limit 20 per sec. / don't delete on script stop

This commit is contained in:
Stojce Slavkovski 2015-03-28 00:27:57 +01:00
parent 80ecbed02b
commit 42a1079322

View file

@ -70,6 +70,7 @@
var rotOdd = Quat.fromPitchYawRollDegrees(0, 90.0 + MyAvatar.bodyYaw, 0.0);
var housePos = Vec3.sum(MyAvatar.position, Quat.getFront(Camera.getOrientation()));
var housePositions = []
for (var j = 0; j < measures.rows; j++) {
var posX1 = 0 - (xRange / 2);
@ -87,11 +88,8 @@
y: 0,
z: dd
};
print("House nr.:" + (houses.length + 1));
houses.push(
addHouseAt(Vec3.sum(housePos, posShift), (j % 2 == 0) ? rotEven : rotOdd)
);
housePositions.push(Vec3.sum(housePos, posShift));
posX1 += measures.parcelWidth;
}
}
@ -144,14 +142,18 @@
};
}
function cleanup() {
while (houses.length > 0) {
if (!houses[0].isKnownID) {
houses[0] = Entities.identifyEntity(houses[0]);
}
Entities.deleteEntity(houses.shift());
var addHouses = function() {
if (housePositions.length > 0) {
position = housePositions.pop();
print("House nr.:" + (houses.length + 1));
houses.push(
addHouseAt(position, (housePositions.length % 2 == 0) ? rotEven : rotOdd)
);
// max 20 per second
Script.setTimeout(addHouses, 50);
}
}
Script.scriptEnding.connect(cleanup);
};
addHouses();
})();