
f2fc781523
change shapeType to use strings in billiards.js
2015-02-23 11:42:36 -08:00
Philip Rosedale
66d1eeb327
Add textured models as balls
2015-02-19 21:11:51 -08:00
Brad Hefta-Gaub
5c048db5f5
Merge pull request #4284 from sethalves/fix-butterflies
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if butterflies stop moving, they are no longer kinematic, so give them a velocity
2015-02-13 12:45:08 -08:00
Seth Alves
6ff4f8c2c0
give butterflies an initial velocity so that they are on the kinematics list
2015-02-13 11:52:23 -08:00
Stephen Birarda
e3c4ead323
remove unecessary injector stops
2015-02-11 16:23:57 -08:00
Stephen Birarda
f9174366dc
fixes for new injector API in other scripts
2015-02-11 16:20:48 -08:00
Philip Rosedale
b515a0468b
Merge branch 'master' of https://github.com/worklist/hifi
2015-01-28 09:35:07 -08:00
Chris Collins
411541b884
Tidy up some scripts.
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Tidy up scripts. Make some changes to some script references and
reorganize.
2015-01-27 11:04:50 -08:00
Chris Collins
d6a3b94c73
Changed references of global.js to a var
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Changed references of global.js to a var
2015-01-15 10:48:31 -08:00
Clément Brisset
3034b8f733
Merge pull request #4091 from ctrlaltdavid/20229
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CR for Job #20229 - Expose the downloads section for models and metavoxels to javascript
2015-01-13 17:07:17 -08:00
ZappoMan
806e691bbf
restore camera lookAt and keepLookingAt features
2015-01-07 13:41:07 -08:00
Chris Collins
3a75a6f920
Minor typo fix
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Minor typo fix
2015-01-07 12:57:40 -08:00
David Rowe
40274df279
Add downloads information changed event for JavaScript
2015-01-07 11:20:46 -08:00
Chris Collins
53f24954e0
Updates based on PR comments
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Commented out Camera.stopLooking and Camera.keepLookingAt . This can be
put back when we merge back the C++ issue.
2015-01-07 11:15:30 -08:00
Chris Collins
816e369c08
More Script updates
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More Script updates
2015-01-06 22:32:45 -08:00
Chris Collins
0a1a64b7e6
Script updates and fixes to highfidelity-public
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Script updates and fixes to highfidelity-public
2015-01-06 17:04:42 -08:00
David Rowe
8b0d859686
Add method to access downloads information in JavaScript
2015-01-06 15:54:07 -08:00
Chris Collins
95f8447191
Incremental update to scripts cleanup
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-Moved more of the scripts around
-Fixed up the location on assets on start. e.g. gun.js
-Removed additional Scripts.
2015-01-06 15:47:25 -08:00
Chris Collins
602275a0f7
First pass moving scripts into an example folder.
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This is just a quick first pass to move some of the scripts into an
examples folder. There are also a couple of obvious deletions.
2015-01-06 11:16:40 -08:00